[XCAPS21] Round 2: charnel_mouse [Law]/Fire/Growth vs Bomber678 [Bashing]/Present/Strength

@Bryce_The_Rice My turn to play some jank. Have fun, dude.

P1T1

Starting hand: 5

Building Inspector
Spectral Aven
Bluecoat Musketeer
Traffic Director
Lawful Search

Thoughts

Bomber’s deck:

  • Default Tech II plan is probably Present, but Temporal Distortion presents some interesting options with Bashing II that don’t require choosing that spec: not the most efficient units, but versatile. Kind of like combining it with Garth’s fetch.
  • The threat of Present II might make it worth hanging onto Jail. Looking at facing some pretty tough defenders early on, too. Arrest helps with that a bit, but maybe worth taking Injunction / damage spells / Polymorph early, too? Or keeping Porkhand Magistrate?
  • Now! helps Bashing and Strength, too, by giving them haste.
  • Most dangerous early cards are Argonaut, Birds, maybe Thunderclap, anything with sparkshot. Aven can somewhat deal with Birds, but Neutral spells pop it at resource parity. I might need to look at Jaina or Ember Sparks, either normally or via Jurisdiction.

Lots of things to worry about in late-game.

My deck:

  • I like the look of starting with cheap Lobbers, between that and cheap Blue units I should have a nice set-up for Growth II. I need to watch out for Geiger / Sentry / Ocelot for sparkshot, though.

For now, I just want Building Inspector down to make Bomber’s Turn 2 difficult.


Get paid - (4)
Worker - (3)
Bigby Hayes - (1)
Building Inspector - (0)
Discard 3, draw 5


Bigby L1 2/3 (stash 1)
Building Inspector 1/1 (your first building each turn costs 1 extra gold)

:heart: Base HP: 20


Hand: 5

Reputable Newsman
Porkhand Magistrate
Jail
Manufactured Truth
Arrest

Deck: 0
Discard: 3

Spectral Aven
Traffic Director
Lawful Search

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 5

4 x start
T1: Bluecoat Musketeer

Wow that’s… some deck.


Turn 1

Hand: Bloom, Spark, Brick Thief, Wither, Granfalloon Flagbearer
Workers: Spark

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Garus Rook ($2)
  4. Cast Wither on Building Inspector ($0)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 4

Hand

Older Brother, Helpful Turtle, Tenderfoot, Timely Messenger, Fruit Ninja

Discard

Bloom, Wither, Granfalloon Flagbearer, Brick Thief

Think

Didn’t draw a good opening hand for aggression. So we’ll ensure we can take gold advantage and head for birds.

P1T2

Starting hand: 5

Reputable Newsman
Porkhand Magistrate
Jail
Manufactured Truth
Arrest

Thoughts

Not much to do here, except set up to block Bird’s Nest.

Teched cards: 2

T2: 2 x Lobber


Get paid - (5)
Worker - (4)
Tech I - (2)
Reputable Newsman, blocking 2 - (0)
Discard 3, reshuffle, draw 5


:psblueshield: Bigby L1 2/3+1A (stash 1)

Reputable Newsman 0/3 (you can’t play 2-cost spells/upgrades)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 5

Lawful Search
Building Inspector
Lobber
Jail
Arrest

Deck: 4

Spectral Aven
Traffic Director
Lobber
Manufactured Truth

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 on board
5 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate

Turn 2

Hand: Older Brother, Helpful Turtle, Tenderfoot, Timely Messenger, Fruit Ninja
Workers: Spark, Fruit Ninja

Techs

Turn 2: Argonaut, Now!


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Build Tech 1 ($3)
  5. Summon Older Brother ($1)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Older Brother (2/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Brick Thief, Granfalloon Flagbearer, Bloom, Timely Messenger, Wither

Discard

Think

Smart play by him. We’ll skip birds and keep an eye on teching up instead. Now! for popping any avens that might show up.

P1T3

Starting hand: 5

Lawful Search
Building Inspector
Lobber
Jail
Arrest

Thoughts

Lobber + maxband Bigby gets me the kill on Rook, is that worth it? Saves me worrying about protecting Newsman this coming turn, I suppose, so it can safely go in Squad Leader against Older Brother, outside of Spark + Timely Messenger. Alternatively, I take Lawful Search, maybe draw the other Lobber, otherwise midband and get some cheap additional blockers down. I’ll give it a shot, got to learn how to use Lawful Search some time.

I’d like to stash Arrest here, but I think I’m better off playing Building Inspector as a means to delay my reshuffle, since that hampers Bomber’s teching up in the process. I doubt I’ll be on the offensive next turn to make use of Arrest anyway. It does mean I’m giving up the Jail, so I might get into trouble against Present II, but Bomber’s reshuffle is two turns away, so I’ve got a while to set up myself. If I have no better options, then Bigby can maxband and draw, to maximise my chances for a good first Tech II draw.

Teched cards: 2

T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw


Get paid - (6)

Lawful Search, I draw... - (5)

Lobber

… I look at your hand

Thoughts

Nice, I got the second Lobber and Bomber didn’t draw any teched cards.

Worker - (4)
Lobber - (3)
Lobber #2 - (2)
Lobbers suicide into Rook for 3+1A damage
Bigby kills Rook, hits level 3 (midband)
Building Inspector - (1)
Discard 1, draw 3


:psblueshield: Reputable Newsman 0/3+1A (you can’t play 2-cost spells/upgrades)

Bigby L3 2/4 (stash 1; exhaust: sideline a Tech 0/I patroller)
Building Inspector 1/1 (your first building each turn costs 1 more gold)

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 3

Spectral Aven
Traffic Director
Manufactured Truth

Deck: 0
Discard: 6

Injunction
Might of Leaf and Claw
Lawful Search
Lobber
Lobber
Arrest

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
2 on board
3 in hand
0 in deck
6 in discard
3 in workers
Total: 14


Gold: 1
Workers: 7

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail

Turn 3

Hand: Brick Thief, Granfalloon Flagbearer, Bloom, Timely Messenger, Wither
Workers: Spark, Fruit Ninja, Wither

Techs

Turn 2: Argonaut, Now!


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Present ($2)
  5. Summon Brick Thief, damage your Tech 1 ($0)
  6. Discard 3, draw 4, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Older Brother (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger: Brick Thief (2/1)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Helpful Turtle, Now!, Argonaut, Tenderfoot, Immortal

Discard

Think

Well I’m spending a lot of gold here, but he’s spending a lot of cards. Nice redraw though, good to get immortal out (and I know he has no community service, or any other tech cards, since he has only reshuffled once).

P1T4

Starting hand: 3

Spectral Aven
Traffic Director
Manufactured Truth

Thoughts

Present was expected. Hyperion I don’t think I care about, Tricycloid is bad if it appears before I’ve set up. Warp Gate Disciple, I suppose I can copy Traffic Director? Immortal I’m not sure about, as long as I can set up soon it can’t grind me down too much. I might even be able to Arrest it, if Bomber’s not careful.

Anything cool I can pull off with my remaining 2 gold? I could sideline the Brother to let Building Inspector trade with Brick Thief, or I swing with Bigby and trade it with Older Brother, no Scavenger bonus. Alternatively, I sit tight and maxband Bigby to draw a card. I’ll go with taking out Older Brother and maxbanding afterwards, saves me cards.

Teched cards: 2

T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent


Get paid + float - (8)
Worker - (7)
Tech II Growth - (3)
Tech Lab: Law - (2)
Bigby hits Older Brother for 2, takes 2
Building Inspector trades with Older Brother
Maxband Bigby - (0)
Discard 2, reshuffle, draw 4


:psblueshield: Reputable Newsman 0/3+1A (you can’t play 2-cost spells/upgrades)

Bigby L5 3/4 (stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)

:heart: Base HP: 20
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)
:heart: Tech Lab HP: 4 (Law)


Hand: 4

Lobber
Arrest
Building Inspector
Traffic Director

Deck: 7

Injunction
Might of Leaf and Claw
Lawful Search
Lobber
Insurance Agent
Insurance Agent
Manufactured Truth

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
4 in hand
7 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 8

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven

Don’t forget I damaged your tech 1


Turn 4

Hand: Helpful Turtle, Now!, Argonaut, Tenderfoot, Immortal
Workers: Spark, Fruit Ninja, Wither, Helpful Turtle

Techs

Turn 2: Argonaut, Now!
Turn 3: Immortal, Hyperion
Turn 4: Tricycloid, Temporal Distortion


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Summon Immortal ($1)
  5. Summon Tenderfoot ($0)
  6. Brick Thief hits Newsman, damages your Tech 2
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Immortal (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger: Tenderfoot (1/2)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Brick Thief (2/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Bloom, Hyperion, Timely Messenger, Granfalloon Flagbearer

Discard

Tricycloid, Temporal Distortion, Argonaut, Now!, Older Brother

Think

I’m in real trouble here, I think. I don’t have any answer to molac, or really to ancients. I have to strike hard now, before I just lose.

1 Like

P1T5

Starting hand: 4

Lobber
Arrest
Building Inspector
Traffic Director

Thoughts

Perfect, I can Arrest the Immortal if I don’t draw Injunction. I was thinking of teching Judgement Day to make set-up easier with Lobbers afterwards, but there’s less point with an Immortal out. I’ll take Polymorph to try and kill it, instead.

Teched cards: 2

T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe


Get paid - (8)

Bigby exhausts, I draw

Injunction

Injunction, Your Tech II and Immortal are disabled - (5)
Worker - (4)
Lobber - (3)
Lobber kills Tenderfoot, you get a gold, takes 1 damage
Argagarg Garg, Wisp arrives - (1)
Discard 2, draw 4


:psblueshield: Argagarg L1 1/3+1A
:exhaust: Wisp 0/1

Bigby L5 3/4 (stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Lobber 2/1 (haste; exhaust: deal 1 to a building; 1 damage)
Reputable Newsman 0/2 (you can’t play 2-cost spells/upgrades)

:heart: Base HP: 20
:heart: Tech I HP: 4
:heart: Tech II HP: 4 (Growth)
:heart: Tech Lab HP: 4 (Law)


Hand: 4

Might of Leaf and Claw
Lawful Search
Insurance Agent
Manufactured Truth

Deck: 2

Lobber
Insurance Agent

Discard: 5

Polymorph: Squirrel
Scribe
Injunction
Arrest
Traffic Director

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
2 on board
4 in hand
2 in deck
5 in discard
5 in workers
Total: 18


Gold: 1
Workers: 8

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector

Turn 5

Hand: Bloom, Hyperion, Timely Messenger, Granfalloon Flagbearer
Workers: Spark, Fruit Ninja, Wither, Helpful Turtle, Timely Messenger

Techs

Turn 2: Argonaut, Now!
Turn 3: Immortal, Hyperion
Turn 4: Tricycloid, Temporal Distortion
Turn 5: Earthquake, Chronofixer


  1. Tech 2 cards
  2. Get paid (+$9, $10)
  3. Hire a worker ($9)
  4. Summon Garus Rook ($7)
  5. Maxband Rook ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook lvl 8 (4/6+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Brick Thief (2/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Immortal (5/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 6
  • Discard: 0

Hand

Earthquake, Bloom, Granfalloon Flagbearer, Argonaut, Now!

Discard

Think

I still have no obvious means of escaping lockdown… I fear this game may be over. My only hope is earthquake.

Bigby’s Giant Fist is go

P1T6

Starting hand: 4

Might of Leaf and Claw
Lawful Search
Insurance Agent
Manufactured Truth

Thoughts

Hmm, is Rook there to slow me down, or is Bomber going for an Earthquake? He has been whittling my tech buildings down. Maybe it’s worth me copying the Brick Thief to patch one of them up, then. MoLaC and Insurance Agents first, though. Teching in Censorship Council, if the game lasts until I draw it then I’ll urgently need to lock Bomber down.

Teched cards: 2

T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe
T6: Censorship Council, Scribe


Get paid + float - (10)

Lawful Search, I draw - (9)

Insurance Agent

I look at your hand

Thoughts

Wow, he is going for Earthquake. I’ll repair one of my buildings, then.

Might of Leaf and Claw - (6)
Insurance Agent, insuring Wisp - (5)
Insurance Agent #2, also insuring Wisp - (4)
Manufactured Truth, Wisp becomes a Brick Thief - (3)
Brick Thief (Wisp) suicides into Rook for 1+1A damage, your Tech II to 4, my Tech II to 5, MoLaC to 1 rune

Double insurance: I get 4 gold, draw 1, reshuffle 9, draw 1 - (7)

Lobber
Polymorph: Squirrel

Mid-turn card-count check

Expected: 10 + 10 teched = 20
5 on board
2 in hand
8 in deck
0 in discard
5 in workers
Total: 20

Bigby exhausts, I draw

Manufactured Truth

Lobber #2 - (6)
Midband Argagarg - (4)
Argagarg boosts Reputable Newsman
Maxband Argagarg, Water Elemental arrives - (2)
Manufactured Truth, Water Elemental becomes a third Lobber - (1)
Two Lobbers and Reputable Newsman suicide to crumble Rook, MoLaC to 4 runes
Third Lobber suicides to hit Rook to 4, MoLaC activates
Worker - (0)
Discard 0, draw 2


:ps_: Insurance Agent #1 7/7 (MoLaC: +5/+5)
:exhaust: Insurance Agent #2 7/7 (MoLaC: +5/+5)

Argagarg L5 6/10 (MoLaC: +5/+5)
Bigby L5 8/9 (MoLaC: +5/+5; stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)

Might of Leaf and Claw (allies get +5/+5)

:heart: Base HP: 20
:heart: Tech I HP: 4
:heart: Tech II HP: 5 (Growth)
:heart: Tech Lab HP: 4 (Law)


Hand: 2

Scribe
Censorship Council

Deck: 5

Injunction
Arrest
Traffic Director
Scribe
Lawful Search

Discard: 4

Manufactured Truth
Lobber
Lobber
Reputable Newsman

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
3 on board
2 in hand
5 in deck
4 in discard
6 in workers
Total: 20


Gold: 0
Workers: 10

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector
T6: Polymorph: Squirrel

Talk about a freaking god draw


Turn 6

Hand: Earthquake, Bloom, Granfalloon Flagbearer, Argonaut, Now!
Workers: Spark, Fruit Ninja, Wither, Helpful Turtle, Timely Messenger, Now!

Techs

Turn 2: Argonaut, Now!
Turn 3: Immortal, Hyperion
Turn 4: Tricycloid, Temporal Distortion
Turn 5: Earthquake, Chronofixer
Turn 6: Immortal, Ready or Not


  1. Tech 2 cards
  2. Get paid (+$10, $10)
  3. Hire a worker ($9)
  4. Summon Argonaut ($6)
  5. Brick Thief and Immortal kill scavenger, you gain 1 gold, damage your tech 2, heal my tech 2
  6. Cast Earthquake, destroy your tech buildings, your base takes 4 ($1)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garus Rook lvl 8 crumbling (4/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Immortal (5/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 11
  • Gold: 1
  • Hand: 4
  • Deck: 2
  • Discard: 6

Hand

Chronofixer, Temporal Distortion, Older Brother, Tenderfoot

Discard

Granfalloon Flagbearer, Bloom, Brick Thief, Immortal, Ready or Not, Earthquake

Think

Yes, that’s game over. There’s no way I’ll be able to keep up now. Oh well. There was nothing to be done.

Bigby’s God Hand, then.

P1T7

Starting hand: 2

Scribe
Censorship Council

Thoughts

4/5 chance to draw a card I can play this turn, I think it’s worth drawing with Bigby instead of hitting something.

Teched cards: 0

T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe
T6: Censorship Council, Scribe


Get paid + Scavenger - (11)
Rebuild Tech I

Bigby exhausts, I draw

Lawful Search

Lawful Search, I draw - (10)

Injunction

I look at your hand

Thoughts

Chronofixer? OK. The Temporal Distortion is a little scary, since it lets Bomber get around the Injunction I just drew if he’s willing to sacrifice the Immortal in the process. He’s about to reshuffle, so he probably is. It gives him a Hyperion or a patrolling Immortal at best, though, so it probably doesn’t matter.

Injunction, your Tech II and Immortal are disabled - (7)
Stash 1
Discard 1, draw 3 and stash


:psblueshield: Insurance Agent 7/7+1A (MoLaC: +5/+5)
:exhaust: Argagarg L5 6/10 (MoLaC: +5/+5)

Bigby L5 8/9 (MoLaC: +5/+5; stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)

Might of Leaf and Claw (allies get +5/+5)

:heart: Base HP: 15
:heart: Tech I HP: 5
:heart: Tech II HP: 0 (Growth)
:heart: Tech Lab HP: 3 (Law)


Hand: 4

Scribe
Arrest
Traffic Director
Scribe

Deck: 0
Discard: 8

Manufactured Truth
Lobber
Lobber
Reputable Newsman
Insurance Agent
Lawful Search
Injunction
Censorship Council

Card-count check (opponent-viewable)

Expected: 10 + 10 teched = 20
2 on board
4 in hand
0 in deck
8 in discard
6 in workers
Total: 20


Gold: 7
Workers: 10

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector
T6: Polymorph: Squirrel

Turn 7

Hand: Chronofixer, Temporal Distortion, Older Brother, Tenderfoot
Workers: Spark, Fruit Ninja, Wither, Helpful Turtle, Timely Messenger, Now!

Techs

Turn 2: Argonaut, Now!
Turn 3: Immortal, Hyperion
Turn 4: Tricycloid, Temporal Distortion
Turn 5: Earthquake, Chronofixer
Turn 6: Immortal, Ready or Not
Turn 7: Entangling Vines, Thunderclap


  1. Tech 2 cards
  2. Get paid (+$11, $12)
  3. Summon Older Brother ($10)
  4. Summon Tenderfoot ($9)
  5. Build a Heroes’ Hall ($7)
  6. Discard 2, draw 2, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (3/4+A)
    :psfist:Elite: Tenderfoot (2/2)
    :ps_:Scavenger: Older Brother (2/2)
    :pschip:Technician: Garus Rook lvl 8 crumbling (4/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Heroes’ Hall: 4
  • Units/Heroes:
    Immortal (5/5)
  • Base: 20
  • Other:

Economy:

  • Workers: 11
  • Gold: 7
  • Hand: 4
  • Deck: 8
  • Discard: 0

Hand

Hyperion, Tricycloid, Ready or Not, Granfalloon Flagbearer

Discard

Think

I’m not sure what he’s stashed here… it could be another injunction, or it could be something else important, like a lobber. I think aiming for tech 3 might not be the worst idea, however… I can’t chump block forever. I have to think of something fast, like killing bigby somehow.

P1T8

Starting hand: 4

Scribe
Arrest
Traffic Director
Scribe

Thoughts

Not much thought required here, I just need to see what the Scribes draw me. Unless I want Juggernauts to ensure Bomber can’t just delay forever? Sure. Oh, but I don’t have Tech II yet. I’ll just try to nab some of his gold, then.

Teched cards: 2

T2: 2 x Lobber
T3: Injunction, Might of Leaf and Claw
T4: 2 x Insurance Agent
T5: Polymorph: Squirrel, Scribe
T6: Censorship Council, Scribe
T8: 2 x Tax Collector


Get paid + float - (17)
Rebuild Tech II

Scribe, I reshuffle 10 and draw - (15)

Reputable Newsman

Scribe #2, I draw - (13)

Tax Collector

Tax Collector, I steal one gold - (12)

Bigby exhausts, I draw

Censorship Council

Stash 1

Censorship Council

Arrest, Argonaut is disabled - (10)
Traffic Director - (9)
Reputable Newsman, blocking 1 - (7)
Insurance Agent kills Rook, you draw, levels fizzle, takes 4
Argagarg kills Tenderfoot, takes 2
Discard 0, draw 2 and stash


:psblueshield: Scribe #1 6/8 (MoLaC: +5/+5)
:ps_: Tax Collector 7/8 (MoLaC: +5/+5)
:exhaust: Scribe #2 6/8 (MoLaC: +5/+5)

Argagarg L5 6/8 (MoLaC: +5/+5; 2 damage)
Bigby L5 8/9 (MoLaC: +5/+5; stash 1; exhaust: sideline a Tech 0/I patroller; exhaust: draw a card)
Insurance Agent 7/3 (MoLaC: +5/+5; 4 damage)
Reputable Newsman 5/8 (MoLaC: +5/+5; you can’t play 1-cost spells/upgrades)
Traffic Director 6/6 (MoLaC: +5/+5; untargetable; unstoppable when attacking buildings)

Might of Leaf and Claw (allies get +5/+5)

:heart: Base HP: 15
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Growth)
:heart: Tech Lab HP: 3 (Law)


Hand: 3

Censorship Council
Manufactured Truth
Lobber

Deck: 5

Lobber
Insurance Agent
Lawful Search
Injunction
Tax Collector

Discard: 1

Arrest

Card-count check (opponent-viewable)

Expected: 10 + 12 teched = 22
7 on board
3 in hand
5 in deck
1 in discard
6 in workers
Total: 22


Gold: 7
Workers: 10

4 x start
T1: Bluecoat Musketeer
T2: Porkhand Magistrate
T3: Jail
T4: Spectral Aven
T5: Building Inspector
T6: Polymorph: Squirrel

1 Like

Yeah I’m conceding. I don’t want to play against molac with no answer. Boring.

2 Likes

That’s fair. This deck has a ton of cheap units and draw options, and ways to lock out responses, so I’m not sure how yours should stop MoLaC happening.

Yeah honestly I think the model stuffed this one up. Bashing as p2? What was it thinking?

Bashing has the least available data, so it’s the spec most likely to cause hiccups. Not great to be on the receiving end of that, of course.