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[XCAFS18] witspur [Demon]/Discipline/Finesse vs thehug0naut [Feral/Growth]/Present


#1

@thehug0naut

GLHF

"P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Pestering Haunt
Graveyard
Summon Skeletons
Deteriorate


WORKERS
Graveyard


NextHand

Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak


Discard

Summon Skeletons
Pestering Haunt
Deteriorate


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp Discard Card #5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#2

Ooo you missed the subforum. I think you can move it though.


#3

I’m not sure you’re allowed to wish someone a fun game while playing Thieving Imp :wink:

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Rich Earth
Spore Shambler
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Verdant Tree
Playful Panda
Young Treant
Forest’s Favor
Ironbark Treant


Discard

Merfolk Prospector
Tiger Cub
Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

Yaaay Demonology! /sacrasm I never usually play against the black starter so this should be interesting at least. He probably had a more awkward hand if he’s playing imp over some version of Vandy+Jav+Haunt. I don’t want to level Calamandra just yet so I can get the miidband heal in there. With her out Graveyard is not a safe play so hopefully I push him off it. Floating gold will do me well for getting Tech I up on time. Probably want to consider Murkwood Allies this game as units and cards will be hard to come by vs Black starter.

@witspur’s turn!


#4

"P1T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery


WORKERS
Graveyard
Skeletal Archery


NextHand

Sacrifice the Weak
Jandra, the Negator
Nimble Fencer
Pestering Haunt
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Poisonblade Rogue - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue 2/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

@thehug0naut
Back to ya

Thanks for moving the post to the right spot.


#5

No problem

P2T2


Tech StartingHand Workers

TECH
Centaur
Galina Glimmer


STARTING HAND
Playful Panda
Verdant Tree
Young Treant
Forest’s Favor
Ironbark Treant


WORKERS
Rich Earth
Verdant Tree


NextHand

Galina Glimmer
Young Treant
Merfolk Prospector
Centaur
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech I - ($5)
Forest’s Favour on Calamandra - ($3)
Calamandra kills Imp, takes 2
Midband Calamandra - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/5 [+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

No attacking from him means I should probably seize the initiative. With Forest’s Favour on Calamandra his Rogue isn’t so scary so I’m ok with him giving her a -1/-1 rune. Tech wise I need high attack blockers and then Sac the Weak magnets to sit behind, and I should specifically avoid wisps until I see if he commits to discord or not. I’ll see how strong my Tech II defence looks next turn before I decide what I’m going to do. Hoping I haven’t missed something obvious and/or scary.

@witspur’s turn!


#6

"P1T3


Tech StartingHand Workers

TECH
Reversal
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator


NextHand

Discord
Summon Skeletons
Deteriorate
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nimble Fencer - ($3)
Nimble Fencer 2/3 hits your Tech 1
Poisonblade Rogue 2/1 also hits your Tech 1
Skeleton Javelineer* (javelin rune) - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer* 1/1
  • :target: Lookout:

In Play:

  • Nimble Fencer 2/3
  • Poisonblade Rogue 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
    "

@thehug0naut


#7

Edit: Forgot to add Tech I damage. Done now.
Edit: Explicitly added Resist to units for clarity.

P2T3


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Centaur
Galina Glimmer
Rampant Growth
Young Treant
Merfolk Prospector
Ironbark Treant (Technician)


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector


NextHand

Tiger Cub
Playful Panda
Forest’s Favor


Discard

Hyperion
Temporal Distortion
Rampant Growth
Ironbark Treant
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($8)
Young Treant, I draw a card - ($6)
Worker - ($5)
Maxband Calamandra - ($3)
Discard 2 cards, Calamandra gains Stealth
Calamandra breaks Tech I, your base to 18
Centaur - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur 3/4A [Overpower, Resist 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 [Resist 1]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/6 [+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This turn may be a risk, but I reckon against [Demonology]/Finesse/Other you have to take some of those. This line delays his Tech II and hopefully lets me get mine down next turn (unless he’s got Shadow Blade in hand, then I’m probably screwed) I expect my going down on cards to be punished with Imp at the very least, but as long as I can get a Hyperion on field in 2 turns it’ll be worth it.

@witspur’s turn!


#8

"P1T4


Tech StartingHand Workers

TECH
Dark Pact
Blackhand Dozer


STARTING HAND
Summon Skeletons
Deteriorate
Discord
Thieving Imp


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Star-Crossed Starlet
Reversal


Discard

Discord
Deteriorate
Poisonblade Rogue
Dark Pact
Blackhand Dozer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rebuild Tech 1
Summon River Montoya - ($6)
River casts Discord - ($4)
Thieving Imp Discard Card #2 - ($1)
River casts Deteriorate on Young Treant killing it (Cost of 1 due to off color) - ($0)
Nimble Fencer hits Centaur taking 1 DMG
Rogue trades with Centaur
Skeleton Javelineer* 1/1 breaks your Tech 1 Base to 18 (The rune was not used)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River Montoya L1 2/3
  • :target: Lookout:

In Play:

  • Nimble Fencer 2/2
  • Skeleton Javelineer* 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:


#9

Calamandra provides resist so deteriorate would cost 2


#10

Good catch, I would probably have missed this.

Will remember to explicitly add the Resist in future, I’ve added it above for @witspur


#11

Ouch, okay. Sorry. Allow me to reevaluate.

I didn’t know the convention, so I generated a new random number for the Imp’s appearance. If it should have remained the same then Discard Card #2.

I didn’t want to change any actions, so I decided to go without a worker this turn.
"P1T4


Tech StartingHand Workers

TECH
Blackhand Dozer
Appel Stomp


STARTING HAND
Summon Skeletons
Deteriorate
Discord
Thieving Imp


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator


NextHand

Star-Crossed Starlet
Sacrifice the Weak
Reversal


Discard

Discord
Deteriorate
Poisonblade Rogue
Summon Skeletons
Blackhand Dozer
Appel Stomp


Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Rebuild Tech 1
Summon River - ($7)
Cast Discord - ($5)
Deteriorate on Young Treant - ($3)
Treant expires
Fencer and Rogue exterminate Centaur. Fencer takes 1 DMG Rogue is no more.
Skelly breaks Tech 1 reserving the Rune for later use. Your Base to 18.
Imp Discard Card #3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River Montoya L1 2/3
  • :target: Lookout:

In Play:

  • Nimble Fencer 2/2
  • Skeleton Javelineer* 1/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
    "

@thehug0naut


#12

P2T4


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Forest’s Favor
Tiger Cub
Playful Panda (Discarded)
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Forest’s Favour


NextHand

Immortal
Centaur
Ironbark Treant


Technician Draw
Discard card #3
Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech I
Exhaust Calamandra, Summon a Stalking Tiger - ($4)
Spore Shambler - ($1)
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger 4/4A [Invisible, Resist 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler 2/3 [++, Resist 1]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/6 [+]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Despite the Tech I destruction I’m in a pretty good place here. I think I 100% summon a Stalking Tiger and play something behind it. I think Shambler + Worker is my strongest turn since it threatens 10 stealthed damage and requires a significant investment from him (not to mention Tech building delay) to shut it down. With my extra economy I can set up another Tiger next turn while still managing to Tech up, which is real nice.

I’ve teched in 2 Immortals over a Tricycloid here because I think they let me set up scarier plays with Geiger later and really stuff the board in a way black will struggle against.

@witspur’s turn!


#13

"P1T5


Tech StartingHand Workers

TECH
Versatile Style
Voidblocker


STARTING HAND
Sacrifice the Weak
Star-Crossed Starlet
Reversal


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Reversal


NextHand

Poisonblade Rogue
Pestering Haunt
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Star-Crossed Starlet 3/2 (arrives with Haste due to fencer) - ($4)
Starlet and Imp take down the big cat. They perish in the process.
River casts Sac the Weak (+1 gold for off color, +1 gold for unit resist) - ($0)
STW removes my Jav Skelly and your shambler

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River Montoya L1 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:


#14

@witspur Sacrifice the Weak doesn’t target so you don’t need to pay for resist when casting the spell.


#15

Also @witspur looks like you started with 3 cards in hand, workered and played 2 but then discarded 1 card at end of turn. Maybe you forgot to clear a card from your hand before discarding? You should be on just 2 cards for your next turn.

Not that I’m keeping count :wink:


#16

@flagrantangles
Thank you, I’ll adjust that.

@thehug0naut
You’re right. I was extremely tired when I was doing this turn and must not have deleted one of the three that I had used. Let me redo it, and correctly this time.


#17

Slight modification to the turn. I hit the Tech 1 Building with River and shifted Nimble Fencer to the Tech Patrol slot.

"P1T5


Tech StartingHand Workers

TECH
Versatile Style
Voidblocker


STARTING HAND
Sacrifice the Weak
Star-Crossed Starlet
Reversal


WORKERS
Graveyard
Skeletal Archery
Jandra, the Negator
Reversal


NextHand

Poisonblade Rogue
Pestering Haunt


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Star-Crossed Starlet 3/2 (Hasted) - ($4)
Starlet and Imp gang up on the Cat. All three meet their maker.
Sacrifice the Weak (+1 off-color) - ($1)
STW- bye-bye Skelly and Shambler
River hits Tech 1 for 2 DMG

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer 2/2
  • :target: Lookout:

In Play:

  • River Montoya L1 2/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

@thehug0naut


#18
For after the match

Witspur misplayed this turn slightly. It could have given a decent advantage to instead of deteriorate on the treant, target the centaur. With discord this means the PBR could safely kill the centaur by itself due to armor piercing, leaving it in play to threaten the following turn. In addition, the fencer or skeleton could kill the treant and not take any damage, leaving more options for the future.


#19
Also for after the match

You should probably read this card more carefully:
http://sharp.moe:8000/static/0002_poisonblade_rogue.jpg
You could’ve avoided damage to your fencer.


#20

P2T5


Tech StartingHand Workers

TECH
Now!
Tricycloid


STARTING HAND
Ironbark Treant
Centaur
Immortal
Tiger Cub (Technician)


WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Forest’s Favor
Ironbark Treant


NextHand

Temporal Distortion
Rampant Growth
Young Treant
Hyperion
Galina Glimmer


Discard

Stalking Tiger
Spore Shambler
Now!
Tricycloid
Immortal
Centaur


Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Tech II Present - ($5)
Exhaust Calamandra, summon a Stalking Tiger - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger 4/4A [Invisible, Resist 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/6 [+]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

With him so low on cards and me having the option to recover hand size while getting Present Tech II on field, I’m not overly concerned about breaking his Tech I this turn. He’s got a 1/12 chance of having Sacrifice the Weak so I’ll take those odds here and just play the Tiger+Worker to maximise my threat. The threat of evasion damage is too strong for him to ignore but he likely can’t answer it. Even if he can, I don’t think he’ll be able to stop me playing a huge burst next turn.

@witspur’s turn!