GLHF!
I will start with White Finesse
I’ll take red starter, blood, and Feral
[Strength/Discipline]/Finesse for me.
As expected - good luck; have fun!
I’ll take Necromancy as my 3rd spec. So [Blood]/Feral/Necro vs White Finesse
4 gold (4)
Worker (3)
Nautical Dog (2)
Cal (0)
Discard 3, Draw 5
No Patrol needed
Nautical Dog (1/1)
L1 Cal (2/3)
Base - 20
5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3
P2T1
STARTING HAND
Savior Monk
Grappling Hook
Sensei’s Advice
Smoker
Snapback
WORKERS
Smoker
Fox Primus
Fox Viper
Aged Sensei
Morningstar Flagbearer
Safe Attacking
Snapback
Grappling Hook
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Yea, Probably shoulda gone a different way on my spec choices. Oh well!
Mad Man — Tech 0 -> Worker
Bombaster — Tech 0
Careless Musketeer — Tech 0
Bloodrage Ogre — Tech 0
Pillage — Magic
Tech in Frogs and Ferocity
5 gold (5)
Worker (4)
Careless Musketeer (2)
Pillage your base for 2, stealing your float (2)
Level Cal to 3 (0)
Cal kills Savior Monk
Nautical Dog hits your Base for 2 more
Discard 2, rs, Draw 4
No Patrol needed
Careless Musketeer (2/1)
Nautical Dog (1/1)
L3 Cal (3/2)
Base - 20
6 workers, 0 gold
Hand: 4
Deck: 4
Discard: 0
I’m pretty sure you steal both his gold, and so you have 1 left.
Edit: I am dumb.
He is casting off color.
P2T2
TECH
Discord
Reversal
STARTING HAND
Safe Attacking
Fox Viper
Morningstar Flagbearer
Aged Sensei
Fox Primus
WORKERS
Smoker
Fox Viper
Discord
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Grappling Hook
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Mid Grave - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Now I am wondering why I didnt play a hero there… sigh
Tech in Desperation and Behind the Ferns
6 gold (6)
Max Cal (4)
Bombaster (2)
Bloodrage Ogre (0)
Cal & Dog kill Grave
Musketeer attacks your Base for another 2
Discard 2, Draw 4
SQL - Bloodrage Ogre (3/2 +1)
Bombaster (2/2)
Careless Musketeer (2/1)
L5 Cal (4/2)
Base - 20
6 workers, 0 gold
Hand: 4
Deck: 0
Discard: 5
Makeshift Rambaster — Tech 0
Scorch — Magic
Charge — Magic
Ferocity
P2T3
TECH
Nimble Fencer
Versatile Style
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Grappling Hook
Discord
WORKERS
Smoker
Fox Viper
Fox Primus
Savior Monk
Aged Sensei
Snapback
Safe Attacking
Reversal
Grappling Hook
Sensei’s Advice
Morningstar Flagbearer
Discord
Nimble Fencer
Versatile Style
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mid Rook - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Discord, kill careless but otherwise do little. I think I need some base health, but I suspect that will fail in the long term. He is definitely going to tap cal to get a cat. I just need to survive long enough to make this codex work, against fairly overwhelming force, probably lost when i didn’t play rook on turn 1.
Wow, is this game going to be no buildings vs no units?
Makeshift Rambaster — Tech 0
Scorch — Magic
Charge — Magic
Ferocity
Quick Math: I have 3, 2, 2, 4 attackers and can gain:
3 for 2
2 for 3
1 for 2-3
up to 3 for 3 (drakk) = 16 total in the extreme.
Defense: 6 // 14 = 20. So I can’t actually lethal this turn. But I can come darn close…
Tech Desperation and Kidnapping
6 gold (6)
Cal deals 4 to Rook, and dies
Summon Drakk (4)
Bombaster trades with Rook, Drakk to L3
Level Drakk to 4 (3)
Makeshift Rambaster (1)
Rambaster (4) + BRO (4) + Musketeer (3) attack your Base for 11
Discard 3, rs, Draw 5. Float 1 gold.
SQL - L4 Drakk (2/3 +1)
Bloodrage Ogre (3/2)
Careless Musketeer (2/1)
Makeshift Rambaster (1/2)
Base - 20
6 workers, 1 gold
Hand: 5
Deck: 6
Discard: 0
That will be game, GG!
I made a serious misplay on turn 1 not playing rook behind savior monk and giving you a free swing with pillage.
Yeah, that would led to an entirely different game. gg @FrozenStorm
Also, this might be the first actual tournament win by a multicolor deck that never suffered the building penalty?
Can’t pay a penalty when you don’t build any buildings
Didn’t even play a teched spell. Pretty crazy, GG WP you two
Yeah, I was 100% to win on my next turn without using any of the Wounds I teched, unless Zhavier could play a Versatile Style (either teching it Turn 2, or teching Martial Mastery Turn 2 and drawing into it), and also play enough “stuff” to block and/or remove Drakk with.
Excercise for the reader: what possible plays could zhavier could have made (with any 3 starter deck cards + any 2 Codex cards in hand) to not lose on turn 5, starting from 3 base helth, given my T4 board, and a hand of Shock + 4 blanks?
You did play at least one off-color spell, so saying you never suffered the multicolor penalty is a bit misleading…
He did have Snapback in hand to help with Drakk, as well as Reversal, but I don’t think there was much to be done to stay alive on 3 base hp