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[XCAPS20] Dwarddd Monopurple vs zhavier Monowhite

GL HF @zhavier

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Nullcraft
Neo Plexus
Hardened Mox
Plasmodium


WORKERS
Plasmodium


NextHand

Battle Suits
Fading Argonaut
Tinkerer
Temporal Research
Time Spiral


Discard

Hardened Mox
Forgotten Fighter
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire NC and attack base - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hmm lets see how this works out…, i think juggermox would be too slow but without this nc i am very scared of runed birds, lets get it out early

P2T1


StartingHand Workers

STARTING HAND
Snapback
Grappling Hook
Safe Attacking
Aged Sensei
Fox Primus


WORKERS
Safe Attacking


NextHand

Morningstar Flagbearer
Smoker
Fox Viper
Sensei’s Advice


Discard

Snapback
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Sentry


STARTING HAND
Battle Suits
Time Spiral
Temporal Research
Tinkerer
Fading Argonaut


WORKERS
Plasmodium
Time Spiral


NextHand

Sentry
Temporal Research
Battle Suits
Stewardess of the Undone
Hardened Mox


Tech 2 card(s)
Get Paid + float - ($6)
choose not to ready NC
Worker - ($5)
tech 1 - ($4)
Hire Fargo - ($2)
Hire Vir - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut(2/3) fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(2/2)flying (+1)
  • Vir Garbarean(2/3) peek for 0, use it for 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

if they hv grappling hook or senseis advice they can trade nicely here, but hoping vir lets me hit back a bit and stewardess will ruin plans to buff a primus up

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Fox Viper
Sensei’s Advice
Smoker


WORKERS
Safe Attacking
Fox Viper


NextHand

Rambasa Twin
Grappling Hook
Savior Monk
Sensei’s Advice
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Rook - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout: Fox Primus 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Double Time
Seer


STARTING HAND
Stewardess of the Undone
Battle Suits
Sentry
Hardened Mox
Temporal Research


WORKERS
Plasmodium
Time Spiral
Hardened Mox


NextHand

Tinkerer
Seer
Double Time
Neo Plexus
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
peek at deck cos y not
Midband Vir - ($1)
Him and NC kill Rook, he maxbands
Fargo kills Primus, takes 2

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(2/2)flying (+1)
  • L7 Vir Garbarean(3/5) peek for 0, tap or pay 1 to use it
  • Fading Argonaut(2/1) fading 2
  • Mech(6/7) forecast 2 untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I’m betting that he is baiting me to kill rook and actualy wants grave with the martial mastery or versatile whatever, the one that could ground my NC…; im ok with that and best case is they actually wanted rook and i just killed him so that’d be great
could have gone battlesuits and midband Vir for similar effect but Mech loses effect every turn its not out and like this it’s pretty scary
note to self: don’t worker time spiral when u r hiring Vir, forgot about the mech

ooooh i drew double time, and i can make mech arrive with a seer, this is basically ideal if i dont use this card in this game i doubt i ever will xd

P2T3


Tech StartingHand Workers

TECH
Mind-Parry Monk
Young Lightning Dragon


STARTING HAND
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Rambasa Twin


WORKERS
Safe Attacking
Fox Viper
Morningstar Flagbearer


NextHand

Snapback
Smoker
Sparring Partner
Savior Monk
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rambasa Twin - ($4)
Tech 2 Discipline - ($0)
Sensei trades with Fargo

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Hive
Omegacron


STARTING HAND
Neo Plexus
Tinkerer
Forgotten Fighter
Seer
Double Time


WORKERS
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter


NextHand

Battle Suits
Stewardess of the Undone
Temporal Research
Sentry


Discard

Fading Argonaut(2/1) fading 2
Neo Plexus
Tinkerer
Hive
Omegacron


Tech 2 card(s)
Get Paid + float, choose not to ready Vir or NC - ($8)
Worker - ($7)
peek cos y not
Vir casts Double Time - ($1)
Hire Seer, remove rune from Mech, mech arrives - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Mech(6/7) untargetable
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(3/3)flying (+2)
  • L7 Vir Garbarean(4/6) peek for 0, tap or pay 1 to use it (+1)
  • Double Time forecast 3 - take an extra turn then trash this

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ok, defensive play and big Vir or aggresive but less good trades and Vir ends up on lower health, I reckon defensive and make use of this map, having him on the backfoot is great as it means they have to patrol and can’t reap map benefits whereas I can just patrol the new units and make the others bigger! patrolling seer out front so they can kill it and i get its arrive ability again, if they don’t kill it all good too

P2T4


Tech StartingHand Workers

TECH
Training Grounds
Young Lightning Dragon


STARTING HAND
Sparring Partner
Snapback
Smoker
Savior Monk
Sensei’s Advice


WORKERS
Safe Attacking
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

Young Lightning Dragon
Grappling Hook
Aged Sensei


Discard

Sensei’s Advice
Snapback
Savior Monk
Training Grounds
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook - ($5)
Snapback Vir for Geiger - ($2)
Sparring Partner - ($1)
Sensei’s Advice on Twins - ($0)
Twin 1 kills Seer
Twin 2 hits Mech for 4, goes to codex

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • Rambasa Twin 3/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
1 Like

Yo @zhavier what happens if I flicker my mech with Geiger? First as its a token does the ability still work normally? Second as it has forecast will it have to be forecast again? Im guessing yes, yes, but want to check
@FrozenStorm @charnel_mouse to keep the game moving in case zhavier is asleep or something I thought I’d up the chances of a fast reply and you guys normally know these things :slight_smile:

geiger’s ability has :target: mech untargetable by both of you. Even if he could, a trashed token doesn’t return. it disappears from the game.

Thanks @Legion ! I didn’t know untargetable would work like that but I did vaguely remember something about tokens and prynns ability which is what made me check this at all :+1:

P1T5


Tech StartingHand Workers

TECH
Hive
Seer


STARTING HAND
Sentry
Stewardess of the Undone
Temporal Research
Battle Suits


WORKERS
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter
Stewardess of the Undone


NextHand

Battle Suits
Tinkerer
Fading Argonaut(2/1) fading 2
Seer
Hive


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2, Future - ($3)
Mech kills Rook, takes 2, Max midbands
Max kills monk, takes 2
NC kills twin 2

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(3/3)flying (+2)
  • L3 Max Geiger(2/2) sparkshot, tap to discard and draw
  • Mech(6/1) untargetable
  • Double Time forecast 2 - take an extra turn then trash this

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

hmm a slightly annoying snapback (should have used vir to attack last turn!) but actually max’s maxband on a hive would be so good that getting him out and midbanded is pretty nice. not gonna hire sentry to keep hand size up, hes got no damage out of hand here so nice position

P2T5


Tech StartingHand Workers

TECH
Inverse Power Ninja
Versatile Style


STARTING HAND
Aged Sensei
Young Lightning Dragon
Grappling Hook
Mind-Parry Monk


WORKERS
Safe Attacking
Fox Viper
Morningstar Flagbearer
Smoker


NextHand

Training Grounds
Fox Primus
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($9)
Mind-Parry Monk - ($4)
Young Lightning Dragon - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Lightning Dragon 3/3+A
  • :psfist: Elite: Aged Sensei 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Mind-Parry Monk 5/4
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

vulnerable to sparkshot here, but not much I can do about it, and the nearly inevitable double time here. And chances seem good he will even kill me directly this turn. White on P2 was not in a good position in this map.

For dwarddd

How would Geiger’s maxband on a Hive help? The initial Stingers would disappear when it got flickered.

1 Like

double time activates so i’ve done two full turns:

P1T6


Tech StartingHand Workers

TECH
Omegacron
Nebula


STARTING HAND
Tinkerer
Battle Suits
Fading Argonaut(2/1) fading 2
Hive
Seer


WORKERS
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter
Stewardess of the Undone


NextHand

Omegacron
Hive
Seer(2/1)
Sentry


Discard

Tinkerer
Battle Suits
Omegacron
Nebula


Tech 2 card(s)
Get Paid + float, don’t ready anyone, double time drops to one rune - ($12)
No Worker
Hire Seer, double time arrives - ($11)
Hire Hive, 5 stingers arrive - ($5)
Hire Fargo - ($3)
end turn, double time activates

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(4/4)flying (+3)
  • L3 Max Geiger(3/3) (+1) sparkshot, tap to discard and draw
  • Mech(7/2) untargetable (+1)
  • Double Time forecast 0 - take an extra turn then trash this
  • Hive(0/6)flying resist 1, leaves:remove 5 stingers, pay one for a stinger
  • Seer(2/1)
  • Fading Argonaut(2/3) fading 3
  • Stingers 1-5 (1/1)flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

this is lethal if I use first turn to gather runes and second to destroy

second turn:

P1T7


StartingHand Workers

STARTING HAND
Omegacron
Seer(2/1)
Hive
Sentry


WORKERS
Plasmodium
Time Spiral
Hardened Mox
Forgotten Fighter
Stewardess of the Undone


NextHand

Tinkerer
Battle Suits
Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid + float, ready everything - ($12)
No Worker
Hire and maxband Prynn - ($4)
Hire Seer 2, Prynn to 5 time runes - ($3)
Seer 1 and fargo trade with Monk
Prynn removes 4 runes to trash sensei and dragon
Mech, 5 stingers, Max and NC deal 19 dmg to your base
Hire Omegacron and trash 6 workers to deal 9 more dmg just for fun - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(4/4)flying (+3)
  • L3 Max Geiger(3/3) (+1) sparkshot, tap to discard and draw
  • Mech(7/2) untargetable (+1)
  • Omegacron(9/7)
  • Hive(0/6)flying resist 1, leaves:remove 5 stingers, pay one for a stinger
  • Stingers 1-5 (1/1)flying
  • Seer(2/1)
  • L7 Prynn(3/5) fading 1 trashed: (sensei and dragon)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

this is lethal if I use first turn to gather runes and second to destroy

GG!
@zhavier , oh yh thats you xd

1 Like

Yea, that was pretty much expected. There was at least a chance I had 1 more turn before double time, but it was pretty close to zero.

GG!

White player 2 here was set up for failure i think, but maybe I shoulda done some things differently.

Yh it was never going to be easy for you, only turn that baffled me slightly of yours was patrolling rook front and centre turn 2, rambasa twins were a nice idea tho, was expecting birds to come too…

Primus in front means it either gets bounced or killed by battle suits fargo, sensei in front gets killed by vir or fargo or nullcraft, not playing a hero meant going down further on cards or just letting you clear my board and maybe even break my tech 1. Rook was the biggest thing I could put down, but there wasnt a way to make him safe. Likely, the better play was a midband Grave and not tech in rambasa, but 2 sparrings partners. a 3/4 body in front would have been a better deterent to what you ended up doing, and not killing it meant i might use sword on that evil nullcraft.

1 Like