Purple time! Which, is last unless you want to do blue, except for maybe the mirror match. Bomber678 appears to have dropped off on our blue testing matchup.
Totally fine with doing blue, but we can save it for last. Have at thee with purple! GL HF
Game 9, Player 1, Turn 1
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Temporal Research
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Plasmodium (2)
- Worker (1)
Workers
Hardened Mox
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium (forecast 3)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
End of Turn Hand
Neo Plexus
Battle Suits
Nullcraft
Fading Argonaut
Forgotten Fighter
End of Turn Discard
My Thoughts
Man my red games did not go great… Plasmo seems a good start against purple, let’s see how I fare. Next turn Nullcraft + Fargo seems a decent move, can decide if I want to go seers or Argo or KotC or what.
P2T1
StartingHand Workers
STARTING HAND
Skeleton Javelineer
Graveyard
Deteriorate
Thieving Imp
Summon Skeletons
WORKERS
Graveyard
NextHand
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Discard
Summon Skeletons
Deteriorate
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard 2 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp 2/2+A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
How does one purple, exactly? Not my strongest color lol
Game 9, Player 1, Turn 2
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Neo Plexus
Battle Suits (discarded, eh)
Nullcraft
Fading Argonaut
Forgotten Fighter
Events of Turn:
Upkeep:
- Get Gold (5+1float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Stewardess of the Undone, Argonaut
Main:
- Fading Argonaut (4)
- Nullcraft, ping your base to 19 (2)
- Worker (1)
- Tech 1 (0)
Workers
Forgotten Fighter, Hardened Mox
- Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Plasmodium (forecast 2)
- Nullcraft (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Battle Suits
Tinkerer
Time Spiral
End of Turn Discard
My Thoughts
Argo + Stewardess feels like it’ll strike a good balance of stalling and pressuring until tech 2.
…
And I whiffed lol. Guess we’ll see what he does.
Just spam Hyperions & Tricycloids with some Temporal Distortion, ez
*completely ignores that you need to keep a Tech II up to do that*
I have no idea, I have fallen to purple many times.
P2T2
Tech StartingHand Workers
TECH
Hooded Executioner
Hooded Executioner
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator
WORKERS
Graveyard
Poisonblade Rogue
NextHand
Summon Skeletons
Jandra, the Negator
Hooded Executioner
Hooded Executioner
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth + Skeleton - ($3)
Skeletal Archery - ($1)
Pestering Haunt
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp 2/2+A
- Elite:
- Scavenger:
- Technician: Skeleton 1/1
- Lookout:
In Play:
- Skeletal Archery
- Garth 1/3, lvl 1
- Pestering Haunt 1/1
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Probably Losing Garth, which would be unfortunate, but meh
Game 9, Player 1, Turn 3
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Neo Plexus
Battle Suits (discarded, eh)
Nullcraft
Fading Argonaut
Forgotten Fighter
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Tricycloid, Now!
Stewardess of the Undone, Argonaut
Main:
- Tower (3)
- Worker (2)
Workers
Tinkerer, Forgotten Fighter, Hardened Mox
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 2)
- Elite:
- Scavenger: Nullcraft (1/1)
- Technician:
- Lookout:
In Play:
- Plasmodium (forecast 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 2
- Workers: 7
End of Turn Hand
Stewardess of the Undone
Neo Plexus
Temporal Research
Argonaut
End of Turn Discard
Tricycloid
Now!
Time Spiral
Battle Suits
My Thoughts
Want to save some money for next turn to do a 3-drop + tech 2. I agree with Hobusu that Present is the way to go. Tower feels like a good choice against Archery, so sure, let’s go with that.
"P2T3
Tech StartingHand Workers
TECH
Doom Grasp
Death Rites
STARTING HAND
Jandra, the Negator
Hooded Executioner
Summon Skeletons
Hooded Executioner
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
NextHand
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Discard
Summon Skeletons
Hooded Executioner
Doom Grasp
Death Rites
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hooded Executioner - ($4)
Summon Skeletons - ($1)
make a skeleton - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Hooded Executioner 3/3+A
- Elite: Thieving Imp 3/2
- Scavenger: Skeleton 1/1
- Technician: Skeleton 1/1
- Lookout: Skeleton 1/1
In Play:
- Skeletal Archery
- Garth 1/3, lvl 1
- Pestering Haunt 1/1
- Skeleton 1/1
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
Game 9, Player 1, Turn 4
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Stewardess of the Undone
Neo Plexus
Temporal Research
Argonaut
Events of Turn:
Upkeep:
- Get Gold (7+2float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut
Main:
- Stewardess of the Undone, deletes backline skeleton (6)
- Worker (5)
- Tech 2 Present (1)
- Nullcraft dings Imp
Workers
Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 1)
- Elite:
- Scavenger: Plasmodium (4/4)
- Technician: Stewardess of the Undone (2/3)
- Lookout:
In Play:
- Nullcraft (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Time Spiral
Battle Suits
Tricycloid
Temporal Distortion
End of Turn Discard
My Thoughts
Lots of skeletons, likely hes going necro. Hopefully I draw the tri or hyperion + td!
…
Nice, good draw this time
I don’t know if Fargo is gonna survive the coming turn anyway, but by now he should be at fading 1.
he is, copypasta error. Good catch!
as much as id like him to fade to death…
P2T4
Tech StartingHand Workers
TECH
Twilight Baron
Soul Stone
STARTING HAND
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
NextHand
Soul Stone
Hooded Executioner
Summon Skeletons
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($8)
make a skeleton - ($7)
Deteriorate Fargo - ($6)
Midband Garth - ($3)
Hooded kills Fargo
Haunt, imp and Skelly 1 trade with Plasmodium
Garth and Skelly 2 kill Stewardess
Skelly 3 kills Nullcraft
Max and heal Garth, fetch Twilight Baron - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Twilight Baron 4/4+A
- Elite:
- Scavenger:
- Technician:
- Lookout: Skeleton 1/1
In Play:
- Skeletal Archery
- Garth 3/4, lvl 7
- Hooded Executioner 3/1
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Game 9, Player 1, Turn 5
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Time Spiral
Battle Suits
Tricycloid
Temporal Distortion
Now! (techn)
Events of Turn:
Upkeep:
- Get Gold (8+1float+1scav)
- Draw 1 techn
- Tech 2 cards in (except for turn 1)
All Teched Cards
Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut
Main:
- Geiger (8)
- Tricycloid (3)
- Tri shoots down Hoodie, puts 2 bullets in Garth
- Temporal Distortion, Tricycloid back to hand and out jumps another Tricycloid (1)
- Now! on the new Tricycloid, kill Baron (0)
- Tri burns his last two runes as a dying act, kills Garth, Geiger midbands
Workers
Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox
- Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tower HP: 4
In Patrol:
- Squad Leader: Max Geiger (2/4+1armor lvl 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Argonaut
Neo Plexus
Hyperion
Chronofixer
Plasmodium
End of Turn Discard
My Thoughts
Sweeping his board down to nothing but the skeleton feels worth 8 gold, and I midband Geiger in the process. I’ll grab Chronofixer and an Immortal for next cycle, and work with the Hyperion next turn.
TD AND Now!? Geez, doubt I can come back from all that…
P2T5
Tech StartingHand Workers
TECH
Sickness
Sickness
STARTING HAND
Soul Stone
Hooded Executioner
Skeleton Javelineer
Summon Skeletons
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
NextHand
Doom Grasp
Deteriorate
Death Rites
Discard
Hooded Executioner
Twilight Baron
Skeleton Javelineer
Sickness
Sickness
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Hooded Executioner - ($3)
Soul Stone Hooded - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Hooded Executioner 4/4+A, Soul Stone
- Elite:
- Scavenger:
- Technician: Skeleton 1/1
- Lookout:
In Play:
- Skeletal Archery
- Vandy 2/3
- Soul Stone
Buildings:
- Base HP: 19
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 5
Gold:
- Gold: 1
- Workers: 9
Idk, Soul Stone feels bad man…
Game 9, Player 1, Turn 6
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Argonaut
Neo Plexus
Hyperion
Chronofixer
Plasmodium
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Unphase, Seer
Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut
Main:
- Neo Plexus (6)
- Argonaut (3)
- Chronofixer (1)
- Worker (0)
Workers
Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tower HP: 4
In Patrol:
- Squad Leader: Argonaut (3/4+1armor)
- Elite: Max Geiger (2/4 lvl 3)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Neo Plexus (2/2)
- Chronofixer (1/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Battle Suits
Now!
Stewardess of the Undone
End of Turn Discard
Hyperion
Unphase
Seer
My Thoughts
I can try to race for tech 3 and just leverage Chronofixer to neutralize him. Hyperion can’t get anything interesting done against that Soul Stone, so press unward on defense…
"P2T6
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Soul Stone
STARTING HAND
Deteriorate
Death Rites
Doom Grasp
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Death Rites
NextHand
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Sickness
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Demon - ($5)
Tower - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Hooded Executioner 4/4+A, Soul Stone
- Elite:
- Scavenger: Skeleton 1/1
- Technician:
- Lookout: Vandy 2/3
In Play:
- Skeletal Archery
- Soul Stone
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
"
Game 9, Player 1, Turn 7
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Battle Suits
Now!
Stewardess of the Undone
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Seer, Now!
Unphase, Seer
Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut
Main:
- Prynn + Maxband, rip Hoodie off the board and Soul Stone to discard (1)
- Geiger kills skeleton, you get a gold
- Argonaut kills Vandy, Geiger maxbands and flickers the Argonaut to healthy
- Now! for Prynn, she and Plexus break your tech 2, your base to 17
Workers
Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tower HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Argonaut (3/4)
In Play:
- Max Geiger (3/4 lvl 5)
- Prynn (3/4 lvl 7 fade 3)
- Neo Plexus (2/1)
- Chronofixer (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 8
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Nullcraft
Time Spiral
Fading Argonaut
Temporal Distortion
End of Turn Discard
Hyperion
Unphase
Seer
Now!
Seer
Now!
Stewardess of the Undone
Battle Suits
My Thoughts
This is an easy killtacular, that’s the defensive play to me so we do it, hope to draw Tricycloid + TD next turn
…
Woof, whiffed the Immortal AND BOTH TRICYCLOIDS??? Might be teching up next turn…
P2T7
StartingHand Workers
STARTING HAND
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Sickness
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Death Rites
NextHand
Hooded Executioner
Skeleton Javelineer
Twilight Baron
Discard
Soul Stone
Sacrifice the Weak
Sickness
Pestering Haunt
Tech 0 card(s)
Get Paid + float - ($13)
Orpal - ($11)
Sickness on Neo and Prynn - ($9)
Sacrifice the Weak, Argonaut dies - ($7)
Thieving Imp, discard 4 of 4 - ($4)
Float ($4)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Orpal 1/3+A, lvl 1
- Elite:
- Scavenger:
- Technician:
- Lookout: Thieving Imp 2/2
In Play:
- Skeletal Archery
- Hooded Executioner, exiled
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 4
Gold:
- Gold: 4
- Workers: 10
Game 9, Player 1, Turn 8
P1 Purple vs P2 Black w/ 1g Deteriorate
Starting Hand
Nullcraft
Time Spiral
Fading Argonaut
Temporal Distortion (discarded, sigh)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Research & Development x2
Seer, Now!
Unphase, Seer
Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut
Main:
- Tap Geiger, dc 1 draw 1
- Fading Argonaut (7)
- Tricycloid (2)
- Tri snipes Orpal twice, Prynn kills him
- Worker (1)
Workers
Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PRESENT
- Tower HP: 4
In Patrol:
- Squad Leader: Tricycloid (4/4+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Fading Argonaut (2/3)
- Max Geiger (3/4 lvl 5)
- Prynn (1/1 lvl 7 fade 3)
- Chronofixer (1/1)
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 14
Gold:
- Gold: 1
- Workers: 10
End of Turn Hand
Immortal
Tricycloid
End of Turn Discard
Hyperion
Unphase
Seer
Now!
Seer
Now!
Stewardess of the Undone
Battle Suits
Argonaut
Neo Plexus
Research & Development
Temporal Distortion
Nullcraft
Research & Development
My Thoughts
shrug with TD down, I can’t make a big play. In fact, I feel like I’ve totally run out of steam. I think perhaps next turn I will tech 3 and tech lab past, along with the other Tri, and hope I can bang down his board in the meantime.
P2T8
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Terras Q, the Shackled
STARTING HAND
Twilight Baron
Skeleton Javelineer
Hooded Executioner
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Death Rites
NextHand
Deteriorate
Doom Grasp
Zarramonde, the Obliterator
Discard
Soul Stone
Sacrifice the Weak
Sickness
Pestering Haunt
Skeleton Javelineer
Zarramonde, the Obliterator
Terras Q, the Shackled
Tech 2 card(s)
Get Paid + float - ($14)
Tech 3 - ($9)
Boosted Executioner, Fading Arg dies - ($4)
Twilight Baron - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Hooded Executioner 3/3+A
- Elite:
- Scavenger: Thieving Imp 2/2
- Technician:
- Lookout: Twilight Baron 4/4
In Play:
- Skeletal Archery
- Hooded Executioner, exiled
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 10