[BALANCE TESTING] FrozenStorm (Black + Vandy Ban) vs NekoAtl (Blue)

Game 3, Player 1, Turn 6

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Sickness
Skeleton Javelineer
Gorgon
Deteriorate
Cursed Crow

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Plague Lord x2
Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner


Main:

  • Orpal hits SQL down to 0/2
  • Maxband Orpal (7)
  • Haunt and Skele kill Scribe, runes spread to soldier and Newsman, you get 1g
  • Gorgon (4)
  • Thieving Imp, discard #2 of 5 (1)
  • Garth hits newsie to 1hp
  • Worker (0)
Workers

Skeleton Javelineer, Hooded Executioner, Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger: Gorgon (2/4)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Garth (1/2 lvl 1)
  • Orpal (2/5 lvl 6)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Death and Decay
Nether Drain
Cursed Ghoul
Carrion Curse
Sacrifice the Weak

End of Turn Discard
My Thoughts

I think my best hope here is that he doesn’t get Free Speech off in addition to Garrison stuff, and I go for DnD next turn. If not, I suppose I tech up and hope I can win that way, so teching Plague Lords. Going to take a shot with Imp b/c it’s still good to take those kinda shots, and I don’t want a random Judgment Day to overload my Graveyard for free (if I go Crow).


Is the Gorgon a Scavenger or a SQL?

Scavenger, decided the extra armor wasn’t worth as much as a gold I want to get

P2T6


Tech StartingHand Workers

TECH
Jurisdiction
Jurisdiction


STARTING HAND
Spectral Aven
Flagstone Garrison
Overeager Cadet
Lawful Search
Flagstone Garrison
Scribe
Spectral Flagbearer
Overeager Cadet
Building Inspector
Overeager Cadet
Lawful Search
Spectral Flagbearer
Jurisdiction


WORKERS
Arrest
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


NextHand

Traffic Director
Jurisdiction
Scribe
Scribe
Lawful Search


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Lawful Search - ($11)
Flagstone Garrison - ($8)
Flagstone Garrison - ($5)
Bigby draws
Overeager Cadet
Spectral Flagbearer - ($4)
Overeager Cadet
Jurisdiction: Free Speech - ($0)

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (-1/1A) $3 blocked [1-]
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting target
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Bigby Hayes (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

With Lawful Search in hand, I can perform a threat assessment, but only after chosing my tech cards, and it’ll be blind to his 2 Skeleton draws, though I could at least assess whether it’s worth shuffling the Newsman into the next cycle. My biggest concern is Death and Decay, but I’m also concerned about his Tech II units, and worse, the possibility of teching up to 3 before I’m ready to deal with that… Plague Lord is much more dangerous than Zarramonde, and once his Tech III is up, I’ll be hard-pressed to bring it down. In any case, I think adaptability is going to be important going forward, so I’ll try double-teching Jurisdiction. Lawful Search confirms Death and Decay is in hand, so my top priority is Free Speech, and so is Sacrifice the Weak, so I won’t recycle the Newsman.

Game 3, Player 1, Turn 7

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Death and Decay
Nether Drain
Cursed Ghoul
Carrion Curse
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Death and Decay, Hooded Executioner
Plague Lord x2
Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner


Main:

  • Cursed Ghoul, pop Flagbearer, you get a gold (6)
  • Orpal kills SQL
  • Gorgon kills Elite, takes 3
  • Imp trades with Techn, you draw 1
  • Midband Garth (3)
  • Haunt, skeleton, and Garth break a Garrison
  • Replay Imp from Graveyard, you discard #4 of 5 (0)
Workers

Skeleton Javelineer, Hooded Executioner, Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Cursed Ghoul (4/5)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Garth (2/4 lvl 4)
  • Orpal (2/5 lvl 6)
  • Gorgon (2/1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Cursed Crow
Nether Drain
Sickness
Hooded Executioner
Sacrifice the Weak

End of Turn Discard
My Thoughts

Ugh Jurisdiction? lame. Well still, I can break a Garrison. That helps a lot, and I can make him discard one. He’ll still probably draw a bunch with Search and Scribe, but at least he’s using gold not generating a ton of pressure. Next turn I’ll tech up


I’ll have 6 cards for the Imp to choose from after the Technician draw.

Reroll then… #2 of 6

P2T7


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Scribe
Traffic Director
Jurisdiction
Lawful Search
Scribe
Free Speech
Jurisdiction
Spectral Aven


WORKERS
Arrest
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


NextHand

Injunction
Spectral Flagbearer
Overeager Cadet
Building Inspector
Drill Sergeant


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Scribe - ($9)
Jurisdiction: Injunction, tech II disabled - ($4)
Sirus Quince - ($2)
Free Speech - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite: L5 Bigby Hayes (4/4)
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

This is a way more fun version of this matchup, I will say that. It doesn’t at all feel like an inevitability that Black will win, unlike when Vandy bullies Blue into submission early.

Game 3, Player 1, Turn 8

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Cursed Crow
Nether Drain
Sickness
Hooded Executioner
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Death and Decay, Hooded Executioner
Plague Lord x2
Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner


Main:

  • Haunt kills Mirror, you get 1g
  • Hooded Executioner + boost, get rid of Scribe (5)
  • Orpal and Imp kill Bigby, Garth to level 6
  • Garth and skeleton kill Quince, Garth maxbands but it fizzles, waah
  • Worker (4)
Workers

Nether Drain, Skeleton Javelineer, Hooded Executioner, Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Thieving Imp)
  • Garth (3/4 lvl 7)
  • Orpal (2/1 lvl 6)
  • Cursed Ghoul (4/5)
  • Hooded Executioner (3/3)
  • Gorgon (2/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 11

End of Turn Hand

Carrion Curse
Death and Decay
Plague Lord
Death and Decay
Plague Lord

End of Turn Discard
My Thoughts

I just have to hope I can get to the Newsman he lays down here, as I should be able to take care of everything else via Death and Decay. I think I will be able to do it normally, but just in case I’m going to float enough s.t. EVEN WITH 2x Tax Collector, I can trade Hoodie off and replay his boost to hit it in backline (hopefully). Fingers Crossed.


1 Like

Agreed, this feels like it might actually be balanced, surprisingly. At the very least, it’s close enough that our choices are able to tilt the game one way or the other, which is refreshing.

P2T8


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Spectral Flagbearer
Building Inspector
Overeager Cadet
Injunction
Drill Sergeant
Traffic Director
Spectral Flagbearer
Spectral Aven
Jurisdiction
Lawful Search
Jurisdiction
Flagstone Garrison


WORKERS
Arrest
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Lawful Search


NextHand

Free Speech
Drill Sergeant
Overeager Cadet
Reputable Newsman
Scribe


Discard

Scribe
Spectral Hound
Spectral Hound
Flagstone Garrison
Jurisdiction
Injunction
Jurisdiction


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Drill Sergeant - ($8)
Overeager Cadet
Spectral Flagbearer - ($7)
Spectral Flagbearer - ($6)
Building Inspector - ($5)
Traffic Director - ($4)
Spectral Aven - ($2)
Worker - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (9/9A) [6+]
  • :psfist: Elite: Overeager Cadet (2/2)
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting target
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting target
  • :target: Lookout: Spectral Aven (2/2) Flying, resist 1

In Play:

  • Flagstone Garrison (4)
  • Building Inspector (1/1) $1 tax
  • Traffic Director (1/1) Untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Okay, heroes are down, what to do? I think I need to try to buff the Newsman. … Whiff. :frowning: This is probably going to hurt.

1 Like

Orpal is pretty good against Blue’s control still, but yea it at least feels like we’re making interesting decisions.

Guessing this’ll be GG, lucky you didn’t draw the Newsie

Game 3, Player 1, Turn 9

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Carrion Curse
Death and Decay
Plague Lord
Death and Decay
Plague Lord

Events of Turn:


Upkeep:

  • Get Gold (11+4float)
  • no techs
All Teched Cards

Death and Decay, Hooded Executioner
Plague Lord x2
Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner


Main:

  • Death and Decay, nearly everything dies, beefy DS now 6/6, you draw 1 and get 1g (7)
  • Gorgon trades with DS, I draw 1
  • Haunt kills your garrison
  • Orpal breaks your tech 2, your base to 15
  • Garth breaks your tech 1, your base to 13
  • Hoodie breaks your hero’s hall, your base to 11
  • Ghoul hits your base to 7
  • Tech 3 (2)
  • Make a Skeleton (1)
Workers

Nether Drain, Skeleton Javelineer, Hooded Executioner, Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 5 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Thieving Imp, and Gorgon)
  • Garth (3/4 lvl 7)
  • Orpal (2/1 lvl 6)
  • Cursed Ghoul (4/5)
  • Hooded Executioner (3/3)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 11

End of Turn Hand

Plague Lord
Sickness
Sacrifice the Weak
Death and Decay
Cursed Crow

End of Turn Discard
My Thoughts

That should be GG


Yeah, I’m not recovering from that, GG. Alright, my turn to start us off, GL HF!

P1T1


StartingHand Workers

STARTING HAND
Arrest
Reputable Newsman
Jail
Manufactured Truth
Building Inspector


WORKERS
Jail


NextHand

Spectral Aven
Lawful Search
Manufactured Truth
Bluecoat Musketeer
Traffic Director


Discard

Arrest
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Bigby Hayes - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1) $1 tax
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Trying to give myself options for T2 aggression here, will it work?

2 Likes

Well Black already got more wins than we thought, GG!

I’m simultaneously sheepishly surprised having one fewer Hero doesn’t matter so much (I never even felt like I wanted a third hero that last game, though I did want Vandy things specifically early just out of comfort) but also somewhat self-satisfied in my Vandy take that she isn’t the worst to deal with. I’ll be curious to see if operating without Garth is easier, or harder.

Anyways I’m going to predict these next three games as roughly 50/50, given what we know so far. Let’s see if that’s right! GL HF

Game 4, Player 2, Turn 1

P2 Black but no Vandy or her Spells vs P1 Blue

Starting Hand

Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Deteriorate
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (3)
  • Make a skeleton (2)
  • Deteriorate BI, you get 1g
  • Tech 1 (1)
  • Worker (0)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Pestering Haunt
Graveyard
Thieving Imp
Skeletal Archery
Poisonblade Rogue

End of Turn Discard
My Thoughts

I actually think I’m in good shape as P2, we’ll see though. Starting off with Garth and a skele. Next turn probably going Imp + Graveyard. Graveyard MVP of this matchup


1 Like

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Spectral Aven
Traffic Director
Bluecoat Musketeer
Lawful Search


WORKERS
Jail
Lawful Search


NextHand

Overeager Cadet
Porkhand Magistrate
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid + Scavenger - ($6)
Worker - ($5)
Traffic Director - ($4)
Bluecoat Musketeer - ($2)
Tech I - ($1)

Float ($1)
Stash 1, Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes (2/3A)
  • :psfist: Elite: Bluecoat Musketeer (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1) Untargetable
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

No Haunt? Lucky!

Game 4, Player 2, Turn 2

P2 Black but no Vandy or her Spells vs P1 Blue

Starting Hand

Pestering Haunt
Graveyard
Thieving Imp
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner x2


Main:

  • Thieving Imp, discard #1 of 4 (3)
  • Graveyard (1)
  • Worker (0)
Workers

Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Thieving Imp (2/2)

In Play:

  • Garth (1/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Deteriorate

End of Turn Discard
My Thoughts

Going 2x Hoodie, they are handy dandy. Planning to fast tech, we’ll see if he’s planning an Injunction or something though. More likely Newsman + Lawful Search.


P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Manufactured Truth
Porkhand Magistrate
Overeager Cadet
Building Inspector


WORKERS
Jail
Lawful Search
Building Inspector


NextHand

Spectral Aven
Reputable Newsman


Discard

Overeager Cadet
Manufactured Truth
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Porkhand Magistrate - ($3)
Manufactured Truth: Musketeer was really a Magistrate! - ($2)
“Magistrate” kills Skeleton
Bigby kills Imp
Heroes’ Hall - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1) Untargetable
  • :target: Lookout:

In Play:

  • L1 Bigby Hayes (2/1)
  • Bluecoat Musketeer (1/1) Long-range

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Still no Haunt? … Weird. Well, I’ll try to get him to keep replaying the Imp while building on-demand card draw for myself. I want to see how far I can push this aggression.

Game 4, Player 2, Turn 3

P2 Black but no Vandy or her Spells vs P1 Blue

Starting Hand

Pestering Haunt
Graveyard
Thieving Imp
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Carrion Curse
Hooded Executioner x2


Main:

  • Replay Imp, you discard #2 of 2 (4)
  • Skeleton (3)
  • Pestering Haunt
  • Deteriorate Musketeer, he ded
  • Worker (2)
Workers

Skeleton Javelineer, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Thieving Imp (2/2)

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Hooded Executioner
Poisonblade Rogue
Summon Skeletons

End of Turn Discard
My Thoughts

I think he’s taking the wrong approach, going Hero’s Hall here. I guess we’ll see though! Teching some spells that should have some utility


P1T4


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Reputable Newsman
Spectral Aven


WORKERS
Jail
Lawful Search
Building Inspector
Spectral Aven


NextHand

Overeager Cadet
Arrest


Discard

Overeager Cadet
Manufactured Truth
Flagstone Garrison
Flagstone Garrison
Reputable Newsman
Bluecoat Musketeer
Scribe
Scribe


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Bigby - ($4)
Magistrate kills Skeleton
Bigby kills Imp
General Onimaru - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1) Untargetable
  • :target: Lookout:

In Play:

  • L3 Bigby Hayes (2/2)
  • Porkhand Magistrate (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Still no Haunt? … Weird. Well, I’ll try to get him to keep replaying the Imp while building on-demand card draw for myself. I want to see how far I can push this aggression.

Game 4, Player 2, Turn 4

P2 Black but no Vandy or her Spells vs P1 Blue

Starting Hand

Hooded Executioner
Poisonblade Rogue
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Banefire Golem, Zarramonde, the Obliterator
Nether Drain, Carrion Curse
Hooded Executioner x2


Main:

  • Hooded Executioner (8)
  • Replay Imp, discard #2 of 2 (5)
  • Haunt pings your tech1 to 4hp
  • Worker (4)
  • Tech 2 Demonology (0)
Workers

Summon Skeletons, Skeleton Javelineer, Skeletal Archery, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hooded Executioner
Zarramonde, the Obliterator
Poisonblade Rogue

End of Turn Discard
My Thoughts

Gonna pre-tech a tech 3, I have inside track on it and I’m completely crippling him on cards


You can’t replay the Imp and the Haunt in the same turn.