Yaaay Demonology! /sacrasm I never usually play against the black starter so this should be interesting at least. He probably had a more awkward hand if he’s playing imp over some version of Vandy+Jav+Haunt. I don’t want to level Calamandra just yet so I can get the miidband heal in there. With her out Graveyard is not a safe play so hopefully I push him off it. Floating gold will do me well for getting Tech I up on time. Probably want to consider Murkwood Allies this game as units and cards will be hard to come by vs Black starter.
No attacking from him means I should probably seize the initiative. With Forest’s Favour on Calamandra his Rogue isn’t so scary so I’m ok with him giving her a -1/-1 rune. Tech wise I need high attack blockers and then Sac the Weak magnets to sit behind, and I should specifically avoid wisps until I see if he commits to discord or not. I’ll see how strong my Tech II defence looks next turn before I decide what I’m going to do. Hoping I haven’t missed something obvious and/or scary.
Tech 2 card(s)
Get Paid + float - ($8)
Young Treant, I draw a card - ($6)
Worker - ($5)
Maxband Calamandra - ($3)
Discard 2 cards, Calamandra gains Stealth
Calamandra breaks Tech I, your base to 18
Centaur - ($0)
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Centaur 3/4A [Overpower, Resist 1]
Elite:
Scavenger:
Technician: Young Treant 0/2 [Resist 1]
Lookout:
In Play:
L5 Calamandra Moss 5/6 [+]
Buildings:
Base HP: 20
Tech I HP: 1
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
This turn may be a risk, but I reckon against [Demonology]/Finesse/Other you have to take some of those. This line delays his Tech II and hopefully lets me get mine down next turn (unless he’s got Shadow Blade in hand, then I’m probably screwed) I expect my going down on cards to be punished with Imp at the very least, but as long as I can get a Hyperion on field in 2 turns it’ll be worth it.
STARTING HAND
Summon Skeletons
Deteriorate
Discord
Thieving Imp
WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Summon Skeletons
NextHand
Star-Crossed Starlet
Reversal
Discard
Discord
Deteriorate
Poisonblade Rogue
Dark Pact
Blackhand Dozer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rebuild Tech 1
Summon River Montoya - ($6)
River casts Discord - ($4)
Thieving Imp Discard Card #2 - ($1)
River casts Deteriorate on Young Treant killing it (Cost of 1 due to off color) - ($0)
Nimble Fencer hits Centaur taking 1 DMG
Rogue trades with Centaur
Skeleton Javelineer* 1/1 breaks your Tech 1 Base to 18 (The rune was not used)
Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Rebuild Tech 1
Summon River - ($7)
Cast Discord - ($5)
Deteriorate on Young Treant - ($3)
Treant expires
Fencer and Rogue exterminate Centaur. Fencer takes 1 DMG Rogue is no more.
Skelly breaks Tech 1 reserving the Rune for later use. Your Base to 18.
Imp Discard Card #3 - ($0)
Despite the Tech I destruction I’m in a pretty good place here. I think I 100% summon a Stalking Tiger and play something behind it. I think Shambler + Worker is my strongest turn since it threatens 10 stealthed damage and requires a significant investment from him (not to mention Tech building delay) to shut it down. With my extra economy I can set up another Tiger next turn while still managing to Tech up, which is real nice.
I’ve teched in 2 Immortals over a Tricycloid here because I think they let me set up scarier plays with Geiger later and really stuff the board in a way black will struggle against.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Star-Crossed Starlet 3/2 (arrives with Haste due to fencer) - ($4)
Starlet and Imp take down the big cat. They perish in the process.
River casts Sac the Weak (+1 gold for off color, +1 gold for unit resist) - ($0)
STW removes my Jav Skelly and your shambler
Also @witspur looks like you started with 3 cards in hand, workered and played 2 but then discarded 1 card at end of turn. Maybe you forgot to clear a card from your hand before discarding? You should be on just 2 cards for your next turn.
@thehug0naut
You’re right. I was extremely tired when I was doing this turn and must not have deleted one of the three that I had used. Let me redo it, and correctly this time.
Slight modification to the turn. I hit the Tech 1 Building with River and shifted Nimble Fencer to the Tech Patrol slot.
"P1T5
Tech StartingHand Workers
TECH
Versatile Style
Voidblocker
STARTING HAND
Sacrifice the Weak
Star-Crossed Starlet
Reversal
WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Reversal
NextHand
Poisonblade Rogue
Pestering Haunt
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Star-Crossed Starlet 3/2 (Hasted) - ($4)
Starlet and Imp gang up on the Cat. All three meet their maker.
Sacrifice the Weak (+1 off-color) - ($1)
STW- bye-bye Skelly and Shambler
River hits Tech 1 for 2 DMG
Witspur misplayed this turn slightly. It could have given a decent advantage to instead of deteriorate on the treant, target the centaur. With discord this means the PBR could safely kill the centaur by itself due to armor piercing, leaving it in play to threaten the following turn. In addition, the fencer or skeleton could kill the treant and not take any damage, leaving more options for the future.
With him so low on cards and me having the option to recover hand size while getting Present Tech II on field, I’m not overly concerned about breaking his Tech I this turn. He’s got a 1/12 chance of having Sacrifice the Weak so I’ll take those odds here and just play the Tiger+Worker to maximise my threat. The threat of evasion damage is too strong for him to ignore but he likely can’t answer it. Even if he can, I don’t think he’ll be able to stop me playing a huge burst next turn.