CAFS 2016: PointyFinger (Mono Red) vs. bravo840 ([Necro]/Blood/Ninjitsu)

@bravo840

Let’s get this thing going! I am around all day to take my turns.

P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Pillage
Charge
Makeshift Rambaster
Scorch


WORKERS
Scorch


NextHand

Bloodburn
Mad Man
Nautical Dog
Bombaster
Bloodrage Ogre


Discard

Pillage
Charge
Makeshift Rambaster


Tech 0 card(s)
Collect Gold - (4)
Worker - (3)
Play Careless Musketeer - (1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Careless Musketeer (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

@PointyFinger

And we’re off! Have fun!

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Graveyard


Discard

Deteriorate
Skeleton Javelineer
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Deteriorate Careless Musketeer (it dies, you get $1) - ($2)
Pestering Haunt - ($2)
Skeleton 1 via Garth - ($1)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1 (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Torken (1/3, Level 1)
  • Pestering Haunt (1/1 Unstoppable, Cant patrol)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

Thoughts

I didn’t really want to go down to 4 cards on my first turn but getting rid of Careless was a priority. Madman + Zane on turn 2 could have killed Garth otherwise with Careless clearing the patroller I can summon. Deteriorate is card neutral and net 1 less gold so I feel pretty good about the use of it. Hopefully I can establish a defensive footing early against Red.

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Detonate


STARTING HAND
Nautical DogåBloodrage Ogre
Bombaster
Bloodburn
Mad Man


WORKERS
Scorch
Bloodburn


NextHand

Crash Bomber
Mad Man
Bombaster
Careless Musketeer
Pillage


Tech 2 card(s)
Get one gold from Scavenger - (1)
Collect Gold + Float - (7)
Worker - (6)
Summon Zane - (4)
Play Mad Man - (3)
Mad Man trades into Skeleton, you get a gold
Mid band Zane - (1)
Zane takes out Garth, level to 6 and heal
Build Tech 1 - (0)

Float (0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 6 (4/4), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Crash Bomber


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Graveyard


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Thieving Imp
Deteriorate
Doom Grasp
Graveyard


Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
Poisonblade Rogue - ($5)
Tech 1, paying multicolor tax - ($3)
Tower - ($0)
Pestering Haunt attacks Tech 1 (Tech 1 to 4HP) - ($0)

Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Poisonblade Rogue (2+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1 Unstoppable, Cant patrol)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Thoughts

Well that was a suboptimal turn 1 for me. Doom Grasp should let me clear Zane. Tower is not what I wanted to be playing, hopefully it stays up this turn but it is also sort of decoying for my T1. Crash Bomber is cheap and helps on defense.

P1T3


Tech StartingHand Workers

TECH
Lobber
Flame Arrow


STARTING HAND
Crash Bomber
Mad Man
Careless Musketeer
Bombaster
Pillage


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Charge


Discard

Mad Man
Careless Musketeer
Bombaster
Lobber
Flame Arrow


Tech 2 card(s)
Collect Gold - (6)
Worker - (5)
Play Mad Man - (4)
Mad Man takes out Poisonblade Rogue
Zane destroys your tower, your base takes 2
Build a Tower - (1)
Crash Bomber - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Crash Bomber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 6 (4/3), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Porcupine


STARTING HAND
Thieving Imp
Deteriorate
Doom Grasp
Graveyard


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Crash Bomber
Sacrifice the Weak
Summon Skeletons


Discard

Pestering Haunt (1/1 Unstoppable, Cant patrol)
Deteriorate
Doom Grasp
Crash Bomber
Porcupine


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth - ($4)
Skeleton 1 via Garth - ($3)
Thieving Imp (you discard at Random (#3) - ($0)
Deteriorate Crash Bomber - ($0)
Pestering Haunt trades with Crash Bomber (you Draw 1) - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Thieving Imp (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3, Level 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Thoughts

I’m going for something different here. Going to try Ninjutsu’s Tech 2 hoping porcupine gives me some defense. Glorious Ninja can still come in for some suprise damage from Garth’s maxband. Him building Tower last turn was a surprise to me. He had a lot of aggression going on and trades the gold for defense. Maybe this is the breather I was looking for.

your base should be at 17. 2 from tower destroy, 1 from crash bomber trigger, and your tower is dead

Ah yes. Updating my building info is my weakspot in these forum games. Do you want me to edit my post or you can play on as you stated and I will fix it in my next one.

You can fix on next

P1T4


Tech StartingHand Workers

TECH
Firebat
Surprise Attack


STARTING HAND
Charge
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Detonate
Makeshift Rambaster


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog


NextHand

Crash Bomber
Lobber
Firebat
Surprise Attack
Careless Musketeer


Discard

Charge
Makeshift Rambaster
Detonate


Tech 2 card(s)
Random.org discards Makeshift Rambaster
Technician draws me a card
Collect Gold - (7)
Zane takes out your Skeleton, you draw a card
Zane triggers, I reshuffle and draw a card
Play Bloodrage Ogre - (5)
Build Tech II (Anarchy) - (1)
Worker - (0)

Float (0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pspuzzle: Technician:
  • :target: Lookout:
    In Play:
  • Zane lvl 6 (4/2), exhausted
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 8

I think I have the buildings right this time.

P2T4


Tech StartingHand Workers

TECH
Porcupine
Bloodlust


STARTING HAND
Crash Bomber
Sacrifice the Weak
Summon Skeletons
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer


NextHand

Crash Bomber
Porcupine
Crash Bomber
Bloodlust


Technician Draws me a card before I Tech
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Skeletons - ($4)
Tech 2 (Ninjutsu) - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1
  • :psfist: [I]Elite[/I]: Thieving Imp (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3, Level 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

Bloodlust and Porcupine might help be turn this around. I considered Kidnapping but Bloodlust gives me more flexability and doesn’t rely on him playing things I want to Kidnap. Kidnapping on his side though would be problematic. I hope my Tech 2 lives.

P1T5


Tech StartingHand Workers

TECH
Chameleon Lizzo
Marauder


STARTING HAND
Lobber
Careless Musketeer
Surprise Attack
Crash Bomber
Firebat


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog


NextHand

Bombaster
Flame Arrow
Mad Man
Firebat
Detonate


Tech 2 card(s)
Collect Gold - (8)
Bloodrage Ogre takes out SQL Skeleton
Play Lobber - (7)
Lobber takes out Technician Skeleton, you draw a card
Play Surprise Attack - (2)
One Shark trades into Thieving Imp
Summon Jaina - (0)
Other Shark trades into Garth, level Jaina twice
Zane attacks your Tech II for 4

Float (0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Jaina lvl 3 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane lvl 6 (4/2), exhausted
  • Bloodrage Ogre (3/1), exhausted
  • Lobber (2/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Glorious Ninja
Fox’s Den School


STARTING HAND
Crash Bomber
Porcupine
Crash Bomber
Bloodlust
Pestering Haunt


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer


NextHand

Doom Grasp
Deteriorate
Porcupine


Discard

Bloodlust
Crash Bomber
Crash Bomber
Pestering Haunt
Glorious Ninja
Fox’s Den School


Tech 2 card(s)
Get Paid - ($9)
Porcupine - ($6)
Drakk - ($4)
Crash Bomber 1 - ($3)
Crash Bomber 2 - ($2)
Bloodlust both Crash Bombers - ($0)
Crash Bomber 1 Trades with Jaina (you draw a card, Drakk gains 2 Levels) - ($0)
Crash Bomber 1’s death deals 1 to Tech 2 (4HP)
Crash Bomber 2 Trades with Zane (Drakk gains another 2 levels and midbands) - ($0)
Crash Bomber 2’s death deals 1 to Tech 2 (3HP)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk (2/3, Level 5, Units get Frenzy 1 | Dies deals 1 to your base)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

I think teching the Crash Bombers and Bloodlust paid off. Hopefully Porcupine is meaty enough to live and keep my Tech 2, which is almost dead now, safe for another turn. Teching Glorious because he is pretty good and the School can be quite a surprise with Drakk’s Maxband or with Garth’s.

P1T6


Tech StartingHand Workers

TECH
Bloodlust
Steam Tank


STARTING HAND
Flame Arrow
Mad Man
Bombaster
Firebat
Detonate
Surprise Attack


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog
Detonate


NextHand

Careless Musketeer
Crash Bomber
Marauder
Chameleon Lizzo


Discard

Flame Arrow
Surprise Attack
Bloodlust
Steam Tank


Tech 2 card(s)
Collect Gold - (8)
Worker - (7)
Exhaust Lobber to destroy your Tech II, your base takes 2
Play Mad Man - (6)
Play Bombaster - (4)
Play Firebat - (2)
Return Bloodrage Ogre to hand after draw/discard

Float (2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pspuzzle: [I]Technician[/I]: Firebat (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber (2/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

P2T6


Tech StartingHand Workers

TECH
Speed of the Fox
Glorious Ninja


STARTING HAND
Doom Grasp
Deteriorate
Porcupine


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Doom Grasp


NextHand

Sacrifice the Weak
Summon Skeletons
Bloodlust


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rebuild Tech 2 - ($8)
Deteriorate Lobber (paying 1 for wrong color hero) - ($7)
Surplus - ($2)

Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk (2/3, Level 5, Units get Frenzy 1 | Dies deals 1 to your base)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Thoughts

Forgot about Lobber’s ability…Ugh…
Hoping to patrol enough to keep Tech 2 up this turn and I worked to 10 to prevent getting too bloated. Surplus either gets me a bunch of cards or distracts him from my Tech 2; either way, I think it is the right move. Second Glorious and Speed of the Fox to get soem surprise damage out of Setsuki which might help considering he doesn’t have many large units. I need to keep him off of Gunship and her Ultimate might be the way to do that.

P1T7


Tech StartingHand Workers

TECH
Steam Tank
Chameleon Lizzo


STARTING HAND
Marauder
Crash Bomber
Chameleon Lizzo
Careless Musketeer
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog
Detonate
Careless Musketeer


NextHand

Steam Tank
Chameleon Lizzo
Charge
Makeshift Rambaster
Chameleon Lizzo


Tech 2 card(s)
Collect Gold + Float - (11)
Worker - (10)
Summon Drakk - (8)
Play Chameleon Lizzo - (4)
Chameleon Lizzo sneaks past Porcupine to take out Drakk, my Drakk levels twice
Pay 1 to midband Drakk - (3)
Firebat receives frenzy from Drakk and attacks Porcupine for 4, and then dies
Bombaster frenzies and trades with Porcupine
Play Marauder - (0)
Marauder destroys your Tech II, 2 to your base
Mad Man attacks your Surplus for 2
Chameleon Lizzo returns to hand hafter draw/discard

Float (0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Drakk lvl 4 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Marauder (4/3), exhausted
  • Mad Man (1/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Summon Skeletons
Bloodlust
Crash Bomber
Speed of the Fox


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Doom Grasp


NextHand

Glorious Ninja
Pestering Haunt
Glorious Ninja
Porcupine


Discard

Porcupine
Speed of the Fox
Summon Skeletons
Bloodlust
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($12)
Draw from Technician - ($12)
Draw from Surplus - ($12)
Rebuild Tech 2 - ($12)
Setsuki - ($10)
Speed of the Fox - ($8)
Midband Setsuki (Level 1 to 4) - ($5)
Setsuki attacks and kills Drakk (Set gains 2 levels and Maxbands) - ($5)
Crash Bomber - ($4)
Summon Skeletons (paying 1 more for wrong color hero) - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1
  • :pschip: [I]Technician[/I]: Skeleton 2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki (3/4, Level 6, Pay $1 to attack her)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Surplus HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thoughts

Well Chameleon Lizzo is going to kill Setsuki but i think this setup gives my T2 the best chance of living. Lizzo will die in the trade too and it will cost him an extra gold, for what that is worth. Hopefully T2 does lvie and I have Glorious Ninja in hand to setup something up. Tower is going to be mandatory next turn I think, he might have another Lizzo. If he leaves anything alive, midbanding Drakk next turn could swing this in my favor.

P1T8


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Charge
Chameleon Lizzo
Steam Tank


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog
Detonate
Careless Musketeer
Charge


NextHand

Flame Arrow
Surprise Attack
Bloodlust
Lobber


Discard

Chameleon Lizzo
Mad Man
Chameleon Lizzo
Steam Tank


Tech 0 card(s)
Collect Gold - (10)
Summon Zane - (8)
Play Chameleon Lizzo - (4)
Chameleon Lizzo sneaks past patrollers and trades into Setsuki, I pay one gold to do so - (3)
Setsuki dies and Zane levels to 3
Marauder attacks Crash Bomber, my base takes 1
Mad Man trades into Technician Skeleton, you draw a card
Level Zane to midband - (2)
Zane attacks Scavenger Skeleton, we both get a gold - (3)
Play Makeshift Rambaster - (1)
Makeshift Rambaster attacks your Surplus for 2, desotrying it and dealing 2 to your base
Worker - (0)

Float (0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Marauder (4/2), exhausted
  • Makeshift Rambaster (1/1)
  • Zane lvl 4 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 3 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

P2T8


StartingHand Workers

STARTING HAND
Crash Bomber
Fox’s Den School
Sacrifice the Weak
Pestering Haunt
Porcupine
Fox’s Den School


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Skeleton Javelineer
Doom Grasp


NextHand

Crash Bomber
Glorious Ninja
Summon Skeletons
Crash Bomber
Pestering Haunt


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Draw from Technician - ($11)
Glorious Ninja - ($6)
Tower - ($3)
Porcupine - ($0)

Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porcupine
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Glorious Ninja (4+1/3, Swiftstrike)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thoughts

I feel like I have just barely been holding on all game. I think I need to move to T3 or grab Set’s ult with School out to protect her.

Looking to clarify the +1 on your ninja