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[XCAFS20] Round6: Nekoatl [Growth]/Strength/Truth vs bansa [Law]/Peace/Finesse

Finesse:

Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)

Green Starter:

Ironbark Treant ability becomes “-1 ATK/+1 :psblueshield: while patrolling” (rather than -2 ATK/+2 armor)
Rich Earth gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp””

Growth:

Giant Panda is a 3/4 (instead of 2/4)
Might of Leaf and Claw grants +3/+3 (instead of +5/+5). Also, Might of Leaf and Claw gains the Healing 1 keyword (even when not yet active)
Blooming Ancient gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the Ancient each turn)
Oversized Rhinoceros costs 4 (instead of 5, for Circle of Life synergy)

Blue Starter:

Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)

Law:

Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Truth:

Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X Hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Quince Midband ability now costs 1 (instead of 2)
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s

Strength:

Bird’s Nest Ability changes to "Arrives or upkeep: Put a 1/1 Flying Bird Token into play (max 2 tokens in play at a time). Remains as a channeling spell.
Mythmaking gains the ability "Your Legendary units ignore the “Legend Rule”

GL HF @bansa!

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree
Tiger Cub


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Spore Shambler
Ironbark Treant
Playful Panda


Discard

Verdant Tree
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Merfolk Prospector - ($3)
Rich Earth - ($0)
Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1) Finds gold
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Woohoo, gold rich start! Also… he has no upgrade removal. :slight_smile:

Don’t forgot your Wisp :slight_smile:

1 Like

Hi @Nekoatl GL HF!

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Arrest
Manufactured Truth


WORKERS
Porkhand Magistrate


NextHand

Lawful Search
Building Inspector
Traffic Director
Jail
Bluecoat Musketeer


Discard

Arrest
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmm merfolk and rich earth and no inspector not exactly whay i wanted… kinda wanna go porky again but as t2 would be too slow… i know im going to regret not putting down newsman but i think i have to put some pressure with aven

P1T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Spore Shambler
Ironbark Treant
Forest’s Favor
Playful Panda


WORKERS
Tiger Cub
Ironbark Treant


NextHand

Ardra’s Boulder
Young Treant
Forest’s Favor
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker
Tech I - ($3)
Argagarg Garg - ($1)
Prospector finds gold - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • L1 Argagarg Garg (1/3)
  • Merfolk Prospector (1/1) Finds gold

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

Thoughts

Setting up for Argagarg’s midband to pop the Aven. If I activate the Merfolk and he uses Arrest, he can kill Argagarg , but it’ll cost him some efficiency. Is it worth patrolling with the Merfolk to deny that option? If I prospect and gets the kill, he spends $2 and a card, I get $1 and a patroller bonus, he gets $4 swing on the hero kill… so, slightly in my favor. And if he doesn’t, the Aven kills the Prospector and Argagarg retaliates, so the $2 swing pays for the midband. Not bad.

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Two Step


STARTING HAND
Lawful Search
Jail
Bluecoat Musketeer
Traffic Director
Building Inspector


WORKERS
Porkhand Magistrate
Jail


NextHand

Arrest
Nimble Fencer
Lawful Search
Two Step
Reputable Newsman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Heroes’ Hall - ($2)
Building Inspector - ($1)
Aven kills Prospector

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

forgot about arg midband… wasn’t thinking… failed t1… sigh.

P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Young Treant
Spore Shambler
Rampant Growth
Forest’s Favor
Ardra’s Boulder
Verdant Tree


WORKERS
Tiger Cub
Ironbark Treant
Forest’s Favor


NextHand

Galina Glimmer
Mythmaking
Ardra’s Boulder
Playful Panda
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($8)
Midband Argagarg - ($6)
Argagarg tries to buff Aven, but there was nothing there!
Young Treant - ($4)
Maxband Argagarg - ($2)
Ardra’s Boulder - ($0)
Worker

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Water Elemental (4/3) Anti-air
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2) Can’t attack
  • :target: Lookout:

In Play:

  • Rich Earth
  • L5 Argagarg Garg (1/5)
  • Ardra’s Boulder (0/6)
  • Wisp (0/1)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I wonder if he build that Heroes’ Hall so he could bring in Bigby for Injunction? I think there’s a good chance, but experience has taught me that spamming Injunction in the early game gives your opponent a big gold advantage they can often use to wreck you with heroes. I’ll try to pull Mythmaking, and if successful, I’ll deploy it and the Boulder… otherwise, I’ll Maxband Argagarg, I guess… if he’s going to take his time killing my units, maybe its worth rushing Stampede? I won’t be able to do much else, though, and I don’t yet have enough units to be satisfied with the value I’d get from it. I think I’ll hold off on that a tad longer.

P2T3


Tech StartingHand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Lawful Search
Arrest
Two Step
Reputable Newsman
Nimble Fencer


WORKERS
Porkhand Magistrate
Jail


NextHand

Elite Training
Bluecoat Musketeer
Traffic Director
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
River - ($6)
Nimble Fencer - ($4)
Two Step Fencer and Inspector - ($2)
Reputable Newsman, #2 - ($0)
Fencer kills WE
Inspector kills Treant
Onimaru kills Wisp

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), #2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River (2/3)
  • :target: Lookout:

In Play:

  • L1 Onimaru (2/3)
  • Building Inspector (3/3), dancing
  • Nimble Fencer (4/1), -4, dancing
  • Two Step

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

uhh… ruling out discord? another sigh… well… there is only one move left for me… all in

P1T4


Tech StartingHand Workers

TECH
Dreamscape
Dreamscape


STARTING HAND
Mythmaking
Playful Panda
Verdant Tree
Ardra’s Boulder
Galina Glimmer
Spore Shambler


WORKERS
Tiger Cub
Ironbark Treant
Forest’s Favor
Playful Panda


NextHand

Dreamscape
Mythmaking
Merfolk Prospector
Ardra’s Boulder
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker
Tech II: Growth, you get $1 - ($2)
Galina Glimmer - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (1/6)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • L5 Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Boo, Newsman! In hindsight, I should have waited until Mythmaking landed to bring in the 2nd copies of my Legendary units, though if I had been lucky enough to draw Mythmaking last turn, I would instead be thinking how I should have been rushing in my Legendary units as quickly as possible. Well, now I’m probably going to have to pop the Newsman before I can properly deploy my forces, but I’ll be competing with a Peace engine fueled by free Virtuosos, more than likely, and to deal with that… I think the only real option is to proactively interfere with his deployment. For now, I need to get Dreamscapes going, which means bringing in a 2nd hero, which means feeding his economy through the Inspector, sadly, especially since it means I can’t get down to 3 cards. All things considered, I’m not optimistic about this.

P2T4


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Traffic Director
Bluecoat Musketeer
Manufactured Truth
Elite Training


WORKERS
Porkhand Magistrate
Jail


NextHand

Traffic Director
Lawful Search
Arrest
Spectral Aven
Elite Training


Tech 2 card(s)
Get Paid + fee - ($8)
Elite Training Fencer and Inspector - ($6)
River deals 2 to Boulder
Inspector kills Boulder and Wisp
Oni kills Glimmer
Fencer kills Arg, Oni to L3
Max Oni - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout: Reputable Newsman (0/3), #2, resist 1

In Play:

  • L8 Onimaru (4/5)
  • Building Inspector (4/3), dancing elite
  • Nimble Fencer (5/1), -4, dancing elite
  • Two Step
  • L1 River (2/2), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

max oni and going for the base

I’ll fold here, without Argagarg I don’t have a way to target the Newsman that isn’t blocked by the Newsman available, and by the time I get something available you’ll have your win condition fairly well established, I’m sure. GG WP. @FrozenStorm

1 Like

I think it was a combination of my lucky and your unlucky draws. If you dropped mythmaking in T3, you would have easily blocked my aggression and take it to late game which would have been yours.

1 Like

In hindsight, I should have teched in both Mythmaking on T2 and workered whichever one I didn’t play, but for some reason the threat of Newsman slipped my mind. I had Ardra’s Boulder in hand on T3, so if that were instead a Mythmaking, I would have been much better off.

1 Like