Black Balance Testing (Black v Purple)

@zhavier So lets see how much this makes a difference.

Testing:
Deteriorate costs 1g (from 0g)

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Time Spiral
Temporal Research
Battle Suits
Plasmodium


WORKERS
Plasmodium


NextHand

Tinkerer
Hardened Mox
Fading Argonaut
Neo Plexus
Forgotten Fighter


Discard

Temporal Research
Time Spiral
Battle Suits


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nullcraft - ($1)
Nullcraft pings your base for 1

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Graveyard


WORKERS
Graveyard


NextHand

Summon Skeletons
Skeletal Archery
Pestering Haunt
Thieving Imp
Poisonblade Rogue


Discard

Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Sac the Weak, bye bye nullcraft - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy 2/3, lvl 1

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Gilded Glaxx


STARTING HAND
Hardened Mox
Forgotten Fighter
Fading Argonaut
Tinkerer
Neo Plexus


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Temporal Research
Gilded Glaxx
Neo Plexus
Gilded Glaxx
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mox - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Now normally I have the debate on if he has deteraite or not, such that vandy gets the easy kill + level up off Fargo, but with it costing 1g, he can’t do that and Imp which might help me a lot, but its hard to say. Mox is better though, forcing the 2g to deal damage to my tech 1

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Sickness


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Pestering Haunt
Thieving Imp


WORKERS
Graveyard
Skeletal Archery


NextHand

Dark Pact
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard 3 of 5 - ($2)
Heroes’ Hall - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy 2/3, lvl 1
  • :target: Lookout:

In Play:

  • Pestering Haunt 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

So far, defensive, which is good. Looking to get sickness on that mox sooner than later, and I am not all that worried about tech 1 and 2, I’m thinking the meta plan is probably the best bet.

P1T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Neo Plexus
Temporal Research
Nullcraft
Gilded Glaxx
Gilded Glaxx


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research


NextHand

Battle Suits
Tinkerer
Time Spiral


Discard

Neo Plexus
Gilded Glaxx
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Glaxx - ($3)
Nullcraft - ($1)
Nullcraft kills Haunt

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (3/4)
  • :target: Lookout:

In Play:

  • Nullcraft

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Shadow Blade


STARTING HAND
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Dark Pact
Deteriorate
Sickness


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons


NextHand

Jandra, the Negator
Skeleton Javelineer
Sickness
Poisonblade Rogue
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Dark Pact
Orpal - ($5)
Sickness, mox is perma down, Glaxx is smaller - ($3)
Vandy hits Glaxx to 1
Midband Vandy - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal 1/3, lvl 1
  • :target: Lookout:

In Play:

  • Vandy 3/4, lvl 3

Buildings:

  • :heart: Base HP: 17
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Heh, and so the nullcraft comes back…

I would respectfully like to butt in to suggest the first post be edited to include what balance changes are being tested @Shadow_Night_Black, even if in a spoiler tag. TYVM on behalf of all lurking spectators
!

2 Likes

Just deteriorate at 1g

1 Like

P1T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Battle Suits
Tinkerer
Time Spiral


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Time Spiral


NextHand

Temporal Distortion
Hyperion
Fading Argonaut (2/3 Fading 3)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Tinkerer - ($1)
Glaxx + Nullcraft kill Imp

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste))
  • Hardened Mox (0/0)-

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Bone Collector


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Sickness
Sacrifice the Weak


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


NextHand

Plague Spitter
Dark Pact
Deteriorate
Shadow Blade


Discard

Sacrifice the Weak
Thieving Imp
Sickness
Jandra, the Negator
Metamorphosis
Bone Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($6)
Sac the Weak kills tinkerer - ($4)
Skeleton Javelineer - ($3)
Max Vandy, doom mox and javelineer - ($1)
Vandy plus Orpal break tech 2, base to 18

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 3/3, Doomed
  • :target: Lookout:

In Play:

  • Vandy 4/5, lvl 5
  • Orpal 1/3, lvl 1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hoping for a lucky draw off dark pact, and I don’t know what his techs were, origin story maybe.

"

P1T5


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Fading Argonaut (2/3 Fading 3)
Hyperion
Temporal Distortion
Tricycloid


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Time Spiral
Temporal Distortion


NextHand

Now!
Gilded Glaxx (2/1) -
Gilded Glaxx
Hyperion


Discard

Tinkerer (1/2)
Battle Suits
Tricycloid
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Tech Draw
Worker - ($8)
Vir - ($6)
Vir peeks
Nullcraft pings Vandy
Tower - ($3)
Fargo - ($1)
Vir Swaps - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1, Flying Haste))
  • Hardened Mox (0/0)-

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ugg, tech 2 break, and I draw both tech 2 and TD… well use vir to dig something playable hopefully and stick the Hyp next turn

Tower to stop Meta insta killing both tech buildings

Says tech lab instead of tower

P2T5


Tech StartingHand Workers

TECH
Dark Pact
Plague Spitter


STARTING HAND
Deteriorate
Shadow Blade
Plague Spitter
Dark Pact
Pestering Haunt
Metamorphosis


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Dark Pact
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak


Discard

Dark Pact
Metamorphosis
Shadow Blade
Plague Spitter
Deteriorate


Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact
Metamophosis - ($4)
Shadow Blade Vir, you draw, discard 1 of 5 - ($1)
Orpal kills Fading Argonaut, maxband triggers mox and nullcraft get -1 runes, triggers tower
Vandy breaks Tech 2, base to 16
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal 4/4+A, lvl 6, DEMON
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy 6/6, lvl 5, DEMON

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Fargo was quite thoroughly dead to Orpal already…

2 Likes

I’m not sure how I missed that… will redo.
EDIT: looking at it again, I also missed the discard before the tech draw, (rewinds spreadsheet back further)

Pretty sure you’ve got this in the bag, but just in case.

P1T6


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Hyperion
Gilded Glaxx
Gilded Glaxx (2/1) -
Now!
Neo Plexus


WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Time Spiral
Temporal Distortion


NextHand

Origin Story
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid - ($9)
Discard then Tech draw
Rebuild tech 2
Glaxx - ($6)
Glaxx - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx (3/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician: Gilded Glaxx (3/4)
  • :target: Lookout:

In Play:

  • Hardened Mox (-1/-1)–

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Pretty sure I’m dead right now…

Hardened mox has a total of 2 -1 runes and nullcraft died from a -1 rune due to orpal maxband. So one more card in your discard before the reshuffle. But my turn will come out shortly regardless

2 Likes

P2T6


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Dark Pact
Sickness
Thieving Imp


WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Shrine of Forbidden Knowledge
Bone Collector
Dark Pact
Plague Spitter


Tech 2 card(s)
Get Paid - ($10)
Dark Pact
Sickness, target SQL and Technician Glaxx - ($8)
Orpal kills SQL, maxband triggers, puts second -1 on Technician, and turns Neo into a 1/1, triggers tower
Thieving Imp, Discard 1 of 3 - ($5)
Vandy breaks tech 2, base to 14
Tech 2 Demonology - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout: Vandy 6/6, lvl 5, DEMON

In Play:

  • Orpal 4/1, lvl 6, DEMON

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

My Brutal assault has scared @Shadow_Night_Black off…

1 Like