@Bryce_The_Rice your pick is first.
This whole I’ve been thinking I’m player one. I sure am dumb.
White starter, strength
[Fineese]/Peace
Hmmm… Necromancy/Growth
GL HF! [Finesse]/Peace/Truth
@Bryce_The_Rice
P1T1
StartingHand Workers
STARTING HAND
Tenderfoot
Older Brother
Brick Thief
Wither
Granfalloon Flagbearer
WORKERS
Older Brother
NextHand
Helpful Turtle
Timely Messenger
Bloom
Spark
Fruit Ninja
Discard
Brick Thief
Granfalloon Flagbearer
Wither
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Tenderfoot(1/2A)
- Elite:
- Scavenger: Onimaru(2/3), lvl1, frenzy 1
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Turn 1
Hand: Grappling Hook, Saviour Monk, Fox Primus, Fox Viper, Sensei’s Advice
Workers: Fox Primus
- Get paid (+$5, $5)
- Hire a worker ($4)
- Summon Saviour Monk ($2)
- Summon Garus Rook ($0)
- Discard 3, draw 5
- Patrol:
Squad Leader: Saviour Monk (2/2+A)
Elite:
Scavenger:
Technician:
Lookout: Garus Rook (2/4)
- Buildings:
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 6
- Gold: 0
- Hand: 5
- Deck: 0
- Discard: 3
Hand
Smoker, Snapback, Morningstar Flagbearer, Aged Sensei, Safe Attacking
Discard
Fox Viper, Grappling Hook, Sensei’s Advice
Think
Feels like I should’ve taken Finesse first. Oh well.
I’ve never played this deck before. I don’t even know what to tech.
P1T2
Tech StartingHand Workers
TECH
The Art of War
Nimble Fencer
STARTING HAND
Helpful Turtle
Timely Messenger
Fruit Ninja
Bloom
Spark
WORKERS
Older Brother
Fruit Ninja
NextHand
Timely Messenger
Spark
Wither
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom Tenderfoot - ($2)
Spark Monk - ($1)
Messanger - ($0)
Tenderfoot kills monk, survives with 1 hp
Messanger + Onimaru kills Rook, Oni 3 lvl
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot(2/1, +)
- Onimaru(2/1), L3, frenzy 1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
I think bomber lives in Australia, boly, so he may be asleep
Frozenstorm is right, I was asleep. However, not at the time your turn was posted.
I actually looked at it on my phone and then promptly forgot you’d posted and spent the next couple hours on my pc thinking “I wonder if he’ll post a turn?”
I am dumb.
Turn 2
Hand: Smoker, Snapback, Morningstar Flagbearer, Aged Sensei, Safe Attacking
Tech: Bone Collector, Hooded Executioner
Workers: Fox Primus, Safe Attacking
- Tech 2 cards
- Get paid (+$6, $6)
- Hire a worker ($5)
- Build Tech 1 ($3)
- Summon Smoker ($2)
- Summon Aged Sensei ($1)
- Discard 2, reshuffle, draw 4
- Patrol:
Squad Leader: Smoker (1/1+A)
Elite:
Scavenger:
Technician: Aged Sensei (1/1)
Lookout:
- Buildings:
Tech 1: 5 - Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 7
- Gold: 1
- Hand: 4
- Deck: 4
- Discard: 0
Hand
Snapback, Saviour Monk, Bone Collector, Hooded Exceutioner
Discard
Thenk
Hmm. I still don’t know how to pilot this deck. For now, let’s get to tech 2.
@Bryce_The_Rice 's turn!
P1T3
Tech StartingHand Workers
TECH
Nimble Fencer
Discord
STARTING HAND
Spark
Wither
Timely Messenger
WORKERS
Older Brother
Fruit Ninja
Spark
NextHand
Helpful Turtle
Brick Thief
Nimble Fencer
Bloom
Discard
Nimble Fencer
Discord
Wither
Timely Messenger
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
MidBand Oni - ($3)
Oni kills smoker
T1 - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Onimaru(3/3), L5, frenzy 1
In Play:
- Tenderfoot(2/1, +)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 2
- Workers: 7
Thoughts
Hero-based strategies are weak against white starter + Necromancy. I need an another gameplan :((
Turn 3
Hand: Snapback, Saviour Monk, Bone Collector, Hooded Executioner
Tech: Blooming Ancient, Lich’s Bargain
Workers: Fox Primus, Safe Attacking, Hooded Executioner
- Tech 2 cards
- Get paid (+$7, $8)
- Hire a worker ($7)
- Build Tech 2 Growth ($3)
- Summon Bone Collector ($1)
- Discard 2, draw 4
- Patrol:
Squad Leader: Bone Collector (3/3+A)
Elite:
Scavenger:
Technician: Aged Sensei (1/1)
Lookout:
- Buildings:
Tech 1: 5
Tech 2: 5 - Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 8
- Gold: 1
- Hand: 4
- Deck: 0
- Discard: 5
Hand
Sensei’s Advice, Grappling Hook, Morningstar Flagbearer, Fox Viper
Discard
Smoker, Blooming Ancient, Lich’s Bargain, Saviour Monk, Snapback
Thonk
I think I’m still in a fine spot here. He can definitely destroy my Tech 2, but I’m probably just gonna max arg anyway.
If he gets Art of War I’ll give him the old snappo.
@Bryce_The_Rice 's turn!
P1T4
Tech StartingHand Workers
TECH
Grounded Guide
Grounded Guide
STARTING HAND
Bloom
Nimble Fencer
Helpful Turtle
Brick Thief
WORKERS
Older Brother
Fruit Ninja
Spark
Helpful Turtle
NextHand
Grounded Guide
Granfalloon Flagbearer
Nimble Fencer
Timely Messenger
The Art of War
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Oni max - ($5)
Oni kills BC
T2 Finesse - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Soldier 1(1/1 sparcshot)
- Elite:
- Scavenger: Soldier 2(1/1 sparcshot)
- Technician: Soldier 3(1/1 sparcshot)
- Lookout:
In Play:
- Tenderfoot(2/1, +)
- Onimaru(4/2), L8, frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 Finesse
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Turn 4
Hand: Sensei’s Advice, Grappling Hook, Morningstar Flagbearer, Fox Viper
Tech: Oversized Rhinocerous, Bone Collector
Workers: Fox Primus, Safe Attacking, Hooded Executioner, Morningstar Flagbearer
- Tech 2 cards
- Get paid (+$8, $9)
- Hire a worker ($8)
- Summon Argagarg Garg ($6)
- Maxband Argagarg ($2)
- Summon Garus Rook ($0)
- Discard 3, reshuffle, draw 5
- Patrol:
Squad Leader: Water Elemental (3/3+A)
Elite: Argagarg Garg lvl 5 (2/5)
Scavenger: Aged Sensei (1/1)
Technician: Garus Rook (2/4)
Lookout: Wisp (0/1)
- Buildings:
Tech 1: 5
Tech 2: 5 - Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 5
- Deck: 6
- Discard: 0
Hand
Saviour Monk, Bone Collector, Oversized Rhinoceros, Blooming Ancient, Snapback
Discard
Thinkin
Hmm, I hope he doesn’t have Art of War, but his cycling is quick enough that it’s very possible. I might lose my tech 2, but I guess I can just snap him back and retaliate.
P1T5
Tech StartingHand Workers
TECH
Maestro
Star-Crossed Starlet
STARTING HAND
The Art of War
Granfalloon Flagbearer
Nimble Fencer
Grounded Guide
Timely Messenger
WORKERS
Older Brother
Fruit Ninja
Spark
Helpful Turtle
NextHand
Brick Thief
Bloom
Nimble Fencer
Discord
Discard
Maestro
Star-Crossed Starlet
Timely Messenger
The Art of War
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid + float - ($9)
Nimble Fencer - ($7)
Grounded Guide - ($2)
Messanger - ($1)
messanger + soldier1 kills WE, sparcshot Arg
NF kill Arg, lvls Fizzle
Soldier 2 + 3 kills Garus, lvls Fizzle, sparcs kill wisp and aged sensei, you get gold and card
oni kills T2, your base on 18 hp
Tenderfoot deal 4 dmg to your T1, 1 hp now
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Grounded Guide(4/4A)
- Elite:
- Scavenger:
- Technician:
- Lookout: Onimaru(4/2), L8, frenzy 1
In Play:
- Tenderfoot(4/2, +,+2/+1)
- Nimble Fencer(4/2, +2/+1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
You don’t have to ping me, I have the thread on watch.
Turn 5
Hand: Saviour Monk, Bone Collector, Oversized Rhinoceros, Blooming Ancient, Snapback, Sensei’s Advice
Tech: Artisan Mantis, Hooded Executioner
Workers: Fox Primus, Safe Attacking, Hooded Executioner, Morningstar Flagbearer, Sensei’s Advice
- Technician draw
- Tech 2 cards
- Get paid (+$9, $10)
- Rebuild Tech 2 ($10)
- Hire a worker ($9)
- Summon Garth Torken ($7)
- Cast Snapback on Onimaru, bring in River ($2)
- Summon Bone Collector ($0)
- Discard 3, draw 5
- Patrol:
Squad Leader: Bone Collector (3/3+A)
Elite: Garth Torken (2/3)
Scavenger:
Technician:
Lookout:
- Buildings:
Tech 1: 1
Tech 2: 5 - Units/Heroes:
- Base: 18
- Other:
Economy:
- Workers: 10
- Gold: 0
- Hand: 5
- Deck: 0
- Discard: 7
Hand
Smoker, Bone Collector, Lich’s Bargain, Fox Viper, Grappling Hook
Discard
Oversized Rhinoceros, Saviour Monk, Blooming Ancient, Hooded Executioner, Artisan Mantis, Snapback, Aged Sensei
Big Think
Well, I didn’t expect to lose the game quite like that. I wonder how I could’ve not lost there? Perhaps I should’ve played both my tech 1s on turn 3. Oh well.
P1T6
Tech StartingHand Workers
TECH
Discord
Maestro
STARTING HAND
Bloom
Discord
Brick Thief
Nimble Fencer
WORKERS
Older Brother
Fruit Ninja
Spark
Helpful Turtle
NextHand
Maestro
Wither
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($9)
Quince, mirror arrives - ($7)
Midband River - ($5)
Nimble Fencer #2 - ($3)
Nimble Fencer #2 kills BC
Bloom Nimble Fencer #1 - ($1)
Grounded Guide kills Garth, lvls to River, she maxes
Brick Thief, destroy your T1, heal my base, your base to 16 - ($0)
Mimble Fencer #1 kills your T2, your base to 14
Tenderfoot lows your base to 10
River Lows your base to 7
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Quince(1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot(4/2, +,+2/+1)
- Nimble Fencer # 1(5/3, +2/+1, +)
- River(2/3) lvl 1
- Grounded Guide(4/2)
- Mirror(1/1, +1/+0)
- Nimble Fencer #2 (4/1, +2/+1)
- Brick Thief(3/1, +1/+0,resist 1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
critical remark, River (3/4) lvl 5, i can redraw a 1 card from deck and reload a posting a turn, or leave this as is, with keeping in a mind that river is 3/4.