Makeshift Rambaster
Charge
Mad Man
Bombaster
Scorch
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Drakk (3)
Makeshift Rambaster, kill wisp, you rs draw 1 (1)
Worker (0)
Workers
Bombaster
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Drakk (1/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Careless Musketeer
Bloodburn
Bloodrage Ogre
Nautical Dog
Pillage
End of Turn Discard
My Thoughts
So Scorch and the Fire spells are the obviously enticing buffs here… but I think to start out, just getting some base damage and a Drakk down proves more threatening. He did go Arg and not Cala though… so the resist 1 is less of a concern for what looks like a now super good Ember Sparks. Idk, let’s feel it out here a bit. Next turn probably Brogre + Dog
Careless Musketeer
Bloodburn
Bloodrage Ogre
Nautical Dog
Pillage
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Kidnapping
Main:
Bloodrage Ogre (4)
Nautical Dog (3)
Worker (2)
Tech 1 (1)
Workers
Bloodburn, Bombaster
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bloodrage Ogre (3/2+1armor)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Makeshift Rambaster (1/2)
Drakk (1/3 lvl 1)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
End of Turn Hand
Gunpoint Taxman
Scorch
Careless Musketeer
Charge
End of Turn Discard
My Thoughts
Hmm I guess I can’t really punish that just yet and I’m open to get put down by buffs (or double buffs if I SQL dog), but I think that’s okay; I have haste, I have Zane, I’ll grab a Kidnapping and GPT
STARTING HAND
Playful Panda
Young Treant
Rampant Growth
Merfolk Prospector
Spirit of the Panda
WORKERS
Spore Shambler
Forest’s Favor
Verdant Tree
Merfolk Prospector
NextHand
Rampant Growth
Tiger Cub
Giant Panda
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($8)
Young Treant, draw 1 - ($6)
Argg buffs Giant Panda and Panda kills Taxman
Spirit of the Panda Treant - ($2)
Treant destroys Tech II - ($3)
Worker
Max Argg and Water Elemental - ($1)
Kidnapping
Mad Man
Scorch
Bloodlust
Bloodrage Ogre
Events of Turn:
Upkeep:
Get Gold (8+1float+1scav)
Tech 2 cards in (except turn 1)
All Teched Cards
Ember Sparks, Hotter Fire
Bloodlust, Molting Firebird
Gunpoint Taxman, Kidnapping
Main:
Drakk (8)
Bloodrage Ogre (6)
Bloodlust Drakk and Arg (4)
Drakk and Rambaster kill YT
Kidnapping, I’ll take that Panda-riffic Ironbark tyvm (0)
Ironbark trades with WE, you get 1g, Ironbark and SotP to your discard, I get a gold for attacking; Panda Power! (1)
Mad Man, kill wisp, you draw 1 (0)
Workers
Careless Musketeer, Bloodburn, Bombaster
Patrol as below
Discard 3 Draw 2 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FIRE
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Bloodrage Ogre (3/2)
Lookout:
In Play:
Drakk (1/2 lvl 1)
Mad Man (1/1)
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Hand: 3
Deck: 1
Disc: 6
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Nautical Dog
Molting Firebird
Charge
End of Turn Discard
My Thoughts
Nice, he does take the bait on the tech2, and I drew lust not firebird. I get a big swing here, nearly clear the board, stay relatively safe, and I have a Charge + Firebird lineup coming XD Teching Hotter Fire and Ember Sparks, probably will go desperation and another ember sparks or maybe fire dart to keep things cheap
What do you mean? I think it means it doesn’t target, and I don’t think that’s particularly problematic; it doesn’t really affect a lot outside of like TD and illusions. Makes mono blue kinda better but also kinda not since it’s a nerf to DS overall
Tech 2 card(s)
Get Paid + scav + tech + zane - ($12)
Worker
Playful Panda - ($10)
Spirit of the Panda Giant Panda - ($6)
Giant Panda destroys Tech II - ($7)
Heroes’ Hall - ($5)
Tech II (Balance) - ($1)
Your Giant Panda:
Took one damage on my P2T5, bringing it to 3hp
Up to 5 from SotP on your T6
Down to 4 from my T6 attack
Healed up to 5 start your t7
Took 3 from Jaina