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[XCAPS20] ROUND3 FrozenStorm [Anarchy]/Strength/Growth vs EricF [Blood]/Strength/Growth

Zane vs Drakk, gonna be a showdown! GL HF @EricF :slight_smile:

XCAPS20 Round3: Player 1, Turn 1

P1 Miracle Grow vs P2 Blood Orchid

Map: Big Game Hunters

Starting Hand

Charge
Bloodburn
Nautical Dog
Mad Man
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nautical Dog (5)
  • Rook (3)
  • Makeshift Rambaster, your base to 17 (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5 (+2BGH income)

End of Turn Hand

Bloodrage Ogre
Bombaster
Bloodburn
Scorch

End of Turn Discard
My Thoughts

I’m so lost for how to handle this: I don’t want to float a ton B/C pillage, but I can’t tech up yet, and Hero’s Hall is a little early, and TBH idk that I even want a hero out? I’m gonna go for Rook + Dog + Rambaster, and see where I’m at next turn. Quick max rook might make sense?


P2, Turn 1
  1. Bombaster — Tech 0
  2. Mad Man — Tech 0
  3. Careless Musketeer — Tech 0
  4. Bloodburn — Tech 0 -> Worker
  5. Scorch — Magic

7 gold (7)
Worker (6)
Bombaster (4)
Tech I (2)
Rook (0)
Discard 3, Draw 5

SQL - L1 Rook (2/4 +1)
Scavenger - Bombaster (2/2)

Base - 17
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

XCAPS20 Round3: Player 1, Turn 2

P1 Miracle Grow vs P2 Blood Orchid

Map: Big Game Hunters

Starting Hand

Bloodrage Ogre
Careless Musketeer
Pillage
Scorch

Events of Turn:


Upkeep:

  • Get Gold (5+2BGH)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest x2


Main:

  • Midband Rook, he and Dog kill your Rook, Rook to level 7 (3)
  • Bloodrage Ogre (1)
  • Worker (0)
Workers

Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Rook (3/3 lvl 7)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6 (+2BGH income)

End of Turn Hand

Bombaster
Bird’s Nest
Nautical Dog
Scorch

End of Turn Discard
My Thoughts

I think this is the right call? I def want birds, getting Rook maxed is big. I need to either max him now, though, or protect him. Drakk + Mad Man + Charge + Scorch/Brogre/CMusketeer/Dog would be 8g and enough to kill, but I’m going to hope either EricF doesn’t have such a combo, or doesn’t opt for it.

Plan next turn to Birds + T1 + HH + Max Rook + Worker


P2, Turn 2

Bloodrage Ogre — Tech 0
Pillage — Magic
Nautical Dog — Tech 0
Charge — Magic
Makeshift Rambaster — Tech 0

Tech in Crash Bomber and Bird Nest

8 gold (8)
L4 Drakk (3)
Nautical Dog (2)
Charge dog (0)
Bombaster trades with Bro
Dog trades with Rook, max Drakk
Discard 3, rs, draw 5

SQL - L6 Drakk (3/4 +1)

Base - 17
Tech I - 5

6 workers, 0 gold
Hand: 5
Deck: 5
Discard: 0

Awww Boooo

XCAPS20 Round3: Player 1, Turn 3

P1 Miracle Grow vs P2 Blood Orchid

Map: Big Game Hunters

Starting Hand

Bombaster
Bird’s Nest
Nautical Dog
Scorch

Events of Turn:


Upkeep:

  • Get Gold (6+2BGH)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack x2
Bird’s Nest x2


Main:

  • Zane + Maxband, shove drakk to elite, trade Zane and Drakk, my base to 19 (1)
  • Rambaster hits your base to 14
  • Worker (0)
Workers

Bird’s Nest, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7 (+2BGH income)

End of Turn Hand

Pillage
Mad Man
Charge
Bird’s Nest
Surprise Attack

End of Turn Discard
My Thoughts

I think I’ll take the worker lead and the immediate neutralization of Drakk. Tech in 2x Surprise Attack, plan to Rook + Birds + t1 + HH next turn.


P2, Turn 3
  1. Careless Musketeer — Tech 0 -> Worker
  2. Pillage — Magic
  3. Nautical Dog — Tech 0
  4. Makeshift Rambaster — Tech 0
  5. Bloodrage Ogre — Tech 0

Tech in Crashbarrow and Shoddy Glider

8 gold (8)
Worker (7)
Makeshift Rambaster (5), put YOUR base to 16
Bloodrage Ogre (3)
Rook @ Level 2 (0)
Discard 2, Draw 4

SQL - Bloodrage Ogre (3/2 +1)
Technician - L2 Rook (2/4)

Makeshift Rambaster (1/2)

Base - 14
Tech I - 5

7 workers, 0 gold
Hand: 4
Deck: 2
Discard: 4

This match is ridiculous

1 Like

XCAPS20 Round3: Player 1, Turn 4

P1 Miracle Grow vs P2 Blood Orchid

Map: Big Game Hunters

Starting Hand

Pillage
Mad Man
Charge
Bird’s Nest
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (7+2BGH)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Might of Leaf and Claw, Blooming Ancient
Surprise Attack x2
Bird’s Nest x2


Main:

  • Rook (7)
  • Bird’s Nest (5)
  • Charge a bird, it kills your Rambaster (2)
  • Tech 1 (0)
Workers

Bird’s Nest, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7 (+2BGH income)

End of Turn Hand

Bloodrage Ogre
Scorch
Surprise Attack
Nautical Dog
Bombaster

End of Turn Discard
My Thoughts

This looks bad right now… but I hope I can gain a card advantage. It’s basically a race to who can charge MoLaC first and Eric has the inside track, but I’m hoping I can win with Sharks!


P2, Turn 4
  1. Mad Man — Tech 0
  2. Bombaster — Tech 0 -> Worker
  3. Scorch — Magic
  4. Crash Bomber

Tech in Earthquake and Crashbarrow

9 gold (9)
Worker (8)
Rook and BRO kill off your Rook (Rook at L4)
Level up to Max (4)
Crash Bomber (3)
Tower (0)
Discard 2, Draw 2, rs, Draw 2.

Technician - Crash Bomber (2/2)

L8 Rook (4/6)

Base - 14
Tech I - 5
Tower - 4

8 workers, 0 gold
Hand: 4
Deck: 8
Discard: 0

Next Hand

Makeshift Rambaster — Tech 0
Earthquake
Charge — Magic
Bird’s Nest

Draw if Tech dies: Pillage

XCAPS20 Round3: Player 1, Turn 5

P1 Miracle Grow vs P2 Blood Orchid

Map: Big Game Hunters

Starting Hand

Bloodrage Ogre
Scorch
Surprise Attack
Nautical Dog
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (7+2BGH)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Might of Leaf and Claw, Blooming Ancient
Might of Leaf and Claw, Blooming Ancient
Surprise Attack x2
Bird’s Nest x2


Main:

  • Arg (7)
  • Brogre (5)
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Scorch, Bird’s Nest, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Big Bird (1/1)
  • Tweetie Bird (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8 (+2BGH income)

End of Turn Hand

Pillage
Might of Leaf and Claw
Charge
Bombaster
Blooming Ancient

End of Turn Discard
My Thoughts

I got a break! Hoping to for no double earthquake and I can get a MoLaC charged!


Note: your Bird’s Nest should have been shuffled back in, so you might have to re-draw.

p2, turn 5

So, I can either Quake and leave Frozen at 8hp base (and no way to heal)

Or build my Tech 2, defend with Rook, and plan to Crash the Growth party. Or I can split the difference, not pop Tech 1, and not have Birds?

Of course, the problem with the Earthquake plan is that I lose to Sharks (like, I literally take near immediate lethal)

Tech Kidnapping and Crash Bomber

10 gold (10)
Bird’s Nest (8)
Charge a bird, hits your Tech 2 (5)
Earthquake (0), Tech 2 goes boom, Base to 10
Discard 1, draw 3

SQL - Bird (1/1 +1) flying
Scavenger - Crash Bomber (2/2)
Lookout - L8 Rook (4/6) w/ nest

Bird (1/1)

Base - 14
Tech I - 5
Tower - 4

8 workers, 0 gold
Hand: 3
Deck: 5
Discard: 5

The hubris of keeping my birds backline, I didn’t think you’d have that kind of combo though! This is super rough…

I wish I could in good conscience re-draw but sadly I just failed to edit the bird off my turn summary last post, it is in the proper place on my spreadsheet.

I suppose all I can do is pray you didn’t catch the other Earthquake in your next hand

XCAPS20 Round3: Player 1, Turn 6

P1 Miracle Grow vs P2 Blood Orchid

Map: Big Game Hunters

Starting Hand

Pillage
Might of Leaf and Claw
Charge
Bombaster
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (8+2BGH)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Artisan Mantis x2
Might of Leaf and Claw, Blooming Ancient
Might of Leaf and Claw, Blooming Ancient
Surprise Attack x2
Bird’s Nest x2


Main:

  • maxband Arg (6)
  • Bombaster (4)
  • Brogre trades with CBomber, my base to 9
  • Tower (1)
  • Worker (0)
Workers

Pillage, Scorch, Bird’s Nest, Careless Musketeer, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 9
  • Tech1 HP: 4
  • Tech2 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor)
  • :psfist: Elite: Water Elemental (3/3)
  • :pspig: Scavenger: Big Bird (1/1)
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout: Arg (1/5+1armor lvl 5)

In Play:

  • Makeshift Rambaster (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9 (+2BGH income)

End of Turn Hand

Mad Man
Surprise Attack
Nautical Dog
Might of Leaf and Claw
Blooming Ancient

End of Turn Discard
My Thoughts

Didn’t need double earthquake, really didn’t think they’red be birds + charge… super bummer, might be over


P2, Turn 6
  1. Pillage — Magic
  2. Scorch — Magic
  3. Crashbarrow

Tech Dinosize and Kidnapping

10 gold (11)
Tech II Blood (7)
Scorch the SQL bird (3)
My Bird trades with Scavenger Bird
Pillage, your Base takes 1, steal the gold (2)
My other bird hits your Base for another point, dying to the Tower … down to 7 hp … almost there
Discard 1, Draw 3. Float 2 gold.

Technician - L8 Rook (4/6) w/ Nest

Base - 14
Tech I - 5
Tech II - 5 (Blood)
Tower - 4

8 workers, 2 gold
Hand: 3
Deck: 2
Discard: 11

Next Hand

Bloodrage Ogre — Tech 0
Shoddy Glider
Crashbarrow

+Mad Man if Rook dies

Classic Red vs Red shenanigans right now… GG WP! @zhavier it was a tight one

XCAPS20 Round3: Player 1, Turn 7

P1 Miracle Grow vs P2 Blood Orchid

Map: Big Game Hunters

Starting Hand

Mad Man
Surprise Attack
Nautical Dog
Might of Leaf and Claw
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (9+2BGH)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Oversized Rhinoceros x2
Artisan Mantis x2
Might of Leaf and Claw, Blooming Ancient
Might of Leaf and Claw, Blooming Ancient
Surprise Attack x2
Bird’s Nest x2


Main:

  • Zane (9)
  • Might Of Leaf and Claw (6)
  • Surprise Attack, both sharks take rook’s first life, MoLaC at 2 (1)
  • Mad Man, hits Rook to 5, MoLaC to 3 (0)
  • Bombaster and Water Elemental finish Rook, MoLaC activated
  • Zane, Arg, and Rambaster torch your base for 21, GG WP!

Really lucky for me you didn’t have the follow-up earthquake, though I spose there were some unlucky moments of combo draws on turns prior.

EDIT oh there only was one Earthquake? Scratch that then I guess, I see you were trying to wedge Blood in to base race. Not a bad idea!

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