[XCAPS19] EricF vs zhavier

@EricF

GLHF!

I will start with White Finesse

1 Like

I’ll take red starter, blood, and Feral

[Strength/Discipline]/Finesse for me.

As expected - good luck; have fun!

I’ll take Necromancy as my 3rd spec. So [Blood]/Feral/Necro vs White Finesse

P1, Turn 1
  1. Bloodburn — Tech 0 -> Worker
  2. Nautical Dog — Tech 0
  3. Scorch — Magic
  4. Makeshift Rambaster — Tech 0
  5. Charge — Magic

4 gold (4)
Worker (3)
Nautical Dog (2)
Cal (0)
Discard 3, Draw 5

No Patrol needed

Nautical Dog (1/1)
L1 Cal (2/3)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Grappling Hook
Sensei’s Advice
Smoker
Snapback


WORKERS
Smoker


NextHand

Fox Primus
Fox Viper
Aged Sensei
Morningstar Flagbearer
Safe Attacking


Discard

Snapback
Grappling Hook
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Yea, Probably shoulda gone a different way on my spec choices. Oh well!

P1, Turn 2

Mad Man — Tech 0 -> Worker
Bombaster — Tech 0
Careless Musketeer — Tech 0
Bloodrage Ogre — Tech 0
Pillage — Magic

Tech in Frogs and Ferocity

5 gold (5)
Worker (4)
Careless Musketeer (2)
Pillage your base for 2, stealing your float (2)
Level Cal to 3 (0)
Cal kills Savior Monk
Nautical Dog hits your Base for 2 more
Discard 2, rs, Draw 4

No Patrol needed

Careless Musketeer (2/1)
Nautical Dog (1/1)
L3 Cal (3/2)

Base - 20

6 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0

Next Hand
  1. Bloodrage Ogre — Tech 0
  2. Murkwood Allies
  3. Bombaster — Tech 0
  4. Pillage — Magic
1 Like

I’m pretty sure you steal both his gold, and so you have 1 left.

Edit: I am dumb.

He is casting off color.

P2T2


Tech StartingHand Workers

TECH
Discord
Reversal


STARTING HAND
Safe Attacking
Fox Viper
Morningstar Flagbearer
Aged Sensei
Fox Primus


WORKERS
Smoker
Fox Viper


NextHand

Discord
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Mid Grave - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Now I am wondering why I didnt play a hero there… sigh

P1, Turn 3
  1. Bloodrage Ogre — Tech 0
  2. Murkwood Allies
  3. Bombaster — Tech 0 -> Worker
  4. Pillage — Magic

Tech in Desperation and Behind the Ferns

6 gold (6)
Max Cal (4)
Bombaster (2)
Bloodrage Ogre (0)
Cal & Dog kill Grave
Musketeer attacks your Base for another 2
Discard 2, Draw 4

SQL - Bloodrage Ogre (3/2 +1)

Bombaster (2/2)
Careless Musketeer (2/1)
L5 Cal (4/2)

Base - 20

6 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5

Next Hand

Makeshift Rambaster — Tech 0
Scorch — Magic
Charge — Magic
Ferocity

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Versatile Style


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Grappling Hook
Discord


WORKERS
Smoker
Fox Viper
Fox Primus


NextHand

Savior Monk
Aged Sensei
Snapback
Safe Attacking
Reversal


Discard

Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Discord
Nimble Fencer
Versatile Style


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mid Rook - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 3/5+A, lvl 5
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Discord, kill careless but otherwise do little. I think I need some base health, but I suspect that will fail in the long term. He is definitely going to tap cal to get a cat. I just need to survive long enough to make this codex work, against fairly overwhelming force, probably lost when i didn’t play rook on turn 1.

Wow, is this game going to be no buildings vs no units?

P1, Turn 4

Makeshift Rambaster — Tech 0
Scorch — Magic
Charge — Magic
Ferocity

Quick Math: I have 3, 2, 2, 4 attackers and can gain:
3 for 2
2 for 3
1 for 2-3
up to 3 for 3 (drakk) = 16 total in the extreme.
Defense: 6 // 14 = 20. So I can’t actually lethal this turn. But I can come darn close…

Tech Desperation and Kidnapping

6 gold (6)
Cal deals 4 to Rook, and dies
Summon Drakk (4)
Bombaster trades with Rook, Drakk to L3
Level Drakk to 4 (3)
Makeshift Rambaster (1)
Rambaster (4) + BRO (4) + Musketeer (3) attack your Base for 11
Discard 3, rs, Draw 5. Float 1 gold.

SQL - L4 Drakk (2/3 +1)

Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)

Base - 20

6 workers, 1 gold
Hand: 5
Deck: 6
Discard: 0

Next Hand
  1. Desperation
  2. Behind the Ferns
  3. Ferocity
  4. Scorch — Magic
  5. Kidanpping
2 Likes

That will be game, GG!

I made a serious misplay on turn 1 not playing rook behind savior monk and giving you a free swing with pillage.

Yeah, that would led to an entirely different game. gg @FrozenStorm

Also, this might be the first actual tournament win by a multicolor deck that never suffered the building penalty?

3 Likes

Can’t pay a penalty when you don’t build any buildings :slight_smile:

Didn’t even play a teched spell. Pretty crazy, GG WP you two

Yeah, I was 100% to win on my next turn without using any of the Wounds I teched, unless Zhavier could play a Versatile Style (either teching it Turn 2, or teching Martial Mastery Turn 2 and drawing into it), and also play enough “stuff” to block and/or remove Drakk with.

Excercise for the reader: what possible plays could zhavier could have made (with any 3 starter deck cards + any 2 Codex cards in hand) to not lose on turn 5, starting from 3 base helth, given my T4 board, and a hand of Shock + 4 blanks?

You did play at least one off-color spell, so saying you never suffered the multicolor penalty is a bit misleading… :wink:

He did have Snapback in hand to help with Drakk, as well as Reversal, but I don’t think there was much to be done to stay alive on 3 base hp