[XCAPS20] ROUND10 zhavier Monowhite vs FrozenStorm [Anarchy]/Strength/Growth

@FrozenStorm

MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Possible final match! GLHF!

P1T1


StartingHand Workers

STARTING HAND
Smoker
Sensei’s Advice
Grappling Hook
Aged Sensei
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Snapback
Fox Primus
Safe Attacking
Savior Monk
Fox Viper


Discard

Grappling Hook
Aged Sensei
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

GL HF @zhavier!

XCAPS20 Round10: Player 2, Turn 1

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Pillage
Charge
Bombaster
Mad Man
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bombaster (3)
  • Rook (1)
  • Worker (0)
Workers

Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bloodburn
Makeshift Rambaster
Scorch
Bloodrage Ogre
Nautical Dog

End of Turn Discard
My Thoughts

No idea what the right call is here but Rook feels safe here


P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Inverse Power Ninja


STARTING HAND
Snapback
Savior Monk
Fox Viper
Safe Attacking
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Sensei’s Advice
Aged Sensei
Bird’s Nest
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Safe Attacking - ($1)
Smoker pings your base for 1
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook 2/4, lvl 1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

XCAPS20 Round10: Player 2, Turn 2

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Bloodburn
Makeshift Rambaster
Scorch
Bloodrage Ogre
Nautical Dog

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Bird’s Nest


Main:

  • Tower (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Rook (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Charge
Bird’s Nest
Scorch
Pillage
Mad Man

End of Turn Discard
My Thoughts

I’m not sure still here what’s best… I need to stifle the building pressure though, and I don’t have a great way to deal w/ max rook, so I need to avoid that as much as possible. Going to try an early tower as an answer. Means I have to skip a card or tech1, I think tech1 is an easier skip… idk tho


P1T3


Tech StartingHand Workers

TECH
Mythmaking
Ardra’s Boulder


STARTING HAND
Sensei’s Advice
Bird’s Nest
Aged Sensei
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Fox Primus
Snapback


Discard

Sensei’s Advice
Mythmaking
Ardra’s Boulder


Tech 2 card(s)
Get Paid, smoker gains a rune - ($6)
Worker - ($5)
Bird’s Nest - ($3)
Sensei’s Advice, bird and monk - ($2)
Monk kills Bombaster, lives
Aged Sensei - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: Rook 2/4, lvl 1
  • :target: Lookout: Bird 1/1

In Play:

  • Safe Attacking
  • Smoker 2/2, +1 Rune
  • Bird’s Nest
  • Savior Monk 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

XCAPS20 Round10: Player 2, Turn 3

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Charge
Bird’s Nest
Scorch
Pillage
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Tech 1 (6)
  • Rook and Dog kill your Rook, my Rook to level 3
  • Midband Rook (4)
  • Bird’s Nest (2)
  • Mad Man, kills Sensei, you get 1g (1)
  • Worker (0)
Workers

Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tweetie Bird (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (3/5 lvl 5)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Bloodrage Ogre
Gunpoint Taxman
Makeshift Rambaster
Nautical Dog

End of Turn Discard
My Thoughts

Next turn probably Tech 2 + GPT, I expect to get Snapback’d but we’ll see


P1T4


Tech StartingHand Workers

TECH
Hidden Ninja
Martial Mastery


STARTING HAND
Snapback
Fox Primus
Inverse Power Ninja


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus


NextHand

Inverse Power Ninja
Mythmaking
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float + Scav - ($9)
Worker - ($8)
Grave - ($6)
Snapback rook for zane - ($3)
Savior trades with Zane
Heroes’ Hall - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave 3/4, lvl 3
  • :target: Lookout: Bird 1/1

In Play:

  • Safe Attacking
  • Smoker 3/3, +2 Rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Yup, we’re on the struggle bus lol

XCAPS20 Round10: Player 2, Turn 4

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Charge
Bird’s Nest
Scorch
Pillage
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Gunpoint Taxman (6)
  • Tech 2 Growth (2)
  • Worker (1)
Workers

Nautical Dog, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout: Tweetie Bird (1/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Pillage
Charge
Surprise Attack
Bombaster

End of Turn Discard
My Thoughts

Yup… probably Grave’s gonna max, clear stuff out, and make way for the birds. Let’s hope we can do something about it…


P1T5


Tech StartingHand Workers

TECH
Sparring Partner
Glorious Ninja


STARTING HAND
Ardra’s Boulder
Mythmaking
Inverse Power Ninja


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja


NextHand

Bird’s Nest
Hidden Ninja


Discard

Sparring Partner
Glorious Ninja


Tech 2 card(s)
Get Paid + float, smoker charging my lasers - ($9)
Worker - ($8)
Mythmaking - ($6)
Ardra’s Boulder - ($4)
Tech 2 Ninjutsu - ($0)
Bird trades with lookout bird

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 2/8+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Smoker 4/4, +3 Rune
  • Grave 3/4, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

XCAPS20 Round10: Player 2, Turn 5

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Pillage
Charge
Surprise Attack
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane + Maxband, shove bird to Scav, we both get 1g (4)
  • Charge Bird, Bird and Zane dink Boulder (2)
  • GPT kills Boulder, steals your Scav (3)
  • Rook (1)
  • Worker (0)
Workers

Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (4/2 lvl 6)
  • Gunpoint Taxman (3/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Mad Man
Blooming Ancient
Bird’s Nest
Bombaster

End of Turn Discard
My Thoughts

Lucky me, no Grappling Hook, no Grave max… Zane max is defo the play here. Teching the other Surprise Attack, and SotP. If my bird lives, it’ll go on that for sure.


P1T6


Tech StartingHand Workers

TECH
Sparring Partner
Ardra’s Boulder


STARTING HAND
Bird’s Nest
Hidden Ninja
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja


NextHand

Savior Monk
Martial Mastery
Sensei’s Advice


Discard

Sparring Partner
Glorious Ninja
Ardra’s Boulder
Sparring Partner
Ardra’s Boulder
Hidden Ninja
Snapback
Bird’s Nest


Tech 2 card(s)
Get Paid - ($9)
Setsuki - ($7)
Grave and Setsuki get Hidden Ninja, draw 1 - ($5)
Snapback Rook for Arg, you get a wisp - ($2)
Grave uses tower, kills Arg, Grave to lvl 5
My Rook - ($0)
Smoker kills Zane and Lives from safe attacking and stealth. grav max
Grave uses sword on bird

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Smoker 4/1, +3 Rune
  • Grave 4/5, lvl 7, no sword
  • Setsuki 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

total hero lockdown for a turn, dunno if this is good or not

The hero lockout; damn, snapback!

XCAPS20 Round10: Player 2, Turn 6

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Mad Man
Blooming Ancient
Bird’s Nest
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Blooming Ancient (6)
  • Bombaster, +1 rune (4)
  • Mad Man, +1 rune (3)
  • Give two runes to GPT, he kills your Rook, levels fizzle
  • Mad Man trades with the uber-smoker
  • Wisp whiffs attacking the tech 2 just so it’s tapped
Workers

Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Blooming Ancient (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Wisp (0/1)
  • Gunpoint Taxman (5/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Bloodrage Ogre
Makeshift Rambaster
Might of Leaf and Claw

End of Turn Discard
My Thoughts

Snapback is such a pain in the ass… Well luckily, I should be able to swing pretty hard next turn


P1T7


Tech StartingHand Workers

TECH
Martial Mastery
Versatile Style


STARTING HAND
Sensei’s Advice
Martial Mastery
Savior Monk
Aged Sensei
Glorious Ninja


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja


NextHand

Ardra’s Boulder
Savior Monk
Bird’s Nest


Discard

Martial Mastery
Sensei’s Advice
Aged Sensei


Tech 2 card(s)
Get Paid - ($9)
Martial Mastery - ($8)
Glorious Ninja - ($3)
Sensei’s Advice on ninja - ($2)
Ninja kills ancient
Grave kills bombaster
Setsuki kills gunpoint

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 4/2+A, lvl 7, no sword
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Glorious NInja 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Ugh, shoulda patrolled setsuki, what was i thinking >.< Well, now i have to trade away setsuki. Im just gonna float the money and hope his draw isnt super devastating. Chances are it will be. Plus he is almost certainly going to maxband zane and kill grave, perhaps with the rambaster, as a minimum. Then I will be left to maxband Rook and see what I can do with a Glorious ninja

I think I’m finally turning the tide!

XCAPS20 Round10: Player 2, Turn 7

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Bloodrage Ogre
Makeshift Rambaster
Might of Leaf and Claw
Surprise Attack (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+3float)
  • No techs
All Teched Cards

Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane (11)
  • Might of Leaf and Claw (8)
  • Surprise Attack (3)
  • Makeshift Rambaster (1)
  • Shark kills Grave, Zane to level 3, MoLaC at 1
  • Shark and Zane break your tech2, your base to 18, MoLaC at 3
  • Rambaster hits your base to 15, MoLaC to 4
Workers

Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Zane (2/2 lvl 3)
  • Might of Leaf and Claw (4 runes)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Surprise Attack
Blooming Ancient
Charge

End of Turn Discard

Mad Man
Bird’s Nest
Gunpoint Taxman
Bombaster
Blooming Ancient
Surprise Attack
Bloodrage Ogre

My Thoughts

YUP! Surprise attack was exactly what was needed right now. MoLaC charged and Grave dead, Tech2 down, this is probably GG


wisp doesnt charge molac unles it actually deals damage! :slight_smile:

1 Like

Derp! In that case, it’ll just patrol I spose, I’ll edit in

EDIT done, redrew my hand as well (though ended up w/ the same three cards, go figure ^_^)

P1T8


Tech StartingHand Workers

TECH
Glorious Ninja
Speed of the Fox


STARTING HAND
Savior Monk
Bird’s Nest
Ardra’s Boulder


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja


NextHand

Versatile Style
Sparring Partner
Ardra’s Boulder
Martial Mastery


Discard

Martial Mastery
Sensei’s Advice
Aged Sensei
Bird’s Nest
Savior Monk
Glorious Ninja
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($11)
Maxband Rook - ($2)
Ardra’s Boulder - ($0)
Ninja kills wisp because itll be a 5/6 soon enough

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger: Ardra’s Boulder 2/8
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Glorious NInja 4/2

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, this is pretty downhill from here

XCAPS20 Round10: Player 2, Turn 8

P2 Miracle Grow vs P1 White

Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.

Starting Hand

Surprise Attack
Blooming Ancient
Charge
Spirit of the Panda

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • No techs
All Teched Cards

Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Blooming Ancient (7)
  • Surprise Attack, +2 runes (2)
  • Arg + wisp, +2 runes (0)
  • Give 4 runes to Shark, it takes Rooks’ first life, MoLaC active
  • Other shark kills Rook, Zane midbands
  • Zane kills Boulder, we both get 1g (1)
  • Rambaster breaks your tech2, your base to 13
Workers

Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Wisp (5/6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Arg (6/8 lvl 1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (5/6)
  • Zane (8/6 lvl 5)
  • Blooming Ancient (7/9)
  • Might of Leaf and Claw (active)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Surprise Attack
Surprise Attack
Bombaster
Bird’s Nest

End of Turn Discard
My Thoughts

Big defenders there, hopefully no VStyle to take down my MoLaC and we end it next turn


P1T9


Tech StartingHand Workers

TECH
Speed of the Fox
Reversal


STARTING HAND
Martial Mastery
Versatile Style
Sparring Partner
Ardra’s Boulder
Hidden Ninja
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja


NextHand

Sparring Partner
Glorious Ninja
Smoker


Tech 2 card(s)
Get Paid + Scav - ($10)
Grave - ($8)
Martial Mastery - ($7)
Versatile Style, pop that molac - ($5)
Snapback Zane for Rook, cause 4 surprises is 4 too many, ancient gets a rune though :stuck_out_tongue: - ($2)
Ardra’s Boulder - ($0)
Ninja kills wisp

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 2/8+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave 2/3
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mythmaking
  • Glorious NInja 4/1

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

base on 13 hp