Balance patch 2.0

Regarding the “what are we balancing for?” / “what is the goal?”, I don’t think we have sufficient data to claim much of any justification around “balancing for monocolor”. We don’t play it enough and haven’t tested the changes against mono color (I am up for doing that! Let’s take MMM2 conversations to a separate thread).

I think everyone’s suggestions have been considerate of what the monocolor effects of changes might be, and we do have some data on justifying the changes in multicolor play.

So for the purposes of driving a decision for CAMS22, let’s focus the discussion on what’s in and out for changes.

I’m going to decide as TO we have consensus on the list Zhav posted, and so far not too much discussion on Purple/Peace and Bashing. I’d like to ask everyone to keep the conversation for right now focused on discussing the remaining undecideds.

Purple/Peace

I’ve heard a maybe yes on Battle Suits changes from Zango and a “probably but better save it for later” from Zhav. Let’s hear some more voices. Anyone else for or against the Battle Suits change? Anyone strongly lobbying for Garrison/DS changes?

Bashing Buffs

Radio silence on this one, is that apathy, dislike for the changes, or just distracted w/ other conversation? If folks are interested in playtesting on this one, Penatronic and I are playing them out here.

TL:DR; is so far, I’ve played The Boot in one of the three games, and it’s actually an interesting card now. Kind of has a Surprise Attack feel to it, high cost but high potential for a game-changing play between the (situational) double unit kill and the anti-hero stall. That’s really fun to have as a now Bashing player, Penatronic didn’t seem to feel it was too strong (I lost the game I played it in) but I want to hear from folks on this.

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