[XCAPS21] Round 1: Bomber678 [Present]/Demonology/Strength vs dwarddd [Fire]/Feral/Strength

@dwarddd
Well, let’s try out this matchup, shall we?


Turn 1

Hand: Forgotten Fighter, Tinkerer, Temporal Research, Hardened Mox, Time Spiral
Workers: Time Spiral

Techs

  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Hardened Mox ($0)
  4. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Neo Plexus, Plasmodium, Nullcraft, Fading Argonaut, Battle Suit

Discard

Tinkerer, Forgotten Fighter, Temporal Research

Think

I have no idea how this matchup will go. We both have strength, but I have demons. Meta would be a strong play here, but I’m not sure how easily I can go for it with purple starter. Hard to put aggression down. So if I’m going for tech 2, which should I go? Present seems like the obvious choice.
For now, I will wait and see.

1 Like

Sorry, didn’t notice this had started! On first glance I can’t see this matchup being unbalanced either way so should be fun :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Pillage
Bombaster
Scorch
Charge
Mad Man


WORKERS
Scorch


NextHand

Careless Musketeer
Makeshift Rambaster
Bloodburn
Nautical Dog
Bloodrage Ogre


Discard

Pillage
Charge
Mad Man


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster(2/2a) explosive
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina(2/3) sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

which hero to get?
Rook is defensive, generally red likes more offense but Mox is bad news for that so a more defensive plan may work
Cala would want to attack next turn, that’d be the main way for me to get value out of her here, possible it’d work but i think jaina could attack equally well and if im planning to attack then no need to plan to have 1g to spend on Bombaster pop so could still midband Jaina afterwards
Jaina doesn’t threaten too much as they shuold’nt have difficulty not floating next turn and the other red spells aren’t too scary with what’s down so far, maybe charge presents a decent threat; for longer game though I think she’s a good choice because of the threat their heroes pose

generally, i think feral can beat Present and Fire could just about close Meta off fast enough, if they go strength idk what I shuold be doing, but let’s wait and see

Turn 2

Hand: Neo Plexus, Plasmodium, Nullcraft, Fading Argonaut, Battle Suits
Workers: Time Spiral, Plasmodium

Techs

Turn 2: Dark Pact, Argonaut


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Fading Argonaut ($0)
  6. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger: Fading Argonaut (2/3)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Dark Pact, Neo Plexus, Nullcraft, Temporal Research, Argonaut

Discard

Think

Still not sure what to go for, so I’ll just stall and assume vandy will be good. Or something.

P2T2


Tech StartingHand Workers

TECH
Huntress
Firebat


STARTING HAND
Makeshift Rambaster
Nautical Dog
Bloodburn
Careless Musketeer
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer


NextHand

Firebat
Pillage
Charge
Mad Man
Bloodburn


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Brogre - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre(3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster(2/2) explosive
  • :target: Lookout:

In Play:

  • Jaina(2/3) sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

aggressive: jaina, bombaster and dog on 1hp, clear their board (or jaina 2 and bombaster dead) oh wait mox never leaves ofc, so if they can sideline dog OR have NC jaina is easy kill
defensive: brogre, bombaster to defend Jaina, float 1; i dont think nautical dog is worth the card here
alternative: bloodburn, good against a potential NC, decent chance of losing Jaina
if i builld no tech 1, either i go aggressive and then take too large a risk on them not having NC or i still defend and then it seems worse than tech 1 and defend anyway

Turn 3

Hand: Dark Pact, Neo Plexus, Nullcraft, Temporal Research, Argonaut
Workers: Time Spiral, Plasmodium, Temporal Research

Techs

Turn 2: Dark Pact, Argonaut
Turn 3: Bird’s Nest, Voidblocker


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Argonaut ($2)
  5. Summon Nullcraft ($0)
  6. Nullcraft and Fading Argonaut kill Ogre
  7. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Argonaut (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Nullcraft (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Battle Suits, Forgotten Fighter, Tinkerer, Argonaut

Discard

Think

I’ll hold off on my tech 2 plan until I see what he’s going. Present for Fire, Demonology for the other two. Voidblockers will do work against those beefy fellows.

For Bomber

Is that a Fading Argonaut in hand?

1 Like

Eh i’ve done my turn so I’ll post it on the assumption that bansa’s message is a comment or joke rather than a rules/bookkeeping mistake kinda thing lol

@Bryce_The_Rice if i’m wrong pls avert your eyes from my precious turn

P2T3


Tech StartingHand Workers

TECH
Rampaging Elephant
Stalking Tiger


STARTING HAND
Firebat
Mad Man
Charge
Bloodburn
Pillage


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Makeshift Rambaster
Nautical Dog
Rampaging Elephant
Charge
Huntress


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bombaster sidelines mox
pop bombaster damage argo - ($6)
Jaina trades with Argo
Firebat - ($4)
Tech 2 Feral - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat(3/3a) can shoot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

firebat and tech 2: low chance of tech 2 draw, makes offence this turn inefficient, Jaina should live but feels a bit dumb keeping her alive and getting nothing out of it, plus suiciding here whilst they have no hero wouldn’t be the end of the world

ah bombaster can attack and pop, that’s best plan

so with jaina dead what is best tech 2??? i’d say that if I go feral and they get a demon tech 2 out first that’s bad, if i go fire and they get strength or present up and running that’s bad, and Strength loses momentum i reckon when i’m barely ahead; any choice they get to see my choice and react

It’s more like a typo kind of thing and shouldn’t affect the game if my assumption is correct. Bomber will need to confirm.

Ah, I just changed my mind about what I was doing and forgot to update it in my hidden information. The card in my hand is correct. Sorry about that.
I did not look at dwarddd’s turn before correcting that.


Turn 4

Hand: Battle Suits, Forgotten Fighter, Tinkerer, Argonaut, Dark Pact
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer

Techs

Turn 2: Dark Pact, Argonaut
Turn 3: Bird’s Nest, Argonaut
Turn 4: Voidblocker, Voidblocker


  1. Technician draw
  2. Tech 2 cards
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Demonology ($2)
  6. Research Battlesuits ($0)
  7. Nullcraft hits your Tech 2
  8. Discard 3, draw 3, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Hardened Mox (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Nullcraft (1/1)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 5
  • Deck: 4
  • Discard: 0

Hand

Fading Argonaut, Bird’s Nest, Neo Plexus, Forgotten Fighter, Voidblocker

Discard

Think

Ok, I think my plan is to stall with voidblockers and then metamorph.

2 Likes

P2T4


Tech StartingHand Workers

TECH
Entangling Vines
Rampaging Elephant


STARTING HAND
Makeshift Rambaster
Nautical Dog
Huntress
Charge
Rampaging Elephant


WORKERS
Scorch
Careless Musketeer
Pillage
Nautical Dog


NextHand

Bloodrage Ogre(3/2a)
Stalking Tiger
Bombaster(2/2) explosive
Bloodburn
Mad Man


Discard

Huntress
Charge
Makeshift Rambaster
Entangling Vines
Rampaging Elephant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Rampaging Elephant - ($1)
Firebat shoots your tech 2 for 2 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant(6/7a) ready after first attack
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Firebat(3/3) can shoot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

so i got my tech 2 draw, nice stuff but would feel like a cheap advantage if they didn’t get theirs on the same odds

teching entangling vines because they have some expensive units and hopefully i can keep aggression up for one turn so they are there patrolling
and an elephant cos it’s big

We’ve both played pretty standard codex so far (assuming u teched 2 tech twos so far and didn’t do some janky stuff) so it would feel a cheap advantage if i have an elephant and you whiff - gl with draw :slight_smile:

Do not presume to understand my jank! … or lack thereof


Turn 5

Hand: Fading Argonaut, Bird’s Nest, Neo Plexus, Forgotten Fighter, Voidblocker
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter

Techs

Turn 2: Dark Pact, Argonaut
Turn 3: Bird’s Nest, Argonaut
Turn 4: Voidblocker, Voidblocker
Turn 5: Blackhand Dozer, Shrine of Forbidden Knowledge


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Mox hits Elephant
  5. Summon Voidblocker ($4)
  6. Summon Garus Rook ($2)
  7. Cast Bird’s Nest ($0)
  8. Nullcraft hits Elephant
  9. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Voidblocker (2/6+A)
    :psfist:Elite: Garus Rook (3/4)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 3
  • Units/Heroes:
    Nullcraft (1/1)
    Bird (1/1)
    Bird (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 4
  • Deck: 0
  • Discard: 4

Hand

Voidblocker, Argonaut, Dark Pact, Argonaut

Discard

Blackhand Dozer, Shrine of Forbidden Knowledge, Fading Argonaut, Neo Plexus

Think

Ah, elephant is very good vs voidblocker. Unfortunate. Still, it can’t quite kill it in one, which is good for me. Plan is… mostly unchanged, although maybe I’ll opt for tech 3. I need something that will beat his tech 3.

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Mad Man
Bloodburn
Stalking Tiger
Bloodrage Ogre(3/2a)
Bombaster(2/2) explosive


WORKERS
Scorch
Careless Musketeer
Pillage
Nautical Dog
Bloodburn


NextHand

Entangling Vines
Bombaster(2/2) explosive
Bloodrage Ogre(3/2a)
Stalking Tiger
Rampaging Elephant


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
hire bombaster - ($6)
Elephant attacks blocker, exhaust bombaster as well, takes 2
bombaster exlodes to kill voidblocker - ($5)
Elephant trades with rook
tech 3 - ($0)
firebat kills your tech 2

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Firebat(3/3) can shoot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

two viable turns i see: hire rook, madman and tiger, exhaust rook and tiger as elephant and madman kill, midband rook, destroy tech 2 with FB; hire bombaster, exhaust him on elephant atk, pop him into voidb, destriy tech 2 build my tech 3, potentially swap maxband Cala for midband rook, all 3 plans are vulnerable to now! and if he doesnt have now! then the cala and tech 3 ones seem best

Turn 6

Hand: Voidblocker, Argonaut, Dark Pact, Argonaut
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Argonaut

Techs

Turn 2: Dark Pact, Argonaut
Turn 3: Bird’s Nest, Argonaut
Turn 4: Voidblocker, Voidblocker
Turn 5: Blackhand Dozer, Shrine of Forbidden Knowledge
Turn 6: Zarramonde, the Obliterator, Metamorphosis


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Rebuild Tech 2 ($9)
  4. Hire a worker ($8)
  5. Summon Vandy Anadrose ($6)
  6. Summon Argonaut ($3)
  7. Midband Vandy ($1)
  8. Nullcraft and Birds kill Firebat
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Argonaut (4/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Vandy Anadrose lvl 3 (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Nullcraft (1/1)
    Bird (1/1)
    Bird (1/1)
  • Base: 20
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Shrine of Forbidden Knowledge, Dark Pact, Bird’s Nest, Fading Argonaut

Discard

Think

Well, I should’ve thought of that. Blast. I think I am likely to lose to a moss ancient here.

P2T6


Tech StartingHand Workers

TECH
Bird’s Nest


STARTING HAND
Entangling Vines
Bombaster(2/2) explosive
Rampaging Elephant
Stalking Tiger
Bloodrage Ogre(3/2a)


WORKERS
Scorch
Careless Musketeer
Pillage
Nautical Dog
Bloodburn


NextHand

Moss Ancient
Mad Man
Charge
Makeshift Rambaster
Moss Ancient


Discard

Firebat(3/3) can shoot
Rampaging Elephant
Bloodrage Ogre(3/2a)
Bombaster(2/2) explosive
Bird’s Nest


Tech 1 card(s)
Get Paid - ($10)
Rook - ($8)
entangling vines argonaut - ($5)
stalking tiger - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger(4/4a) invisible whilst Cala is alive
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Rook(2/4)
  • :target: Lookout:

In Play:

  • L1 Calamandra(2/3)
  • Entangling Vines(argonaut)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

they might well destroy my tech 3, but if they do then they won’t have used their flyers attacking anything else (well sure they could get 1 expensive NC attack) and i should win on board presence… also dont want to be easily shadow bladed which is why i made tiger invisible and patrolled rook but not cala

Turn 7

Hand: Shrine of Forbidden Knowledge, Dark Pact, Bird’s Nest, Fading Argonaut
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter

Techs

Turn 2: Dark Pact, Argonaut
Turn 3: Bird’s Nest, Argonaut
Turn 4: Voidblocker, Voidblocker
Turn 5: Blackhand Dozer, Shrine of Forbidden Knowledge
Turn 6: Zarramonde, the Obliterator, Metamorphosis


  1. Tech 0 cards
  2. Get paid (+$10, $10)
  3. Build Tech 3 ($5)
  4. Build Shrine of Forbidden Knowledge ($2)
  5. Summon Fading Argonaut ($0)
  6. Birds and Nullcraft kill Calamandra, Vandy maxbands, buffs Fading Argonaut
  7. Discard 2, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Fading Argonaut (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger: Vandy Anadrose lvl 5 (4/5)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 5
    Shrine of Forbidden Knowledge: 5
  • Units/Heroes:
    Nullcraft (1/1)
    Bird (1/1)
    Bird (1/1)
    Argonaut (4/4)
  • Base: 18
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 5
  • Deck: 1
  • Discard: 2

Hand

Neo Plexus, Zarramonde the Obliterator, Voidblocker, Voidblocker, Blackhand Dozer

Discard

Dark Pact, Bird’s Nest

Think

Wow, I got lucky that he didn’t draw tech 3. I have a turn to prepare, I might be able to win!

P2T7


Tech StartingHand Workers

TECH
Entangling Vines
Bird’s Nest


STARTING HAND
Mad Man
Makeshift Rambaster
Moss Ancient
Moss Ancient
Charge


WORKERS
Scorch
Careless Musketeer
Pillage
Nautical Dog
Bloodburn


NextHand

Firebat(3/3) can shoot
Huntress
Bombaster(2/2) explosive
Rampaging Elephant(6/7a) ready after first attack
Stalking Tiger(4/4a) invisible whilst Cala is alive


Tech 2 card(s)
Get Paid - ($10)
Moss Ancient - ($3)
charge moss ancient - ($0)
Tiger and two sqirrels kill fargo
Moss Ancient kills Vandy, takes 4
Rook and 3 squirrels destroy your tech 3
One squirrel pings your tech 2

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Rook(2/4)
  • Entangling Vines(argonaut)
  • Moss Ancient(7/5) attacks: 3 squirrels, squirrels have haste and invisible
  • 4 squirrels(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

I think… you’re not allowed to Charge Moss Ancient because it’s untargetable.
@charnel_mouse?

2 Likes

nice catch, changing turn
(darn i was so happy to have charge in that hand lol)

sorry for slow, was sulking/figuring out what to do :+1:

P2T7


Tech StartingHand Workers

TECH
Ferocity
Bird’s Nest


STARTING HAND
Mad Man
Makeshift Rambaster
Moss Ancient
Moss Ancient
Charge


WORKERS
Scorch
Careless Musketeer
Pillage
Nautical Dog
Bloodburn


NextHand

Charge
Huntress
Bird’s Nest
Rampaging Elephant(6/7a) ready after first attack
Ferocity


Tech 2 card(s)
Get Paid - ($10)
Moss Ancient - ($3)
Squirrels deal 3 to tech 3
madman - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook(2/4)
  • :pschip: Technician: Stalking Tiger(4/4)
  • :target: Lookout:

In Play:

  • Entangling Vines(argonaut)
  • Moss Ancient(7/9) untargetable, attacks: 3 squirrels, squirrels have haste and invisible
  • 3 squirrels(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Feral)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
1 Like
Turn 8

Hand:
Workers: Time Spiral, Plasmodium, Temporal Research, Tinkerer, Forgotten Fighter, Argonaut

Techs

Turn 2: Dark Pact, Argonaut
Turn 3: Bird’s Nest, Argonaut
Turn 4: Voidblocker, Voidblocker
Turn 5: Blackhand Dozer, Shrine of Forbidden Knowledge
Turn 6: Zarramonde, the Obliterator, Metamorphosis
Turn 8: Terras Q, the Shackled, Ready or Not


  1. Tech 2 cards
  2. Fading Argonaut dies
  3. My base takes 1
  4. Get paid (+$10, $10)
  5. Summon Zarramonde, the Obliterator, destroy Stalking Tiger, you draw ($0)
  6. Birds kill Mad Man
  7. Nullcraft hits Tech 3
  8. Discard 4, draw 1, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Zarramonde, the Obliterator (11/11+A)
    :psfist:Elite:
    :ps_:Scavenger: Vandy Anadrose lvl 5 (4/5)
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tech 3: 2
    Shrine of Forbidden Knowledge: 5
  • Units/Heroes:
    Nullcraft (1/1)
    Bird (1/1)
    Bird (1/1)
    Argonaut (4/4)
  • Base: 17
  • Other:
    Battle Suits

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 6
  • Deck: 4
  • Discard: 0

Hand

Metamorphosis, Ready or Not, Neo Plexus, Dark Pact, Fading Argonaut, Terras Q, the Shackled

Discard

Think

I get the feeling I’m going to lose to squirrels here. I don’t really have any kind of board wipe to deal with them. I guess I’ll need a tower, but it’ll probably be too late by next turn.