-Gonna limit it to two abilities on Normals and 4 abilties total.
2: Troq (T/B)
3: Vendetta (A/D)
4: Persephone (A/D)
5: Zane (T/D)
6: Gwen (A/D)
7*: Grave (T/B)
8: Midori (A/B)
9*: Onimaru (T/B)
10: Rook (A/T)
After coming up with this i noticed i put very few normal attack starters on KD soooo it could be refined quite a bit. I wanted Vendetta K for stronger early game, but felt it necessary to have Valerie K. It occasionally fills up Combos since this character lacks straights.
Use Persephone’s Innate recursion to spam Final Authority which causes KD. Also use Knowing the Opponent and Quince’s Pat Mirror for checkmates. This deck is designed to be degenerate.
Variant 2: 11:09 AM EST
Rest can basically be anything that does damage. Probably want the KD enders to counter War Stomp. I believe all the counters except Persephone’s are on 10* so luckily you can’t counter counters so Quince’s Two Truth’s allows you to obtain the War Stomp wincon.
The idea is to abuse Persephone’s innate and Troq’s War Stomp. The wording allows you to use abilities to activate it. With two War Stomps in play you force your opponent to No Card by using War Stomp to recur War Stomp. When you have lifelead you can just deck yourself out and win. The most uninteractive deck I could think of.