[BALANCE TESTING] FrozenStorm (Black + Vandy Ban) vs NekoAtl (Blue)

This is hilarious to me for some reason. MUSCLE REPORTER

3 Likes

Perhaps not, I wanted to make sure I keep the tech 3 but perhaps it wasn’t as critical as forcing a choice. Note I lost a skeleton when Dozer died per his “demon drawback”, I’ll assume you chose the one in Elite.

Think I’m probably cooked here… thought I’d make it to tech 3 before the machine was full speed, but you’ve got the peace dream there and I don’t have the right tools to take it down

Game 2, Player 1, Turn 7

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Plague Spitter
Zarramonde, the Obliterator
Blackhand Dozer
Hooded Executioner
Deteriorate (skeleton)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Blackhand Dozer
Zarramonde, the Obliterator x2
Blackhand Dozer, Nether Drain
Doom Grasp, Hooded Executioner
Plague Spitter, Bone Collector


Main:

  • Sacrifice a skeleton to draw one
  • Deteriorate Flagbearer, can’t have it here
  • Zarramonde, the Obliterator, take out a… Drill Sergeant? (0)
Workers

Summon Skeletons, Skeleton Javelineer, Doom Grasp, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Zarramonde, the Obliterator (11/11)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nether Drain
Zarramonde, the Obliterator
Blackhand Dozer
Bone Collector
Sacrifice the Weak

End of Turn Discard
My Thoughts

Maybe I shouldn’t have patrolled Dozer… Needed to be able to hit back harder


1 Like

Maybe, but that’s not what I meant. Keeping the Dozer in the back line would have stopped me from trading with it, keeping your Graveyard alive and preventing me from recycling the Cadets for free procs.

But yeah, I think I’ve got you pretty soundly locked down at this point. Getting to play both Garrisons right after teching up was rather lucky.

P2T7


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Spectral Hound
Spectral Flagbearer
Manufactured Truth
Traffic Director
Spectral Hound
Macciatus, The Whisperer
Overeager Cadet
Spectral Flagbearer
Reteller of Truths
Overeager Cadet
Drill Sergeant


WORKERS
Jail
Porkhand Magistrate
Arrest
Lawful Search
Bluecoat Musketeer
Traffic Director


NextHand

Building Inspector
Spectral Hound
Manufactured Truth
Spectral Hound


Tech 2 card(s)
Get Paid - ($10)
Cadets attack Garth
Spectral Flagbearer - ($9)
Macciatus, The Whisperer - ($7)
Overeager Cadet
Drill Sergeant - ($4)
Overeager Cadet
Reteller of Truths - ($2)
Spectral Flagbearer - ($1)
Inspector trades with Garth
Drill Sergeant kills Skeleton
Move 8 runes to Aven
Move 1 rune to Newsman
Aven kills Zarramonde
Newsman breaks Tech II
Worker - ($0)

Float ($0)
Discard 3, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite: Overeager Cadet (3/2)
  • :ps_: Scavenger: Spectral Flagbearer (3/3)
  • :pschip: Technician: Spectral Flagbearer (3/3)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Drill Sergeant (3/2)
  • Drill Sergeant (4/4) [1+]
  • Macciatus, The Whisperer (3/3)
  • Reteller of Truths (4/4)
  • Reputable Newsman (5/8) $4 blocked [5+]
  • Spectral Aven (11/11) Flying [8+]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

The Newsman is protecting againist Doom Grasp and Spreading Plague, so I think I’ll keep him alive. With those options off the table, I might be unassailable at this point. I’ll choose the Tech II to destroy to limit Garth’s maxband options, and because I don’t mind if Zarramonde pops a Flagbearer.

3 Likes

I think this is the first time I’ve seen Aven get buffed by DS, certainly the first I’ve seen it get buffed that hard.

I’ll GG to that and start game 3 tomorrow!

You’re probably right that equally important was not allowing the cycles, at this point I wasn’t really valuing the Graveyard, it had served its purpose.

4 Likes

GG. In addition to not having to worry about Vandy’s extreme physical pressure, not having to worry about Shadow Blade makes stuffing the patrol zone much more viable. If you’re going to use the Imp, I suggest also using Carrion Curse, as it’s Black’s ability to completely decimate hand size and stall out the deck cycle that makes the Imp so dangerous, and just losing a single card per turn isn’t nearly as devastating (plus, a well-timed Carrion Curse can guarantee no Garrisons will be available next turn). Otherwise, I think you’re better off spending the $3 on another Spitter, as you’d have to be very lucky to completely shut me down with random discards. I’m planning to go with a Peace engine strategy again for game 3 (though no promises that I’ll stick with it, depending on how the game progresses), and am curious how you’d fare if using Orpal instead of (or alongside) Garth. Looking forward to see what you come up with.

1 Like

Okie dokie, last game on P1, GL HF @Nekoatl!

Game 3, Player 1, Turn 1

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Deteriorate
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #5 of 5 (1)
  • Worker (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Pestering Haunt
Poisonblade Rogue
Graveyard
Skeletal Archery
Jandra, the Negator

End of Turn Discard
My Thoughts

That second game was more how I expected things to go, worse than coin flip I can’t get ahead of the Peace Engine in time. Maybe hitting cards early will help this time, no Shadow Blade and no Soul Stone makes early game pressure harder though


Imp right out the gate, eh? Interesting… GL HF!

P2T1


StartingHand Workers

STARTING HAND
Arrest
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Manufactured Truth


WORKERS
Arrest


NextHand

Bluecoat Musketeer
Traffic Director
Jail
Lawful Search
Building Inspector


Discard

Porkhand Magistrate
Spectral Aven
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Since heroes are immune to Black starer spells, and getting Onimaru diseased is a pain, I’ll take advantage of the lack of hero pressure to recover my hand size and invite Bigby along for the fun. Looks like he’s still going for a discard strat, and hopefully backing it up with some other to supplement the Imp. I’ll try countering with Scribes, Bigby, and/or Boot Camp to give me a chance at a post-discard Garrison draw.

Gotta try different things :wink:

Game 3, Player 1, Turn 2

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Pestering Haunt
Poisonblade Rogue
Graveyard
Skeletal Archery
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sickness, Hooded Executioner


Main:

  • Orpal (3)
  • Graveyard (1)
  • Pestering Haunt
  • Worker (0)
Workers

Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Graveyard (3hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Hooded Executioner
Sickness
Sacrifice the Weak
Skeletal Archery

End of Turn Discard
My Thoughts

Hero’s Hall?? Skipping tech 1, I want to put some runes on that Oni if he wants to try and own with heroes. Graveyard lets me chain discards, might pair it with Carrion Curse also but for now, Sickness and Hoodie


True enough.

P2T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Building Inspector
Traffic Director
Jail
Bluecoat Musketeer
Lawful Search


WORKERS
Arrest
Jail


NextHand

Building Inspector
Scribe
Porkhand Magistrate
Scribe
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby Hayes - ($3)
Traffic Director - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable
  • :psfist: Elite: L1 Bigby Hayes (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3A) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

The goal here is to bait him into taking Orpal out of patrol and trading Imp for Bigby. Taking Scribes first to receover from Carrion Curse and insulate against Spitter attacks. If it becomes a stall game where he builds board, I’ll try to drop a Judgment Day to recover.

Shoulda killed Orpal my dude

Game 3, Player 1, Turn 3

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Hooded Executioner
Sickness
Sacrifice the Weak
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner


Main:

  • Sickness, Bigby and Oni aren’t feelin’ so hot (4)
  • Imp kills SQL, takes 1
  • Orpal and Haunt kill Bigby, Orpal to level 3
  • Replay Haunt from Grave
  • Midband Orpal (3)
  • Tech 1 (2)
  • Worker (1)
Workers

Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Orpal (2/4 lvl 4)
  • Thieving Imp (2/1)
  • Graveyard (3hp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Deteriorate
Skeleton Javelineer
Jandra, the Negator
Sickness

End of Turn Discard
My Thoughts

I think he shoulda taken the kill on Orpal, Sickness is about to mess his stuff up XD Going to plan to tech up to Disease next turn, Ghoul should compliment maxband Orpal. I expect he’ll kill the Graveyard and midband Oni, but we’ll see. Also teching Curse b/c discard pressure helps


I expected you to expect a $2 Newsman and avoid teching Sickness, but yeah, that was overly optimistic. Better late than never?

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Porkhand Magistrate
Scribe
Building Inspector
Reputable Newsman
Scribe


WORKERS
Arrest
Jail
Porkhand Magistrate


NextHand

Spectral Aven
Scribe
Bluecoat Musketeer
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Onimaru - ($0)
Onimaru kills Orpal

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • L8 General Onimaru (1/2) Frenzy 1 [3-]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Maxband Orpal is scary, so he dies now.

I expected you to expect me to expect that… XD Not really. I just figured you’d kill Orpal, tbh, and figured if you didn’t it would be b/c you didn’t think I had teched anything for him.

Game 3, Player 1, Turn 4

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Hooded Executioner
Sickness
Sacrifice the Weak
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner


Main:

  • Garth (6)
  • Make a skeleton (5)
  • Imp kills Lookout, goes to graveyard
  • Haunt hits Oni to 1hp, replay him from graveyard
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Thieving Imp)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Cursed Ghoul
Hooded Executioner
Carrion Curse
Cursed Crow

End of Turn Discard
My Thoughts

Bit of a bummer he goes for that kill but nbd Oni is totally neutered now. Grabbing Crow and Gorgon, hopefully I draw one on the reshuffle, and pinging Oni so no free kills for him


P2T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Lawful Search
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Scribe


WORKERS
Arrest
Jail
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Scribe
Building Inspector
Flagstone Garrison
Flagstone Garrison
Reputable Newsman


Discard

Manufactured Truth
Lawful Search
Scribe
Spectral Aven
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Peace - ($3)
Bigby Hayes - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (1/1A) Frenzy 1 [3-]
  • :psfist: Elite: L1 Bigby Hayes (3/3)
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Don’t want to draw into a Garrison this turn. I can’t rely on a Soldier to screen for Bigby, so I’ll make Onimaru do it.

Game 3, Player 1, Turn 5

P1 Black but no Vandy or her Spells vs P2 Blue

Starting Hand

Sacrifice the Weak
Cursed Ghoul
Hooded Executioner
Carrion Curse
Cursed Crow

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Death and Decay
Gorgon, Cursed Crow
Cursed Ghoul, Carrion Curse
Sickness, Hooded Executioner


Main:

  • Orpal (6)
  • Haunt trades with techn, you draw one, replay haunt from grave
  • Carrion Curse, let’s peek at what you’re workin’ with… (3)

@Nekoatl what’d you bottom deck there with that techn draw?

(rest of turn to be edited in)
(continuing via edit…)

  • Discard your Garrisons, and let’s hope that Scribe doesn’t dig one up
  • Garth and skeleton kill Oni, Orpal to level 3
  • Skeleton (2)
  • Orpal Midband (1)
  • Worker (0)
Workers

Skeletal Archery, Poisonblade Rogue, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Orpal (2/4 lvl 4)
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Thieving Imp)
  • Garth (1/2 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Sickness
Skeleton Javelineer
Gorgon
Deteriorate
Cursed Crow

End of Turn Discard
My Thoughts

Nice, got the Curse on the Garrisons this time. Should really slow him down and meanwhile, I can play for Orpal max.


Your get gold count has not been updated, despite you continuing to make workers.

2 Likes

Traffic Director

TY @Nekoatl, edited in the finish of my turn. Back to you (also @Bryce_The_Rice ty, corrected that)

Let’s hope you don’t have Sacrifice the Weak in hand.

P2T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Scribe
Flagstone Garrison
Reputable Newsman
Flagstone Garrison
Building Inspector
Traffic Director
Spectral Flagbearer
Manufactured Truth


WORKERS
Arrest
Jail
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


NextHand

Flagstone Garrison
Overeager Cadet
Lawful Search
Flagstone Garrison
Spectral Aven


Discard

Spectral Flagbearer
Traffic Director
Building Inspector


Tech 2 card(s)
Get Paid + float - ($10)
Scribe - ($8)
Maxband Bigby - ($4)
Bigby draws
Reputable Newsman: $3 blocked - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Reputable Newsman (0/3) $3 blocked
  • :target: Lookout:

In Play:

  • L5 Bigby Hayes (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

I killed the technician one, so you should only have one soldier left

1 Like

He’ll just patrol as Scavenger then, updating post now.