News Shop
Events Chat

[XCAPS20] ROUND8 EricF [Blood]/Strength/Growth vs zhavier Monowhite

@zhavier good luck!

P1, Turn 1

Scorch — Magic -> Worker
Charge — Magic
Pillage — Magic
Makeshift Rambaster — Tech 0
Nautical Dog — Tech 0

4 gold (4)
Nautical Dog (3)
Rook (1)
Worker (0)
Discard 3, Draw 5

No Patrol needed

L1 Rook (2/4)
Nautical Dog (1/1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

GL to you as well.

P2T1


StartingHand Workers

STARTING HAND
Smoker
Safe Attacking
Snapback
Savior Monk
Fox Primus


WORKERS
Safe Attacking


NextHand

Sensei’s Advice
Aged Sensei
Morningstar Flagbearer
Grappling Hook
Fox Viper


Discard

Snapback
Fox Primus
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Rook 2/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

So, I want to keep ninjas because fox’s den students will be great and all my hero spells are pretty great. that said, he can kill me very quickly with war drums and bloodlust. But Rook being out is hopeful, as earthquake will take longer to kill me, I think. Given that he should be worried about my ninjas on p2t3, hopefully that gives me some breathing room. We will see how dead I am after his t3.

P1, Turn 2

Careless Musketeer — Tech 0
Bloodburn — Tech 0 -> Worker
Bloodrage Ogre — Tech 0
Mad Man — Tech 0
Bombaster — Tech 0

Tech Bird’s Nest x2

5 gold (5)
Worker (4)
BRO (2)
Mad man (1)
Rook and Man kill Monk
Discard 2, rs, Draw 4. Float 1 gold.

SQL - Bloodrage Ogre (3/2 +1)
Scavenger - Nautical Dog (1/1)

L1 Rook (2/2)

Base - 20

6 workers, 1 gold
Hand: 4
Deck: 4
Discard: 0

P2T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
True Power of Storms


STARTING HAND
Fox Viper
Sensei’s Advice
Aged Sensei
Grappling Hook
Morningstar Flagbearer


WORKERS
Safe Attacking
Grappling Hook


NextHand

Smoker
Savior Monk
Fox Primus
Sensei’s Advice
Fox Viper


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei - ($4)
Tech 1 - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
P1, Turn 3
  1. Bird’s Nest
  2. Mad Man — Tech 0
  3. Bombaster — Tech 0
  4. Careless Musketeer — Tech 0 -> Worker

Tech Stampede and War Drums… we’ll see what I end up needing.

6 gold (7)
Worker (6)
Bird Nest (4)
Ogre and Dog trade with Rook
Level up to heal (2)
Rook bangs the Tower for 3 points.
Discard 2, Draw 4. Float 2 gold.

No patrol

L5 Rook w/ birds (3/4)
Big Bird (1/1)
Little Bird (1/1)

Base - 20

7 workers, 2 gold
Hand: 4
Deck: 0
Discard: 6

P2T3


Tech StartingHand Workers

TECH
Reversal
True Power of Storms


STARTING HAND
Smoker
Fox Viper
Sensei’s Advice
Savior Monk
Fox Primus


WORKERS
Safe Attacking
Grappling Hook
Smoker


NextHand

Reversal
Inverse Power Ninja
Snapback
True Power of Storms
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk - ($4)
Tech 2 Ninjutsu - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 1

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I should kill at least one bird with the tower, unless he teched a bird and an earthquake, and decides to blow the earthquake before actually doing damage to my other stuff. Im going to guess double brids though. Well, lets see how this goes

P1, Turn 4

Charge — Magic
Pillage — Magic
Makeshift Rambaster — Tech 0
Bird’s Nest -> Worker

Tech 2nd War Drums + Earthquake

7 gold (9)
Worker (8)
Hero’s Hall (5)
Bird trades with Tower
Rook eats Monk
Other Bird eats Sensei
Makeshift Rambaster (3), Deal another 3 to your Base (now at 15)
Discard 2, rs, Draw 4. Float 3 gold.

No Patrol

L5 Rook w/ birds (3/2)
Makeshift Rambaster (1/2)
Big Bird (1/1)

Base - 20
Hero’s Hall - 4

8 workers, 3 gold
Hand: 4
Deck: 6
Discard: 0

Next Hand
  1. Bloodrage Ogre — Tech 0
  2. War Drums
  3. Pillage — Magic
  4. Stampede

P2T4


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Inverse Power Ninja
Snapback
Morningstar Flagbearer
True Power of Storms
Reversal
True Power of Storms


WORKERS
Safe Attacking
Grappling Hook
Smoker


NextHand

Fox Viper
Sensei’s Advice


Discard

Aged Sensei 1/1
Savior Monk 2/2+A
Reversal
True Power of Storms
Inverse Power Ninja
True Power of Storms
Snapback
Morningstar Flagbearer
Fox’s Den Students
Fox’s Den Students


Tech 2 card(s)
Get Paid - ($8)
Grave - ($6)
True Power of Storms - ($3)
reveal reversal and Inverse Power Ninja, deal 10 to base
True Power of Storms - ($0)
Reveal Snapback and Morningstar Flagbearer, finish your base, GG!

4 Likes

Holy ***** in a **** sandwich with *** on top!

1 Like

Yeah, I made a strategic decision to not play around double TPS, relying only on the difficulty of assembling it to protect me :slight_smile:

1 Like

Indeed fortune smiled brightly on @zhavier this game. Hurray map cards! lol

It was a gamble, but I saw it as acceptable risk when I teched the second 1, because I knew 4 cards were all lined up. And thought I might still pull out FDS before I was finished off. That might not have been true though :slight_smile:

1 Like

He did the thing! I don’t believe it!