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[XCAFS20] Round6: dwarddd MonoPurple vs FrozenStorm [Bashing]/Discipline/Ninjutsu

GLHF @FrozenStorm, both of us on 2 losses already could make this a tense match

Neutral Starter:

Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1

Bashing:

Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/-1hp until your next upkeep”
Final Smash cost reduced to 3

Discipline:

Versatile Style has these 4 abilities (improved, still costs 2):

  • Destroy an Upgrade
  • Disable a Hero, or a Unit with Flying
  • Repair 4 damage from a building
  • Your Discipline hero is a Detector until your next turn

Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborn has Haste in addition to his other abilities

Ninjitsu:

Fuzz Cuddles is a 3/3
Inverse Power Ninja ability adds: “up to a maximum of -5/5”, so it bottoms out as a 1/1 with a board flood and can’t get itself killed
Flying Fox is a 3/2
Masked Raccoon is much improved: 2 cost, 3/4. “Masked Raccoon has Swift Strike while you control another Ninja. Masked Raccoon is Invisible while you control another Cute Animal”

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Past:

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.

Present:

Sentry’s ability becomes “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time)”
Hyperion reduced to 4/4 (instead of 4/5)
Octavian’s ability becomes: “1: Disable a unit or hero and give Octavian -1/1 until next upkeep” (loses :exhaust: and no longer readies him). Also gains “Resist 1”

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Nullcraft
Plasmodium
Hardened Mox
Forgotten Fighter


WORKERS
Hardened Mox


NextHand

Fading Argonaut
Neo Plexus
Time Spiral
Temporal Research
Battle Suits


Discard

Forgotten Fighter
Plasmodium
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer(1/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

choices are Max or Tinkerer here i think; should be bale to protect either next turn as both my soldiers will be in hand
Tinkerer means a thinner deck which is good, but doesn’t actually give me a great chance of instant KotC on t3 because I’d need to draw time spiral as well or tech Knight and Seer which needs just as much luck
max I guess means a bit more pressure but tbh I’d be surprised if he can’t patrol favourably against him so he’s another thing I have to protect

1 Like

GL HF @dwarddd

XCAFS20 Round6 Player 2, Turn 1

P2 Bashing/Discipline/Ninjutsu vs P1 Purple

Starting Hand

Tenderfoot
Brick Thief
Helpful Turtle
Fruit Ninja
Spark

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Grave (3)
  • Tenderfoot (2)
  • Worker (1)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Timely Messenger
Bloom
Older Brother
Wither
Granfalloon Flagbearer

End of Turn Discard
My Thoughts

Well going too hard on heroes against OS not a great plan, and neither is the 3drop tech0 units against Stewardess. I’ll need some kind of plan against KotC s probably. I wonder if Grave or Sets makes more sense here. I think I’ll go Grave, should be easier to bully stuff. I can wither mox if that comes, probably go HH + Fuzz + maybe Versatile for Battle Suits? Let’s see what comes down next turn


P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Time Spiral
Temporal Research
Fading Argonaut
Neo Plexus
Battle Suits


WORKERS
Hardened Mox
Neo Plexus


NextHand

Knight of the Conclave
Nullcraft
Time Spiral
Knight of the Conclave
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($4)
Fargo - ($2)
Prynn - ($0)
Tinkerer taps to give Prynn extra rune cos he wants to get out of patrolling

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Prynn(1/3) fading 5
  • :target: Lookout:

In Play:

  • Tinkerer(1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

KotCs are a go, I need either temporal research, or at least 1 knight and time spiral in hand to get a knight out next turn… should be fine (~0.55 chance before taking into account TR and then i cba to recalc it as it seems high enough)

XCAFS20 Round6 Player 2, Turn 2

P2 Bashing/Discipline/Ninjutsu vs P1 Purple

Starting Hand

Timely Messenger
Bloom
Older Brother
Wither
Granfalloon Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fuzz Cuddles, Martial Mastery


Main:

  • Bloom Grave (5)
  • Midband Grave, kill Fargo (3)
  • Worker (2)
  • Tech1 (1)
Workers

Older Brother, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 rs draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Grave (4/3 lvl 3, +)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Bloom
Spark

End of Turn Discard
My Thoughts

Fargo and Prynn, no suits… so pre-emptive OS coming? I mean spending the gold and card on killing Fargo seems worth even if OS comes, so I spose I do that, then I guess T1 + worker and see how things progress? Fuzzy still worth, so that + maybe MM to get some recon / cycling? Yeah, let’s do it


P1T3


Tech StartingHand Workers

TECH
Seer
Reaver


STARTING HAND
Battle Suits
Nullcraft
Knight of the Conclave
Time Spiral
Knight of the Conclave


WORKERS
Hardened Mox
Neo Plexus
Nullcraft


NextHand

Temporal Research
Plasmodium
Forgotten Fighter


Discard

Fading Argonaut(2/3a) fading 3
Time Spiral
Battle Suits
Seer
Reaver


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire 2 x Knight of the Conclave
Tinkerer taps to take rune off one knight
Time Spiral, one arrives
Midband Prynn - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: L4 Prynn(2/4) fading 4, dies: you skip your discard/draw phase
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer(1/2)
  • Knight of the Conclave(4/4) forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7

XCAFS20 Round6 Player 2, Turn 3

P2 Bashing/Discipline/Ninjutsu vs P1 Purple

Starting Hand

Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Bloom
Spark

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hidden Ninja x2
Fuzz Cuddles, Martial Mastery


Main:

  • Maxband Grave (4)
  • Grave kills KotC, takes 4
  • Timely Messenger (3)
  • Hero’s Hall (2)
  • Worker (0)
Workers

Granfalloon Flagbearer, Older Brother, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Grave (5/2 lvl 7, sword active)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Brick Thief
Martial Mastery
Fuzz Cuddles
Spark

End of Turn Discard
My Thoughts

EDIT No killing Prynn, I need to draw right now… get a hero’s hall, should probably be able to kill her next turn and get levels off it. Hidden Ninja x2 to up the chances of that


Don’t you skip discard/draw if you kill Prynn?

2 Likes

Oh yes, dies AT ALL… hmmm. In that case, I am going to significantly edit my turn

1 Like

Grave had 2 dmg from killing Fargo. Doesn’t he die if he attacks KotC?

1 Like

Yes he does… ugh, forgot about that. This just gets worse and worse.

I think what I will do instead, then, is get Timely Messenger out to block in addition to tenderfoot, not spark, and kill KotC with maxband Grave. Patrol TM in technician. I’ll edit it now

2 Likes

I thought i should make sure I get some use of Prynn’s midband in this tourney, even if it was only a deterrent from killing her (which ironically is the reverse of the usual effect, which puts a target on her head when she’s low on runes)

P1T4


Tech StartingHand Workers

TECH
Reaver
Hive


STARTING HAND
Plasmodium
Temporal Research
Forgotten Fighter
Fading Argonaut(2/3a) fading 3
Reaver


WORKERS
Hardened Mox
Neo Plexus
Nullcraft
Plasmodium


NextHand

Time Spiral
Seer
Battle Suits
Hive


Discard

Knight of the Conclave(4/4a)
Temporal Research
Forgotten Fighter
Reaver
Fading Argonaut(2/3a) fading 3


Tech 2 card(s)
Get Paid + float - ($9)
temporal research draw 2 - ($7)
worker - ($6)
tech 2 future - ($2)
Forgotten fighter tenderfoot - ($0)
Tinkerer kills technician
Prynn trades with Grave, complete waste of her midband but it activates none the less xd

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer(1/1)
  • Knight of the Conclave(4/4) forecast 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

killing grave is worth wasting prynn’s midband pon a turn when they have a 7 card hand… with any luck it should still mess up their reshuffle when they’re wanting tech 2s; unless they’ve already teched them but then I think i just haven’t changed much

Aaand that’s what happens when you whiff your P2T3, bummer XD

XCAFS20 Round6 Player 2, Turn 4

P2 Bashing/Discipline/Ninjutsu vs P1 Purple

Starting Hand

Wither
Brick Thief
Martial Mastery
Fuzz Cuddles
Spark
Hidden Ninja (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Young Lightning Dragon x2
Hidden Ninja x2
Fuzz Cuddles, Martial Mastery


Main:

  • Troq (6)
  • Sets (4)
  • Fuzz Cuddles (2)
  • Tenderfoot (1)
  • Worker (0)
Workers

Brick Thief, Granfalloon Flagbearer, Older Brother, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • skip discard / draw
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Troq (2/3 lvl 1)
  • :exhaust: Technician: Fuzz Cuddles (3/3)
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Wither
Martial Mastery
Spark
Hidden Ninja

End of Turn Discard
My Thoughts

Whelp, if there’s a Void Star + Now! combo this is going to get ugly fast… Should have patrolled Timely in SQL. Oh well


:confused: unlucky, especially considering i definitely did not whiff on t3

P1T5


Tech StartingHand Workers

TECH
Seer
Omegacron


STARTING HAND
Seer
Hive
Time Spiral
Battle Suits
Reaver


WORKERS
Hardened Mox
Neo Plexus
Nullcraft
Plasmodium
Battle Suits


NextHand

Reaver
Time Spiral
Hive


Tech 2 card(s)
Get Paid, knight arrives - ($8)
Worker - ($7)
Hire Vir - ($5)
exchange top of deck (only card in deck) - ($4)
Hire Reaver - ($2)
Tap tinkerer
Hire Seer - ($1)
Reaver arrives and kills Setsuki (she looked important, hiding back there), Vir to lvl 3

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave(4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer(2/1)
  • :pschip: Technician: L3 Vir(2/3)
  • :target: Lookout:

In Play:

  • Tinkerer(1/1)
  • Reaver(0/4) tap: destroy worker or deal 6dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

decent chance they can get through anyway so might as well patrol Vir

GG, yea that’s gonna do it… I teched 2x Hidden Ninja to try and blow stuff up, getting Grave killed though was the difference maker. Really needed Fuzzy to protect him. Oh well, WP and GL moving forward!

I almost didn’t kill Grave until i thought about the sword rune! But yes a fuzz cuddles would’ve been much better than timely messenger for blocking…

GGWP, and thank you for both playing this match and hosting this whole tournament!

1 Like