@FrozenStorm
MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Possible final match! GLHF!
P1T1
StartingHand Workers
STARTING HAND
Smoker
Sensei’s Advice
Grappling Hook
Aged Sensei
Morningstar Flagbearer
WORKERS
Morningstar Flagbearer
NextHand
Snapback
Fox Primus
Safe Attacking
Savior Monk
Fox Viper
Discard
Grappling Hook
Aged Sensei
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook 2/4+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker 1/1
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
GL HF @zhavier!
XCAPS20 Round10: Player 2, Turn 1
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Pillage
Charge
Bombaster
Mad Man
Careless Musketeer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bombaster (3)
- Rook (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Rook (2/4+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodburn
Makeshift Rambaster
Scorch
Bloodrage Ogre
Nautical Dog
End of Turn Discard
My Thoughts
No idea what the right call is here but Rook feels safe here
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Inverse Power Ninja
STARTING HAND
Snapback
Savior Monk
Fox Viper
Safe Attacking
Fox Primus
WORKERS
Morningstar Flagbearer
Fox Viper
NextHand
Sensei’s Advice
Aged Sensei
Bird’s Nest
Grappling Hook
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Safe Attacking - ($1)
Smoker pings your base for 1
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Savior Monk 2/2+A
-
Elite:
-
Scavenger:
-
Technician: Rook 2/4, lvl 1
-
Lookout:
In Play:
- Safe Attacking
- Smoker 1/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
XCAPS20 Round10: Player 2, Turn 2
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Bloodburn
Makeshift Rambaster
Scorch
Bloodrage Ogre
Nautical Dog
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Bird’s Nest
Main:
- Tower (2)
- Nautical Dog (1)
- Worker (0)
Workers
Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tower HP: 4
In Patrol:
-
Squad Leader: Bombaster (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Charge
Bird’s Nest
Scorch
Pillage
Mad Man
End of Turn Discard
My Thoughts
I’m not sure still here what’s best… I need to stifle the building pressure though, and I don’t have a great way to deal w/ max rook, so I need to avoid that as much as possible. Going to try an early tower as an answer. Means I have to skip a card or tech1, I think tech1 is an easier skip… idk tho
P1T3
Tech StartingHand Workers
TECH
Mythmaking
Ardra’s Boulder
STARTING HAND
Sensei’s Advice
Bird’s Nest
Aged Sensei
Grappling Hook
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
NextHand
Fox Primus
Snapback
Discard
Sensei’s Advice
Mythmaking
Ardra’s Boulder
Tech 2 card(s)
Get Paid, smoker gains a rune - ($6)
Worker - ($5)
Bird’s Nest - ($3)
Sensei’s Advice, bird and monk - ($2)
Monk kills Bombaster, lives
Aged Sensei - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bird 1/1+A
-
Elite:
-
Scavenger: Aged Sensei 1/1
-
Technician: Rook 2/4, lvl 1
-
Lookout: Bird 1/1
In Play:
- Safe Attacking
- Smoker 2/2, +1 Rune
- Bird’s Nest
- Savior Monk 2/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
XCAPS20 Round10: Player 2, Turn 3
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Charge
Bird’s Nest
Scorch
Pillage
Mad Man
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Tech 1 (6)
- Rook and Dog kill your Rook, my Rook to level 3
- Midband Rook (4)
- Bird’s Nest (2)
-
Mad Man, kills Sensei, you get 1g (1)
- Worker (0)
Workers
Scorch, Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Tweetie Bird (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Big Bird (1/1)
-
Lookout:
In Play:
- Rook (3/5 lvl 5)
- Bird’s Nest
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Gunpoint Taxman
Makeshift Rambaster
Nautical Dog
End of Turn Discard
My Thoughts
Next turn probably Tech 2 + GPT, I expect to get Snapback’d but we’ll see
P1T4
Tech StartingHand Workers
TECH
Hidden Ninja
Martial Mastery
STARTING HAND
Snapback
Fox Primus
Inverse Power Ninja
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
NextHand
Inverse Power Ninja
Mythmaking
Ardra’s Boulder
Tech 2 card(s)
Get Paid + float + Scav - ($9)
Worker - ($8)
Grave - ($6)
Snapback rook for zane - ($3)
Savior trades with Zane
Heroes’ Hall - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bird 1/1+A
-
Elite:
-
Scavenger:
-
Technician: Grave 3/4, lvl 3
-
Lookout: Bird 1/1
In Play:
- Safe Attacking
- Smoker 3/3, +2 Rune
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Yup, we’re on the struggle bus lol
XCAPS20 Round10: Player 2, Turn 4
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Charge
Bird’s Nest
Scorch
Pillage
Mad Man
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Gunpoint Taxman (6)
- Tech 2 Growth (2)
- Worker (1)
Workers
Nautical Dog, Scorch, Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+1armor)
-
Elite:
-
Scavenger:
-
Technician: Big Bird (1/1)
-
Lookout: Tweetie Bird (1/1)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Pillage
Charge
Surprise Attack
Bombaster
End of Turn Discard
My Thoughts
Yup… probably Grave’s gonna max, clear stuff out, and make way for the birds. Let’s hope we can do something about it…
P1T5
Tech StartingHand Workers
TECH
Sparring Partner
Glorious Ninja
STARTING HAND
Ardra’s Boulder
Mythmaking
Inverse Power Ninja
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja
NextHand
Bird’s Nest
Hidden Ninja
Discard
Sparring Partner
Glorious Ninja
Tech 2 card(s)
Get Paid + float, smoker charging my lasers - ($9)
Worker - ($8)
Mythmaking - ($6)
Ardra’s Boulder - ($4)
Tech 2 Ninjutsu - ($0)
Bird trades with lookout bird
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder 2/8+A
-
Elite:
-
Scavenger:
-
Technician: Bird 1/1
-
Lookout:
In Play:
- Safe Attacking
- Mythmaking
- Smoker 4/4, +3 Rune
- Grave 3/4, lvl 3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
XCAPS20 Round10: Player 2, Turn 5
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Pillage
Charge
Surprise Attack
Bombaster
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
-
Zane + Maxband, shove bird to Scav, we both get 1g (4)
-
Charge Bird, Bird and Zane dink Boulder (2)
-
GPT kills Boulder, steals your Scav (3)
- Rook (1)
- Worker (0)
Workers
Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 2 Draw 2 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
In Patrol:
-
Squad Leader: Rook (2/4+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (4/2 lvl 6)
- Gunpoint Taxman (3/1)
- Big Bird (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Mad Man
Blooming Ancient
Bird’s Nest
Bombaster
End of Turn Discard
My Thoughts
Lucky me, no Grappling Hook, no Grave max… Zane max is defo the play here. Teching the other Surprise Attack, and SotP. If my bird lives, it’ll go on that for sure.
P1T6
Tech StartingHand Workers
TECH
Sparring Partner
Ardra’s Boulder
STARTING HAND
Bird’s Nest
Hidden Ninja
Snapback
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja
NextHand
Savior Monk
Martial Mastery
Sensei’s Advice
Discard
Sparring Partner
Glorious Ninja
Ardra’s Boulder
Sparring Partner
Ardra’s Boulder
Hidden Ninja
Snapback
Bird’s Nest
Tech 2 card(s)
Get Paid - ($9)
Setsuki - ($7)
Grave and Setsuki get Hidden Ninja, draw 1 - ($5)
Snapback Rook for Arg, you get a wisp - ($2)
Grave uses tower, kills Arg, Grave to lvl 5
My Rook - ($0)
Smoker kills Zane and Lives from safe attacking and stealth. grav max
Grave uses sword on bird
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook 2/4+A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Mythmaking
- Smoker 4/1, +3 Rune
- Grave 4/5, lvl 7, no sword
- Setsuki 1/3, lvl 1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
total hero lockdown for a turn, dunno if this is good or not
The hero lockout; damn, snapback!
XCAPS20 Round10: Player 2, Turn 6
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Mad Man
Blooming Ancient
Bird’s Nest
Bombaster
Events of Turn:
Upkeep:
All Teched Cards
Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Blooming Ancient (6)
- Bombaster, +1 rune (4)
- Mad Man, +1 rune (3)
- Give two runes to GPT, he kills your Rook, levels fizzle
- Mad Man trades with the uber-smoker
- Wisp whiffs attacking the tech 2 just so it’s tapped
Workers
Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
In Patrol:
-
Squad Leader: Blooming Ancient (2/4+1armor)
-
Elite:
-
Scavenger:
-
Technician: Bombaster (2/2)
-
Lookout:
In Play:
- Wisp (0/1)
- Gunpoint Taxman (5/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Makeshift Rambaster
Might of Leaf and Claw
End of Turn Discard
My Thoughts
Snapback is such a pain in the ass… Well luckily, I should be able to swing pretty hard next turn
P1T7
Tech StartingHand Workers
TECH
Martial Mastery
Versatile Style
STARTING HAND
Sensei’s Advice
Martial Mastery
Savior Monk
Aged Sensei
Glorious Ninja
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja
NextHand
Ardra’s Boulder
Savior Monk
Bird’s Nest
Discard
Martial Mastery
Sensei’s Advice
Aged Sensei
Tech 2 card(s)
Get Paid - ($9)
Martial Mastery - ($8)
Glorious Ninja - ($3)
Sensei’s Advice on ninja - ($2)
Ninja kills ancient
Grave kills bombaster
Setsuki kills gunpoint
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Grave 4/2+A, lvl 7, no sword
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Mythmaking
- Glorious NInja 4/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Ugh, shoulda patrolled setsuki, what was i thinking >.< Well, now i have to trade away setsuki. Im just gonna float the money and hope his draw isnt super devastating. Chances are it will be. Plus he is almost certainly going to maxband zane and kill grave, perhaps with the rambaster, as a minimum. Then I will be left to maxband Rook and see what I can do with a Glorious ninja
I think I’m finally turning the tide!
XCAPS20 Round10: Player 2, Turn 7
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Bloodrage Ogre
Makeshift Rambaster
Might of Leaf and Claw
Surprise Attack (techn)
Events of Turn:
Upkeep:
- Get Gold (10+3float)
- No techs
All Teched Cards
Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Zane (11)
- Might of Leaf and Claw (8)
- Surprise Attack (3)
- Makeshift Rambaster (1)
- Shark kills Grave, Zane to level 3, MoLaC at 1
- Shark and Zane break your tech2, your base to 18, MoLaC at 3
- Rambaster hits your base to 15, MoLaC to 4
Workers
Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Makeshift Rambaster (1/2)
- Zane (2/2 lvl 3)
- Might of Leaf and Claw (4 runes)
Economy Info:
Cards:
Gold:
End of Turn Hand
Surprise Attack
Blooming Ancient
Charge
End of Turn Discard
Mad Man
Bird’s Nest
Gunpoint Taxman
Bombaster
Blooming Ancient
Surprise Attack
Bloodrage Ogre
My Thoughts
YUP! Surprise attack was exactly what was needed right now. MoLaC charged and Grave dead, Tech2 down, this is probably GG
wisp doesnt charge molac unles it actually deals damage!
1 Like
Derp! In that case, it’ll just patrol I spose, I’ll edit in
EDIT done, redrew my hand as well (though ended up w/ the same three cards, go figure ^_^)
P1T8
Tech StartingHand Workers
TECH
Glorious Ninja
Speed of the Fox
STARTING HAND
Savior Monk
Bird’s Nest
Ardra’s Boulder
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja
NextHand
Versatile Style
Sparring Partner
Ardra’s Boulder
Martial Mastery
Discard
Martial Mastery
Sensei’s Advice
Aged Sensei
Bird’s Nest
Savior Monk
Glorious Ninja
Speed of the Fox
Tech 2 card(s)
Get Paid + float - ($11)
Maxband Rook - ($2)
Ardra’s Boulder - ($0)
Ninja kills wisp because itll be a 5/6 soon enough
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook 4/6+A, lvl 8
-
Elite:
-
Scavenger: Ardra’s Boulder 2/8
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Mythmaking
- Glorious NInja 4/2
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well, this is pretty downhill from here
XCAPS20 Round10: Player 2, Turn 8
P2 Miracle Grow vs P1 White
Map: MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
Starting Hand
Surprise Attack
Blooming Ancient
Charge
Spirit of the Panda
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- No techs
All Teched Cards
Surprise Attack, Spirit of the Panda
Blooming Ancient, Might of Leaf and Claw
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest
Main:
- Blooming Ancient (7)
-
Surprise Attack, +2 runes (2)
- Arg + wisp, +2 runes (0)
- Give 4 runes to Shark, it takes Rooks’ first life, MoLaC active
- Other shark kills Rook, Zane midbands
-
Zane kills Boulder, we both get 1g (1)
- Rambaster breaks your tech2, your base to 13
Workers
Pillage, Nautical Dog, Scorch, Bloodburn, Careless Musketeer
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Tower HP: 4
In Patrol:
-
Squad Leader: Wisp (5/6)
-
Elite:
-
Scavenger:
-
Technician: Arg (6/8 lvl 1)
-
Lookout:
In Play:
- Makeshift Rambaster (5/6)
- Zane (8/6 lvl 5)
- Blooming Ancient (7/9)
- Might of Leaf and Claw (active)
Economy Info:
Cards:
Gold:
End of Turn Hand
Surprise Attack
Surprise Attack
Bombaster
Bird’s Nest
End of Turn Discard
My Thoughts
Big defenders there, hopefully no VStyle to take down my MoLaC and we end it next turn
P1T9
Tech StartingHand Workers
TECH
Speed of the Fox
Reversal
STARTING HAND
Martial Mastery
Versatile Style
Sparring Partner
Ardra’s Boulder
Hidden Ninja
Snapback
WORKERS
Morningstar Flagbearer
Fox Viper
Grappling Hook
Fox Primus
Inverse Power Ninja
NextHand
Sparring Partner
Glorious Ninja
Smoker
Tech 2 card(s)
Get Paid + Scav - ($10)
Grave - ($8)
Martial Mastery - ($7)
Versatile Style, pop that molac - ($5)
Snapback Zane for Rook, cause 4 surprises is 4 too many, ancient gets a rune though - ($2)
Ardra’s Boulder - ($0)
Ninja kills wisp
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder 2/8+A
-
Elite:
-
Scavenger:
-
Technician: Grave 2/3
-
Lookout:
In Play:
- Safe Attacking
- Mythmaking
- Glorious NInja 4/1
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold: