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[XCAFS20] Round3: zhavier [Balance/Feral]/Blood vs bansa [Law]/Peace/Finesse

@bansa

GLHF!

Green Starter:

Ironbark Treant ability becomes “-1 ATK/+1 :psblueshield: while patrolling” (rather than -2 ATK/+2 armor)
Rich Earth gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp””

Balance:

Midori Midband becomes “Your units with no printed abilities get +2/+1”
Circle of Life becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less)
Gemscout Owl is 1/1 (instead of 0/1. It still can’t attack)
Chameleon costs 0 (instead of 2)

Feral:

Predator Tiger gets +1 HP (5 HP instead of 4)

Blood:

Rickety Mine gains Haste, ability changes from coin flip to “When this arrives, put two Ore runes on it. Tap: gain 3 gold, remove an ore rune. When this runs out of Ore runes, trash it and deal 1 damage to you and your opponent’s base”



Blue Starter:

Porkhand Magistrate ability costs 0 (instead of 1) to use.
Lawful Search Changes to an upgrade, with “sacrifice this:” as the trigger for the ability it currently has as a spell (Look at opponent’s hand or discard, then draw 1)
Building Inspector ability is “Your opponents must pay you 1 gold to build (or rebuild) a building” (instead of only the first building costing 1 more)
Bluecoat Musketeer can now be long range while 2 attack or less (instead of exactly 1)

Law:

Jurisdiction gains “You may trash Jurisdiction and/or the searched-for spell” and “If that spell has Channeling your Law hero can Channel it until he leaves play” at the end of it’s effect.
Tax Collector is a 3/3 (instead of 2/3)
Guardian of the Gates is a 2/6 (instead of 1/6) and affects Units and Heroes (instead of just Units)
Arresting Constable Gains “Haste” and can target any unit or hero with it’s ability.

Peace:

General’s Hammer costs 2 (instead of 3)
Drill Sergeant’s gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the DS each turn, same as Ancient)
Debilitator Alpha costs 4 (instead of 5) and has “As Patroller: Attackers get -1 ATK” (even if they aren’t attacking Debilitator Alpha)

Finesse:

Harmony Instead of “sacrifice Harmony” to stop the music, the card now reads “You may sacrifice Harmony at any time. Whenever Harmony leaves play, turn all dancer tokens over. They are now 2/1 Angry Dancers with Unstoppable”
Star-Crossed Starlet Her ability is now optional (“Upkeep: You may have SCS deal 1 damage to herself”)

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Merfolk Prospector
Rich Earth
Forest’s Favor
Playful Panda


WORKERS
Ironbark Treant


NextHand

Spore Shambler
Young Treant
Rampant Growth
Verdant Tree


Discard

Forest’s Favor
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Merfolk Prospector - ($3)
Rich Earth - ($0)
Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector
  • Wisp 0/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Hi @zhavier GL HF!

P2T1


StartingHand Workers

STARTING HAND
Traffic Director
Porkhand Magistrate
Reputable Newsman
Building Inspector
Manufactured Truth


WORKERS
Porkhand Magistrate


NextHand

Lawful Search
Spectral Aven
Bluecoat Musketeer
Jail
Arrest


Discard

Manufactured Truth
Traffic Director
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Onimaru - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Patrol should hold

P1T2


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Young Treant
Spore Shambler
Rampant Growth
Verdant Tree
Tiger Cub


WORKERS
Ironbark Treant
Verdant Tree


NextHand

Forest’s Favor
Rampant Growth
Spore Shambler
Ferocity
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Prospect - ($6)
Young Treant - ($4)
Worker
Calamandra Mid - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector
  • Calamandra 3/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Scribe
Overeager Cadet


STARTING HAND
Arrest
Spectral Aven
Lawful Search
Bluecoat Musketeer
Jail
Reputable Newsman


WORKERS
Porkhand Magistrate
Jail


NextHand

Scribe
Manufactured Truth
Overeager Cadet
Traffic Director


Discard

Lawful Search
Bluecoat Musketeer
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lawful Search, look at hand, draw 1 - ($4)
Reputable Newsman, #2 - ($2)
Spectral Aven - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A)
  • :psfist: Elite: Building Inspector (2/1)
  • :ps_: Scavenger: Reputable Newsman (0/3), #2
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Sacrificing Oni…

P1T3


Tech StartingHand Workers

TECH
Rickety Mine
Feral Strike


STARTING HAND
Forest’s Favor
Spore Shambler
Tiger Cub
Ferocity
Rampant Growth


WORKERS
Ironbark Treant
Verdant Tree
Spore Shambler


NextHand

Behind the Ferns
Playful Panda
Tiger Cub
Rickety Mine


Tech 2 card(s)
Get Paid - ($6)
Worker
Prospect - ($7)
Discard 2 Cala gains stealth, kills Inspector
Tech 1 - ($5)
Max Cala - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Young Treant 0/2
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector
  • Calamandra 4/5, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Overeager Cadet
Scribe
Manufactured Truth
Traffic Director
Overeager Cadet


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth


NextHand

Lawful Search
Flagstone Garrison
Arrest
Bluecoat Musketeer


Discard

Building Inspector
Traffic Director
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scribe, rs, draw 1 - ($4)
Overeager Cadet
Tech II (Peace) - ($0)
Aven kills Prospector

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Onimaru (3/3)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3), #2
  • Scribe (1/3)
  • Spectral Aven (2/1), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm didnt want a cadet draw…

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Bloodlust


STARTING HAND
Behind the Ferns
Playful Panda
Tiger Cub
Rickety Mine


WORKERS
Ironbark Treant
Verdant Tree
Spore Shambler
Playful Panda


NextHand

Rampant Growth
Forest’s Favor
Feral Strike
Ferocity


Discard

Merfolk Prospector
Tiger Cub
Behind the Ferns
Wandering Mimic
Bloodlust


Tech 2 card(s)
Get Paid - ($7)
Rickety Mine - ($5)
Rickety Mine tap - ($8)
Worker
Tech 2 Balance - ($4)
Cala Taps for Stalking Tiger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Stalking Tiger 4/4
  • :target: Lookout:

In Play:

  • Rich Earth
  • Rickety Mine :heart: 3, 1 rune
  • Calamandra 4/5, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

tiger is invis and you have no tower

2 Likes

Arrest was indeed why i picked the ivisible tiger.

1 Like

Thought it was stealth and forgot about invis part. Here is the revised. Arrest Treant instead.

P2T4


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Arrest
Flagstone Garrison
Bluecoat Musketeer
Lawful Search
Nimble Fencer


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth


NextHand

Flagstone Garrison
Building Inspector
Nimble Fencer
Overeager Cadet


Discard

Arrest
Lawful Search
Overeager Cadet
Spectral Aven
Nimble Fencer
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, look at hand, rs, draw 1 - ($7)
Arrest Treant - ($4)
Nimble Fencer - ($2)
Bigby - ($0)
Scribe kills Wisp
Fencer and Cadet trade with Tiger
Aven and Oni trade with Cala, Bigby to L3

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Bigby (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (0/3), #2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Scribe (1/2), -1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Potent Basilisk


STARTING HAND
Ferocity
Forest’s Favor
Rampant Growth
Feral Strike
Merfolk Prospector


WORKERS
Ironbark Treant
Verdant Tree
Spore Shambler
Playful Panda
Feral Strike


NextHand

Stalking Tiger
Tiger Cub
Bloodlust
Behind the Ferns
Wandering Mimic


Discard

Forest’s Favor
Ferocity
Rampant Growth
Murkwood Allies
Potent Basilisk


Tech 2 card(s)
Get Paid + scav - ($9)
Worker
Blow up mine - ($12)
Maxband Midori - ($3)
Drakk - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori 4/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician: Drakk 1/3
  • :target: Lookout:

In Play:

  • Rich Earth
  • Young Treant 0/2

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

didn’t get lucky with the draws, GG WP! @FrozenStorm

I wonder what lucky would have looked like? I was trying to starve you of gold killing my things.

1 Like

why the gg? to me it seems you had a good hand. :thinking:

1 Like

Well, he plays the garrison and cadet, hes down to 5g and drew traffic director, looking at the discard and next hand and workers, then has to pay to reshuffle and draw from 8 cards. So, either go fencer and be down to 3g, or go BI and be down to 4g. From the reshuffle, could be hoping for OC, NF, Aven… not sure. If he had drawn arrest, LS, Musketeer on the reshuffle, prolly would be close to sunk from there, cause Midori can just fly over and gobble up the garrison, or hasted mimic could. If he plays the aven blocker, then not enough gold to kill midori, so mimic and midori fly over, one kills aven the other the garrison.

3 Likes

I know it was over when mine was dropped. I meant I didnt get lucky to go another turn.

New RM is even more broken than old BA. Doesn’t even need to combo with anything. Immediate game ender.

It’s strong, but I wouldn’t go that far. Having a ton of gold before Tech II is only useful if you have something good to spend it on so early, without crippling your hand size, to make up for not building your board instead. zhavier’s done himself a huge favour by pairing the Mines with Calamandra.

3 Likes

Spending a huge amount of gold on Calamandra, Midori, or Drakk, are all actually strong options. Most heroes can benefit from huge gold early, but a few are less valuable. Argagarg is only great if you can dump into his spells. Same for Jaina, Bigby, Orpal, Geiger.