News Shop
Events Forums

[XCAPS19] bolyarich vs CarpeGuitarrem


#1

@bolyarich

GLHF!

I’ll start the draft with [Black]/Finesse


#2

[Neutral]/Demon/Necro


#3

Wrapping it up with Blood/Anarchy for [Black] Finesse/Blood/Anarchy


#4

Bashing, for [Bashing]/Demon/Necro GLHF!

P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Older Brother
Tenderfoot


WORKERS
Helpful Turtle


NextHand

Wither
Spark
Bloom
Timely Messenger
Fruit Ninja


Discard

Brick Thief
Granfalloon Flagbearer
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
TenderFoot(1/2) - ($2)
Vendi - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vendi(2/3A), 1 lvl
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: TenderFoot(1/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

#5

GLHF to you too!

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Graveyard
Summon Skeletons
Skeletal Archery
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Deteriorate
Jandra, the Negator


Discard

Thieving Imp
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build the Graveyard - ($2)
Summon Drakk Ramhorn - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk Ramhorn L1 (*dies) 1/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3 hp)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Spooky start, and a really mediocre draw from me. Why oh why does Tenderfoot cost 1? I can Graveyard and Drakk, Mid Vandy and Tenderfoot kill him and Vandy maxes, killing Tenderfoot. Spark instead kills Drakk and lets Tenderfoot kill Graveyard, which I guess isn’t the worst trade. imp dies to Vandy and floats 1. I think my best play is Drakk SQL to set up for River T2 so I can sideline Iron Man to hit vulnerable targets.

@bolyarich’s turn!


#6

P1T2


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Spark
Fruit Ninja
Bloom
Wither
Timely Messenger


WORKERS
Helpful Turtle
Timely Messenger


NextHand

Metamorphosis
Brick Thief
Older Brother
Wither
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Heroes’ Hall HP - ($2)
MidBand Vendi - ($0)
Vendi and TF kills Drakk, Vendi maxes, foot curses, base to 19

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vendi(4/5), 5 lvl
  • TenderFoot(3/3), curse

Buildings:

  • :heart: Base HP: 19
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

#7

@CarpeGuitarrem 's turn!


#8

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Poisonblade Rogue
Deteriorate
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Thieving Imp
Deteriorate
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Jandra - ($2)
Build tech 1 - ($1)
Pestering Haunt

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

As was foretold. So now what? I regrettably can’t set up River safely, so I’ll have to hold the door elsewise. Jandra and Haunt are pretty good, and I’ve got the haste side of things covered

I’m also a goof for forgetting Jandra’s downside, but I think keeping Haunt in Graveyard is fine.

@bolyarich’s turn!


#9

P1T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Metamorphosis
Older Brother
Brick Thief
Wither
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Timely Messenger
Metamorphosis


NextHand

Spark
Metamorphosis
Granfalloon Flagbearer
Fruit Ninja
Bloom


Tech 2 card(s)
Get Paid - ($6)
Tf dies from curse
Garth - ($4)
Weither on Jandra - ($2)
Worker - ($1)
T1 - ($0)
Vendi kills Jandra, Haunt dies(not sucs)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth(1/3A), 1 lvl
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vendi(4/2), 5 lvl

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

#10

"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Deteriorate
Summon Skeletons
Sacrifice the Weak
Thieving Imp


WORKERS
Skeletal Archery
Skeleton Javelineer
Deteriorate


NextHand

Gunpoint Taxman
Gunpoint Taxman
Poisonblade Rogue
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Resummon Jandra from graveyard - ($4)
Play Thieving Imp, you discard #1 of 5 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra (overpower) 3/3
  • :target: Lookout:

In Play:

  • Graveyard (3hp) – Jandra, Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Obnoxious that I couldn’t drop a tech 1 unit, but I’m happy with this defense. Graveyard is nasty stuff, and it’s keeping my deck wonderfully thin. I should be able to use attrition tactics here by denying resources and forcing DP.

@bolyarich’s turn!
"


#11

P1T4


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Metamorphosis
Spark
Bloom
Fruit Ninja
Granfalloon Flagbearer


WORKERS
Helpful Turtle
Timely Messenger
Metamorphosis


NextHand

Brick Thief
Wither
Older Brother
Lich’s Bargain


Discard

Spark
Gargoyle
Granfalloon Flagbearer
Metamorphosis
Bloom
Fruit Ninja


Tech 2 card(s)
Get Paid - ($7)
Metamorphosis - ($1)
So, all minions dies, garth maxesgarth takes gargoyle from discard
Vindi and garth attack your base for 11 damage, 9 hp in your base. Both stay active(readiness, invisible)
Vendi use it mid ability, discard a card, get a Dark pact from codex - ($0)
DP you, you draw 2 cards, your base at 7 hp

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vendi(6/4), 5 lvl, (++, (readiness, invisible)) DEMON
  • Gargoyle(0/2, indestractible)
  • Garth(5/6), 7 lvl(++, (readiness, invisible)) DEMON

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

@CarpeGuitarrem 's turn!


#12

Gg! I’m going to assume you didn’t already tech the other DP, which means even with a tower and double Gunpoint Taxman, that’s checkmate!

@FrozenStorm


#13

Gg wp! Thks for game!


#14

Thank you as well, it was a good reminder to plan much earlier to deal with Vandy Meta.