Anemone
September 29, 2016, 4:29pm
1
@Alhazard , GLHF! Crashbarrow.dec already has me pretty concerned for my chances here.
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Thieving Imp
WORKERS
Jandra, the Negator
NextHand
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Graveyard
Deteriorate
Discard
Thieving Imp
Summon Skeletons
Pestering Haunt
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Vandy (2/3)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
P2T1
Hand
Haunt, Grave, Deteriorate, Jandra, Archery
Tech
None
Worker
Jandra
Collect 5 gold (5)
Worker (4)
Garth (2)
Deteriorate Javelineer, you get a gold (2)
Skeleton with Garth top band (1)
Discard 3, Draw 5. Float 1 gold.
Patrol:
Leader: Garth L1 (1/3+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6 (+ 1 gold)
Hand: 5
Deck: 0
Discard: 4
New Hand
Stw, Jav, Poisonblade, Imp, SSkel
Discard
Haunt, Grave, Archery, Deteriorate
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Dark Pact
Sickness
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Graveyard
Deteriorate
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Graveyard
Dark Pact
Deteriorate
Sickness
Tech 2 card(s)
Get Paid + scavenger - ($6)
Worker - ($5)
Tech 1 - ($4)
Poisonblade Rogue - ($2)
Deteriorate Skeleton, gain a gold - ($2)
Build Heroes’ Hall - ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Vandy (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Poisonblade Rogue (2/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
P2T2
Hand
Stw, Jav, Poisonblade, Imp, SSkel
Tech
Bargainx2
1 gold floating (1)
Collect 6 gold from workers (7)
1 gold from scavenger (8)
Level Garth 1 to 4 (5)
Make a skeleton with top band and sacrifice it to draw after reshuffling.
Draw
Lich’s Bargain
Sacrifice the weak, you get a gold (3)
Cast Lich’s Bargain (1)
Worker (0)
Worker
Summon Skeletons
Discard 3, Draw 5.
Patrol:
Leader: Horror (3/3)
Elite:
Scavenger: Skeleton (1/1)
Technician: Zombie (2/2)
Lookout:
Buildings:
Units/Heroes: L4 Garth (2/4)
Base: 16
Other:
Economy:
Workers: 6 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 5
New Hand
Bargain, Deteriorate, Skeletal Archery, Graveyard, Haunt
Discard
Jav, Poisonblade, Stw, Imp, LB
Im sorry did not account for gold from token. Need to replay.
P2T2
Hand
Stw, Jav, Poisonblade, Imp, SSkel
Tech
Bargainx2
1 gold floating (1)
Collect 6 gold from workers (7)
1 gold from scavenger (8)
Level Garth 1 to 4 (5)
Make a skeleton with top band and sacrifice it to draw after reshuffling. (4)
Draw
Lich’s Bargain
Cast Lich’s Bargain (2)
Javelineer (1)
Worker (0)
Worker
Summon Skeletons
Discard 3, Draw 5.
Patrol:
Leader: Zombie (2/2)
Elite:
Scavenger: Skeleton (1/1)
Technician: Javelineer (1/1)
Lookout:
Buildings:
Units/Heroes: L4 Garth (2/4), Horror (3/3)
Base: 16
Other:
Economy:
Workers: 6 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 4
New Hand
Bargain, Deteriorate, Skeletal Archery, Graveyard, Haunt
Discard
Poisonblade, Stw, Imp, LB
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Bone Collector
Gargoyle
STARTING HAND
Graveyard
Dark Pact
Deteriorate
Sickness
(Dark Pact:)
Thieving Imp
Summon Skeletons
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
NextHand
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Sickness
Bone Collector
Tech 2 card(s)
Collect 6 gold - ($6)
Dark Pact - draw 2 - ($6)
Worker - ($5)
Thieving Imp - discard a random card - ($2)
Garth - ($0)
Rogue attacks and trades with Zombie - ($0)
Vandy kills Scavenger skeleton, Sparkshots onto Javelineer. You gain 1 gold and draw a card. - ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]: L1 Garth (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Vandy (2/2)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
P2T3
Hand
Bargain, Deteriorate, Skeletal Archery, Graveyard (Discard), Haunt
Tech
Kidnappingx2
Thoughts
Cant believe I forgot about sparkshot.
Collect 1 gold from Scavanger (1)
Reshuffle and draw 1 card from Technician
Draw
Javelineer
Collect 6 gold (7)
Worker (6)
Worker
Haunt
Horror Kills Garth. It is now (3/2)
My Garth goes to level 6
Bargain (4)
Tech 1 (2)
Skeleton token off Garth topband (1)
Garth kills Imp he is now (2/2)
Discard 3, Draw 5. Float 1 gold
Patrol:
Leader: Zombie (2/2+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout: Skeleton (1/1)
Buildings: Tech I (5), Heroes’ Hall (4)
Units/Heroes: L6 Garth (2/2), Horror (3/2), Horror (3/3)
Base: 12
Other:
Economy:
Workers: 6 (+ 1 gold)
Hand: 5
Deck: 2
Discard: 4
New Hand
Poisonblade, Stw, Graveyard, Kidnapping, Bargain
Discard
Deteriorate, Archery, Jav, Bargain
I wonder why my hand didnt get hidden. The preview looked ok.
EricF
October 2, 2016, 2:11pm
9
There is a bug in the forum software. If you put un-hidden text and then
try to hide details
This text will not be hidden unless you put an exta newline before the details tag
Where’d the Heroes’ Hall come from? It doesn’t look like you have the gold to build it with that play, as it stands.
My bad. I do not make a skeleton with garth top band to make a heroes’ hall, and float nothing.
There is no look out skeleton.
Alright. Which patrol slot is the remaining skeleton in?
ninjaed before edit. Nothing in lookout
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Bone Collector
Gargoyle
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Bone Collector
Sickness
Dark Pact
+Dark Pact draws: Poisonblade Rogue
Summon Skeletons
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
NextHand
Deteriorate
Gargoyle
Summon Skeletons
Gargoyle
Poisonblade Rogue
Tech 2 card(s)
Collect 7 gold + Scavenger - ($8)
Draw a card off Technician - ($8)
Worker - ($7)
Dark Pact - ($7)
Orpal - ($5)
Sickness on the Skeleton and Garth. You gain a gold. - ($3)
Sacrifice the Weak, killing Zombie - ($1)
Vandy kills Garth and levels to 3 - ($1)
Skeleton Javelineer - ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: L1 Orpal (2/3)
[I]Scavenger[/I]: Skeleton Javelineer (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L3 Vandy (3/4)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Hand
Poisonblade, Stw, Graveyard, Kidnapping, Bargain
Tech
2 Crashbomber
Worker
Bargain
Collect 6 gold (6)
Collect scavenger gold (7)
Worker (6)
Drakk (4)
Kidnapping on Javelineer (0)
Suicide Javelineer to Orpal
Horrors kills Vandy and Orpal
Drakk to lvl5
Discard 3, Draw 2, reshuffle, Draw 3
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: Drakk L5 (2/4)
Buildings: Tech I (5); Heroes Hall (4)
Units/Heroes:
Base: 12
Other:
Economy:
Workers: 7 (+ 0 gold)
Hand: 5
Deck: 7
Discard: 0
New Hand
Skeleton Archery, Kidnapping, Crashbomber, Imp, Kidnapping
Discard
0
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Blackhand Dozer
Voidblocker
STARTING HAND
Deteriorate
Gargoyle
Summon Skeletons
Gargoyle
Poisonblade Rogue
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue
NextHand
Dark Pact
Bone Collector
Sacrifice the Weak
Bone Collector
Thieving Imp
Discard
Skeleton Javelineer
Summon Skeletons
Gargoyle
Deteriorate
Tech 2 card(s)
Collect 8 gold + Scavenger - ($9)
Worker - ($8)
Tech 2 (Demonology) - ($4)
Gargoyle - ($1)
Float 1 gold - ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Gargoyle (0/2)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech 2 (Demonology) HP: 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 9
P2T5
Hand
Skeleton Archery, Kidnapping, Crashbomber, Imp, Kidnapping
Tech
Crashbarrow and Glider
Worker
Imp
Collect 7 gold (7)
Worker (6)
Max Drakk (5)
Crashbomber (4)
Tech 2 Blood (0)
Crashbomber (with haste and Frenzy) and Drakk break T2 Demon
Discard 3, Draw 5.
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tech I (5); Tech II - Blood (5); Heroe’s Hall
Units/Heroes: Max Drakk (3/4), Crashbomber (2/2)
Base: 12
Other:
Economy:
Workers: 8 (+ 0 gold)
Hand: 5
Deck: 2
Discard: 5
New Hand
Poisonblade, Deteriorate, Grave, Javelineer, Stw
Discard
Archery, Kidnapping, Kidnapping, Shoddy Glider, Crashbarrow
Anemone
October 2, 2016, 10:07pm
18
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Carrion Curse
Carrion Curse
STARTING HAND
Dark Pact
Bone Collector
Sacrifice the Weak
Bone Collector
Thieving Imp
Dark Pact draws: Sickness
Gargoyle
WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue
Thieving Imp
NextHand
Carrion Curse
Voidblocker
Deteriorate
Skeleton Javelineer
Carrion Curse
Discard
Dark Pact
Sickness
Gargoyle
Bone Collector
Sacrifice the Weak
Tech 0 card(s)
Collect 9 gold + float - ($10)
Vandy - ($8)
Dark Pact - ($8)
Worker - ($7)
Orpal - ($5)
Sickness- Drakk and Crash Bomber take -1/-1 - ($3)
Activate Gargoyle - ($2)
Gargoyle kills Drakk. My base takes 1 damage and Vandy levels to 3. - ($2)
Bone Collector - ($0)
Rebuild Tech 2 - ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L3 Vandy (3/4+1)
[I]Elite[/I]:
[I]Scavenger[/I]: Bone Collector (3/3)
[I]Technician[/I]:
[I]Lookout[/I]: L1 Orpal (1/3)
[B]In Play:[/B]
Gargoyle (3/2, Flying)
[B]Buildings:[/B]
Base HP: 11
Tech I HP: 5
Tech II HP (Demonology): 5
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 10
Hello I think Orpal was in the lookout spot but edited to not be there now. I will have to get a judge to rule on this.
@EricF
EricF
October 5, 2016, 11:41am
20
@Anemone if it’s been more than a couple minutes, you can’t substantially alter your turn post (cleanup edits like adding the spec choice are fine), as your opponent may have been planning their turn based on the first post.
Please revert your edit to have Orpal in lookout as originally posted.