CAFS 2016: RealPiHalbe (Mono Black) vs. Bomber678 ([Feral]/Strength/Truth)

Don’t you have to exhaust eyes of the chancellor to make your tiger invisible? I don’t think you can do that the turn it comes out.
EDIT: Nevermind it also has haste

Tower is only built at the end of your turn, right ?
Or did I miss something ? :x

1 Like

no u are right. Tower would be built only at the end of turn, hence cannot detct tiger.

1 Like

nice illusion shielding tech, tho :open_mouth:

1 Like

Ok, so my hand was:

Hooded Executioner
Sacrifice the Weak
Skeletal Archery
Shadow Blade

Since Tower will not complete this turn and I really do want to get rid of Spectral Tiger, I need to redo a bunch of my turn. Is this within the rules of the tournament? If not, let me know. Though I have certainly not gained any knowledge of secrets so it should be fine, right?

Invisible patrolling Spectral Tiger is attackable (or else he would make for a bad patroller), so I will use conventional units to get rid of him.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Soul Stone
Crypt Crawler


STARTING HAND
Hooded Executioner
Skeletal Archery
Shadow Blade
Sacrifice the Weak


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Sickness
Crypt Crawler
Sickness
Jandra, the Negator
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($10)
Level Vandy Anadrose to max (4/5) - ($6)
give +2/+2 to Twilight Baron #1 and Young Treant
Twilight Baron #1 trades with Spectral Tiger
1 overpower damage goes to Tech I
Vandy Anadrose destroys Tech I (2dmg to base)
Twilight Baron #2 destroys Tech II (2dmg to base)
Worker (Skeletal Archery) - ($5)
Build Heroes’ Hall - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose (4/5, max)
  • Twilight Baron (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

My next hand is:

Sickness
Crypt Crawler
Sickness
Jandra, the Negator
Thieving Imp

I am pretty sure that this time I’ve got everything right. There will surely be a lot of eyes on this turn …

Once again, please forgive me my trouble with getting all the rules right. I’ve never been in this tricky a situation before.

Your hand info should still be hidden, but yes, this turn is legal. You redraw thenext hand, though.

Well, it’s all visible due to Eyes of the Chancellor.

Turn looks fine now, and you were correct to re-do it from the beginning.

2 Likes

No problem man, it can be pretty difficult.


[details=Turn 5]Merfolk Prospector, Tiger Cub, Centaur, Rampant Growth, Macchiatus the Whisperer
Tech: Spectral Hound, Adra’s Boulder
Worker: Rampant Growth
[/details]


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Make a worker ($9)
  4. Rebuild Tech 1 ($9)
  5. Summon Tiger Cub ($7)
  6. Summon Merfolk Prospector ($6)
  7. Summon Calamandra Moss ($4)
  8. Midband Calamandra ($2)
  9. Eyes of the Chancellor makes Merfolk Prospector invisible
  10. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Calamandra Moss (3/4+A) lvl 3
    :psfist:Elite:
    :ps_:Scavenger: Merfolk Prospector (1/1) (invisible)
    :pschip:Technician: Young Treant (2/4) (doomed to die at your upkeep)
    :target:Lookout: Tiger Cub (2/2)

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 16
  • Other:
    Rich Earth
    Eyes of the Chancellor

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Centaur, Verdant Tree, Reteller of Truths, Free Speech

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Plague Lab
Abomination


STARTING HAND
Sickness
Sickness
Jandra, the Negator
Crypt Crawler
Thieving Imp


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Soul Stone
Sacrifice the Weak
Shadow Blade
Graveyard


Discard

Sickness
Thieving Imp
Crypt Crawler
Sickness
Plague Lab
Abomination


Tech 2 card(s)
Get Paid + float - ($12)
Young Treant dies, yielding you a card
Summon Orpal Gloor - ($10)
Orpal casts Sickness on Calamandra (-1/-1) - ($8)
Vandy retrieves Soul Stone from Codex, discard Thieving Imp - ($7)
Vandy casts Soul Stone on Twilight Baron (+1/+1, second life) - ($5)
Twilight Baron destroys Calamandra, taking 2dmg
Orpal gains 2 levels (lvl3)
Overpower damage kills Merfolk Prospector, yielding you a gold
Worker (Jandra, the Negator) - ($4)
Build Tech II (Disease) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal Gloor (2/3+A, lvl3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose (4/5, max)
  • Twilight Baron (4+1/2+1 with Soul Stone)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

New hand is:

Soul Stone
Sacrifice the Weak
Shadow Blade
Graveyard

[details=Turn 6]Centaur, Verdant Tree, Macchiatus the Whisperer, Reteller of Truths, Free Speech
Tech: Free Speech, Liberty Gryphon
[/details]


  1. Tech 2 cards
  2. Get paid (+$10, $13)
  3. Rebuild Tech 2
  4. Summon Sirus Quince ($11)
  5. Cast Free Speech ($9)
  6. Summon Centaur ($6)
  7. Build Verdant Tree ($4)
  8. Summon a Mirror Token ($2)
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Leader: Centaur (3/4+A)
    :psfist:Elite: Tiger Cub (3/2)
    :ps_:Scavenger:
    :pschip:Technician: Mirror Token (0/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Verdant Tree: 3
  • Units/Heroes:
    Sirus Quince (1/3) lvl 1
    Mirror Token (0/1)
  • Base: 20
  • Other:
    Rich Earth
    Eyes of the Chancellor

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Merfolk Prospector, Ardra’s Boulder, Spectral Hound, Spectral Tiger

1 Like

Aww, man. You happen to have the one card in hand, I was afraid of. This is taking a turn for the worse.

I will have to ponder my turn …

I feel your pain. Those Centaurs are really hard to deal with :codexzane:

4 Likes

I’m … like … I wanted … I meant … hmblnrg-mbl-nggngn :no_mouth:

I’ll be honest, I teched it in ages back, but it wasn’t the right time to play it.
Now? Oh yes, now was exactly the right time.

I agree bomber, Verdant Tree is a must play.

5 Likes
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Plague Lord
Cursed Crow


STARTING HAND
Sacrifice the Weak
Graveyard
Soul Stone
Shadow Blade


WORKERS
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


NextHand

Cursed Crow
Deteriorate
Shadow Blade
Twilight Baron
Hooded Executioner


Tech 2 card(s)
Get Paid - ($10)
Worker (Sacrifice the Weak) - ($9)
Summon Garth Torken - ($7)
Twilight Baron trades with Centaur
Twilight Baron gets resurrected and loses Soul Stone
Orpal Gloor kills Tiger Cub, taking 3dmg
Level Orpal Gloor to midband - ($6)
Vandy Anadrose kills mirror Illusion, yielding you a card
Build Tech III - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth Torken (1/3, lvl1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Anadrose (4/5, max)
  • Twilight Baron (4/4)
  • Orpal Gloor (2/4, lvl 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

This is not going too well …

Next hand is:

Cursed Crow
Deteriorate
Shadow Blade
Twilight Baron
Hooded Executioner

Slight problem there: Orpal is a 1/3 at top band; the tiger cub would kill him and live! You could mid band him first to have him survive though, albeit on 1 health.

Oh, sorry. I got confused there.

I will midband him first.

If I may, I would skip a worker (not drawing a new card, because I did not spend any) and max him out for two gold. Leaving me with nothing in the bank, a full health maxband Orpal and 10 workers.

(If you want to take my word for it, I have not pondered my options for next turn, yet. So, I don’t know if losing two gold next turn will be really bad or irrelevant for me.)

That sounds fine, though I believe you must then rerandomise your draw.
@EricF?

Ok, let’s see what’s the official thingy there. Otherwise, I’m fine with 1HP-Orpal.