@zhavier So lets see how much this makes a difference.
Testing:
Deteriorate costs 1g (from 0g)
P1T1
StartingHand Workers
STARTING HAND
Nullcraft
Time Spiral
Temporal Research
Battle Suits
Plasmodium
WORKERS
Plasmodium
NextHand
Tinkerer
Hardened Mox
Fading Argonaut
Neo Plexus
Forgotten Fighter
Discard
Temporal Research
Time Spiral
Battle Suits
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Nullcraft - ($1)
Nullcraft pings your base for 1
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Graveyard
WORKERS
Graveyard
NextHand
Summon Skeletons
Skeletal Archery
Pestering Haunt
Thieving Imp
Poisonblade Rogue
Discard
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Sac the Weak, bye bye nullcraft - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 19
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Gilded Glaxx
Gilded Glaxx
STARTING HAND
Hardened Mox
Forgotten Fighter
Fading Argonaut
Tinkerer
Neo Plexus
WORKERS
Plasmodium
Forgotten Fighter
NextHand
Temporal Research
Gilded Glaxx
Neo Plexus
Gilded Glaxx
Nullcraft
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Mox - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Hardened Mox (1/1)
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Now normally I have the debate on if he has deteraite or not, such that vandy gets the easy kill + level up off Fargo, but with it costing 1g, he can’t do that and Imp which might help me a lot, but its hard to say. Mox is better though, forcing the 2g to deal damage to my tech 1
P2T2
Tech StartingHand Workers
TECH
Dark Pact
Sickness
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Pestering Haunt
Thieving Imp
WORKERS
Graveyard
Skeletal Archery
NextHand
Dark Pact
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard 3 of 5 - ($2)
Heroes’ Hall - ($0)
Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Thieving Imp 2/2+A
Elite :
Scavenger :
Technician : Vandy 2/3, lvl 1
Lookout :
In Play:
Buildings:
Base HP: 19
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
So far, defensive, which is good. Looking to get sickness on that mox sooner than later, and I am not all that worried about tech 1 and 2, I’m thinking the meta plan is probably the best bet.
P1T3
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Neo Plexus
Temporal Research
Nullcraft
Gilded Glaxx
Gilded Glaxx
WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
NextHand
Battle Suits
Tinkerer
Time Spiral
Discard
Neo Plexus
Gilded Glaxx
Hyperion
Tricycloid
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Glaxx - ($3)
Nullcraft - ($1)
Nullcraft kills Haunt
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Hardened Mox (1/1)
Elite :
Scavenger :
Technician : Gilded Glaxx (3/4)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Plague Spitter
Shadow Blade
STARTING HAND
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Dark Pact
Deteriorate
Sickness
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
NextHand
Jandra, the Negator
Skeleton Javelineer
Sickness
Poisonblade Rogue
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Dark Pact
Orpal - ($5)
Sickness, mox is perma down, Glaxx is smaller - ($3)
Vandy hits Glaxx to 1
Midband Vandy - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Thieving Imp 2/2+A
Elite :
Scavenger :
Technician : Orpal 1/3, lvl 1
Lookout :
In Play:
Buildings:
Base HP: 17
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Heh, and so the nullcraft comes back…
I would respectfully like to butt in to suggest the first post be edited to include what balance changes are being tested @Shadow_Night_Black , even if in a spoiler tag. TYVM on behalf of all lurking spectators
!
2 Likes
P1T4
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Battle Suits
Tinkerer
Time Spiral
WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Time Spiral
NextHand
Temporal Distortion
Hyperion
Fading Argonaut (2/3 Fading 3)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Tinkerer - ($1)
Glaxx + Nullcraft kill Imp
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Tinkerer (1/2)
Lookout :
In Play:
Nullcraft (1/1, Flying Haste))
Hardened Mox (0/0)-
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
zhavier
October 17, 2018, 12:25am
10
"P2T4
Tech StartingHand Workers
TECH
Metamorphosis
Bone Collector
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Sickness
Sacrifice the Weak
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
NextHand
Plague Spitter
Dark Pact
Deteriorate
Shadow Blade
Discard
Sacrifice the Weak
Thieving Imp
Sickness
Jandra, the Negator
Metamorphosis
Bone Collector
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($6)
Sac the Weak kills tinkerer - ($4)
Skeleton Javelineer - ($3)
Max Vandy, doom mox and javelineer - ($1)
Vandy plus Orpal break tech 2, base to 18
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Skeleton Javelineer 3/3, Doomed
Lookout :
In Play:
Vandy 4/5, lvl 5
Orpal 1/3, lvl 1
Buildings:
Base HP: 17
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hoping for a lucky draw off dark pact, and I don’t know what his techs were, origin story maybe.
"
P1T5
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Fading Argonaut (2/3 Fading 3)
Hyperion
Temporal Distortion
Tricycloid
WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Time Spiral
Temporal Distortion
NextHand
Now!
Gilded Glaxx (2/1) -
Gilded Glaxx
Hyperion
Discard
Tinkerer (1/2)
Battle Suits
Tricycloid
Now!
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($9)
Tech Draw
Worker - ($8)
Vir - ($6)
Vir peeks
Nullcraft pings Vandy
Tower - ($3)
Fargo - ($1)
Vir Swaps - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Fading Argonaut (2/3 Fading 3)
Elite :
Scavenger :
Technician : Vir (2/3, lvl 1)
Lookout :
In Play:
Nullcraft (1/1, Flying Haste))
Hardened Mox (0/0)-
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Present)
Tech Lab HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Ugg, tech 2 break, and I draw both tech 2 and TD… well use vir to dig something playable hopefully and stick the Hyp next turn
Tower to stop Meta insta killing both tech buildings
zhavier
October 17, 2018, 1:49pm
12
Says tech lab instead of tower
P2T5
Tech StartingHand Workers
TECH
Dark Pact
Plague Spitter
STARTING HAND
Deteriorate
Shadow Blade
Plague Spitter
Dark Pact
Pestering Haunt
Metamorphosis
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
NextHand
Dark Pact
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Discard
Dark Pact
Metamorphosis
Shadow Blade
Plague Spitter
Deteriorate
Tech 2 card(s)
Get Paid + float - ($10)
Dark Pact
Metamophosis - ($4)
Shadow Blade Vir, you draw, discard 1 of 5 - ($1)
Orpal kills Fading Argonaut, maxband triggers mox and nullcraft get -1 runes, triggers tower
Vandy breaks Tech 2, base to 16
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Orpal 4/4+A, lvl 6, DEMON
Elite :
Scavenger :
Technician :
Lookout : Vandy 6/6, lvl 5, DEMON
In Play:
*
Buildings:
Base HP: 15
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
zhavier
October 18, 2018, 11:48am
14
Fargo was quite thoroughly dead to Orpal already…
2 Likes
I’m not sure how I missed that… will redo.
EDIT: looking at it again, I also missed the discard before the tech draw, (rewinds spreadsheet back further)
Pretty sure you’ve got this in the bag, but just in case.
P1T6
Tech StartingHand Workers
TECH
Origin Story
Argonaut
STARTING HAND
Hyperion
Gilded Glaxx
Gilded Glaxx (2/1) -
Now!
Neo Plexus
WORKERS
Plasmodium
Forgotten Fighter
Temporal Research
Time Spiral
Temporal Distortion
NextHand
Origin Story
Temporal Distortion
Hyperion
Tech 2 card(s)
Get Paid - ($9)
Discard then Tech draw
Rebuild tech 2
Glaxx - ($6)
Glaxx - ($3)
Neo Plexus - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Gilded Glaxx (3/4)
Elite :
Scavenger : Neo Plexus (2/2)
Technician : Gilded Glaxx (3/4)
Lookout :
In Play:
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Pretty sure I’m dead right now…
zhavier
October 18, 2018, 3:40pm
16
Hardened mox has a total of 2 -1 runes and nullcraft died from a -1 rune due to orpal maxband. So one more card in your discard before the reshuffle. But my turn will come out shortly regardless
2 Likes
zhavier
October 18, 2018, 7:21pm
17
P2T6
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Shrine of Forbidden Knowledge
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Dark Pact
Sickness
Thieving Imp
WORKERS
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
NextHand
Shrine of Forbidden Knowledge
Bone Collector
Dark Pact
Plague Spitter
Tech 2 card(s)
Get Paid - ($10)
Dark Pact
Sickness, target SQL and Technician Glaxx - ($8)
Orpal kills SQL, maxband triggers, puts second -1 on Technician, and turns Neo into a 1/1, triggers tower
Thieving Imp, Discard 1 of 3 - ($5)
Vandy breaks tech 2, base to 14
Tech 2 Demonology - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Thieving Imp 2/2+A
Elite :
Scavenger :
Technician : Skeleton Javelineer 1/1
Lookout : Vandy 6/6, lvl 5, DEMON
In Play:
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Demonology)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
zhavier
October 22, 2018, 6:47pm
18
My Brutal assault has scared @Shadow_Night_Black off…
1 Like