Graveyard
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Discard
Summon Skeletons
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Vandy - ($2)
Play Poisonblade Rogue - ($0)
Play Pestering Haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Poisonblade Rogue (2/1+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L1 Vandy (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
I wouldn’t normally go down on cards to run a Pestering Haunt out like this, but next turn looks like a prime opportunity to play Graveyard. Also, I want to punish him as hard as possible for a slow start.
STARTING HAND
Bloodrage Ogre
Scorch
Mad Man
Makeshift Rambaster
Pillage
WORKERS
Nautical Dog
Pillage
NextHand
Bombaster
Mad Man
Charge
Bloodlust
Tech 2 card(s)
Collect Gold - (5)
Worker - (4)
Play Makeshift Rambaster - (2)
Play Mad Man - (1)
Mad Man and Makeshift Rambaster trade into Poisonblade Rogue
Trigger Bloodburn 3 times
Exhaust Bloodburn and remove 2 runes to destroy Pestering Haunt
Trigger Bloodburn
Build Tech I - (0)
STARTING HAND
Deteriorate
Thieving Imp
Summon Skeletons
Poisonblade Rogue
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
NextHand
Sacrifice the Weak
Dark Pact
Pestering Haunt
Discard
Skeleton Javelineer
Deteriorate
Summon Skeletons
Dark Pact
Metamorphosis
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate the Bombaster
Javelineer trades with Bombaster
Play Thieving Imp. You discard a card at random (random.org 5) - ($3)
Vandy hits your Tower for 2.
Play Bigby - ($1)
STARTING HAND
Pestering Haunt
Dark Pact
Sacrifice the Weak
Twilight Baron (DP)
Graveyard (DP)
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
NextHand
Deteriorate
Sacrifice the Weak
Dark Pact
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Dark Pact
Midband Vandy - ($6)
Vandy kills Crash Bomber
Play Graveyard - ($4)
Imp trades with Musketeer and goes to Graveyard
Bigby breaks your Tower
Play Twilight Baron - ($0)
STARTING HAND
Bloodlust
Gunpoint Taxman
Bombaster
Makeshift Rambaster
Crash Bomber
WORKERS
Nautical Dog
Pillage
Charge
Scorch
Bombaster
NextHand
Bloodlust
Mad Man
Discard
Crash Bomber
Bloodlust
Tech 2 card(s)
Draw a Card from Technician
Collect Gold + Float - (11)
Exhaust Bloodburn and remove 2 runes to deal 1 dmg to Graveyard
Play Crash Bomber - (10)
Summon Drakk - (8)
Mid band Drakk - (5)
Bloodlust Drakk and Crash Bomber - (3)
Crash Bomber attacks Twilight Baron for for 4, his death trigger kills the Baron
Trigger Bloodburn 2x
Drakk takes out Bigby, levels twice to max band and heals to full
Play Gunpoint Taxman - (1)
Make a Worker - (0)
Gunpoint Taxman takes out your Graveyard
2016-03-03: If a unit arrives from your hand, then after that you control a max level Drakk, then another unit arrives from your hand, NEITHER of those units will get haste from Drakk’s max level ability. The second one won’t because his ability only ever cares about the first unit per turn that arrives from your hand. The first one in this example also doesn’t because you didn’t have a max level Drakk when you played that unit, and Drakk’s ability can’t retroactively grant haste to units you played earlier in the turn.
Skeleton Javelineer
Metamorphosis
Dark Pact
Tax Collector
Discard
Surprise Attack
Surprise Attack
Dark Pact
Sacrifice the Weak
Deteriorate
Scribe
Tech 2 card(s)
Get Paid - ($9)
Play Dark Pact
Worker - ($8)
Play Sacrifice the Weak - ($6)
Exhaust Graveyard to play Thieving Imp. You discard a card (Random.org 1) - ($3)
Maxband Vandy, buffing the Thieving Imp. - ($1)
Vandy kills Drakk