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[XCAFS18] zhavier [Blood]/Feral/Growth vs Marto [Necro]/Present/Balance

@Marto GLHF!

P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Pillage
Bloodrage Ogre
Mad Man
Nautical Dog


WORKERS
Bloodburn


NextHand

Scorch
Makeshift Rambaster
Bombaster
Careless Musketeer
Charge


Discard

Pillage
Mad Man
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery


WORKERS
Summon Skeletons


NextHand

Thieving Imp
Poisonblade Rogue
Graveyard
Pestering Haunt


Discard

Deteriorate
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Skeleton token - ($1)
Javelineer - ($0)
Deteriorate Dog

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton Javelineer 1/1
  • :target: Lookout:
    In Play:
  • lvl 1 Garth 1/3
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Scorch
Bombaster
Charge
Makeshift Rambaster
Careless Musketeer


WORKERS
Bloodburn
Careless Musketeer


NextHand

Pillage
Scorch
Mad Man
Centaur


Tech 2 card(s)
Get Paid + Scav - ($6)
Worker - ($5)
Mid Cal - ($3)
Gain Stealth, kill Garth, Max Cal Heals
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 4/5, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Lich's Bargain
Lich's Bargain


STARTING HAND
Pestering Haunt
Graveyard
Thieving Imp
Poisonblade Rogue


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Skeletal Archery
Sacrifice the Weak
Jandra, the Negator
Lich's Bargain


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #1 - ($2)
Tech I - ($0)
Javelineer shoots at Cal from a long range

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:
    In Play:
  • Skeleton Javelineer 1/1 [no rune]
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Pillage
Mad Man
Scorch
Centaur


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Charge
Bombaster
Bloodrage Ogre


Discard

Pillage
Centaur
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tap Cal, get Predator Tiger - ($2)
Mad Man - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Mad Man 1/1

In Play:

  • Calamandra 4/4, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

P2T3


StartingHand Workers

Teching 2x Bone Collector

STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Lich's Bargain


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Lich's Bargain
Graveyard
Deteriorate


Discard

Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Garth - ($4)
Lich's Bargain - ($2)
Skeletal Archery - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2
  • :psfist: Elite: Zombie 2/2
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Horror 3/3
    In Play:
  • Skeletal Archery
  • Skeleton Javelineer 1/1 [no rune]
  • lvl 1 Garth 1/3
    Buildings:
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 7

you drew too many cards, or you didn’t play skeletal archery, or didn’t make a worker. Oh and you forgot to tech.

2 Likes

Corrected, sorry. I did draw too much.

"P1T4


Tech StartingHand Workers

TECH
Kidnapping
Bloodlust


STARTING HAND
Bloodrage Ogre
Charge
Bombaster


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Shoddy Glider
Centaur
Makeshift Rambaster
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Predator Tiger hits your base for 4, your workers go to 6
Tower - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra 4/4, lvl 5
  • :target: Lookout:

In Play:

  • Predator Tiger 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

11-13 damage on the board there. I hae to build a tower to deal with the horde. He has all tech 0 so teh tiger can do whatever he wants. Knocking out an additional worker and getting his base to 12 to punish the lich bargain seems reasonable, but both deteriorate and the horror can add 1 pseudo damage each. Sac the weak will also suck, but little I can do about that beyond not build a tech 2 and put BRO down, which he would still plow through. Chances are good I lose my tech 2 here as i only have 9 health on the board. Drakk is my best recovery option, and for that I need all the gold.

"

P2T4


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Graveyard
Deteriorate
Lich's Bargain
Pestering Haunt


WORKERS
Summon Skeletons


NextHand

Argonaut
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Imp kills Mad man, takes 1 damage
Garth creates a Skeleton - ($4)
Lich's Bargain, my base down to 8 - ($2)
Horror trades with Calamandra, Garth lvl 3
Midband Garth - ($1)
Zombie and Garth take down Tower, 1 damage each
Deteriorate Tiger
all 3 active skele kill Tiger from long range

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie 2/2+1
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout: Horror 3/3
    In Play:
  • Skeleton Javelineer 1/1 [no rune]
  • lvl 4 Garth 2/3
  • Skeletal Archery
  • Thieving Imp 2/1
  • Zombie 2/1
  • Skeleton 1/1
  • Skeleton 1/1
    Buildings:
  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts

All in. No choice now. I hope I won't face too much Bugblatters/Gliders this turn, then that I'll perma-break both techs and/or lethal soon.

The imp died, tower, before the reahuffle

Corrected. Re-randomized my draw after reshuffle as well

P1T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Centaur
Makeshift Rambaster
Nautical Dog
Shoddy Glider
Crashbarrow


WORKERS
Bloodburn
Careless Musketeer
Scorch
Bombaster


NextHand

Centaur
Kidnapping
Charge
Pillage


Discard

Predator Tiger
Mad Man
Crashbarrow
Shoddy Glider
Makeshift Rambaster
Centaur
Captured Bugblatter
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($8)
Nautical Dog - ($7)
Tower - ($4)
Crashbarrow, kills SQL and Horror - ($1)
Shoddy Glider kills Garth - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Ok, he went for the tower first, but the second lich’s bargain is a big surprise. Gonna try to stabilize here… I don’t know how much I’ll actually be able to do next turn though, but im leaving him with only 7 attack., And thankfully midori can’t buff the skeletons. Suppose the zombie could be, but thats only 1 more attack.

GG.

After 24+h of thinking, I’ve found no way to beat this topdeck :wink:

Oh? I thought for sure I was on the razors edge, you having 7 attack on the board, break my tech 2 with a little to spare. But I can see how killing all your swarm to do so isn’t great.

Well you had me sweating! GG.

After looking at your techs, I really think I could hit hard with any other redraw of yours. Kidnapping was of little use, as it’d mean not building Tower, and with no way to kill Horror or more than 1 guy; Bloodlust would’ve been slightly better, killing both wounded Imp and Zombies (or skellies); and anything else could do little more than walling off. Centaur could trade with Horror, double Centaur meant no Tower, so bad plan.
Crashbarrow without Glider would mean I still could get high value from Garth, either from Maxbanding -> Argonaut or sacking skellies for draw after you spent 2x3 gold into a Tower.

I guess I should’ve teched Nature Reclaims and break my own skele archery (again, after you spending 6 gold for a tower), dealing 13 to base or breaking both techs and finishing off with Max Midori. With Garth dead though, I had no hope to draw enough cards to reshuffle before being slain by your spells and centaurs.

1 Like