GL HF @FrozenStorm
P1T1
StartingHand Workers
STARTING HAND
WORKERS
Fox Viper
NextHand
Sensei’s Advice
Smoker
Safe Attacking
Aged Sensei
Fox Primus
Discard
Grappling Hook
Snapback
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Savior Monk (2/2) Healing 1
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
What do do with this? I guess I can build on an aggression theme, with Bone Collector and Gunpoint Taxman, backed up by Savior Monk, with Mind-Parry Monk to protect from Fire/Necro spells. Discipline buildings could be a good option, if I’m careful with them, because the tech II is less expensive than Assimilate, and the tech III is untargetable. If I’m going to play the tech II, however, I’d better be sure than I can break it when it gets stolen. This isn’t a great starting hand, either. Guess I’ll play the Monk now, since I want it, and since I’d be wasting a card draw otherwise.