Death and Decay
Nether Drain
Cursed Ghoul
Carrion Curse
Sacrifice the Weak
End of Turn Discard
My Thoughts
I think my best hope here is that he doesn’t get Free Speech off in addition to Garrison stuff, and I go for DnD next turn. If not, I suppose I tech up and hope I can win that way, so teching Plague Lords. Going to take a shot with Imp b/c it’s still good to take those kinda shots, and I don’t want a random Judgment Day to overload my Graveyard for free (if I go Crow).
With Lawful Search in hand, I can perform a threat assessment, but only after chosing my tech cards, and it’ll be blind to his 2 Skeleton draws, though I could at least assess whether it’s worth shuffling the Newsman into the next cycle. My biggest concern is Death and Decay, but I’m also concerned about his Tech II units, and worse, the possibility of teching up to 3 before I’m ready to deal with that… Plague Lord is much more dangerous than Zarramonde, and once his Tech III is up, I’ll be hard-pressed to bring it down. In any case, I think adaptability is going to be important going forward, so I’ll try double-teching Jurisdiction. Lawful Search confirms Death and Decay is in hand, so my top priority is Free Speech, and so is Sacrifice the Weak, so I won’t recycle the Newsman.
Death and Decay
Nether Drain
Cursed Ghoul
Carrion Curse
Sacrifice the Weak
Events of Turn:
Upkeep:
Get Gold (10)
Tech 2 cards in (except turn 1)
All Teched Cards
Death and Decay, Hooded Executioner
Plague Lord x2
Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner
Main:
Cursed Ghoul, pop Flagbearer, you get a gold (6)
Orpal kills SQL
Gorgon kills Elite, takes 3
Imp trades with Techn, you draw 1
Midband Garth (3)
Haunt, skeleton, and Garth break a Garrison
Replay Imp from Graveyard, you discard #4 of 5 (0)
Cursed Crow
Nether Drain
Sickness
Hooded Executioner
Sacrifice the Weak
End of Turn Discard
My Thoughts
Ugh Jurisdiction? lame. Well still, I can break a Garrison. That helps a lot, and I can make him discard one. He’ll still probably draw a bunch with Search and Scribe, but at least he’s using gold not generating a ton of pressure. Next turn I’ll tech up
This is a way more fun version of this matchup, I will say that. It doesn’t at all feel like an inevitability that Black will win, unlike when Vandy bullies Blue into submission early.
Cursed Crow
Nether Drain
Sickness
Hooded Executioner
Sacrifice the Weak
Events of Turn:
Upkeep:
Get Gold (10)
no techs
All Teched Cards
Death and Decay, Hooded Executioner
Plague Lord x2
Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner
Main:
Haunt kills Mirror, you get 1g
Hooded Executioner + boost, get rid of Scribe (5)
Orpal and Imp kill Bigby, Garth to level 6
Garth and skeleton kill Quince, Garth maxbands but it fizzles, waah
Carrion Curse
Death and Decay
Plague Lord
Death and Decay
Plague Lord
End of Turn Discard
My Thoughts
I just have to hope I can get to the Newsman he lays down here, as I should be able to take care of everything else via Death and Decay. I think I will be able to do it normally, but just in case I’m going to float enough s.t. EVEN WITH 2x Tax Collector, I can trade Hoodie off and replay his boost to hit it in backline (hopefully). Fingers Crossed.
Agreed, this feels like it might actually be balanced, surprisingly. At the very least, it’s close enough that our choices are able to tilt the game one way or the other, which is refreshing.
P2T8
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Spectral Flagbearer
Building Inspector
Overeager Cadet
Injunction
Drill Sergeant
Traffic Director
Spectral Flagbearer
Spectral Aven
Jurisdiction
Lawful Search
Jurisdiction
Flagstone Garrison
Carrion Curse
Death and Decay
Plague Lord
Death and Decay
Plague Lord
Events of Turn:
Upkeep:
Get Gold (11+4float)
no techs
All Teched Cards
Death and Decay, Hooded Executioner
Plague Lord x2
Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner
Main:
Death and Decay, nearly everything dies, beefy DS now 6/6, you draw 1 and get 1g (7)
Well Black already got more wins than we thought, GG!
I’m simultaneously sheepishly surprised having one fewer Hero doesn’t matter so much (I never even felt like I wanted a third hero that last game, though I did want Vandy things specifically early just out of comfort) but also somewhat self-satisfied in my Vandy take that she isn’t the worst to deal with. I’ll be curious to see if operating without Garth is easier, or harder.
Anyways I’m going to predict these next three games as roughly 50/50, given what we know so far. Let’s see if that’s right! GL HF
I actually think I’m in good shape as P2, we’ll see though. Starting off with Garth and a skele. Next turn probably going Imp + Graveyard. Graveyard MVP of this matchup
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Deteriorate
End of Turn Discard
My Thoughts
Going 2x Hoodie, they are handy dandy. Planning to fast tech, we’ll see if he’s planning an Injunction or something though. More likely Newsman + Lawful Search.
STARTING HAND
Manufactured Truth
Porkhand Magistrate
Overeager Cadet
Building Inspector
WORKERS
Jail
Lawful Search
Building Inspector
NextHand
Spectral Aven
Reputable Newsman
Discard
Overeager Cadet
Manufactured Truth
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Porkhand Magistrate - ($3)
Manufactured Truth: Musketeer was really a Magistrate! - ($2)
“Magistrate” kills Skeleton
Bigby kills Imp
Heroes’ Hall - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Porkhand Magistrate (2/3A)
Elite:
Scavenger:
Technician: Traffic Director (1/1) Untargetable
Lookout:
In Play:
L1 Bigby Hayes (2/1)
Bluecoat Musketeer (1/1) Long-range
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 7
Thoughts
Still no Haunt? … Weird. Well, I’ll try to get him to keep replaying the Imp while building on-demand card draw for myself. I want to see how far I can push this aggression.
Still no Haunt? … Weird. Well, I’ll try to get him to keep replaying the Imp while building on-demand card draw for myself. I want to see how far I can push this aggression.