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[XCAFS20] Round3: Bomber678 [Bashing]/Discipline/Fire vs Nekoatl [Growth]/Strength/Truth

@Nekoatl Let us begin

Neutral Starter:
Spark costs 0 (instead of 1)
Fruit Ninja is a 3/2 (instead of 2/2) and keeps Frenzy 1

Bashing:
Troq midband becomes topband and can deal 1 damage to any building (not just a base)
Troq midband becomes readiness, level range is 4-7 instead of 5-7
Troq maxband becomes Overpower
The Boot becomes “Trash an opposing Tech 0 or Tech I unit. Trash this card”
Intimidate changes from “Give a unit or hero -4atk until end of turn” to “Give a unit or hero -3atk/1hp until your next upkeep”
Final Smash cost reduced to 3

Fire:
Jaina Midband loses the “patrolling” designation
Fire Dart costs 1 (instead of 2)
Flame Arrow costs 3 (instead of 4)
Doubleshot Archer costs 2 (instead of 3)

Discipline:
Versatile Style has these 4 abilities (improved, still costs 2):

  • Destroy an Upgrade
  • Disable a Hero, or a Unit with Flying
  • Repair 4 damage from a building
  • Your Discipline hero is a Detector until your next turn

Focus Master - Changes to 2 cost, ability becomes “All your patrollers gain +1armor”
Hero’s Monument - Daigo Stormborn has Haste in addition to his other abilities

Green Starter:
Ironbark Treant ability becomes “-1 ATK/+1 :psblueshield: while patrolling” (rather than -2 ATK/+2 armor)
Rich Earth gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp””

Growth:
Giant Panda is a 3/4 (instead of 2/4)
Might of Leaf and Claw grants +3/+3 (instead of +5/+5). Also, Might of Leaf and Claw gains the Healing 1 keyword (even when not yet active)
Blooming Ancient gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the Ancient each turn)
Oversized Rhinoceros costs 4 (instead of 5, for Circle of Life synergy)

Strength:
Bird’s Nest Ability changes to "Arrives or upkeep: Put a 1/1 Flying Bird Token into play (max 2 tokens in play at a time). Remains as a channeling spell.
Mythmaking gains the ability "Your Legendary units ignore the “Legend Rule”

Truth:
Spectral Tiger gains Resist 1
Spectral Roc gains Resist 1
Hallucination Changes to: Spell - Summon :target: Target up to 2 units or heroes. Summon a 0/X hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
Quince Midband ability now costs 1 (instead of 2)
Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s

Turn 1

Hand: Granfalloon Flagbearer, Older Brother, Spark, Timely Messenger, Bloom
Workers: Bloom


  1. Get paid (+$4, $4)
  2. Hire a worker ($3)
  3. Summon Jaina Stormborne ($1)
  4. Summon Timely Messenger ($0)
  5. Messenger deals 1 damage to your base
  6. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
  • Units/Heroes:
    Timely Messenger (1/1)
    Jaina Stormborne (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Wither, Brick Thief, Helpful Turtle, Tenderfoot, Fruit Ninja

Discard

Granfalloon Flagbearer, Spark, Older Brother

Think

Not a great opening hand, but that’s ok. We’ll start with Jaina again, but this time with an eye towards ember sparks for removing wisps.

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Forest’s Favor
Rich Earth
Ironbark Treant
Tiger Cub


WORKERS
Ironbark Treant


NextHand

Spore Shambler
Verdant Tree
Playful Panda
Merfolk Prospector


Discard

Forest’s Favor
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Tiger Cub - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Hooray, T1 Rich Earth! I’ll try to soak some value with the Cub and recover my hand size with the Wisp. Discipline can remove Mythmaking, but that trade is in my favor as long as I don’t try to play duplicate units.

Turn 2

Hand: Wither, Brick Thief, Helpful Turtle, Tenderfoot, Fruit Ninja
Tech: Sparring Partner, Ember Sparks
Workers: Bloom, Fruit Ninja


  1. Tech 2 cards
  2. Get paid (+$5, $5)
  3. Hire a worker ($4)
  4. Build Tech 1 ($2)
  5. Summon Brick Thief, damage your base 1 ($0)
  6. Messenger kills Wisp, you draw 1
  7. Discard 3, reshuffle, draw 5

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Brick Thief (2/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Jaina Stormborne (2/3)
    Timely Messenger (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0

Hand

Wither, Older Brother, Helpful Turtle, Ember Sparks, Granfalloon Flagbearer

Discard

Think

Is Rich Earth still too powerful? Top ten questions science still can’t answer.

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Spore Shambler
Merfolk Prospector
Verdant Tree
Playful Panda
Rampant Growth


WORKERS
Ironbark Treant
Rampant Growth


NextHand

Mythmaking
Forest’s Favor
Spore Shambler
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech I - ($4)
Tower - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I’m not concerned about him chipping away at my base, thanks to Artisan Mantis. Attacking into the Thief isn’t a good bargain with or without Rampant, so I’ll just hang back and defend. Going with Boulder because I don’t expect Galina to be super useful just yet. He might have gone for Lobbers, so I need to be careful to ensure my Tech I survives. That Sparkshot makes patrolling awkward, though… I want some extra damage to push back with. Guess I’ll opt for a Tower.

Turn 3

Hand: Wither, Older Brother, Helpful Turtle, Ember Sparks, Granfalloon Flagbearer
Tech: Fire Dart, Lobber
Workers: Bloom, Fruit Ninja, Older Brother


  1. Tech 2 cards
  2. Get paid (+$6, $6)
  3. Hire a worker ($5)
  4. Summon Helpful Turtle ($3)
  5. Cast Ember Sparks, deal 1 damage to Tiger Cub, 1 damage to Merfolk, and 1 damage to Tower, you draw ($0)
  6. Brick Thief kills Cub, deals 1 damage to Tower
  7. Jaina destroys Tower, your base takes 2
  8. Timely Messenger hits your Tech 1
  9. Discard 2, draw 3, reshuffle, draw 1

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Jaina Stormborne (2/2)
    Timely Messenger (1/1)
    Helpful Turtle (1/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 5
  • Discard: 0

Hand

Spark, Sparring Partner, Tenderfoot, Wither

Discard

Think

Hmm, wither isn’t what I was after on the reshuffle. Still, good turn here. His Tower was pretty wasted value, and I have a solid board. Wish I could’ve hit Sparring Partner too, but that’s how it goes. He is guaranteed both his techs though, so that could be bad.

P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Thunderclap


STARTING HAND
Mythmaking
Young Treant
Verdant Tree
Spore Shambler
Forest’s Favor
Ardra’s Boulder


WORKERS
Ironbark Treant
Rampant Growth
Forest’s Favor


NextHand

Spore Shambler
Tiger Cub
Merfolk Prospector
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
Worker
Ardra’s Boulder - ($5)
Mythmaking - ($3)
Garus Rook - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Mythmaking
  • L1 Garus Rook (2/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Mmm, that Ember Sparks is gonna make accumulating tokens very difficult. Still probably worth taking Galina just for the Mythmaking bonus, though. Illusions have the same problem, though I could probably make them work with Flagbearers and Macciatus. Token generation would still have ancillary value if I get Blooming cards in play. For now, I think I’ll field Rook to put pressure on his patrol.

Turn 4

Hand: Spark, Sparring Partner, Tenderfoot, Wither
Tech: Versatile Style, The Boot
Workers: Bloom, Fruit Ninja, Older Brother, Wither


  1. Tech 2 cards
  2. Healing 1
  3. Get paid (+$7, $7)
  4. Hire a worker ($6)
  5. Build Tech 2 Discipline ($2)
  6. Summon Sparring Partner ($1)
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Timely Messenger (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Sparring Partner (2/2)
    :target:Lookout: Helpful Turtle (1/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Jaina Stormborne (2/3)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 1
  • Discard: 4

Hand

Granfalloon Flagbearer, Brick Thief, Fire Dart, Lobber

Discard

The Boot, Versatile Style, Tenderfoot, Spark

Think

Arrrgghh, I’m an idiot. I totally forgot versatile style can destroy upgrades! I should’ve teched it last turn, and now I’m gonna get super punished by mythmaking. I didn’t even consider it.

P2T4


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Playful Panda
Tiger Cub
Young Treant
Merfolk Prospector
Spore Shambler
Galina Glimmer


WORKERS
Ironbark Treant
Rampant Growth
Forest’s Favor
Tiger Cub


NextHand

Thunderclap
Verdant Tree
Artisan Mantis
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($9)
Young Treant - ($7)
Worker
Galina Glimmer - ($6)
Playful Panda - ($4)
Boulder kills Messenger
Rook kills Turtle
Tech II: Growth - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Galina Glimmer (4/4)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Mythmaking
  • L1 Garus Rook (2/3) [1 damage]
  • Playful Panda (2/2)
  • Ardra’s Boulder (2/7) [1 damage]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Discipline, eh? I have to expect that I won’t be able to target his stuff, then. Hmm… I guess I’ll aim for Guargum. I’m not too happy with my hand, so I’ll see what the Treant can pull… but first, I need to choose my tech cards… hmm… guess I’ll go for Artisan Mantis, as I expect my buildings to keep taking damage. It’s tempting to put Galina as SQL, but there’s a good chance that he’ll destroy Mythmaking next turn, so I’d better hold her in reserve. Even with Treant as SQL, Galina could still die to fire, so patrol her as Technician as insurance.

Turn 5

Hand: Granfalloon Flagbearer, Brick Thief, Fire Dart, Lobber
Tech: Vigour Adept, Focus Master
Workers: Bloom, Fruit Ninja, Older Brother, Wither, Granfalloon Flagbearer


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Sparring Partner buffs Jaina
  5. Jaina kills Treant
  6. Ready Sparring Partner ($6)
  7. Summon Lobber ($5)
  8. Cast Fire Dart on Galina ($4)
  9. Lobber kills Galina, you draw
  10. Summon Troq Bashar ($2)
  11. Sparring Partner buffs Troq
  12. Ready Sparring Partner ($0)
  13. Discard 1, draw 1, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Troq Bashar (3/4+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Sparring Partner (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Jaina Stormborne (3/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 9
  • Discard: 0

Hand

Ember Sparks, Brick Thief, Tenderfoot

Discard

Think

I really needed sparks there. Or versatile style. I think I’m in real trouble here. I’m probably going to lose horribly to ancients.

P2T5


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Stampede


STARTING HAND
Verdant Tree
Thunderclap
Spore Shambler
Artisan Mantis
Artisan Mantis


WORKERS
Ironbark Treant
Rampant Growth
Forest’s Favor
Tiger Cub
Thunderclap


NextHand

Merfolk Prospector
Guargum, Eternal Sentinel
Galina Glimmer
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($9)
Worker
Rich Earth creates a Wisp
Artisan Mantis repairs my base - ($5)
Tech III - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Artisan Mantis (5/5)
  • :ps_: Scavenger:
  • :pschip: Technician: Ardra’s Boulder (2/7) [1 damage]
  • :target: Lookout:

In Play:

  • Rich Earth
  • Mythmaking
  • L1 Garus Rook (2/3) [1 damage]
  • Playful Panda (2/2)
  • Wisp (0/1)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Thunderclap’s rather late to the party, and I don’t expect it to be much help what with Guargum on the way and Mind-Parry Monk as a looming threat. Taking Stampede to maximize Guargum’s casting power.

Turn 6

Hand: Ember Sparks, Brick Thief, Tenderfoot
Tech: Young Lightning Dragon, Flame Arrow
Workers: Bloom, Fruit Ninja, Older Brother, Wither, Granfalloon Flagbearer, Tenderfoot


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Hire a worker ($8)
  4. Summon Brick Thief, damage your Tech 3 ($6)
  5. Cast Ember Sparks, deal 3 damage to your Tech 3 ($2)
  6. Sparring Partner buffs himself
  7. Ready Sparring Partner ($0)
  8. Troq attacks Boulder, destroy your Tech 3, your base takes 2
  9. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Brick Thief (2/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Sparring Partner (3/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
    Jaina Stormborne (3/4)
    Troq Bashar (3/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 10
  • Gold: 0
  • Hand: 2
  • Deck: 7
  • Discard: 3

Hand

Timely Messenger, The Boot

Discard

Flame Arrow, Young Lightning Dragon, Ember Sparks

Think

Yep, this is pretty bad. I have no answer to guargam so I have to destroy his tech 3. I have made so many mistakes

P2T6


Tech StartingHand Workers

TECH
Morningstar Pass
Stampede


STARTING HAND
Merfolk Prospector
Guargum, Eternal Sentinel
Young Treant
Verdant Tree
Galina Glimmer


WORKERS
Ironbark Treant
Rampant Growth
Forest’s Favor
Tiger Cub
Thunderclap
Merfolk Prospector


NextHand

Stampede
Spore Shambler
Verdant Tree
Stampede
Artisan Mantis


Tech 2 card(s)
Get Paid - ($10)
Worker
Rich Earth creates a Wisp
Rebuild Tech III
Boulder kills Thief
Midband Rook - ($6)
Rook kills Partner
Panda trades with Troq
Maxband Rook - ($5)
Argagarg Garg - ($3)
Mantis kills Jaina
Maxband Argagarg - ($1)
Galina Glimmer - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental (3/3) Anti-air
  • :target: Lookout:

In Play:

  • Rich Earth
  • Mythmaking
  • L5 Argagarg Garg (1/5) Cheerleader
  • L8 Garus Rook (4/6) Juggernaut, two lives
  • Wisp (0/1)
  • Wisp (0/1)
  • Wisp (0/1)
  • Wisp (0/1)
  • Artisan Mantis (4/2)
  • Galina Glimmer (4/4)
  • Ardra’s Boulder (2/2) [6 damage]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Well, that simply won’t do. Guess I’ll just have to prep for Stampede the natural way, and put a damper on his building damage. I’ll invest in a Morningstar Pass as well, followed by the Verdant Tree and maybe some Blooming Elms if the game lasts that long. Between all that and the Mantises, I should have some very nice resistance against his various sources of building damage. Shame I can’t afford a Tech Lab this turn, but I expect Galina to be the better long-term choice now that my Wisp factory is online.

2 Likes

Mantis should’ve only taken 3 damage there


Turn 7

Hand: Timely Messenger, The Boot, Spark
Workers: Bloom, Fruit Ninja, Older Brother, Wither, Granfalloon Flagbearer, Tenderfoot, Spark


  1. Technician draw
  2. Tech 0 cards
  3. Get paid (+$10, $10)
  4. Hire a worker ($9)
  5. Summon Timely Messenger ($8)
  6. Build a Tower ($5)
  7. Summon Grave Stormborne ($3)
  8. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Grave Stormborne (2/3+A)
    :psfist:Elite: Timely Messenger (2/1)
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 11
  • Gold: 3
  • Hand: 3
  • Deck: 3
  • Discard: 6

Hand

Focus Master, Versatile Style, Helpful Turtle

Discard

Young Lightning Dragon, Flame Arrow, The Boot, Brick Thief, Sparring Partner, Ember Sparks

Think

Yep, it’s all over. I am bad, I played bad, I teched bad, I drew bad.

Good catch, and good game. @FrozenStorm

P2T7


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Spore Shambler
Artisan Mantis
Stampede
Stampede
Verdant Tree


WORKERS
Ironbark Treant
Rampant Growth
Forest’s Favor
Tiger Cub
Thunderclap
Merfolk Prospector
Spore Shambler


NextHand

Guargum, Eternal Sentinel
Playful Panda
Morningstar Pass


Discard

Stampede
Stampede
Artisan Mantis
Blooming Elm
Blooming Elm


Tech 2 card(s)
Get Paid + Galina - ($14)
Worker
Rich Earth creates a Wisp
Stampede - ($8)
Stampede - ($2)
Verdant Tree - ($0)
Wisp kills Grave, your base to 18
Wisp kills Messenger, your base to 13
Wisp breaks Tower, your base to 11
Wisp breaks Tech II, your base to 9
Boulder breaks Tech I, your base to 7
Galina breaks your base, GG WP!

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Mythmaking
  • Verdant Tree (0/3) Healing 1
  • L5 Argagarg Garg (1/5) Cheerleader
  • L8 Garus Rook (4/6) Juggernaut, two lives
  • Wisp (0/1)
  • Wisp (0/1)
  • Wisp (0/1)
  • Wisp (0/1)
  • Wisp (0/1)
  • Artisan Mantis (4/2)
  • Galina Glimmer (4/4)
  • Ardra’s Boulder (2/2) [6 damage]
  • Water Elemental (3/3) Anti-air

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

That was less disruptive than I expected. Both Stampedes is overkill, but I may as well go all out.

2 Likes

Yeah man I played so bad
Completely forgot to tech versatile style until turn 4

Well played

I think the threat of Versatile Style was much more powerful than Versatile Style itself would have been. Paying $2 and a card to destroy either of my upgrades would still favor me by however much value the upgrades provided in between when I played them and when you got a chance to destroy them… assuming I never played any duplicate Legendary units, that is. The threat limited my use of Legendary units and kept me away from MoLaC.