CAFS 2016: Anemone (Mono Black) vs. Alhazard ([Necro]/Blood/Truth)

@Alhazard, GLHF! Crashbarrow.dec already has me pretty concerned for my chances here.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Summon Skeletons
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Graveyard
Deteriorate


Discard

Thieving Imp
Summon Skeletons
Pestering Haunt


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1

Hand

Haunt, Grave, Deteriorate, Jandra, Archery

Tech

None

Worker

Jandra

Collect 5 gold (5)
Worker (4)
Garth (2)
Deteriorate Javelineer, you get a gold (2)
Skeleton with Garth top band (1)

Discard 3, Draw 5. Float 1 gold.

Patrol:
Leader: Garth L1 (1/3+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6 (+ 1 gold)
Hand: 5
Deck: 0
Discard: 4

New Hand

Stw, Jav, Poisonblade, Imp, SSkel

Discard

Haunt, Grave, Archery, Deteriorate

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Dark Pact
Sickness

STARTING HAND
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Graveyard
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

Graveyard
Dark Pact
Deteriorate
Sickness


Tech 2 card(s)
Get Paid + scavenger - ($6)
Worker - ($5)
Tech 1 - ($4)
Poisonblade Rogue - ($2)
Deteriorate Skeleton, gain a gold - ($2)
Build Heroes’ Hall - ($0)

Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Poisonblade Rogue (2/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2

Hand

Stw, Jav, Poisonblade, Imp, SSkel

Tech

Bargainx2

1 gold floating (1)
Collect 6 gold from workers (7)
1 gold from scavenger (8)
Level Garth 1 to 4 (5)
Make a skeleton with top band and sacrifice it to draw after reshuffling.

Draw

Lich’s Bargain

Sacrifice the weak, you get a gold (3)
Cast Lich’s Bargain (1)
Worker (0)

Worker

Summon Skeletons

Discard 3, Draw 5.

Patrol:
Leader: Horror (3/3)
Elite:
Scavenger: Skeleton (1/1)
Technician: Zombie (2/2)
Lookout:

Buildings:
Units/Heroes: L4 Garth (2/4)
Base: 16
Other:

Economy:
Workers: 6 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 5

New Hand

Bargain, Deteriorate, Skeletal Archery, Graveyard, Haunt

Discard

Jav, Poisonblade, Stw, Imp, LB

Im sorry did not account for gold from token. Need to replay.

P2T2

Hand

Stw, Jav, Poisonblade, Imp, SSkel

Tech

Bargainx2

1 gold floating (1)
Collect 6 gold from workers (7)
1 gold from scavenger (8)
Level Garth 1 to 4 (5)
Make a skeleton with top band and sacrifice it to draw after reshuffling. (4)

Draw

Lich’s Bargain

Cast Lich’s Bargain (2)
Javelineer (1)
Worker (0)

Worker

Summon Skeletons

Discard 3, Draw 5.

Patrol:
Leader: Zombie (2/2)
Elite:
Scavenger: Skeleton (1/1)
Technician: Javelineer (1/1)
Lookout:

Buildings:
Units/Heroes: L4 Garth (2/4), Horror (3/3)
Base: 16
Other:

Economy:
Workers: 6 (+ 0 gold)
Hand: 5
Deck: 0
Discard: 4

New Hand

Bargain, Deteriorate, Skeletal Archery, Graveyard, Haunt

Discard

Poisonblade, Stw, Imp, LB

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Bone Collector
Gargoyle


STARTING HAND
Graveyard
Dark Pact
Deteriorate
Sickness

(Dark Pact:)
Thieving Imp
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Sickness
Bone Collector


Tech 2 card(s)
Collect 6 gold - ($6)
Dark Pact - draw 2 - ($6)
Worker - ($5)
Thieving Imp - discard a random card - ($2)
Garth - ($0)
Rogue attacks and trades with Zombie - ($0)
Vandy kills Scavenger skeleton, Sparkshots onto Javelineer. You gain 1 gold and draw a card. - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: L1 Garth (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Vandy (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3

Hand

Bargain, Deteriorate, Skeletal Archery, Graveyard (Discard), Haunt

Tech

Kidnappingx2

Thoughts

Cant believe I forgot about sparkshot.

Collect 1 gold from Scavanger (1)
Reshuffle and draw 1 card from Technician

Draw

Javelineer

Collect 6 gold (7)
Worker (6)

Worker

Haunt

Horror Kills Garth. It is now (3/2)
My Garth goes to level 6
Bargain (4)
Tech 1 (2)
Skeleton token off Garth topband (1)
Garth kills Imp he is now (2/2)

Discard 3, Draw 5. Float 1 gold

Patrol:
Leader: Zombie (2/2+A)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout: Skeleton (1/1)

Buildings: Tech I (5), Heroes’ Hall (4)
Units/Heroes: L6 Garth (2/2), Horror (3/2), Horror (3/3)
Base: 12
Other:

Economy:
Workers: 6 (+ 1 gold)
Hand: 5
Deck: 2
Discard: 4

New Hand

Poisonblade, Stw, Graveyard, Kidnapping, Bargain

Discard

Deteriorate, Archery, Jav, Bargain

I wonder why my hand didnt get hidden. The preview looked ok.

There is a bug in the forum software. If you put un-hidden text and then

try to hide details

This text will not be hidden unless you put an exta newline before the details tag

Where’d the Heroes’ Hall come from? It doesn’t look like you have the gold to build it with that play, as it stands.

My bad. I do not make a skeleton with garth top band to make a heroes’ hall, and float nothing.
There is no look out skeleton.

Alright. Which patrol slot is the remaining skeleton in?

ninjaed before edit. Nothing in lookout

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Bone Collector
Gargoyle


STARTING HAND
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Bone Collector
Sickness
Dark Pact

+Dark Pact draws: Poisonblade Rogue
Summon Skeletons


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt


NextHand

Deteriorate
Gargoyle
Summon Skeletons
Gargoyle
Poisonblade Rogue


Tech 2 card(s)
Collect 7 gold + Scavenger - ($8)
Draw a card off Technician - ($8)
Worker - ($7)
Dark Pact - ($7)
Orpal - ($5)
Sickness on the Skeleton and Garth. You gain a gold. - ($3)
Sacrifice the Weak, killing Zombie - ($1)
Vandy kills Garth and levels to 3 - ($1)
Skeleton Javelineer - ($0)

Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: L1 Orpal (2/3)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L3 Vandy (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Hand

Poisonblade, Stw, Graveyard, Kidnapping, Bargain

Tech

2 Crashbomber

Worker

Bargain

Collect 6 gold (6)
Collect scavenger gold (7)
Worker (6)
Drakk (4)
Kidnapping on Javelineer (0)

Suicide Javelineer to Orpal
Horrors kills Vandy and Orpal
Drakk to lvl5

Discard 3, Draw 2, reshuffle, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: Drakk L5 (2/4)

Buildings: Tech I (5); Heroes Hall (4)
Units/Heroes:
Base: 12
Other:

Economy:
Workers: 7 (+ 0 gold)
Hand: 5
Deck: 7
Discard: 0

New Hand

Skeleton Archery, Kidnapping, Crashbomber, Imp, Kidnapping

Discard

0

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Blackhand Dozer
Voidblocker

STARTING HAND
Deteriorate
Gargoyle
Summon Skeletons
Gargoyle
Poisonblade Rogue


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue


NextHand

Dark Pact
Bone Collector
Sacrifice the Weak
Bone Collector
Thieving Imp


Discard

Skeleton Javelineer
Summon Skeletons
Gargoyle
Deteriorate


Tech 2 card(s)
Collect 8 gold + Scavenger - ($9)
Worker - ($8)
Tech 2 (Demonology) - ($4)
Gargoyle - ($1)
Float 1 gold - ($1)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle (0/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech 2 (Demonology) HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P2T5

Hand

Skeleton Archery, Kidnapping, Crashbomber, Imp, Kidnapping

Tech

Crashbarrow and Glider

Worker

Imp

Collect 7 gold (7)
Worker (6)
Max Drakk (5)
Crashbomber (4)
Tech 2 Blood (0)

Crashbomber (with haste and Frenzy) and Drakk break T2 Demon

Discard 3, Draw 5.

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I (5); Tech II - Blood (5); Heroe’s Hall
Units/Heroes: Max Drakk (3/4), Crashbomber (2/2)
Base: 12
Other:

Economy:
Workers: 8 (+ 0 gold)
Hand: 5
Deck: 2
Discard: 5

New Hand

Poisonblade, Deteriorate, Grave, Javelineer, Stw

Discard

Archery, Kidnapping, Kidnapping, Shoddy Glider, Crashbarrow

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse

STARTING HAND
Dark Pact
Bone Collector
Sacrifice the Weak
Bone Collector
Thieving Imp

Dark Pact draws: Sickness
Gargoyle


WORKERS
Jandra, the Negator
Skeletal Archery
Graveyard
Pestering Haunt
Poisonblade Rogue
Thieving Imp


NextHand

Carrion Curse
Voidblocker
Deteriorate
Skeleton Javelineer
Carrion Curse


Discard

Dark Pact
Sickness
Gargoyle
Bone Collector
Sacrifice the Weak


Tech 0 card(s)
Collect 9 gold + float - ($10)
Vandy - ($8)
Dark Pact - ($8)
Worker - ($7)
Orpal - ($5)
Sickness- Drakk and Crash Bomber take -1/-1 - ($3)
Activate Gargoyle - ($2)
Gargoyle kills Drakk. My base takes 1 damage and Vandy levels to 3. - ($2)
Bone Collector - ($0)
Rebuild Tech 2 - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Vandy (3/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Orpal (1/3)
    [B]In Play:[/B]
  • Gargoyle (3/2, Flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP (Demonology): 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Hello I think Orpal was in the lookout spot but edited to not be there now. I will have to get a judge to rule on this.
@EricF

@Anemone if it’s been more than a couple minutes, you can’t substantially alter your turn post (cleanup edits like adding the spec choice are fine), as your opponent may have been planning their turn based on the first post.

Please revert your edit to have Orpal in lookout as originally posted.