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[XCAPS20] ROUND7 zhavier Monowhite vs Bolyarich [Demonology]/Anarchy/Balance

@bolyarich

GLHF!

FLAGSTONE MINES: Players can hire any number of workers per turn.

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Snapback


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Aged Sensei
Smoker
Grappling Hook
Savior Monk
Fox Viper


Discard

Safe Attacking
Sensei’s Advice
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@bolyarich poke poke

i will probably post my turn tonight , but to be honest – on friday/saturday

need to mind all thing, this map again about lose on T1/T2.

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Deteriorate
Thieving Imp
Graveyard
Pestering Haunt


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Skeletal Archery


Discard

Deteriorate
Graveyard
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Worker - ($3)
T1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

@zhavier’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Glorious Ninja
Rambasa Twin


STARTING HAND
Smoker
Grappling Hook
Aged Sensei
Savior Monk
Fox Viper


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Aged Sensei
Sensei’s Advice
Savior Monk
Grappling Hook
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Worker - ($4)
Tech 1 - ($3)
Mid Grave, Grave hits tech 1 to 2 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P2T2


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Jandra, the Negator


NextHand

Summon Skeletons
Graveyard
Moment’s Peace
Sacrifice the Weak
Moment’s Peace


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Worker - ($6)
T2 Anarchy - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

@zhavier’s turn!

2 Likes

P1T3


Tech StartingHand Workers

TECH
Reversal
Hidden Ninja


STARTING HAND
Rambasa Twin
Savior Monk
Aged Sensei
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Smoker
Aged Sensei


NextHand

Sensei’s Advice
Safe Attacking
Snapback
Reversal
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twin - ($4)
Tech 2 Ninjutsu - ($0)
Grave hits Tech 2 for 3

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T3


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Moment’s Peace
Graveyard
Summon Skeletons
Sacrifice the Weak
Moment’s Peace


WORKERS
Poisonblade Rogue
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Sacrifice the Weak
Thieving Imp
Moment’s Peace
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
T3 - ($5)
Midori - ($3)
Moment’s Peace - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 2 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

@zhavier’s turn!

P1T4


Tech StartingHand Workers

TECH
Glorious Ninja
Bird’s Nest


STARTING HAND
Glorious Ninja
Safe Attacking
Snapback
Reversal
Sensei’s Advice


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper
Smoker
Aged Sensei
Safe Attacking


NextHand

Savior Monk
Grappling Hook
Hidden Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid - ($9)
Snapback Midori for Zane - ($6)
Worker - ($5)
Glorious Ninja - ($0)
Grave kills Zane, grave to lvl 5

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rambasa Twin 4/2
  • :ps_: Scavenger: Rambasa Twin 3/2
  • :pschip: Technician: Glorious Ninja 4/3
  • :target: Lookout:

In Play:

  • Grave 3/2, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, I lose if he has gunships, probably win if he doesn’t. With only two tech cycles seems unlikely he has anything but peace and gunships

@bolyarich still with us?

1 Like

you win, no gunship

So, you had a 60% chance to get one or both gunships, so it was a reasonable gambit. If you had played out chump blockers, vandy, imp and skeleton based on your hand, and managed to hit my glorious ninja with imp, AND use sac the weak to kill a twin, I would only have 3 attackers to your 3 defenders. Breaking your tech 3 would have been a challenge, probably requiring using the sword and having grappling hook or snapback. And even then, its not certain I would have gotten it down the following turn with a nearly guaranteed midori peace. That said, hidden ninja could have ruined your day too.

In any event, GG!

3 Likes