News Shop
Events Chat

[XCAFS18] FrozenStorm [Necro]/Blood/Fire vs zhavier [Blood]/Feral/Growth

hey @zhavier! Newborn girl at home, so I’m not at my sharpest nor my most available, but let’s see how this goes :slight_smile: GL HF!

XCAFS Round 8 Player 1, Turn 1

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Poisonblade Rogue
Deteriorate
Graveyard
Summon Skeletons
Pestering Haunt

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Garth (2)
  • Make a skeleton (1)
  • Pestering Haunt
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Thieving Imp

End of Turn Discard

Summon Skeletons
Graveyard
Deteriorate

My Thoughts

Cala + Brogre is going to be a great response to really anything I throw down here… so might as well start massing skeletons and see what I can do! Would be nice to be able to afford Imp + Tech 1 next turn, but Jav + another skeleton isn’t a bad option either :slight_smile: Cala will be able to stealth for a kill most likely, but that’s fine if I can get some board advantage out of it


2 Likes

Congratulations! No worries on delays, I understand Parenthood. Sleep deprivation is a terrible thing.

"P2T1


StartingHand Workers

STARTING HAND
Bombaster
Charge
Mad Man
Pillage
Bloodburn


WORKERS
Bloodburn


NextHand

Scorch
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre
Nautical Dog


Discard

Pillage
Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

3g and he can kill Cal without building tech 1 but no guarantee he can keep Garth safe. if I patrol the other way sac the weak similarly kills Cal but Garth isn’t as easily killed. either way means no tech 1.

"

@FrozenStorm Congratulations !

3 Likes

Thanks @zhavier and @petE :slight_smile: No thanks on that Bombaster, though!

XCAFS Round 8 Player 1, Turn 2

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Skeletal Archery
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bone Collector, Doom Grasp


Main:

  • Haunt pings Bombaster to 1hp
  • Skeleton (4)
  • Skeleton Javelineer (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Graveyard
Pestering Haunt
Summon Skeletons
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

Something tells me teching Doom Grasp here is a good hedge to try and eliminate Cala, who is such a bully she’s worth just getting rid of. But I think it makes more sense to go with BCs, as a stealth Garth kill will just ruin the fun of that anyway. I’m not feeling particularly inspired here, too sleep deprived, and I barely remember how I was succeeding with this deck lol.

Oof, the whiff! That hurts really bad…


P2T2


Tech StartingHand Workers

TECH
Rickety Mine
Centaur


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Scorch
Careless Musketeer
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer


NextHand

Mad Man
Bloodrage Ogre
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Nautical Dog - ($2)
Mid Cal, discard, stealth kill Garth, Maxband - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog 1/1
  • :target: Lookout:

In Play:

  • Calamandra 4/5, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Oh, haunts dead, thats good. Resist and offcolor for deteriorate means I should be in a great spot killing garth. Gonna try rickety mine again, feeling risky.

XCAFS Round 8 Player 1, Turn 3

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Graveyard
Pestering Haunt
Summon Skeletons
Deteriorate
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Nether Drain
Bone Collector x2


Main:

  • Jaina (4)
  • Deteriorate Bombaster (2)
  • Jav hucks his spear and Dog and kills it, you get a card
  • Skeletons hit your tech 1 to 3hp
  • Worker (1)
Workers

Pestering Haunt, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jaina (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1, no rune)
  • Skeleton (1/1)
  • Skeleton (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bone Collector
Skeletal Archery
Bone Collector
Thieving Imp
Summon Skeletons

End of Turn Discard
My Thoughts

Yea good thing I didn’t go with Doom Grasp. He’s probably either teching up or doing tiger + huntress or something? If he SQL’s cala, that’s great for me, as I could get maxband drakk out of that, and possibly kill a tech building. Grabbing Bloodlust and Nether Drain, hoping to draw one of them for next turn, but realistically I’ll be double dropping BCs and getting a Hero’s Hall or something.


P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Bloodlust


STARTING HAND
Bloodrage Ogre
Mad Man
Centaur
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Centaur


NextHand

Scorch
Charge
Pillage
Rickety Mine


Discard

Bombaster
Nautical Dog
Might of Leaf and Claw
Bloodlust
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Tower - ($1)
Cal kills Jaina

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 4/2, lvl 5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Bah, Didn’t get Mine, and even if I had, not sure it woulda been the right play. I think I’ve lost this, those tech choices were just completely wrong. I have a feeling skeletal archery will come out soon, given he spent so much to keep them alive. Chances are high he suicides Jaina and uses archery to take out tiger. maybe gets out drakk, but thats still 2 skeletons to handle tiger even with frenzy. Bizzare and unlikely plan, max jaina to break my tech 1. Lobbers, cant forget about them… that kills cal if he midbands drakk and has just 1 lobber…

XCAFS Round 8 Player 1, Turn 4

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Bone Collector
Skeletal Archery
Bone Collector
Thieving Imp
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow, Lich’s Bargain
Bloodlust, Nether Drain
Bone Collector x2


Main:

  • Drakk + Midband (3)
  • Two skeletons trade with Brogre
  • Javelineer trades with Cala, Drakk Maxbands
  • Bone Collector, haste from Drakk, breaks your tech 1, your base to 18 I get a skeleton (1)
  • Worker (0)
Workers

Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue
,

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Drakk (3/4+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bone Collector (3/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nether Drain
Bloodlust
Sacrifice the Weak
Graveyard
Deteriorate

End of Turn Discard

Skeleton Javelineer
Crashbarrow
Captured Bugblatter
Summon Skeletons
Thieving Imp
Bone Collector

My Thoughts

This kind of feels like a trap? Why tower when he could afford tech 2? This makes me think he first-teched kidnapping, bloodlust or lich’s bargain. Next turn I’ll Graveyard + tech 2 most likely, so grabbing a barrow and Lich’s Bargain. We’ll see what his plan is in the meantime


I completely botched that turn, i was looking at too many options anhd did half 1 and half the other :confused:

Oh well!

P2T4


Tech StartingHand Workers

TECH
Murkwood Allies
Bloodlust


STARTING HAND
Rickety Mine
Charge
Scorch
Pillage


WORKERS
Bloodburn
Careless Musketeer
Centaur
Scorch


NextHand

Bloodrage Ogre
Bloodlust
Rickety Mine
Charge
Pillage


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Argagarg - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/5+A, lvl 5
  • :psfist: Elite: Wisp 1/1
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental 3/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Indeed it did seem an odd play!

XCAFS Round 8 Player 1, Turn 5

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Nether Drain
Bloodlust
Sacrifice the Weak
Graveyard
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shoddy Glider, Captured Bugblatter
Crashbarrow, Lich’s Bargain
Bloodlust, Nether Drain
Bone Collector x2


Main:

  • Graveyard (6)
  • Bone Collector smacks Arg around to 2hp
  • Tech 2 Blood (2)
  • Worker (1)
Workers

Sacrifice the Weak, Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Bone Collector)
  • Drakk (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nether Drain
Lich's Bargain
Shoddy Glider
Captured Bugblatter
Crashbarrow

End of Turn Discard
My Thoughts

I think leaving his board largely alone feels like a good move, I’ll tech up and lay the graveyard, float the gold and just patrol the two skeletons. If he brings Mad Man, that’s okay, I just want to make sure he can’t get a big attacker through. So SQL + Technician sounds good.

What a rs draw!


"P2T5


Tech StartingHand Workers

TECH

Crash Bomber
Crash Bomber


STARTING HAND
Bloodrage Ogre
Bloodlust
Charge
Pillage
Rickety Mine


WORKERS
Bloodburn
Careless Musketeer
Centaur
Scorch


NextHand

Bombaster
Mad Man
Nautical Dog


Discard

Charge
Bloodlust
Pillage
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($11)
Elemental kills SQL
Charge wisp kills tech - ($8)
Arg dies on drakk
my drakk - ($6)
Bloodrage Ogre - ($4)
Bloodlust BRO and Drakk, break your tech 2 - ($2)
Rickety Mine - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rickety Mine :heart: 3
  • Water Elemental 3/2
  • Bloodrage Ogre 3/1
  • Drakk 1/2, lvl 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

What a terrible position I’m in. that was almost the worst possible outcome. Sigh, I’m probably losing my tech again.

"

Ooof, didn’t think about the Arg suicide after something from hand cuts through!

XCAFS Round 8 Player 1, Turn 5

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Nether Drain
Lich's Bargain
Shoddy Glider
Captured Bugblatter
Crashbarrow
Deteriorate (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Kidnapping
Shoddy Glider, Captured Bugblatter
Crashbarrow, Lich’s Bargain
Bloodlust, Nether Drain
Bone Collector x2


Main:

  • Drakk kills your Drakk, levels fizzle
  • Deteriorate BROgre, he dies (9)
  • Replay Bone Collector (7)
  • Tower (4)
  • Worker (3)
Workers

Nether Drain, Sacrifice the Weak, Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)
  • Drakk (3/1 lvl 6)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Bloodlust
Skeleton Javelineer
Thieving Imp
Bone Collector
Summon Skeletons

End of Turn Discard

Deteriorate
Kidnapping
Lobber
Crashbarrow
Captured Bugblatter
Shoddy Glider
Lich's Bargain

My Thoughts

Woof, not so great a draw when my only means of Garth or t2 units is gone! Let’s get rid of Drakk and protect against BtF with a tower, and that should all but guarantee tech 2 survives. Mad Man + Scorch + Rambaster would be about the only danger


your base is at 17.

P2T6


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Bombaster
Mad Man
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer
Centaur
Scorch
Nautical Dog


NextHand

Might of Leaf and Claw
Murkwood Allies


Discard

Charge
Bloodlust
Pillage
Crash Bomber
Crash Bomber
Bloodrage Ogre
Bombaster
Mad Man
Blooming Ancient
Blooming Ancient


Tech 2 card(s)
Get Paid - ($9)
Tap Mine, heads, PHEW - ($12)
Tech 2 Growth - ($8)
Calamandra - ($6)
Bombaster, sac to hit BC - ($3)
Elemental Trades with BC
Mad Man kills Drakk, Cal to lvl 3 - ($2)
Worker - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calamandra 3/4
  • :target: Lookout:

In Play:

  • Rickety Mine :heart: 3

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I must have gotten really lucky there with him only playing 1 card, I wonder if I can kill Drakk… Yes I can and still make Tech 2, yay Chances are good he hits me twice with crashbarrow next turn, which is just terrible, but nothing I can do about it at this point.

Eventually you have to run out of the right cards yea? :wink:

XCAFS Round 8 Player 1, Turn 7

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Bloodlust
Skeleton Javelineer
Thieving Imp
Bone Collector
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (10+3float)
  • Tech 1 card
All Teched Cards

Crashbarrow
Lobber, Kidnapping
Shoddy Glider, Captured Bugblatter
Crashbarrow, Lich’s Bargain
Bloodlust, Nether Drain
Bone Collector x2


Main:

  • Instamax Garth, summoning a Crashbarrow (5)
  • Barrow kills Cala and overpowers to your base, now at 15
  • Replay Barrow from the Grave to break your tech 2, your base to 13 (2)
  • Bone Collector (0)
Workers

Nether Drain, Sacrifice the Weak, Skeletal Archery, Pestering Haunt, Jandra, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 BLOOD

In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • Graveyard (3hp, holding Bone Collector and Crashbarrow)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Deteriorate
Lobber
Shoddy Glider
Thieving Imp
Skeleton Javelineer

End of Turn Discard
My Thoughts

He still had enough to get Drakk, phooey. Should just be prolonging the inevitable at this point though, he’s nearly out of cards


P2T7


Tech StartingHand Workers

TECH
Kidnapping
Murkwood Allies


STARTING HAND
Murkwood Allies
Might of Leaf and Claw
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer
Centaur
Scorch
Nautical Dog


NextHand

Pillage
Might of Leaf and Claw
Bombaster
Bloodlust


Tech 2 card(s)
Get Paid + float - ($11)
Tap Mine, Phew!, lucky days - ($14)
Maxband Argagarg - ($8)
Heroes’ Hall, breaks my tower - ($6)
Makeshift Rambaster - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg 1/5+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Water Elemental 3/3
  • :target: Lookout:

In Play:

  • Rickety Mine :heart: 3
  • Makeshift Rambaster 1/2

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

Your base should be at 11 from the tower break. Does that change your turn at all?

Nah, im doomed anyway :stuck_out_tongue:

1 Like

Indeed, GGWP :wink:

XCAFS Round 8 Player 1, Turn 8

P1 [Necro]/Blood/Fire vs P2 [Blood]/Feral/Growth

Starting Hand

Deteriorate
Lobber
Shoddy Glider
Thieving Imp
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Crashbarrow
Lobber, Kidnapping
Shoddy Glider, Captured Bugblatter
Crashbarrow, Lich’s Bargain
Bloodlust, Nether Drain
Bone Collector x2


Main:

  • Drakk + midband (5)
  • Crashbarrow from the grave, kills Arg and overpowers wisp, Drakk maxbands, you get a gold (2)
  • Deteriorate Water Elemental, Garth kills it and takes 2, you get a card
  • Lobber, hit your base to 8 (1)
  • Shoddy Glider, your base to 4
  • Bone Collector finishes your base, GG WP!

My misplay with the tower turn? I was between centaur and tower or BRO and tech 2.

1 Like

Looking back at the critical turn 3, I’m really confused why you wouldn’t Centaur + Tower, killing Jaina? That covers the Archery play and the Jaina t1 break the same, but for that 1 extra gold gives you 2 more HP patrolling, which would have been enough to keep me away.