"P1T1
StartingHand Workers
STARTING HAND
Graveyard
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Deteriorate
WORKERS
Skeletal Archery
NextHand
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Discard
Summon Skeletons
Graveyard
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skele Jav - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Garth (1/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1), Javvy
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
"
Bob199
May 26, 2017, 5:23am
164
T1:
Gold (5)
Worker (4)
Bomba + Dog (1)
dc2, d4
Patrol:
Leader: 2/2A Bomba
Elite:
Scavenger:
Technician: 1/1 Dog
Lookout:
Other -
Buildings:
Base: 20
Economy:
Workers: 6
Spare gold: 1
Hand: 4
Deck: 1
Discard: 2
Summary
H: playd/musk/pil/Max
W: Musk
T:
Thoughts:
"P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Bone Collector
Graveyard
Bone Collector
Sacrifice the Weak
Pestering Haunt
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
skeleton - ($1)
PBR
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Skeleton Javelineer (1/1), Javvy
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Garth (1/3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
"
For some reason that maths made sense to me
Itās my understanding that no one pays for PBR. They drink it at parties when someone else brought it and there are no other beers. I think it spawns naturally around hipsters, like mushrooms on damp shady soil?
I donāt drink, so I could be mistaken though!
2 Likes
I know nothing about alcohol so this is lost on me.
1 Like
Sorry that took a while, busy weekend and I needed to revert the spreadsheet.
"P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
WORKERS
Skeletal Archery
NextHand
Graveyard
Bone Collector
Summon Skeletons
Poisonblade Rogue
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
No worker
T1 - ($3)
Thieving imp, discard 1 of 5 - ($0)
pestering haunt
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer (1/1), Javvy
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Garth (1/3)
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 5
"
Bob199
June 5, 2017, 1:27pm
172
T2:
Gold -imp +F (7)
Tech I (5)
Worker (4)
dc2, d1, rs, d3
Patrol:
Leader:
Elite:
Scavenger: 1/1 Dog
Technician: 2/2 Bomba
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Economy:
Workers: 7
Spare gold: 4
Hand: 4
Deck: 4
Discard: 0
Summary
H: other half -ramba
W: Musk BB
T: Sharks!!
Thoughts:
"P1T3
Tech StartingHand Workers
TECH
Hooded Executioner
Gunpoint Taxman
STARTING HAND
Bone Collector
Bone Collector
Summon Skeletons
Graveyard
Poisonblade Rogue
WORKERS
Skeletal Archery
Poisonblade Rogue
NextHand
Sacrifice the Weak
Deteriorate
Pestering Haunt (1/1)
Hooded Executioner
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
bone collector - ($2)
haunt and javelin kill bomba
imp kills dog
make a skeleton - ($1)
Garth hits t1 for 1
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
L1 Garth (1/3)
Thieving Imp (2/1)
Skeleton Javelineer (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
"
Bob199
June 5, 2017, 10:49pm
174
T3:
Gold +TCN +SCV +F (12)
Worker (11)
Fire II (7)
Zane (5)
Pillage, yank your gold, your base to 19 (5)
Sharks!!! > BC ()
dc3, d3, rs, d2
Patrol:
Leader:
Elite:
Scavenger:
Technician: 2/2 L1 Zane
Lookout:
Other -
Buildings:
Base: 20
Tech I: 5
Fire II: 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 6
Discard: 0
Summary
H: playd / ramba / scor / BRO / Max
W: Musk BB Scor
T: firebirds
Thoughts:
Your t1 should be at 4
"P1T4
Tech StartingHand Workers
TECH
Wandering Mimic
Fairie Dragon
STARTING HAND
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Hooded Executioner
Pestering Haunt (1/1)
WORKERS
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
NextHand
Gunpoint Taxman
Bone Collector
Fairie Dragon
Summon Skeletons
Graveyard
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
imp kills zane, 2 levels for Garth , you draw
haunt
maxband Garth, pull out bone collector - ($1)
skeleton ($0)
Garth, skele and jav break your t2, your base to 18
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3A)
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L7 Garth (3/4)
Skeleton Javelineer (1/1)
Pestering Haunt (1/1)
Skeleton (1/1)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
"
Bob199
June 7, 2017, 12:56am
176
gg, thatās what I get for upgrading too fast
Bob199
June 7, 2017, 3:57am
177
Switching to Vandy + Cala & Zane
T1
Worker (3)
Vandy (1)
SQL: 2/3A L1 Vandy
I have changed to strength blood finesse. #yolo
"P2T1
StartingHand Workers
STARTING HAND
Safe Attacking
Senseiās Advice
Fox Viper
Grappling Hook
Morningstar Flagbearer
WORKERS
Morningstar Flagbearer
NextHand
Aged Sensei
Smoker
Savior Monk
Snapback
Fox Primus
Discard
Grappling Hook
Senseiās Advice
Safe Attacking
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
rook - ($2)
fox viper - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Rook (2/4A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Fox Viper (2/1), frenzy
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
"
Bob199
June 9, 2017, 12:18am
179
A more fitting name is, P1 Good, P2 Bad
T2
$$ +F (6)
Worker (5)
Tech I (3)
Deteriorate Viper (2)
L3 Vandy ()
SQL: 3/4A L3 Vandy
Penatronic:
Lookout: Fox Viper (2/1), frenzy
btw for future reference ,Fox Viper has sparkshot, not frenzy, your thinking of Fox Primus
2 Likes
"P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Fox Primus
Aged Sensei
Snapback
Smoker
Savior Monk
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Nimble Fencer
Snapback
Smoker
Grappling Hook
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
t1 - ($3)
sensei - ($2)
savior monk - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Rook (2/4A)
[I]Elite[/I]:
[I]Scavenger[/I]: Aged Sensei (1/1)
[I]Technician[/I]: Savior Monk (2/2), healing 1
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
"