@Bryce_The_Rice My turn to play some jank. Have fun, dude.
P1T1
Starting hand: 5
Building Inspector
Spectral Aven
Bluecoat Musketeer
Traffic Director
Lawful Search
Thoughts
Bomber’s deck:
- Default Tech II plan is probably Present, but Temporal Distortion presents some interesting options with Bashing II that don’t require choosing that spec: not the most efficient units, but versatile. Kind of like combining it with Garth’s fetch.
- The threat of Present II might make it worth hanging onto Jail. Looking at facing some pretty tough defenders early on, too. Arrest helps with that a bit, but maybe worth taking Injunction / damage spells / Polymorph early, too? Or keeping Porkhand Magistrate?
- Now! helps Bashing and Strength, too, by giving them haste.
- Most dangerous early cards are Argonaut, Birds, maybe Thunderclap, anything with sparkshot. Aven can somewhat deal with Birds, but Neutral spells pop it at resource parity. I might need to look at Jaina or Ember Sparks, either normally or via Jurisdiction.
Lots of things to worry about in late-game.
My deck:
- I like the look of starting with cheap Lobbers, between that and cheap Blue units I should have a nice set-up for Growth II. I need to watch out for Geiger / Sentry / Ocelot for sparkshot, though.
For now, I just want Building Inspector down to make Bomber’s Turn 2 difficult.
Get paid - (4)
Worker - (3)
Bigby Hayes - (1)
Building Inspector - (0)
Discard 3, draw 5
Bigby L1 2/3 (stash 1)
Building Inspector 1/1 (your first building each turn costs 1 extra gold)
Base HP: 20
Hand: 5
Reputable Newsman
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Deck: 0
Discard: 3
Spectral Aven
Traffic Director
Lawful Search
Card-count check (opponent-viewable)
Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10
Gold: 0
Workers: 5
4 x start
T1: Bluecoat Musketeer
P1T2
Starting hand: 5
Reputable Newsman
Porkhand Magistrate
Jail
Manufactured Truth
Arrest
Thoughts
Not much to do here, except set up to block Bird’s Nest.
Teched cards: 2
Get paid - (5)
Worker - (4)
Tech I - (2)
Reputable Newsman, blocking 2 - (0)
Discard 3, reshuffle, draw 5
Bigby L1 2/3+1A (stash 1)
Reputable Newsman 0/3 (you can’t play 2-cost spells/upgrades)
Base HP: 20
Tech I HP: 5
Hand: 5
Lawful Search
Building Inspector
Lobber
Jail
Arrest
Deck: 4
Spectral Aven
Traffic Director
Lobber
Manufactured Truth
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers
Total: 12
Gold: 0
Workers: 6
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
P1T3
Starting hand: 5
Lawful Search
Building Inspector
Lobber
Jail
Arrest
Thoughts
Lobber + maxband Bigby gets me the kill on Rook, is that worth it? Saves me worrying about protecting Newsman this coming turn, I suppose, so it can safely go in Squad Leader against Older Brother, outside of Spark + Timely Messenger. Alternatively, I take Lawful Search, maybe draw the other Lobber, otherwise midband and get some cheap additional blockers down. I’ll give it a shot, got to learn how to use Lawful Search some time.
I’d like to stash Arrest here, but I think I’m better off playing Building Inspector as a means to delay my reshuffle, since that hampers Bomber’s teching up in the process. I doubt I’ll be on the offensive next turn to make use of Arrest anyway. It does mean I’m giving up the Jail, so I might get into trouble against Present II, but Bomber’s reshuffle is two turns away, so I’ve got a while to set up myself. If I have no better options, then Bigby can maxband and draw, to maximise my chances for a good first Tech II draw.
Teched cards: 2
T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
Get paid - (6)
Lawful Search, I draw... - (5)
… I look at your hand
Thoughts
Nice, I got the second Lobber and Bomber didn’t draw any teched cards.
Worker - (4)
Lobber - (3)
Lobber #2 - (2)
Lobbers suicide into Rook for 3+1A damage
Bigby kills Rook, hits level 3 (midband)
Building Inspector - (1)
Discard 1, draw 3
Reputable Newsman 0/3+1A (you can’t play 2-cost spells/upgrades)
Bigby L3 2/4 (stash 1; exhaust: sideline a Tech 0/I patroller)
Building Inspector 1/1 (your first building each turn costs 1 more gold)
Base HP: 20
Tech I HP: 5
Hand: 3
Spectral Aven
Traffic Director
Manufactured Truth
Deck: 0
Discard: 6
Injunction
Might of Leaf and Claw
Lawful Search
Lobber
Lobber
Arrest
Card-count check (opponent-viewable)
Expected: 10 + 4 teched = 14
2 on board
3 in hand
0 in deck
6 in discard
3 in workers
Total: 14
Gold: 1
Workers: 7
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
P1T4
Starting hand: 3
Spectral Aven
Traffic Director
Manufactured Truth
Thoughts
Present was expected. Hyperion I don’t think I care about, Tricycloid is bad if it appears before I’ve set up. Warp Gate Disciple, I suppose I can copy Traffic Director? Immortal I’m not sure about, as long as I can set up soon it can’t grind me down too much. I might even be able to Arrest it, if Bomber’s not careful.
Anything cool I can pull off with my remaining 2 gold? I could sideline the Brother to let Building Inspector trade with Brick Thief, or I swing with Bigby and trade it with Older Brother, no Scavenger bonus. Alternatively, I sit tight and maxband Bigby to draw a card. I’ll go with taking out Older Brother and maxbanding afterwards, saves me cards.
Teched cards: 2
T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
Get paid + float - (8)
Worker - (7)
Tech II Growth - (3)
Tech Lab: Law - (2)
Bigby hits Older Brother for 2, takes 2
Building Inspector trades with Older Brother
Maxband Bigby - (0)
Discard 2, reshuffle, draw 4
Reputable Newsman 0/3+1A (you can’t play 2-cost spells/upgrades)
Bigby L5 3/4 (stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Law)
Hand: 4
Lobber
Arrest
Building Inspector
Traffic Director
Deck: 7
Injunction
Might of Leaf and Claw
Lawful Search
Lobber
Insurance Agent
Insurance Agent
Manufactured Truth
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
1 on board
4 in hand
7 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 8
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
Don’t forget I damaged your tech 1
Turn 4
Hand: Helpful Turtle, Now!, Argonaut, Tenderfoot, Immortal
Workers: Spark, Fruit Ninja, Wither, Helpful Turtle
Techs
Turn 2: Argonaut, Now!
Turn 3: Immortal, Hyperion
Turn 4: Tricycloid, Temporal Distortion
- Tech 2 cards
- Get paid (+$8, $8)
- Hire a worker ($7)
- Summon Immortal ($1)
- Summon Tenderfoot ($0)
- Brick Thief hits Newsman, damages your Tech 2
- Discard 2, draw 4
- Patrol:
Squad Leader: Immortal (5/5+A)
Elite:
Scavenger: Tenderfoot (1/2)
Technician:
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
- Units/Heroes:
Brick Thief (2/1)
- Base: 20
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 4
- Deck: 0
- Discard: 5
Hand
Bloom, Hyperion, Timely Messenger, Granfalloon Flagbearer
Discard
Tricycloid, Temporal Distortion, Argonaut, Now!, Older Brother
Think
I’m in real trouble here, I think. I don’t have any answer to molac, or really to ancients. I have to strike hard now, before I just lose.
1 Like
P1T5
Starting hand: 4
Lobber
Arrest
Building Inspector
Traffic Director
Thoughts
Perfect, I can Arrest the Immortal if I don’t draw Injunction. I was thinking of teching Judgement Day to make set-up easier with Lobbers afterwards, but there’s less point with an Immortal out. I’ll take Polymorph to try and kill it, instead.
Teched cards: 2
T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe
Get paid - (8)
Bigby exhausts, I draw
Injunction, Your Tech II and Immortal are disabled - (5)
Worker - (4)
Lobber - (3)
Lobber kills Tenderfoot, you get a gold, takes 1 damage
Argagarg Garg, Wisp arrives - (1)
Discard 2, draw 4
Argagarg L1 1/3+1A
Wisp 0/1
Bigby L5 3/4 (stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Lobber 2/1 (haste; exhaust: deal 1 to a building; 1 damage)
Reputable Newsman 0/2 (you can’t play 2-cost spells/upgrades)
Base HP: 20
Tech I HP: 4
Tech II HP: 4 (Growth)
Tech Lab HP: 4 (Law)
Hand: 4
Might of Leaf and Claw
Lawful Search
Insurance Agent
Manufactured Truth
Deck: 2
Discard: 5
Polymorph: Squirrel
Scribe
Injunction
Arrest
Traffic Director
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
2 on board
4 in hand
2 in deck
5 in discard
5 in workers
Total: 18
Gold: 1
Workers: 8
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector
Bigby’s Giant Fist is go
P1T6
Starting hand: 4
Might of Leaf and Claw
Lawful Search
Insurance Agent
Manufactured Truth
Thoughts
Hmm, is Rook there to slow me down, or is Bomber going for an Earthquake? He has been whittling my tech buildings down. Maybe it’s worth me copying the Brick Thief to patch one of them up, then. MoLaC and Insurance Agents first, though. Teching in Censorship Council, if the game lasts until I draw it then I’ll urgently need to lock Bomber down.
Teched cards: 2
T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe
T6: Censorship Council, Scribe
Get paid + float - (10)
Lawful Search, I draw - (9)
I look at your hand
Thoughts
Wow, he is going for Earthquake. I’ll repair one of my buildings, then.
Might of Leaf and Claw - (6)
Insurance Agent, insuring Wisp - (5)
Insurance Agent #2, also insuring Wisp - (4)
Manufactured Truth, Wisp becomes a Brick Thief - (3)
Brick Thief (Wisp) suicides into Rook for 1+1A damage, your Tech II to 4, my Tech II to 5, MoLaC to 1 rune
Double insurance: I get 4 gold, draw 1, reshuffle 9, draw 1 - (7)
Lobber
Polymorph: Squirrel
Mid-turn card-count check
Expected: 10 + 10 teched = 20
5 on board
2 in hand
8 in deck
0 in discard
5 in workers
Total: 20
Bigby exhausts, I draw
Lobber #2 - (6)
Midband Argagarg - (4)
Argagarg boosts Reputable Newsman
Maxband Argagarg, Water Elemental arrives - (2)
Manufactured Truth, Water Elemental becomes a third Lobber - (1)
Two Lobbers and Reputable Newsman suicide to crumble Rook, MoLaC to 4 runes
Third Lobber suicides to hit Rook to 4, MoLaC activates
Worker - (0)
Discard 0, draw 2
Insurance Agent #1 7/7 (MoLaC: +5/+5)
Insurance Agent #2 7/7 (MoLaC: +5/+5)
Argagarg L5 6/10 (MoLaC: +5/+5)
Bigby L5 8/9 (MoLaC: +5/+5; stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Might of Leaf and Claw (allies get +5/+5)
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Law)
Hand: 2
Scribe
Censorship Council
Deck: 5
Injunction
Arrest
Traffic Director
Scribe
Lawful Search
Discard: 4
Manufactured Truth
Lobber
Lobber
Reputable Newsman
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
3 on board
2 in hand
5 in deck
4 in discard
6 in workers
Total: 20
Gold: 0
Workers: 10
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector
T6: Polymorph: Squirrel
Talk about a freaking god draw
Turn 6
Hand: Earthquake, Bloom, Granfalloon Flagbearer, Argonaut, Now!
Workers: Spark, Fruit Ninja, Wither, Helpful Turtle, Timely Messenger, Now!
Techs
Turn 2: Argonaut, Now!
Turn 3: Immortal, Hyperion
Turn 4: Tricycloid, Temporal Distortion
Turn 5: Earthquake, Chronofixer
Turn 6: Immortal, Ready or Not
- Tech 2 cards
- Get paid (+$10, $10)
- Hire a worker ($9)
- Summon Argonaut ($6)
- Brick Thief and Immortal kill scavenger, you gain 1 gold, damage your tech 2, heal my tech 2
- Cast Earthquake, destroy your tech buildings, your base takes 4 ($1)
- Discard 2, draw 4
- Patrol:
Squad Leader: Argonaut (3/4+A)
Elite:
Scavenger:
Technician: Garus Rook lvl 8 crumbling (4/4)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5
- Units/Heroes:
Immortal (5/5)
- Base: 20
- Other:
Economy:
- Workers: 11
- Gold: 1
- Hand: 4
- Deck: 2
- Discard: 6
Hand
Chronofixer, Temporal Distortion, Older Brother, Tenderfoot
Discard
Granfalloon Flagbearer, Bloom, Brick Thief, Immortal, Ready or Not, Earthquake
Think
Yes, that’s game over. There’s no way I’ll be able to keep up now. Oh well. There was nothing to be done.
Bigby’s God Hand, then.
P1T7
Starting hand: 2
Scribe
Censorship Council
Thoughts
4/5 chance to draw a card I can play this turn, I think it’s worth drawing with Bigby instead of hitting something.
Teched cards: 0
T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe
T6: Censorship Council, Scribe
Get paid + Scavenger - (11)
Rebuild Tech I
Bigby exhausts, I draw
Lawful Search, I draw - (10)
I look at your hand
Thoughts
Chronofixer? OK. The Temporal Distortion is a little scary, since it lets Bomber get around the Injunction I just drew if he’s willing to sacrifice the Immortal in the process. He’s about to reshuffle, so he probably is. It gives him a Hyperion or a patrolling Immortal at best, though, so it probably doesn’t matter.
Injunction, your Tech II and Immortal are disabled - (7)
Stash 1
Discard 1, draw 3 and stash
Insurance Agent 7/7+1A (MoLaC: +5/+5)
Argagarg L5 6/10 (MoLaC: +5/+5)
Bigby L5 8/9 (MoLaC: +5/+5; stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Might of Leaf and Claw (allies get +5/+5)
Base HP: 15
Tech I HP: 5
Tech II HP: 0 (Growth)
Tech Lab HP: 3 (Law)
Hand: 4
Scribe
Arrest
Traffic Director
Scribe
Deck: 0
Discard: 8
Manufactured Truth
Lobber
Lobber
Reputable Newsman
Insurance Agent
Lawful Search
Injunction
Censorship Council
Card-count check (opponent-viewable)
Expected: 10 + 10 teched = 20
2 on board
4 in hand
0 in deck
8 in discard
6 in workers
Total: 20
Gold: 7
Workers: 10
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector
T6: Polymorph: Squirrel
P1T8
Starting hand: 4
Scribe
Arrest
Traffic Director
Scribe
Thoughts
Not much thought required here, I just need to see what the Scribes draw me. Unless I want Juggernauts to ensure Bomber can’t just delay forever? Sure. Oh, but I don’t have Tech II yet. I’ll just try to nab some of his gold, then.
Teched cards: 2
T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe
T6: Censorship Council, Scribe
T8: 2 x Tax Collector
Get paid + float - (17)
Rebuild Tech II
Scribe, I reshuffle 10 and draw - (15)
Scribe #2, I draw - (13)
Tax Collector, I steal one gold - (12)
Bigby exhausts, I draw
Stash 1
Arrest, Argonaut is disabled - (10)
Traffic Director - (9)
Reputable Newsman, blocking 1 - (7)
Insurance Agent kills Rook, you draw, levels fizzle, takes 4
Argagarg kills Tenderfoot, takes 2
Discard 0, draw 2 and stash
Scribe #1 6/8 (MoLaC: +5/+5)
Tax Collector 7/8 (MoLaC: +5/+5)
Scribe #2 6/8 (MoLaC: +5/+5)
Argagarg L5 6/8 (MoLaC: +5/+5; 2 damage)
Bigby L5 8/9 (MoLaC: +5/+5; stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Insurance Agent 7/3 (MoLaC: +5/+5; 4 damage)
Reputable Newsman 5/8 (MoLaC: +5/+5; you can’t play 1-cost spells/upgrades)
Traffic Director 6/6 (MoLaC: +5/+5; untargetable; unstoppable when attacking buildings)
Might of Leaf and Claw (allies get +5/+5)
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 3 (Law)
Hand: 3
Censorship Council
Manufactured Truth
Lobber
Deck: 5
Lobber
Insurance Agent
Lawful Search
Injunction
Tax Collector
Discard: 1
Card-count check (opponent-viewable)
Expected: 10 + 12 teched = 22
7 on board
3 in hand
5 in deck
1 in discard
6 in workers
Total: 22
Gold: 7
Workers: 10
4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector
T6: Polymorph: Squirrel
1 Like
Yeah I’m conceding. I don’t want to play against molac with no answer. Boring.
2 Likes
That’s fair. This deck has a ton of cheap units and draw options, and ways to lock out responses, so I’m not sure how yours should stop MoLaC happening.
Yeah honestly I think the model stuffed this one up. Bashing as p2? What was it thinking?
Bashing has the least available data, so it’s the spec most likely to cause hiccups. Not great to be on the receiving end of that, of course.