@Dreamfire GLHF!
P1T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodburn
Careless Musketeer
Mad Man
WORKERS
Bloodburn
NextHand
Charge
Pillage
Makeshift Rambaster
Scorch
Bombaster
Discard
Careless Musketeer
Mad Man
Bloodrage Ogre
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Captain Zane - ($1)
Zane smacks your base for 2 (=> 18)
Summon Nautical Dog - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Nautical Dog (frenzy) 1/1+a
- Elite:
- Scavenger:
- Technician:
-
Lookout:
In Play: - Captain Zane (haste) L1 2/2
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Gold: 0
- Workers: 5
Thoughts
Rule #1 against a white-based deck, especially this opening: keep the board clear. Musketeer + Zane and BRO + Zane both cost too much gold. BRO + Naughty Dog puts me down on cards but lets me Zane on the following turn while slowing down my cycle considerably. Next turn, I Worker + Zane + Tech 1 + float a gold? Could be worth it to keep the board in check; that Naughty Dog lets me smack down any extra card from Dis/Fer/Necro. And I think that if I keep the board down, I win this matchup with tempo.
On the other hand, summoning Zane now actually lets me triple-level next turn to deal with a bigger threat (nothing can get bigger than 2 health + 1 armor) while also summoning Naughty Dog. I’ll go with that.
None of the starter White spells are able to do anything effective without a board.