Deck Name: I can do this all day
Long Range Kit:
BBB innate, BBB 2346QK
DeGrey A, Quince J, Troq 9, Zane 5
Close Range Dodge Followups:
Oni 8,10 Ven 7
The idea of this deck is to setup Range and then be able to dodge forever.
DeGrey’s A returns to hand if not hit, so unless your opponent can beat dodges or knock you down at range, you can dodge forever.
If your opponent attacks, you can followup with a face card for damage at the cost of zero cards.
Once they start blodging, you can use your BBB K for damage at the cost of zero cards.
If you don’t have DeGrey’s A, you can play Quince’s J dodge which at range also returns to hand (due to BBB’s innate) but any followups will not be free.
If you don’t have either, you can hopefully use any of Troq’s 9 Dodges or Zane’s 5 Dodges you have until you can power up for aces. (Zane’s 5 has happens to have a fairly fast throw on it as well.)
One of the issues with this deck is that it doesn’t have any moves faster than 2.6 (Quince J Attack) at close range, so I included some dodge followups for close range. Oni’s 8 and 10 cost only two cards for 18 or 20 damage, whereas Ven’s 7 deals 7 and knocks down.
Note that there are only two abilities: BBB’s Innate and Degrey’s A. Both are uncounterable!
There are only a few card I’ve found that let the opponent to escape the range dodge loop:
Midori’s Dragon Kit (Midori Innate and Midori 29JQ)
There are only two cards I’ve found that hurt this strategy in the long run:
It might be worth it to switch the Troq 9 (Dodge/Throw) for Perse’s 9 counter to be able to deal with Troq 10
and Dragon Midori.