CAFS 2016: cstick ([Demon]/Law/Anarchy) vs. Zejety ([Finesse]/Discipline/Strength)

@Zejety

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Summon Skeletons
Deteriorate
Thieving Imp
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Skeletal Archery
Poisonblade Rogue
Graveyard
Skeleton Javelineer
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Vandy (2/3)
    [B]In Play:[/B]
  • Pestering Haunt
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

GL HF!

P2T1

[details=Turn secrets]* Hand: Tenderfoot, Wither, Bloom, Brickthief, Spark

  • Worker: Brick Thief
  • Tech: -
  • Thoughts: WOuld have preferred another 2g unit but shrug
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 5 gold (5)
  • Main phase:
  • Summon Rook (3)
  • Summon Tenderfoot (2)
  • Hire a worker (1)
  • End of turn:
  • Discard 3, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Older Brother, Fruit Ninja, Helpful Turtle, Timely Messenger, Granfalloon Flagbearer

Discard

Spark, Bloom, Wither

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Gunpoint Taxman


STARTING HAND
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Summon Skeletons
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Skeleton Javelineer - ($4)
Build Tech 1 - ($2)
Midband Vandy - ($0)
Pestering Haunt hits your base for 1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+A)
  • :psfist: [I]Elite[/I]: L3 Vandy (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

This is tough. I think patrol only loses if he has both Wither and Bloom, though. I probably should have opened with Imp last turn instead.

P2T2

[details=Turn secrets]* Hand: Older Brother, Fruit Ninja, Helpful Turtle, Timely Messenger, Granfalloon Flagbearer

  • Worker: Granfalloon Flagbearer
  • Tech: Nimble Fencer, Bird’s Nest
  • Thoughts: Got to mount some offense if I want to kill Vandy before she ults.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 float (7)
  • Main phase:
  • Summon Fruit Ninja (4)
  • Summon Older Brother (2)
  • Hire a worker (1)
  • Construct Tech I Building (0)
  • Rook kills Skeleton Javelineer, taking 1 damage
  • End of turn:
  • Discard 2, reshuffle, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout: Fruit Ninja (2/2)

Board:

  • Characters:
  • L1 Rook (2/3)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Bloom, Helpful Turtle, Bird’s Nest, Nimble Fencer

[details=Discard][/details]

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Surprise Attack


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Deteriorate
Shadow Blade
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


NextHand

Gunpoint Taxman
Thieving Imp
Graveyard


Discard

Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Shadow Blade
Summon Skeletons
Dark Pact
Surprise Attack


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate the Tenderfoot
Haunt kills Tenderfoot
Shadow Blade the Older Brother, you discard (Random.org 1) - ($2)
Play Sacrifice the Weak to kill Fruit Ninja - ($0)
Vandy kills Rook and maxbands, dooming Haunt

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Pestering Haunt (1/3) (doomed)
  • L5 Vandy (4/5)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

A lucky draw here puts me in the driver’s seat. I’m pretty sure that next turn I’m going to build my Tech 2 and play Taxman. I don’t know what spec I want though, so I’ll tech some spells.

Rude!


Probably my last turn for the night:

P2T3

[details=Turn secrets]* Hand: Bloom, Helpful Turtle, Bird’s Nest, Nimble Fencer

  • Discarded: Bloom
  • Worker: Helpful Turtle
  • Tech: 2x Young Lightning Dragon
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Discard card #1
  • Tech 2 cards
  • Collect 7 gold +1 scavenger (8)
  • Main phase:
  • Summon Grave (6)
  • Hire a worker (5)
  • Construct Discipline Tech II (1)
  • End of turn:
  • Discard 2, draw 3, reshuffle, draw 1
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave (2/3)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Discipline

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 7
  • Discard: 0
New hand

Spark, Wither, Timely Messenger, Nimble Fencer

[details=Discard][/details]

P1T4


Tech StartingHand Workers

TECH
Voidblocker
Voidblocker


STARTING HAND
Thieving Imp
Gunpoint Taxman
Graveyard


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp


NextHand

Deteriorate
Voidblocker
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Haunt dies

Worker - ($6)
Play Gunpoint Taxman - ($4)
Build Tech 2: Demonology - ($0)
Vandy kills Grave

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I wanted to go for Law Tech 2 for Insurance Agents, but Discipline Tech 2 probably means Mind-Parry Monk, especially since he’s already seen Shadow Blade. I’ll try and set up for either Tech 3 or Metamorphosis. I’m scared of dragons though.

Hey, it looks like you forgot to add your scavenger gold going into turn 4, so you should have an extra gold next turn.

1 Like

Thanks! I’ve payed 3 for Grave for some reason.

P2T4

[details=Turn secrets]* Hand: Spark, Wither, Timely Messenger, Nimble Fencer

  • Technician draw: Young Lightning Dragon
  • Worker: -
  • Tech: Vigor Adept, Versatile Style
  • Thoughts: Alright, I need to brace myself for Zane+Metamorphosis. At least he cannot Zane + fetch + meta unless Taxman kills something for free. Still building a tower in case he drew it or draws it with Dark Pact.
    [/details]

Turn:

  • Start of turn:
  • Draw a technician card
  • Tech 2 cards
  • Collect 8 gold +1 float (9)
  • Main phase:
  • Summon Rook (7)
  • Summon Young Lightning Dragon (4)
  • Summon Timely Messenger (3)
  • Construct a Tower (0)
  • End of turn:
  • Discard 3, draw 5
  • Float X

Patrol:

  • :psblueshield: Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Timely Messenger (1/1 | resist 1)

Board:

  • Characters:
  • Young Lightning Dragon (3/3 | flying)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :tower: Tower (4)
  • Spec: Discipline

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 1
  • Discard: 5
New hand

Bloom, Young Lightning Dragon, Fruit Ninja, Older Brother, Bird’s Nest

Discard

Vigor Adept, Versatile Style, Nimble Fencer, Wither, Spark

P1T5


Tech StartingHand Workers

TECH
Injunction
Injunction


STARTING HAND
Deteriorate
Dark Pact
Voidblocker
Sacrifice the Weak
Surprise Attack


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp


NextHand

Pestering Haunt
Summon Skeletons
Shadow Blade
Voidblocker


Discard

Injunction
Injunction
Dark Pact
Gunpoint Taxman
Surprise Attack
Deteriorate
Voidblocker
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Play Dark Pact
Deteriorate the Messenger - ($7)
Play Zane - ($5)
Play Surprise Attack - ($0)
Sharks kill Rook, Zane to L3
Taxman kills YLD
Vandy + Zane break your Tech 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/2)
  • L3 Zane (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Am I missing something? Why is your base at 18?

Oops, I forgot to mention that I played Dark Pact.

1 Like

Didn’t expect you to tech any Zane spells T-T

P2T5

[details=Turn secrets]* Hand: Bloom, Young Lightning Dragon, Fruit Ninja, Older Brother, Bird’s Nest

  • Worker: Bloom
  • Tech: Two-Step, Nimble Fencer
  • Thoughts: Need more hasty damage. It’s frustrating that I can’t kill either of those two in this situation. Just LOOK at it! 2 and 1 hp; no patrollers. Ugh!
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Summon Grave (6)
  • Summon Older Brother (4)
  • Summon Fruit Ninja (1)
  • Hire a worker (0)
  • Rebuild Tech II Building
  • End of turn:
  • Discard 2, draw 1, reshuffle, draw 3
  • Float 0

Patrol:

  • :psblueshield: Leader: L1 Grave (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Fruit Ninja (2/2)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :tower: Tower (4)
  • Spec: Discipline

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 8
  • Discard: 0
New hand

Tenderfoot, Spark, Timely Messenger, Two-Step

[details=Discard][/details]

Can’t play 2 heroes with Tech 2 broken.

Oops, of course. i’ll change my turn and redraw.

Summoned Fruit Ninja instead of River

P1T6


Tech StartingHand Workers

TECH
Surprise Attack
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Voidblocker
Shadow Blade
Pestering Haunt
Graveyard
Skeleton Javelineer


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt


NextHand

Surprise Attack
Gunpoint Taxman
Voidblocker
Summon Skeletons


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Discard a card and exhaust Vandy to fetch Dark Pact - ($6)
Play Dark Pact
Play Voidblocker - ($3)
Play Summon Skeletons - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Vandy (4/2)
  • L3 Zane (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Teched another Taxman to help fight dragons, and Surprise Attack to keep applying some pressure. I played Skeletons over Shadow Blade this turn so that I can keep my heroes alive even if he swords Voidblocker.
I’m not sure how I’m going to win this game. I think I have to either build a Heroes’ Hall and Metamorphosis with 3 heroes or wait until next cycle to win at Tech 3. Next cycle is a long way away though…

Exceptional value on that Summon Skeletons. Well played

P2T6

[details=Turn secrets]* Hand: Tenderfoot, Spark, Timely Messenger, Two-Step

  • Worker: -
  • Tech: Martial Mastery Focus Master
  • Thoughts: I’ve been thinking about this turn for literal hours and it goes to show that your first idea is usually the best. It’s painfull that I was missing a single gold to kill both heroes and play myown hero to benefit from the XP but it can’t be helped. I always ended up either 1 gold or 1 attacker short. Summoning a hero would have meant leaving Zane alive. That would have been okay if Surprise Attack wasn’t such a big swing.
    Considering that, it’s probably ironic that I’m not workering even though I have the option to. But I really need to draw some cards. I must play some bodies!

I hope I’m not missing some haste options at his disposal.
[/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold (9)
  • Main phase:
  • Max Grave (3)
  • Grave kills Voidblocker with his sword rune
  • Fruit Ninja kills the scavenger Skeleton, taking 1 damage; you get 1 gold
  • Cast Spark to kill you technician Skeleton; you draw a card (2)
  • Summon Timely Messenger (1)
  • Timely Messenger trades with Zane
  • Older Brother trades with Vandy
  • End of turn:
  • Discard 2, draw 4
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Max Grave (4/5)
  • Fruit Ninja (2/1)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :tower: Tower (4)
  • Spec: Discipline

Economy:

  • Workers: 9
  • Gold: 1
  • Hand: 4
  • Deck: 4
  • Discard: 7
New hand

Wither, Nimble Fencer, Versatile Style, Young Lightning Dragon

Discard

Martial Mastery, Focus Master, Spark, Older Brother, Timely Messenger, Two Step, Tenderfoot

P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Gunpoint Taxman
Voidblocker
Surprise Attack
Summon Skeletons
Injunction


WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Summon Skeletons


NextHand

Surprise Attack
Skeleton Javelineer
Injunction
Dark Pact


Discard

Voidblocker
Surprise Attack
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Play Bigby - ($7)
Play Voidblocker - ($4)
Play Gunpoint Taxman - ($2)

Float ($2)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Bigby (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P2T7

[details=Turn secrets]* Hand: Wither, Nimble Fencer, Versatile Style, Young Lightning Dragon

  • Worker: Versatile Style
  • Tech: Discord, Rambasa Twin
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold +1 float (10)
  • Main phase:
  • Summon Young Lightning Dragon (7)
  • Fruit Ninja suicides into Void Blocker, exhausting YLD and dealing 3 damage
  • Grave kills Void Blocker, taking 2 damage
  • Summon Rook (5)
  • Summon Nimble Fencer (3)
  • Hire a worker (2)
  • End of turn:
  • Discard 1, draw 3
  • Float 2

Patrol:

  • :psblueshield: Leader: L1 Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Max Grave (4/3)
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

Board:

  • Characters:
  • Young Lightning Dragon (3/3)
  • Buildings:
  • :psgem: Base (19)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :tower: Tower (4)
  • Spec: Discipline

Economy:

  • Workers: 10
  • Gold: 2
  • Hand: 3
  • Deck: 1
  • Discard: 11
New hand

Bird’s Nest, Young Lightning Dragon, Vigor Adept

Discard

Martial Mastery, Focus Master, Spark, Older Brother, Timely Messenger, Two Step, Tenderfoot, Discord, Rambasa Twin, Fruit Ninja, Wither