[XCAFS20] Round2: zhavier [Balance/Feral]/Blood vs dwarddd MonoPurple

@dwarddd

Change Set

Green Starter:

Ironbark Treant ability becomes “-1 ATK/+1 :psblueshield: while patrolling” (rather than -2 ATK/+2 armor)
Rich Earth gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp””

Balance:

Midori Midband becomes “Your units with no printed abilities get +2/+1”
Circle of Life becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less)
Gemscout Owl is 1/1 (instead of 0/1. It still can’t attack)
Chameleon costs 0 (instead of 2)

Feral:

Predator Tiger gets +1 HP (5 HP instead of 4)

Blood:

Rickety Mine gains Haste, ability changes from coin flip to “When this arrives, put two Ore runes on it. Tap: gain 3 gold, remove an ore rune. When this runs out of Ore runes, trash it and deal 1 damage to you and your opponent’s base”



Purple Starter:

Time Spiral costs 0, and ability adjusted: “Add or remove a time rune from a card (or forecasted card) that you control”
Tinkerer also triggers on Arrival. “Arrives: or :exhaust:: Add or remove a time rune from a card (or forecasted card) that you control” //combined with the other changes, previous version was a bit too degenerate

Past:

Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect cards you control.

Present:

Sentry’s ability becomes “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time)”
Hyperion reduced to 4/4 (instead of 4/5)
Octavian’s ability becomes: “1: Disable a unit or hero and give Octavian -1/1 until next upkeep” (loses :exhaust: and no longer readies him). Also gains “Resist 1”

Future:

Vir midband is range 4-6 (instead of 5-6)
Double Time Cost reduced to 5 and moves to forecast 2 (instead of forecast 3)
Knight of the Conclave is Forecast 2 (instead of 3), loses resist 1
Reaver’s ability becomes: “Arrives or :exhaust:: Trash a worker, or deal 6 damage to a Unit or Hero”. Cost reduced to 2

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Young Treant
Rich Earth
Merfolk Prospector
Tiger Cub


WORKERS
Tiger Cub


NextHand

Ironbark Treant
Spore Shambler
Playful Panda
Verdant Tree


Discard

Young Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Merfolk Prospector - ($3)
Rich Earth - ($0)
Worker

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Forgotten Fighter
Nullcraft
Battle Suits
Neo Plexus


WORKERS
Neo Plexus


NextHand

Plasmodium
Fading Argonaut
Hardened Mox
Time Spiral
Tinkerer


Discard

Temporal Research
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
NC, kills your scavenger wisp - ($2)
Vir - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Max: can midband next turn, Prynn: scary midband, Vir: possible assimilate (also threatens it against tree and mines)

P1T2


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Playful Panda
Ironbark Treant
Spore Shambler
Verdant Tree


WORKERS
Tiger Cub
Verdant Tree


NextHand

Rampant Growth
Forest’s Favor
Gemscout Owl
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech 1 - ($4)
Prospect - ($5)
Ironbark Treant - ($2)
Calamandra - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant 3/3+A
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector
  • Calamandra 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Treant was a 3/2a whilst patrolling in elite but I still didn’t want to attack it

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Plasmodium
Hardened Mox
Tinkerer
Fading Argonaut
Time Spiral


WORKERS
Neo Plexus
Hardened Mox


NextHand

Plasmodium
Argonaut
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft kills Prospector
Tech 1 - ($4)
Fargo - ($2)
Tinkerer, may as well put an extra rune on Fargo - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo(2/3a) fading 4
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer(1/2) time-rune-tap
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)flying
  • Vir(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hire Fargo + tinkerer: Vir stays alive, i go down a card, i can threaten rapid KotC
hire fargo and float 2: Vir dies (likely), I have cards and gold next turn

P1T3


Tech StartingHand Workers

TECH
Ferocity
Huntress


STARTING HAND
Rampant Growth
Spore Shambler
Forest’s Favor
Gemscout Owl


WORKERS
Tiger Cub
Verdant Tree
Forest’s Favor


NextHand

Playful Panda
Young Treant
Gemscout Owl


Discard

Merfolk Prospector
Rampant Growth
Spore Shambler
Ferocity
Huntress


Tech 2 card(s)
Get Paid - ($6)
Worker
Gemscout Owl - ($5)
Rampant Growth,. cal kills Fargo - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl 1/1+A
  • :psfist: Elite: Ironbark Treant 3/2+A
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Calamandra 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Origin Story
Sentry


STARTING HAND
Temporal Research
Time Spiral
Argonaut
Plasmodium


WORKERS
Neo Plexus
Hardened Mox
Time Spiral


NextHand

Forgotten Fighter
Battle Suits
Argonaut


Discard

Fargo(2/3a) fading 4
Temporal Research
Origin Story
Sentry


Tech 2 card(s)
Get Paid, peek - ($7)
Worker - ($6)
plasmodium - ($4)
tinkerer removes rune
argonaut - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Vir(2/3)
  • :pschip: Technician: Nullcraft(1/1)flying
  • :target: Lookout:

In Play:

  • Plasmodium(4/4) haste forecast 2
  • Tinkerer(1/2) time-rune-tap

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

blimey he’s rich but he’s low on cards so cala is his only place to sink gold… (or maybe different hero if he wants, e.g. circle of life or kudnapping!!!) nahhhhhh surely not

P1T4


Tech StartingHand Workers

TECH
Kidnapping
Wandering Mimic


STARTING HAND
Playful Panda
Gemscout Owl
Young Treant
Rampant Growth


WORKERS
Tiger Cub
Verdant Tree
Forest’s Favor
Playful Panda


NextHand

Wandering Mimic
Spore Shambler


Discard

Rampant Growth


Tech 2 card(s)
Get Paid + float + Owl - ($11)
Young Treant - ($9)
Rampant Growth, treant kills Argo - ($7)
Mid Cala - ($5)
Cala kills Vir, Max heals
Gemscout Owl - ($4)
Worker
Tech 2 Balance - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gemscout Owl 1/1
  • :pschip: Technician: Young Treant 0/2
  • :target: Lookout:

In Play:

  • Rich Earth
  • Calamandra 4/5, lvl 5
  • Ironbark Treant 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 8

1/7 chance of Rampant growth allowing the efficient kill on Argo, dependent on you having young Treant in hand :frowning:

P2T4


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Battle Suits
Forgotten Fighter
Argonaut


WORKERS
Neo Plexus
Hardened Mox
Time Spiral
Battle Suits


NextHand

Origin Story
Shimmer Ray
Sentry


Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Tech 2 Past - ($5)
Argonaut - ($2)
Tinkerer taps for Plasmodium

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft(1/1a)flying, haste
  • :psfist: Elite:
  • :ps_: Scavenger: Plasmodium(4/4) haste
  • :pschip: Technician: Argonaut(3/4) readiness
  • :target: Lookout:

In Play:

  • Tinkerer(1/2) time-rune-tap

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

I admit that wasn’t my expected draw.

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Wandering Mimic
Spore Shambler


WORKERS
Tiger Cub
Verdant Tree
Forest’s Favor
Playful Panda


NextHand

Huntress
Ferocity


Discard

Rampant Growth
Ironbark Treant
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid - ($10)
Wandering Mimic kills nullcraft - ($6)
Spore Shambler - ($3)
Move a rune to Ironbark, kills Plasmo - ($2)
Cala kills Argo
Drakk - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite: Spore Shambler 2/2, +1
  • :ps_: Scavenger: Gemscout Owl 1/1
  • :pschip: Technician: Gemscout Owl 1/1
  • :target: Lookout: Drakk 1/3

In Play:

  • Rich Earth
  • Calamandra 4/2, lvl 5
  • Wandering Mimic 4/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Now!
Yesterday’s Golgort


STARTING HAND
Shimmer Ray
Origin Story
Sentry
Forgotten Fighter


WORKERS
Neo Plexus
Hardened Mox
Time Spiral
Battle Suits
Forgotten Fighter


NextHand

Fargo(2/3a) fading 4
Argonaut(3/4a)


Discard

Nullcraft(1/1a)flying, haste
Origin Story
Plasmodium(4/4) haste
Argonaut(3/4) readiness
Now!
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + float + scav, tech draw - ($12)
Worker - ($11)
Shimmer Ray - ($10)
Prynn, - ($8)
origin story Cala - ($5)
Sentry - ($3)
midband Prynn - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray(3/4a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Sentry(3/2) sparkshot anti-air, first damage to my patrollers is blocked
  • :pschip: Technician: Tinkerer(1/2) time-rune-tap
  • :target: Lookout:

In Play:

  • L4 Prynn(2/4) fading 4, dies: you skip draw/discard

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

even just with two cards in his hand, defending against what he could have is a nightmare

P1T6


Tech StartingHand Workers

TECH
Desperation
War Drums


STARTING HAND
Ferocity
Huntress


WORKERS
Tiger Cub
Verdant Tree
Forest’s Favor
Playful Panda


NextHand

Merfolk Prospector
Kidnapping


Discard

Rampant Growth
Ironbark Treant
Wandering Mimic
Ferocity
Desperation
War Drums


Tech 2 card(s)
Get Paid - ($10)
Midband Drakk - ($7)
Cala Back - ($5)
Huntress - ($3)
Ferocity - ($1)
Mimic kills Shimmer Ray (5 damage, 1 prevented, armor ignored)
Spore Shambler kills Sentry
Drakk kills Tinkerer

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+A
  • :psfist: Elite: Huntress 4/3
  • :ps_: Scavenger: Gemscout Owl 1/1
  • :pschip: Technician: Calamandra 2/3, lvl 1
  • :target: Lookout: Gemscout Owl 1/1

In Play:

  • Rich Earth
  • Wandering Mimic 4/3
  • Spore Shambler 1/2, +1
  • Drakk 2/2, lvl 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

P2T6


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Fargo(2/3a) fading 4
Argonaut(3/4a)
Shimmer Ray


WORKERS
Neo Plexus
Hardened Mox
Time Spiral
Battle Suits
Forgotten Fighter


NextHand

Temporal Research
Nullcraft(1/1a)flying, haste


Tech 2 card(s)
Get Paid + float - ($11)
Shimmer Ray - ($10)
Argonaut - ($7)
Fargo - ($5)
Maxband Prynn - ($2)
Prynn kills treant
Prynn abducts huntress

Float ($2)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Fargo(2/3) fading 3
  • :pschip: Technician: Argonaut(3/4) readiness +r1
  • :target: Lookout:

In Play:

  • L7 Prynn(3/5) fading 2, dies: you skip draw/discard, abducted huntress

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

yeah I knida wanted to put Prynn out front so she died and got midband but I thought it might let them attack too efficiently - don’t know if it the right choice but they still have a teched card i haven’t seen so now I’m scared

P1T7


Tech StartingHand Workers

TECH
Dothram Horselord
Feral Strike


STARTING HAND
Kidnapping
Merfolk Prospector


WORKERS
Tiger Cub
Verdant Tree
Forest’s Favor
Playful Panda
Merfolk Prospector


NextHand

Dothram Horselord
Desperation


Tech 2 card(s)
Get Paid + float + Owls - ($11)
Kidnapping on Fargo - ($6)
Fargo runs into Argonaut
Pay to Move spore rune to Mimic - ($5)
Shambler trades with Argonaut
Mimic kills Shimmer Ray, lives
Max Drakk - ($3)
Midband Cala - ($1)
Worker
Drakk hits base to 17

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra 3/4, lvl 3
  • :target: Lookout: Gemscout Owl 1/1

In Play:

  • Rich Earth
  • Wandering Mimic 5/1, +1
  • Drakk 3/4, lvl 6
  • Huntress, in exile

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Why is kidnapping 5 gold here?

its not, i jsut fail at typing, i have 1 more float

turn being redone

how? to draw 2 it requires 3 times runes, and you only have prynn with 1 rune at the start of the turn

damn, I forgot that I’d abducted someone with prynn by this point… kinda busy right now but will roll turn back to before I drew

Sorry for very slow turn, it was a combination of me being busier than expected and me moping that I think I’ll lose pretty soon :joy:

P2T7


StartingHand Workers

STARTING HAND
Temporal Research
Nullcraft(1/1a)flying, haste
Now!
Argonaut(3/4) readiness


WORKERS
Neo Plexus
Hardened Mox
Time Spiral
Battle Suits
Forgotten Fighter


NextHand

Plasmodium(4/4) haste
Shimmer Ray(3/4a) fading 2


Discard

Shimmer Ray(3/4a)
Fargo(2/3) fading 3
Argonaut(3/4) readiness +r1
Temporal Research
Now!


Tech 0 card(s)
Get Paid + float, tech drae - ($12)
TR draw 1 - ($10)
Max + midband - ($6)
Now! max, he and Prynn kill Cala - ($5)
Argonaut - ($2)
Nullcraft - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft(1/1a)flying, haste
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(3/4) readiness
  • :target: Lookout:

In Play:

  • L7 Prynn(3/2) fading 2, dies: you skip draw/discard, abducted huntress
  • L5 Max(3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10