Black Balance Testing (Frozenstorm v zhavier)

Purple time! Which, is last unless you want to do blue, except for maybe the mirror match. Bomber678 appears to have dropped off on our blue testing matchup.

Totally fine with doing blue, but we can save it for last. Have at thee with purple! GL HF

Game 9, Player 1, Turn 1

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Plasmodium
Time Spiral
Tinkerer
Hardened Mox
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Plasmodium (2)
  • Worker (1)
Workers

Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Neo Plexus
Battle Suits
Nullcraft
Fading Argonaut
Forgotten Fighter

End of Turn Discard
My Thoughts

Man my red games did not go great… Plasmo seems a good start against purple, let’s see how I fare. Next turn Nullcraft + Fargo seems a decent move, can decide if I want to go seers or Argo or KotC or what.


P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Graveyard
Deteriorate
Thieving Imp
Summon Skeletons


WORKERS
Graveyard


NextHand

Skeletal Archery
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue


Discard

Summon Skeletons
Deteriorate
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard 2 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

How does one purple, exactly? :stuck_out_tongue_winking_eye: Not my strongest color lol

Game 9, Player 1, Turn 2

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Neo Plexus
Battle Suits (discarded, eh)
Nullcraft
Fading Argonaut
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Stewardess of the Undone, Argonaut


Main:

  • Fading Argonaut (4)
  • Nullcraft, ping your base to 19 (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)
  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Battle Suits
Tinkerer
Time Spiral

End of Turn Discard
My Thoughts

Argo + Stewardess feels like it’ll strike a good balance of stalling and pressuring until tech 2.

And I whiffed lol. Guess we’ll see what he does.


Just spam Hyperions & Tricycloids with some Temporal Distortion, ez :wink:
*completely ignores that you need to keep a Tech II up to do that*

1 Like

I have no idea, I have fallen to purple many times.

P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator


WORKERS
Graveyard
Poisonblade Rogue


NextHand

Summon Skeletons
Jandra, the Negator
Hooded Executioner
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth + Skeleton - ($3)
Skeletal Archery - ($1)
Pestering Haunt
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth 1/3, lvl 1
  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Probably Losing Garth, which would be unfortunate, but meh

1 Like

Game 9, Player 1, Turn 3

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Neo Plexus
Battle Suits (discarded, eh)
Nullcraft
Fading Argonaut
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Tricycloid, Now!
Stewardess of the Undone, Argonaut


Main:

  • Tower (3)
  • Worker (2)
Workers

Tinkerer, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger: Nullcraft (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Stewardess of the Undone
Neo Plexus
Temporal Research
Argonaut

End of Turn Discard

Tricycloid
Now!
Time Spiral
Battle Suits

My Thoughts

Want to save some money for next turn to do a 3-drop + tech 2. I agree with Hobusu that Present is the way to go. Tower feels like a good choice against Archery, so sure, let’s go with that.


"P2T3


Tech StartingHand Workers

TECH
Doom Grasp
Death Rites


STARTING HAND
Jandra, the Negator
Hooded Executioner
Summon Skeletons
Hooded Executioner


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeleton Javelineer
Deteriorate
Sacrifice the Weak


Discard

Summon Skeletons
Hooded Executioner
Doom Grasp
Death Rites


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hooded Executioner - ($4)
Summon Skeletons - ($1)
make a skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Skeleton 1/1

In Play:

  • Skeletal Archery
  • Garth 1/3, lvl 1
  • Pestering Haunt 1/1
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Game 9, Player 1, Turn 4

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Stewardess of the Undone
Neo Plexus
Temporal Research
Argonaut

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut


Main:

  • Stewardess of the Undone, deletes backline skeleton (6)
  • Worker (5)
  • Tech 2 Present (1)
  • Nullcraft dings Imp
Workers

Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Plasmodium (4/4)
  • :exhaust: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Time Spiral
Battle Suits
Tricycloid
Temporal Distortion

End of Turn Discard
My Thoughts

Lots of skeletons, likely hes going necro. Hopefully I draw the tri or hyperion + td!

Nice, good draw this time


I don’t know if Fargo is gonna survive the coming turn anyway, but by now he should be at fading 1.

1 Like

he is, copypasta error. Good catch!

as much as id like him to fade to death…

P2T4


Tech StartingHand Workers

TECH
Twilight Baron
Soul Stone


STARTING HAND
Deteriorate
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Soul Stone
Hooded Executioner
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
make a skeleton - ($7)
Deteriorate Fargo - ($6)
Midband Garth - ($3)
Hooded kills Fargo
Haunt, imp and Skelly 1 trade with Plasmodium
Garth and Skelly 2 kill Stewardess
Skelly 3 kills Nullcraft
Max and heal Garth, fetch Twilight Baron - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton 1/1

In Play:

  • Skeletal Archery
  • Garth 3/4, lvl 7
  • Hooded Executioner 3/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Game 9, Player 1, Turn 5

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Time Spiral
Battle Suits
Tricycloid
Temporal Distortion
Now! (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1float+1scav)
  • Draw 1 techn
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut


Main:

  • Geiger (8)
  • Tricycloid (3)
  • Tri shoots down Hoodie, puts 2 bullets in Garth
  • Temporal Distortion, Tricycloid back to hand and out jumps another Tricycloid (1)
  • Now! on the new Tricycloid, kill Baron (0)
  • Tri burns his last two runes as a dying act, kills Garth, Geiger midbands
Workers

Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Max Geiger (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Argonaut
Neo Plexus
Hyperion
Chronofixer
Plasmodium

End of Turn Discard
My Thoughts

Sweeping his board down to nothing but the skeleton feels worth 8 gold, and I midband Geiger in the process. I’ll grab Chronofixer and an Immortal for next cycle, and work with the Hyperion next turn.


TD AND Now!? Geez, doubt I can come back from all that…

P2T5


Tech StartingHand Workers

TECH
Sickness
Sickness


STARTING HAND
Soul Stone
Hooded Executioner
Skeleton Javelineer
Summon Skeletons


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons


NextHand

Doom Grasp
Deteriorate
Death Rites


Discard

Hooded Executioner
Twilight Baron
Skeleton Javelineer
Sickness
Sickness


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Hooded Executioner - ($3)
Soul Stone Hooded - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 4/4+A, Soul Stone
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Vandy 2/3
  • Soul Stone

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

Idk, Soul Stone feels bad man…

Game 9, Player 1, Turn 6

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Argonaut
Neo Plexus
Hyperion
Chronofixer
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Unphase, Seer
Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut


Main:

  • Neo Plexus (6)
  • Argonaut (3)
  • Chronofixer (1)
  • Worker (0)
Workers

Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+1armor)
  • :psfist: Elite: Max Geiger (2/4 lvl 3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Neo Plexus (2/2)
  • Chronofixer (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Battle Suits
Now!
Stewardess of the Undone

End of Turn Discard

Hyperion
Unphase
Seer

My Thoughts

I can try to race for tech 3 and just leverage Chronofixer to neutralize him. Hyperion can’t get anything interesting done against that Soul Stone, so press unward on defense…


"P2T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Soul Stone


STARTING HAND
Deteriorate
Death Rites
Doom Grasp


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Death Rites


NextHand

Thieving Imp
Pestering Haunt
Sacrifice the Weak
Sickness


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Demon - ($5)
Tower - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 4/4+A, Soul Stone
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout: Vandy 2/3

In Play:

  • Skeletal Archery
  • Soul Stone

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
    "

Game 9, Player 1, Turn 7

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Battle Suits
Now!
Stewardess of the Undone

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Seer, Now!
Unphase, Seer
Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut


Main:

  • Prynn + Maxband, rip Hoodie off the board and Soul Stone to discard (1)
  • Geiger kills skeleton, you get a gold
  • Argonaut kills Vandy, Geiger maxbands and flickers the Argonaut to healthy
  • Now! for Prynn, she and Plexus break your tech 2, your base to 17
Workers

Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Argonaut (3/4)

In Play:

  • Max Geiger (3/4 lvl 5)
  • Prynn (3/4 lvl 7 fade 3)
  • Neo Plexus (2/1)
  • Chronofixer (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nullcraft
Time Spiral
Fading Argonaut
Temporal Distortion

End of Turn Discard

Hyperion
Unphase
Seer
Now!
Seer
Now!
Stewardess of the Undone
Battle Suits

My Thoughts

This is an easy killtacular, that’s the defensive play to me so we do it, hope to draw Tricycloid + TD next turn

Woof, whiffed the Immortal AND BOTH TRICYCLOIDS??? Might be teching up next turn…


P2T7


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Sacrifice the Weak
Sickness


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Death Rites


NextHand

Hooded Executioner
Skeleton Javelineer
Twilight Baron


Discard

Soul Stone
Sacrifice the Weak
Sickness
Pestering Haunt


Tech 0 card(s)
Get Paid + float - ($13)
Orpal - ($11)
Sickness on Neo and Prynn - ($9)
Sacrifice the Weak, Argonaut dies - ($7)
Thieving Imp, discard 4 of 4 - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal 1/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Thieving Imp 2/2

In Play:

  • Skeletal Archery
  • Hooded Executioner, exiled

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 10

Game 9, Player 1, Turn 8

P1 Purple vs P2 Black w/ 1g Deteriorate

Starting Hand

Nullcraft
Time Spiral
Fading Argonaut
Temporal Distortion (discarded, sigh)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Research & Development x2
Seer, Now!
Unphase, Seer
Immortal, Chronofixer
Temporal Distortion, Hyperion
Tricycloid, Now!
Stewardess of the Undone, Argonaut


Main:

  • Tap Geiger, dc 1 draw 1
  • Fading Argonaut (7)
  • Tricycloid (2)
  • Tri snipes Orpal twice, Prynn kills him
  • Worker (1)
Workers

Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut (2/3)
  • Max Geiger (3/4 lvl 5)
  • Prynn (1/1 lvl 7 fade 3)
  • Chronofixer (1/1)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 14

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Immortal
Tricycloid

End of Turn Discard

Hyperion
Unphase
Seer
Now!
Seer
Now!
Stewardess of the Undone
Battle Suits
Argonaut
Neo Plexus
Research & Development
Temporal Distortion
Nullcraft
Research & Development

My Thoughts

shrug with TD down, I can’t make a big play. In fact, I feel like I’ve totally run out of steam. I think perhaps next turn I will tech 3 and tech lab past, along with the other Tri, and hope I can bang down his board in the meantime.


P2T8


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Terras Q, the Shackled


STARTING HAND
Twilight Baron
Skeleton Javelineer
Hooded Executioner


WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Death Rites


NextHand

Deteriorate
Doom Grasp
Zarramonde, the Obliterator


Discard

Soul Stone
Sacrifice the Weak
Sickness
Pestering Haunt
Skeleton Javelineer
Zarramonde, the Obliterator
Terras Q, the Shackled


Tech 2 card(s)
Get Paid + float - ($14)
Tech 3 - ($9)
Boosted Executioner, Fading Arg dies - ($4)
Twilight Baron - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout: Twilight Baron 4/4

In Play:

  • Skeletal Archery
  • Hooded Executioner, exiled

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10