This one is gonna be close!
Balance Trial - Game 3 Player 2, Turn 8
P1 [Green]Codex Card Database ) vs P2 Red
Starting Hand
Bloodrage Ogre
Gunpoint Taxman
Hotter Fire
Hotter Fire
Events of Turn:
Upkeep:
Get Gold (8+1scav)
Tech 2 cards in (except turn 1)
All Teched Cards
Flame Arrow, Fire Dart
Lobber, Molting Firebird
Lobber, Flame Arrow
Hotter Fire, Ember Sparks
Ember Sparks, Hotter Fire
Bloodlust, Molting Firebird
Gunpoint Taxman, Kidnapping
Main:
Hotter Fire (6)
Hotter Fire (3)
Firebird hits your base to 7 (it took one more from Drakk), lots of things die, WE has 1hp, Tiger has 2hp, arg and Cala have 2hp, Firebird dies, you draw 1
Rambaster trades with WE
Dog trades with Tiger, you get 1g
Gunpoint Taxman (1)
Workers
Careless Musketeer, Bloodburn, Bombaster
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 FIRE
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3)
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Lobber
Fire Dart
End of Turn Discard
My Thoughts
Nice, I can kill everything with my bird, I’m in pretty good shape, lots of burn in my deck (even though it’s thicc AF). I think I win this base race but I spose we’ll see!
…
Drew enough for lethal as long as there’s no Nature Reclaims, this is a good sign!
you forgot to get your zane bounty of 3g.
1 Like
He took Arg levels instead, which is 2 of it, so yeah just take one more gold. Or if you wanna rewind I’m okay with that also
2 Likes
bansa
August 28, 2020, 7:27pm
48
Yea I will just take one more gold. You can finish me off now it was a fun game!
P1T9
StartingHand Workers
STARTING HAND
Tiger Cub
Moment’s Peace
Fairie Dragon
Galina Glimmer
Giant Panda
WORKERS
Spore Shambler
Forest’s Favor
Verdant Tree
Merfolk Prospector
Stampede
Stampede
NextHand
Fairie Dragon
Dinosize
Dinosize
Discard
Rampant Growth
Playful Panda
Moment’s Peace
Spirit of the Panda
Giant Panda
Ironbark Treant
Young Treant
Predator Tiger
Moment’s Peace
Moment’s Peace
Tech 0 card(s)
Get Paid + float + scav + tech + zane - ($13)
Midori - ($11)
Tiger Cub - ($9)
Giant Panda - ($6)
Galina Glimmer - ($5)
Fairie Dragon puts a rune on Panda - ($1)
L2 Midori - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Tiger Cub (2/2A)
Elite : Galina Glimmer (3/2)
Scavenger : Wisp (0/1)
Technician : L2 Midori (2/3)
Lookout : Fairie Dragon (4/2), resist 1
In Play:
Rich Earth
L5 Argg (1/2), 3 dmg
Giant Panda (3/1), flying
L5 Cala (4/2), units resist 1, 3 dmg
Buildings:
Base HP: 7
Tech I HP: 5
Tech II HP: 5 (Balance)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
I do have Fire Dart + Lobber for exactly 7 damage, GG WP!
I’ll start a game on Monday, that was a close one!
1 Like
OK GL HF @bansa !
Balance Trial - Game 4 Player 1, Turn 1
P2 [Green]Codex Card Database ) vs P1 Red
Starting Hand
Pillage
Mad Man
Makeshift Rambaster
Bombaster
Bloodburn
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Makeshift Rambaster, hit your base to 17 (2)
Worker (1)
Workers
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Careless Musketeer
Scorch
Bloodrage Ogre
Charge
Nautical Dog
End of Turn Discard
My Thoughts
Rough first hand, get some free base damage and then Brogre + Dog? maybe first tech kidnapping?
bansa
September 1, 2020, 3:34pm
51
P2T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Young Treant
Spore Shambler
Rampant Growth
Playful Panda
WORKERS
Spore Shambler
NextHand
Ironbark Treant
Verdant Tree
Tiger Cub
Rich Earth
Forest’s Favor
Discard
Young Treant
Merfolk Prospector
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda - ($2)
Midori - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 Midori (2/3A)
Elite :
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 17
Economy Info:
Cards:
Gold:
Balance Trial - Game 4 Player 1, Turn 2
P2 [Green]Codex Card Database ) vs P1 Red
Starting Hand
Careless Musketeer
Scorch
Bloodrage Ogre
Charge
Nautical Dog
Events of Turn:
Upkeep:
Get Gold (5+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Bloodrage Ogre (4)
Nautical Dog (3)
Worker (2)
Tech1 (1)
Workers
Careless Musketeer, Bloodburn
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bloodrage Ogre (3/2+1armor)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Scorch
Charge
Pillage
Lobber
End of Turn Discard
My Thoughts
Hmm Midori… still feels like kidnapping is going to blow stuff up, and I’ll go lobber to clear punks as well (and work well w/ the hotter fire plan that seems like a clear winner w/ the Jaina buffs, Gunship nerf and barrow nerf)
bansa
September 1, 2020, 7:21pm
53
P2T2
Tech StartingHand Workers
TECH
Giant Panda
Giant Panda
STARTING HAND
Rich Earth
Forest’s Favor
Tiger Cub
Verdant Tree
Ironbark Treant
WORKERS
Spore Shambler
Rich Earth
NextHand
Giant Panda
Verdant Tree
Rampant Growth
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Forest’s Favor Midori - ($3)
Midori kills SQL
Panda kills Dog
Tiger Cub - ($1)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Tiger Cub (2/2A)
Elite :
Scavenger :
Technician : Wisp (0/1)
Lookout :
In Play:
Playful Panda (2/1), -1
L1 Midori (3/1), (+), -3
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info:
Cards:
Gold:
Balance Trial - Game 4 Player 1, Turn 3
P2 [Green]Codex Card Database ) vs P1 Red
Starting Hand
Scorch
Charge
Pillage
Lobber
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Lobber, Crash Bomber
Kidnapping, Lobber
Main:
Drakk (5)
Scorch Midori, he ded (2)
Lobber (1)
Worker (0)
Workers
Pillage, Careless Musketeer, Bloodburn
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Lobber (2/2+1armor)
Elite:
Scavenger:
Technician: Drakk (1/3 lvl 3)
Lookout:
In Play:
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Kidnapping
Bombaster
Mad Man
Charge
End of Turn Discard
My Thoughts
I guess I scorch that Midori? I don’t want him to live. Throw Lobber in front as a blocker, tech lobber and a crash bomber, all works good w/ the gameplan. Probably trying to make a play w/ Kidnapping next turn, we’ll see
bansa
September 1, 2020, 7:56pm
55
P2T3
Tech StartingHand Workers
TECH
Blooming Ancient
Blooming Elm
STARTING HAND
Verdant Tree
Rampant Growth
Giant Panda
Merfolk Prospector
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
NextHand
Giant Panda
Young Treant
Blooming Ancient
Ironbark Treant
Forest’s Favor
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II (Growth) - ($2)
Argg - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Tiger Cub (2/2A)
Elite : Wisp (1/1)
Scavenger : Wisp (0/1)
Technician : Playful Panda (2/1), -1
Lookout :
In Play:
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Balance Trial - Game 4 Player 1, Turn 4
P2 [Green]Codex Card Database ) vs P1 Red
Starting Hand
Kidnapping
Bombaster
Mad Man
Charge
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Hotter Fire, Molting Firebird
Lobber, Crash Bomber
Kidnapping, Lobber
Main:
Mid Drakk (6)
Kidnapping, Panda is now mine (2)
Panda trades with Tiger
Drakk kills Elite, takes 1
Rambaster kills scav, you get 1g
Lobber kills Arg, takes 1, Drakk maxbands
Worker (1)
Workers
Mad Man, Pillage, Careless Musketeer, Bloodburn
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Drakk (3/4 lvl 6)
Lobber (2/1)
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Lobber
Nautical Dog
Crash Bomber
End of Turn Discard
My Thoughts
Wipe the board w/ Kidnapping? Hope there isn’t much for tech2 yet, I think that’s the play, plan to tech up next turn. I need cards…
bansa
September 1, 2020, 9:18pm
57
P2T4
Tech StartingHand Workers
TECH
Murkwood Allies
Blooming Ancient
STARTING HAND
Forest’s Favor
Giant Panda
Young Treant
Ironbark Treant
Blooming Ancient
Blooming Elm
Giant Panda
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
NextHand
Merfolk Prospector
Rampant Growth
Blooming Ancient
Forest’s Favor
Ironbark Treant
Tech 2 card(s)
Get Paid + scav + tech - ($9)
Blooming Ancient - ($5)
Young Treant, draw 1 - ($3)
Giant Panda - ($0)
BA moves (+)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Young Treant (1/3A), (+)
Elite :
Scavenger : Wisp (1/2), (+)
Technician : Blooming Ancient (3/5) (+)
Lookout :
In Play:
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Balance Trial - Game 4 Player 1, Turn 5
P2 [Green]Codex Card Database ) vs P1 Red
Starting Hand
Bloodrage Ogre
Lobber
Nautical Dog
Crash Bomber
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
War Drums, Desperation
Hotter Fire, Molting Firebird
Lobber, Crash Bomber
Kidnapping, Lobber
Main:
Bloodrage Ogre, hasted, kills YT, takes 1 (7)
Lobber suicides into BA, Drakk kill BA, you draw 1
Lobber, kills Wisp, takes 1, you get 1g (6)
Rambaster hits your base to 13
Crash Bomber (5)
Tech 2 Fire (1)
Workers
Mad Man, Pillage, Careless Musketeer, Bloodburn
Patrol as below
Discard 1 Draw 1 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FIRE
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Crash Bomber (2/2)
Lookout:
In Play:
Drakk (3/1 lvl 6)
Bloodrage Ogre (3/1)
Lobber (2/1)
Makeshift Rambaster (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Scorch
War Drums
Hotter Fire
End of Turn Discard
My Thoughts
War Drums is feasible, going that and desperation
bansa
September 1, 2020, 9:58pm
59
P2T5
Tech StartingHand Workers
TECH
Artisan Mantis
Stampede
STARTING HAND
Merfolk Prospector
Rampant Growth
Forest’s Favor
Blooming Ancient
Ironbark Treant
Blooming Elm
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
NextHand
Playful Panda
Giant Panda
Merfolk Prospector
Murkwood Allies
Tiger Cub
Tech 2 card(s)
Get Paid + scav + tech - ($9)
Blooming Ancient - ($5)
Argg - ($3)
Blooming Elm - ($0)
BA moves (+) to Panda kills Bomber and Drakk, Argg to L3
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Blooming Ancient (3/5A), (+)
Elite :
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
Giant Panda (4/3), (+), -2
Blooming Elm (4)
L3 Argg (1/4)
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Note your base is at 11 (13 minus Crash Bomber minus Drakk). About to be less XD
Balance Trial - Game 4 Player 1, Turn 6
P2 [Green]Codex Card Database ) vs P1 Red
Starting Hand
Scorch
War Drums
Hotter Fire
Lobber (techn)
Events of Turn:
Upkeep:
Get Gold (8+1float)
draw 1 techn
Tech 2 cards in (except turn 1)
All Teched Cards
Flame Arrow x2
War Drums, Desperation
Hotter Fire, Molting Firebird
Lobber, Crash Bomber
Kidnapping, Lobber
Main:
Zane (7)
Hotter Fire (4)
Scorch BA, Brogre trades with it (1)
Zane kills Wisp, you get 1g
Lobber (0)
Lobbers and Rambaster hit your base to 4
Workers
Mad Man, Pillage, Careless Musketeer, Bloodburn
Patrol as below
Discard 1 Draw 1 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FIRE
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane (2/2 lvl 1)
Lobber (2/2)
Lobber (2/1)
Makeshift Rambaster (1/2)
Hotter Fire
Economy Info:
Cards:
Gold:
End of Turn Hand
Charge
Desperation
Bombaster
End of Turn Discard
My Thoughts
Elm! Overpower! Yikes! Oh well, I can still basically force a base scare here. Bansa will have to answer Hotter Fire or basically just lose
bansa
September 1, 2020, 11:44pm
61
GG WP! Man Scorch is very useful with the change.
bansa
September 1, 2020, 11:45pm
62
Let me know if you want to try other decks
Scorch is definitely a lot scarier when it can hit heroes. GG WP
I’d be down to try Blue v Purple or Black v White, either of those interest you?
1 Like
bansa
September 2, 2020, 7:12pm
64
Yes, of course! You know which one I’d pick. I got Blue
1 Like