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[XCAFS18] Cstick [Necro]/Present/Law vs Nekoatl [Finesse]/Peace/Truth


#1

@Nekoatl GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Summon Skeletons
Deteriorate
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Thieving Imp


Discard

Graveyard
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Jandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jandra, the Negator (3/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#2

GL HF

P2T1


StartingHand Workers

STARTING HAND
Bloom
Wither
Tenderfoot
Timely Messenger
Older Brother


WORKERS
Older Brother


NextHand

Granfalloon Flagbearer
Helpful Turtle
Brick Thief
Spark
Fruit Ninja


Discard

Bloom
Tenderfoot
Timely Messenger
Wither


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Bloom: Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (3/4A) Frenzy 1 [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Some tricky factions over there, but no particularly aggressive heroes… Well, with Black starter’s anti-unit spells and complete lack of buffs, haste, or anti-hero spells, I think my best defense here is a buffed Oni.


#3

P1T2


Tech StartingHand Workers

TECH
Now!
Bone Collector


STARTING HAND
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Graveyard
Now!
Thieving Imp
Bone Collector
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Geiger - ($2)
Build Tech 1 - ($0)
Play Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Geiger (2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m now wishing I had workered Summon Skeletons last turn instead of Poisonblade Rogue. Oh well.


#4

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Fruit Ninja
Spark
Granfalloon Flagbearer
Brick Thief
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja


NextHand

Overeager Cadet
Spark
Timely Messenger
Overeager Cadet
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
General Onimaru kills Jandra, Haunt dies
Midband Onimaru - ($1)
Tech I - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 General Onimaru (4/5) Frenzy 1, readiness [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

No Tower and Jandra’s not patrolled as Elite, which means easy pickings for Oni. I can’t take out Geiger, however, which means hasty units are a potential threat, and my cards in hand aren’t adequate to defend Oni. I think my best option here is to just buff Oni and tech up. If he wants to burn the resources to trade, I’ll just have to accept it.


#5

P1T3


Tech StartingHand Workers

TECH
Scribe
Bone Collector


STARTING HAND
Now!
Graveyard
Skeleton Javelineer
Thieving Imp
Bone Collector


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard


NextHand

Summon Skeletons
Deteriorate
Bone Collector
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Bone Collector - ($3)
Play Now! on Bone Collector - ($2)
Geiger runs into Onimaru
Play Garth - ($0)
Bone Collector trades with Oni and makes a skeleton; Garth to L3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Oh, that was dumb. I originally had Jandra in Elite, but somehow confused myself into thinking she would survive in SQL. Luckily I have Now and Bone Collector, so it wasn’t too costly of a mistake. Hopefully he doesn’t have double Fencer to kill Garth with.


#6

P2T3


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, the Whisperer


STARTING HAND
Granfalloon Flagbearer
Spark
Timely Messenger
Overeager Cadet
Overeager Cadet


WORKERS
Older Brother
Fruit Ninja
Timely Messenger


NextHand

Tenderfoot
Brick Thief
Wither


Discard

Spark
Dreamscape
Macciatus, the Whisperer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Overeager Cadet
Overeager Cadet
Granfalloon Flagbearer - ($3)
Sirus Quince - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Mirror Illusion (0/1)
  • :target: Lookout:

In Play:

  • L1 Sirus Quince (1/3)
  • Granfalloon Flagbearer (2/2) Tempting Target

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Alright, with Onimaru gone, I can’t expect to stop his tech progress. I guess I’ll go for Dreamscape with Flagbearers to protect Quince from Doom Grasp, and to that end, I’ll avoid workering Spark or Wither. If he drops Immortals, I’ll try to counter with Mind Control, but Chronofixer + Nether Drain worries me. At some point, I’ll need to start spamming Free Speech. This game seems like it’ll be rather tough.


#7

P1T4


Tech StartingHand Workers

TECH
Injunction
Scribe


STARTING HAND
Sacrifice the Weak
Deteriorate
Summon Skeletons
Bone Collector


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak


NextHand

Now!
Bone Collector
Jandra, the Negator (3/3+A)
Scribe


Discard

Deteriorate
Summon Skeletons
Injunction
Scribe


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Bone Collector - ($4)
Summon Skeleton - ($3)
Midband Garth - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L4 Garth (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Okay, it looks like he’s going for the Peace engine. Luckily, I have some good tools in Law to fight against it, including Injunction, Judgment Day, and Censorship Council. I’ll tech an Injunction now, and a Scribe for my other tech to keep my options open. Depending on what he does, I might still go for Present tech 2, or I may tech Judgment Day + Council to fight Peace.


#8

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Brick Thief
Tenderfoot
Wither


WORKERS
Older Brother
Fruit Ninja
Timely Messenger
Brick Thief


NextHand

Bloom
Helpful Turtle
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II: Truth - ($4)
Midband Quince - ($2)
Mirror Illusion was actually a Bone Collector! - ($0)
Bone Collector and Quince kill Bone Collector

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L3 Sirus Quince (1/1) [3 damage]
  • Granfalloon Flagbearer (2/2) Tempting Target
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I’m surprised to not see him build a Tech II this turn, but I’m glad I don’t have to worry about a Skeleton Lord just yet. Though it’s a bit risky, I’m teching Garrisons now even though I can’t afford my Tech Lab just yet. It’s rather unlikely that I’ll draw both of them before I can build the Lab, and I want to recover my hard size quickly so I can start spamming Free Speech. I’m also holding back my Cadets, in part because I don’t want to burn a card for a flimsy defense, and in part to ensure that I see the Garrisons before I see the Cadets. Post-draw edit: I hate you, shuffler.


#9

P1T5


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Now!
Scribe
Jandra, the Negator (3/3+A)
Bone Collector
Thieving Imp


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3+A)


NextHand

Injunction
Bone Collector (3/3+A)
Skeleton Javelineer
Pestering Haunt (1/1)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth + Skeleton kill SQL Cadet
Play Scribe - ($7)
Play Bone Collector - ($5)
Build Tech 2: Present - ($1)
Summon a Skeleton - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite: Scribe (2/3)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L4 Garth (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Oh, I was pretty confident that he was going for Peace engine after seeing double Cadet, but apparantly he’s going for Truth instead. In that case, I’ll go Present, which is always pretty good, and Tricycloid in particular seems absurd against illusions.


#10

P2T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND


WORKERS
Older Brother
Fruit Ninja
Timely Messenger
Brick Thief
Bloom


NextHand

Dreamscape
Tenderfoot
Spark
Wither


Discard

Flagstone Garrison
Flagstone Garrison
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Quince - ($6)
Mirror Illusion - ($4)
Helpful Turtle, mirrored - ($2)
Mirror Illusion - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle {Copy of A} (1/2A) Healing 1
  • :psfist: Elite: Helpful Turtle {A} (2/2) Healing 1
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Skeleton (1/1) Resist 1

In Play:

  • L5 Sirus Quince (1/5)
  • Granfalloon Flagbearer (2/2) Tempting Target
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Stalling for time, reluctantly. Patrolling the real Turtle as Elite so Sacrifice the Weak can’t take both it and the copy. Against Tech II: Present, any defense I try to mount may be inadequate, but I’ll do what I can.


#11

P1T6


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Pestering Haunt (1/1)
Skeleton Javelineer
Injunction
Bone Collector (3/3+A)
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3+A)
Skeleton Javelineer


NextHand

Thieving Imp
Summon Skeletons
Deteriorate
Now!


Discard

Injunction
Bone Collector (3/3+A)
Tricycloid


Tech 2 card(s)
Get Paid - ($9)
Play Bigby - ($7)
Play Injunction, disabling the Cadets and Tech 1 - ($4)
Maxband Garth, getting Hyperion - ($1)
Bone Collector kills SQL turtle
Garth kills Elite turtle
Scribe kills your Skeleton
Skeleton and Hyperion kill Quince, Bigby to L3
The other skeleton kills your mirror
Play Pestering Haunt
Worker - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Bigby (2/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L7 Garth (3/2)
  • Bone Collector (3/2)
  • Scribe (1/2)
  • Skeleton (1/1)
  • Hyperion (4/4)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

#12

P2T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Dreamscape
Spark
Tenderfoot
Wither


WORKERS
Older Brother
Fruit Ninja
Timely Messenger
Brick Thief
Bloom


NextHand

Dreamscape
Spectral Flagbearer
Macciatus, the Whisperer
Flagstone Garrison
Spark


Tech 2 card(s)
Get Paid - ($10)
Tech III - ($5)
Tech Lab: Peace - ($4)
Tenderfoot - ($3)

Float ($3)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Granfalloon Flagbearer (2/2) Tempting Target
  • :target: Lookout:

In Play:

  • Overeager Cadet (2/2)
  • Overeager Cadet (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

Oof, that hurt. I’ll try to diversify my options, so hopefully I won’t get completely locked down.


#13

GG!

P1T7


StartingHand Workers

STARTING HANDDeteriorate
Summon Skeletons
Thieving Imp
Now!
Scribe
Tricycloid
Hyperion


WORKERS
Poisonblade Rogue
Skeletal Archery
Graveyard
Sacrifice the Weak
Jandra, the Negator (3/3+A)
Skeleton Javelineer


NextHand

Scribe (1/2)
Tricycloid
Summon Skeletons
Hyperion
Deteriorate


Tech 0 card(s)
Get Paid - ($10)
Scribe and Pestering Haunt trade with Flagbearer
Deteriorate Tenderfoot
Skeleton kills Tenderfoot
Hyperion hits base for 4, I draw
Maxband Bigby - ($8)
Bone Collector, Bigby, and a Skeleton hit your base for 7
Garth sacs 2 Skeletons to draw my last 2 cards
Garth trades with a Cadet
Play Geiger - ($6)
Play Tricycloid - ($1)
Now! on Tricycloid - ($0)
Tricycloid hits your base for 6, then removes its runes for the last 3

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bone Collector (3/2)
  • Skeleton (1/1)
  • Hyperion (4/4)
  • L5 Bigby (3/4)
  • Tricycloid (3/3)
  • L1 Geiger (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@zhavier