Ember Sparks
Nautical Dog
Scorch
Bloodlust
Pillage (techn, drat)
Events of Turn:
Upkeep:
Get Gold (8+2float)
draw1 techn
Tech 2 cards in (except turn 1)
All Teched Cards
Lobber, Molting Firebird
Lobber, Flame Arrow
Hotter Fire, Ember Sparks
Ember Sparks, Hotter Fire
Bloodlust, Molting Firebird
Gunpoint Taxman, Kidnapping
Main:
Drakk (8)
Zane (6)
Bloodlust Midori and Cala (4)
Scorch Midori, he takes 2 (1)
Nautical Dog (0)
Midori dies at end of your turn, Zane to level 3
Workers
Careless Musketeer, Bloodburn, Bombaster
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FIRE
In Patrol:
Squad Leader: Drakk (1/3+1armor lvl 1, dies and deals 1 to your base)
Elite:
Scavenger: Zane (2/2 lvl 3)
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Molting Firebird (4/3)
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Hand: 4
Deck: 0
Disc: 12
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Bloodrage Ogre
Gunpoint Taxman
Hotter Fire
Hotter Fire
End of Turn Discard
My Thoughts
Ooof, Moment’s Peace is a big problem, as is no Hotter Fire… I need to kill Midori to prevent more Peace and to prevent him maxing to kill my bird, and I need to do anything I can to prevent my tech2 from going down (as next turn I really want to drop both hotter fires). Teching another Firebird and another Lobber, likely I’ll get patrol cleared and have to face down a Water Elemental or Huntress, but if I can drop both Hotter Fire, I hit base with Bird and probably kill everything but cala and Arg with the collateral, so there’s hope yet. Going to be tight though!
Bloodrage Ogre
Gunpoint Taxman
Hotter Fire
Hotter Fire
Events of Turn:
Upkeep:
Get Gold (8+1scav)
Tech 2 cards in (except turn 1)
All Teched Cards
Flame Arrow, Fire Dart
Lobber, Molting Firebird
Lobber, Flame Arrow
Hotter Fire, Ember Sparks
Ember Sparks, Hotter Fire
Bloodlust, Molting Firebird
Gunpoint Taxman, Kidnapping
Main:
Hotter Fire (6)
Hotter Fire (3)
Firebird hits your base to 7 (it took one more from Drakk), lots of things die, WE has 1hp, Tiger has 2hp, arg and Cala have 2hp, Firebird dies, you draw 1
Rambaster trades with WE
Dog trades with Tiger, you get 1g
Gunpoint Taxman (1)
Workers
Careless Musketeer, Bloodburn, Bombaster
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FIRE
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3)
Lookout:
In Play:
Hotter Fire
Hotter Fire
Economy Info:
Cards:
Hand: 3
Deck: 15
Disc: 0
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Nautical Dog
Lobber
Fire Dart
End of Turn Discard
My Thoughts
Nice, I can kill everything with my bird, I’m in pretty good shape, lots of burn in my deck (even though it’s thicc AF). I think I win this base race but I spose we’ll see!
…
Drew enough for lethal as long as there’s no Nature Reclaims, this is a good sign!
Careless Musketeer
Scorch
Bloodrage Ogre
Charge
Nautical Dog
Events of Turn:
Upkeep:
Get Gold (5+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Kidnapping, Lobber
Main:
Bloodrage Ogre (4)
Nautical Dog (3)
Worker (2)
Tech1 (1)
Workers
Careless Musketeer, Bloodburn
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bloodrage Ogre (3/2+1armor)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 6
End of Turn Hand
Scorch
Charge
Pillage
Lobber
End of Turn Discard
My Thoughts
Hmm Midori… still feels like kidnapping is going to blow stuff up, and I’ll go lobber to clear punks as well (and work well w/ the hotter fire plan that seems like a clear winner w/ the Jaina buffs, Gunship nerf and barrow nerf)
I guess I scorch that Midori? I don’t want him to live. Throw Lobber in front as a blocker, tech lobber and a crash bomber, all works good w/ the gameplan. Probably trying to make a play w/ Kidnapping next turn, we’ll see
STARTING HAND
Merfolk Prospector
Rampant Growth
Forest’s Favor
Blooming Ancient
Ironbark Treant
Blooming Elm
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
NextHand
Playful Panda
Giant Panda
Merfolk Prospector
Murkwood Allies
Tiger Cub
Tech 2 card(s)
Get Paid + scav + tech - ($9)
Blooming Ancient - ($5)
Argg - ($3)
Blooming Elm - ($0)
BA moves (+) to Panda kills Bomber and Drakk, Argg to L3