Green
-
Ironbark Treant ability becomes “-1 ATK/+1
while patrolling” (rather than -2 ATK/+2 armor)
- Rich Earth gains “Arrives: Get a 0/1 wisp token. While you have 10 or more workers, this gains “tap: make a wisp””
Balance
- Midori Midband becomes “Your units with no printed abilities get +2/+1”
- Circle of Life becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less)
- Gemscout Owl is 1/1 (instead of 0/1. It still can’t attack)
- Chameleon costs 0 (instead of 2)
Blood
- Rickety Mine gains Haste, ability changes from coin flip to “When this arrives, put two Ore runes on it. Tap: gain 3 gold, remove an ore rune. When this runs out of Ore runes, trash it and deal 1 damage to you and your opponent’s base”
Growth
- Giant Panda is a 3/4 (instead of 2/4)
- Might of Leaf and Claw grants +3/+3 (instead of +5/+5). Also, Might of Leaf and Claw gains the Healing 1 keyword (even when not yet active)
- Blooming Ancient gains “limit twice per turn” on it’s second ability (can only move 2 runes off of the Ancient each turn)
- Oversized Rhinoceros costs 4 (instead of 5, for Circle of Life synergy)
Strength
- Bird’s Nest Ability changes to "Arrives or upkeep: Put a 1/1 Flying Bird Token into play (max 2 tokens in play at a time). Remains as a channeling spell.
- Mythmaking gains the ability "Your Legendary units ignore the “Legend Rule”
Truth
- Spectral Tiger gains Resist 1
- Spectral Roc gains Resist 1
-
Hallucination Changes to: Spell - Summon
Target up to 2 units or heroes. Summon a 0/X Hallucination token for each target, where X is the current HP (factoring in any buffs, debuffs or damage) of the target. Destroy these at your next upkeep.
- Dreamscape Instead of “all units are illusions” this becomes “Arrives or Upkeep: mark up to 5 units. These units are illusions until your next upkeep, even if Dreamscape is removed from play”. Also gains "Tap: Create a Mirror Illusion (max 2). Still channeling, still cost 3.
- Quince Midband ability now costs 1 (instead of 2)
- Mind Control Cost reduced to 4 and can attach to any unit, including tech 3s
GL HF @charnel_mouse!
P1T1
StartingHand Workers
STARTING HAND
Playful Panda
Spore Shambler
Rampant Growth
Young Treant
Forest’s Favor
WORKERS
Young Treant
NextHand
Merfolk Prospector
Ironbark Treant
Verdant Tree
Rich Earth
Tiger Cub
Discard
Forest’s Favor
Rampant Growth
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
- Playful Panda (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
boo, T2 Rich Earth AND Prospector… AND Favor and Rampant both on T1 Guess I’ll deploy Panda for Galina synergy.