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[XCAFS20] Round5: FrozenStorm [Bashing]/Discipline/Ninjutsu vs codexnewb [Future]/Peace/Truth

GL HF @codexnewb! Will edit this post shortly w/ rules tweaks, then post turn 1 below

Full rules tweaks

FrozenStorm’s Deck

Bashing/Discipline/Ninjutsu

Neutral Starter:

Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1

Bashing:

Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/-1hp until your next upkeep”
Final Smash cost reduced to 3

Discipline:

Versatile Style has these 4 abilities (improved, still costs 2):

  • Destroy an Upgrade
  • Disable a Hero, or a Unit with Flying
  • Repair 4 damage from a building
  • Your Discipline hero is a Detector until your next turn

Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborn has Haste in addition to his other abilities

Ninjitsu:

Fuzz Cuddles is a 3/3
Inverse Power Ninja ability adds: “up to a maximum of -5/5”, so it bottoms out as a 1/1 with a board flood and can’t get itself killed
Flying Fox is a 3/2
Masked Raccoon is much improved: 2 cost, 3/4. “Masked Raccoon has Swift Strike while you control another Ninja. Masked Raccoon is Invisible while you control another Cute Animal”


codexnewb’s Deck

Future/Peace/Truth

Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Truth:

Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X Hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Quince Midband ability now costs 1 (instead of 2)
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s

XCAFS20 Round5 Player 1, Turn 1

P1 Bashing/Discipline/Ninjutsu vs P2 Future/Peace/Truth

Starting Hand

Bloom
Granfalloon Flagbearer
Fruit Ninja
Tenderfoot
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Setsuki (2)
  • Tenderfoot (1)
  • Worker (0)
Workers

Brick Theif

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Helpful Turtle
Spark
Older Brother
Wither
Timely Messenger

End of Turn Discard
My Thoughts

Okay, going to try Sets again, no idea if that’s a smart move but I spose we’ll see! Drawing into Wither, TM and Spark so dangerous for CN to get a hero out, bodes well for me


[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Fading Argonaut
Battle Suits
Neo Plexus
Hardened Mox
Nullcraft


WORKERS
Hardened Mox


NextHand

Forgotten Fighter
Temporal Research
Tinkerer
Time Spiral
Plasmodium


Discard

Neo Plexus (2/2)
Nullcraft
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3)***
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, truth COULD make some sense here? but only if they say backline…

worker mox because of wither.

probably need to be aggressive here. but i can’t get much value if i drop Oni…

let’s leave Oni out of it, put fargo to scav, prep for a stron gturn 3.

if i get the scav, temporal research is a potential option…

XCAFS20 Round5 Player 1, Turn 2

P1 Bashing/Discipline/Ninjutsu vs P2 Future/Peace/Truth

Starting Hand

Helpful Turtle
Spark
Older Brother
Wither
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fuzz Cuddles, Sparring Partner


Main:

  • Spark Fargo
  • Mid Sets, swift strike down fargo (2)
  • Tenderfoot pokes the tech1 to 4hp
  • Worker (1)
  • Tech1 (0)
Workers

Helpful Turtle, Brick Theif

  • :pspurpleshield: Patrol as below
  • Discard 3 rs draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (2/3 lvl 4)
  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sparring Partner
Timely Messenger
Older Brother
Fuzz Cuddles
Spark

End of Turn Discard
My Thoughts

Here we go! I’m happy to kill that Fargo, guess we’ll see if we’re in a situation where it’s gonna be like Vir + Plasmo + TR for cadets or something


[b]P2T2[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Time Spiral
Temporal Research
Tinkerer
Plasmodium
Forgotten Fighter
Neo Plexus (2/2)
Nullcraft


WORKERS
Hardened Mox
Forgotten Fighter


NextHand

Fading Argonaut (2/3)***
Overeager Cadet
Battle Suits
Tinkerer
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
scav - ($7)
plasmo - ($5)
vir - ($3)
temporal research, reshuffle, draw 2 - ($1)
peak
time spiral plasmo
worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir, lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Plasmodium**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm, im going to take a risk here and go for a cadet. it sets me up for a strong turn 3, and i cant think of a better way to really win here against max sets.

ouch, the whiff hurts… lets get Vir to sql to tech to force a better reshuffle and get at a free speech if i can.

We take free kills XD

XCAFS20 Round5 Player 1, Turn 3

P1 Bashing/Discipline/Ninjutsu vs P2 Future/Peace/Truth

Starting Hand

Sparring Partner
Timely Messenger
Older Brother
Fuzz Cuddles
Spark

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds x2
Fuzz Cuddles, Sparring Partner


Main:

  • Spark Vir
  • Sets kills Vir and maxbands, you draw 1
  • Tenderfoot hits your tech1 to 3hp
  • Fuzz Cuddles (4)
  • Sparring Partner (3)
  • Hero’s Hall (1)
  • Worker (0)
Workers

Older Brother, Helpful Turtle, Brick Theif

  • :pspurpleshield: Patrol as below
  • Discard 1 draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fuzz Cuddles (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/4 lvl 6)
  • Sparring Partner (2/2)
  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand
End of Turn Discard
My Thoughts

We’ll see what we draw next turn (if there’s no Free Speech), but otherwise it’ll be Troq + tech up probably, kill stuff


yep.

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Free Speech
Flagstone Garrison


STARTING HAND
Fading Argonaut (2/3)***
Overeager Cadet
Battle Suits
Overeager Cadet
Tinkerer
Time Spiral


WORKERS
Hardened Mox
Forgotten Fighter
Time Spiral


NextHand

Neo Plexus (2/2)
Nullcraft
Flagstone Garrison
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
tech draw
plasmo fades
Worker - ($6)
tech 2 peace - ($2)
cadet
cadet
tinkerer, plasmo arrives ($0)
plasmo trades with fuzzy

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

XCAFS20 Round5 Player 1, Turn 4

P1 Bashing/Discipline/Ninjutsu vs P2 Future/Peace/Truth

Starting Hand

Wither
Fruit Ninja
Bloom
Granfalloon Flagbearer + Fox’s Den Students (sets max, naice)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
  • draw 1 rs draw 1 Sets max
All Teched Cards

Fox’s Den Students x2
Training Grounds x2
Fuzz Cuddles, Sparring Partner


Main:

  • Fruit Ninja (4)
  • Fox’s Den Students, ninjas be hasty and stealthy (0)
  • Fruit Ninja and a ninjalino break your tech2, your base to 18
  • Three remaining ninjalinos break your tech1 (which is on 3hp not 4), your base to 16
  • Sets swiftly strikes down Tinkerer
Workers

Older Brother, Helpful Turtle, Brick Theif

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1armor)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/4 lvl 6)
  • Fruit Ninja (3/2)
  • 4x Ninjalino (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Timely Messenger
Spark
Fox’s Den Students
Training Grounds
Fuzz Cuddles

End of Turn Discard
My Thoughts

Teching the 2x FDS we’ll see what we draw

Nice, very lucky, we break everything (skip worker, it’s fine), if there’s Free Speech so be it we’ll tech up w/ Grave probably (should be able to kill quince) as previously planned


yep. and i think i need to gg it there.

1 Like

GG WP @codexnewb, seems like you had an unlucky break or two there (and I got pretty lucky w/ the double draw T3 + rs hit on FDS), though I respect the Cadet rush idea (would have been tougher on me for sure)

Thanks for joining this wacky tourney! GL in winter

you got it. it was a risk that i thought was necessary. honestly, i made poor life choices picking this codex for this tourney. not enough extra value.

good luck in the next round!

1 Like

I feel similarly after seeing how strong Mines is (and Peace still is lol)