I honestly can’t pinpoint where this idea ultimately came from thus the title. Short pitch is “why does conquest format need to be constricted to a three character stable?”. I spent about a day mulling over cp dynamics and rule tweeks before considering Double Blind counter pick. Let us really quickly consider why DB has never been popular in the past.
Feel bad scenarios outweigh the good, and the lack of control doesn’t usually sit well with people. Most people are of the mindset, and I agree, that playing a bad MU twice in a row for any reason outside of personal choice is pretty terrible feel-bad@tm. Consider the following:
Player A picks Vs player B in the tournament standard DB first round. Let us say Player A loses this one. In full DB there is a chance to accidently replay the same MU or player A switches to some other character, say Rook, only for player B to happen to switch to a proper cp like BBB or Arg. Both scenarios seem to be enough to taint the entire experience and single handedly bring the entire format down. The final nail in the coffin is that players have nothing to go off on the character select screen besides cold, dispassionate number crunching.
So how does conquest format change this? For one it completely eliminates to repeat MU since the winner has to switch and can’t use that character again. This also gives some info that both players can use to inform their picks instead of taking shots in the dark. For example, if player A wins with Arg then player B can pick Lum with the knowledge that the Lum Vs Arg MU will never happen regardless of what player A switches too.
While this reduces the chance of to losing player switching into a bad MU, and gives them a measure of control they didn’t have before, it unfortunately doesn’t prevent prevent it entirely. Is reduced bad outcomes and greater interactivity at character select enough to save the format? I’d love to hear your opinion so leave a comment down below and don’t forget to hit that like button! If you really liked it hit that subscribe button. This thread was brought to you by Squarespace.
So considering the rules “you must win with three different characters” and “double blind picks each round”, let’s theory up some pros and cons.
Pros:
- Massive character variety. Players are encouraged to switch every round so it’s quite possible to play an entire five game set without any character being used twice.
- Less used characters become more tournament viable in general as it’s easier to avoid thier worst MUs.
- You aren’t forced into a “safe” pick if you are behind at match point because you will have to switch if you win anyways.
- Improved character selection dynamics. More interactive and informed with out resorting to bland number crunching.
Cons:
- Feel bad scenarios of DB still exist, even if reduced.
- Forced character variety isn’t everyone’s cup of tea.
- No guaranteed counter-picks. @Niijima-san probably wouldn’t be thrilled, especially since Setsuki is an even safer pick here.
- Entirely possible that the emergent meta is degenerate or boring with its own version of the cp carousel.
- Better info for character selection, but still incomplete and introduces a random element where there previously was none.
- Probably better for long sets like bo7 than short Bo3
I think it could be fun and I would love to host a short one day tournament(s) to test it if anyone is interested.