Placeholder, not starting yet
@CarpeGuitarrem friendly time check, pod 2 was scheduled to wrap today, this game should start
Sorry for the delay there! Going to try and push to two concurrent games tomorrow. GLHF!
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Ironbark Treant
Tiger Cub
Playful Panda
Rich Earth
WORKERS
Rich Earth
NextHand
Young Treant
Rampant Growth
Forest’s Favor
Merfolk Prospector
Spore Shambler
Discard
Tiger Cub
Ironbark Treant
Verdant Tree
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Playful Panda from hand, wisp arrives - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Playful Panda 2/2
- Wisp 0/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
Thoughts
Expensive, but I have a way to kill Aven next turn if needed. I actually think I want to try a gutsy play of going for broke with Rich Earth. My other good option is Argagarg, or I could hmmm actually Panda is a really good opener here. Bummer that there’s just not much I can do with the rest of that gold right now, but having 5 gold available lets me Shambler and ping an Aven and still Tech 1. Or pay for Resist. Going to have to come down hard on Blue, I think Injunction is my biggest threat here, disabling a large swathe of my units so I can’t bring the hammer down on them. Blooming Ancient is probably my best option because it helps me field a diverse swathe of Tech 0 and 1 units alongside Tech 2 stuff.
@OffKilter’s turn!
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Jail
Arrest
Manufactured Truth
Spectral Aven
Reputable Newsman
WORKERS
Jail
NextHand
Traffic Director
Building Inspector
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
Discard
Reputable Newsman
Manufactured Truth
Arrest
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Sirus Quince - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Sirus Quince 1/3 *
- Elite:
- Scavenger: Mirror Illusion Token 0/1
- Technician:
- Lookout: Spectral Aven 2/2 Flying Illusion
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
This is an odd hand! Tough… I’ll worker Jail and play Aven, with Quince blocking.
@CarpeGuitarrem’s turn!
P1T2
Tech StartingHand Workers
TECH
Spirit of the Panda
Centaur
STARTING HAND
Merfolk Prospector
Young Treant
Forest’s Favor
Rampant Growth
Spore Shambler
WORKERS
Rich Earth
Merfolk Prospector
NextHand
Verdant Tree
Centaur
Young Treant
Ironbark Treant
Spirit of the Panda
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Summon Argagarg, Wisp arrives - ($3)
Cast Rampant Growth on Aven, it pops - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Playful Panda 2/2+a
- Elite:
- Scavenger:
- Technician: Wisp 0/1
- Lookout:
In Play:
- L1 Argagarg 1/3
- Wisp 0/1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
So the million dollar question is, how bad is Aven really? If I go Arg, RG on panda to kill Quince and midband, Arg becomes an illusion killing monster. 50/50 on MT. My other answers cost 5 gold. So, would I rather develop Arg and wisps and tech 1? Yeah we can go Panda Power with these wisps. patrol strategy: prefer to keep Wisps alive because MT can’t copy buff spells
@OffKilter’s turn!
The end of turn discard looks weird because I forgot to move Rampant Growth to discard before hitting draw/discard, I don’t believe that changes anything since it hits discard anyway, but I can redo it in 6ish hours when I get home if the refs need.
P2T2
Tech StartingHand Workers
TECH
Spectral Flagbearer
Scribe
STARTING HAND
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Lawful Search
Building Inspector
WORKERS
Jail
Bluecoat Musketeer
NextHand
Reputable Newsman
Arrest
Manufactured Truth
Traffic Director
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Building Inspector - ($4)
Porkhand Magistrate - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Porkhand Magistrate 2/3a *
- Elite:
- Scavenger:
- Technician: Mirror Illusion Token 0/1
- Lookout:
In Play:
- L1 Sirus Quince 1/3 *
- Building Inspector 1/1 *
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
No tech 1, so it looks like a Spirit of the Panda rush? That’s going to be rough. I can at least make it expensive with Building Inspector…
@CarpeGuitarrem’s turn!
P1T3
Tech StartingHand Workers
TECH
Gemscout Owl
Dinosize
STARTING HAND
Young Treant
Verdant Tree
Ironbark Treant
Spirit of the Panda
Centaur
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
NextHand
Spore Shambler
Rampant Growth
Forest’s Favor
Tiger Cub
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argagarg casts Spirit of the Panda on Playful Panda - ($1)
Playful Panda kills Magistrate and takes 2 damage, Spirit gives me a gold - ($2)
Argagarg kills the Mirror Illusion
Build a thoroughly inspected Tech 1 - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Wisp 0/1+a
- Elite:
- Scavenger:
- Technician: Wisp 0/1
- Lookout:
In Play:
- L1 Argagarg 1/3
- Playful Panda 4/2 (Spirit of the Panda)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Spirit of the Panda is 4, I go down to 2 and then back up to 3, worker down to 2, Arg pops the Illusion after spirited Panda kills Squad Leader. At this point, Spirit is just going to snowball I think. I really like having these wisps to protect my backline, honestly… Anyhow, I can either play Young Treant or Tech 1 at this point, and I think I just hang on to Tech 1 right now?? Really really risking hitting a Free Speech though, so I think it’s better to throw down Tech 1 and get ready for beefier units.
@OffKilter’s turn!
phew I got a lucky draw.
P2T3
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Manufactured Truth
Reputable Newsman
Arrest
Traffic Director
Lawful Search
Spectral Aven
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
NextHand
Spectral Flagbearer
Lawful Search
Scribe
Spectral Hound
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Technician Draw
Lawful Search (look at hand) - ($5)
Spectral Aven - ($3)
Manufactured Truth → Inspector becomes a copy of Spectral Aven - ($2)
Fake Aven kills your panda
Quince summons an illusion - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: 0/1a Mirror Illusion Token
- Elite:
- Scavenger:
- Technician: Spectral Aven 2/2 Flying Illusion
- Lookout:
In Play:
- L1 Sirus Quince 1/3 *
- Building Inspector 1/1 *
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
I was lucky to draw Spectral Aven with that Lawful Search! That gives me a great deal more breathing room.
@CarpeGuitarrem’s turn!
Aw man…
Heads-up, don’t forget to note your tech 1 on the sheet!
P1T4
Tech StartingHand Workers
TECH
Circle of Life
Centaur
STARTING HAND
Tiger Cub
Spore Shambler
Forest’s Favor
Rampant Growth
Young Treant
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant
NextHand
Dinosize
Centaur
Verdant Tree
Gemscout Owl
Discard
Playful Panda
Spirit of the Panda
Rampant Growth
Forest’s Favor
Spore Shambler
Circle of Life
Centaur
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Arg - ($4)
Arg exhausts to target Aven with his midband, it pops and you draw
Arg casts Rampant Growth on a Wisp - ($2)
That Wisp kills your squad leader illusion
Play Young Tiger Cub - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp 0/1+a
- Elite:
- Scavenger:
- Technician: Tiger Cub 2/2
- Lookout:
In Play:
- L3 Argagarg 1/4
- Wisp 0/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
Thoughts
Woof. So mid Arg is the first play here to pop Aven. Rampant Growth on a wisp kills squad leader and then I can deploy a cub or Forest’s Favor to kill Inspector. I think Cub because we just saw MT come out, although we did see a reshuffle. Cub is stronger against Free Speech though.
@OffKilter’s turn!
P2T4
Tech StartingHand Workers
TECH
Free Speech
Dreamscape
STARTING HAND
Scribe
Spectral Flagbearer
Lawful Search
Spectral Hound
Spectral Hound
Manufactured Truth
Porkhand Magistrate
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
NextHand
Arrest
Reputable Newsman
Dreamscape
Manufactured Truth
Tech 2 card(s)
Get Paid - ($8)
Technician Draw
Scribe – draw - ($6)
Lawful Search – draw – look at your discard - ($5)
Spectral Flagbearer - ($4)
Spectral Hound - ($3)
Spectral Hound - ($2)
Summon Mirror Image - ($0)
Sirus and Building Inspector gang up on wisp squad leader
No worker
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Scribe 1/3a
- Elite:
- Scavenger: Spectral Hound 3/3 Illusion
- Technician: Spectral Flagbearer 2/2 Flagbearer Illusion
- Lookout: Spectral Hound 3/3 Illusion
In Play:
- L1 Sirus Quince 1/3 *
- Building Inspector 1/1 *
- Mirror Image Illusion Token 0/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Release the hounds!
@CarpeGuitarrem’s turn!
P1T5
Tech StartingHand Workers
TECH
Oversized Rhinoceros
Ferocity
STARTING HAND
Dinosize
Gemscout Owl
Verdant Tree
Centaur
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree
NextHand
Spore Shambler
Centaur
Oversized Rhinoceros
Gemscout Owl
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argagarg exhausts to target your Flagbearer, it dies
Play Centaur from hand - ($4)
Tech 2 – Growth - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Centaur 3/4+a
- Elite: Tiger Cub 3/2
- Scavenger:
- Technician: Wisp 0/1
- Lookout:
In Play:
- L3 Argagarg 1/4
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Unfortunate, I greatly underestimated my ability to ping down Illusions. Ah well. Let’s park a Centaur in defense position and bring forth Tech 2. I can Circle of Life stuff into Blooming Ancient, I’m going for Rhino here to potentially combo with Ferocity as a defender.
@OffKilter’s turn!
There still is a building inspector in game
Blast, lemme redo that turn then.
Turn fixed!
P1T5
Tech StartingHand Workers
TECH
Oversized Rhinoceros
Ferocity
STARTING HAND
Dinosize
Gemscout Owl
Verdant Tree
Centaur
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree
NextHand
Circle of Life
Rampant Growth
Dinosize
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argagarg exhausts to target your Flagbearer, it dies
Play Centaur from hand - ($4)
Maxband Argagarg, elemental arrives - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Centaur 3/4+a
- Elite: Tiger Cub 3/2
- Scavenger:
- Technician: Wisp 0/1
- Lookout: Elemental (anti-air) 3/3
In Play:
- L5 Argagarg 1/5
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
Thoughts
Unfortunate, I greatly underestimated my ability to ping down Illusions. Ah well. Let’s park a Centaur in defense position and bring forth Tech 2.
@OffKilter’s turn!
You just should remove this one from your spreadsheet, then
Yep, just remembered that I forgot to do that
P2T5
Tech StartingHand Workers
TECH
Scribe
Macciatus, The Whisperer
STARTING HAND
Reputable Newsman
Arrest
Dreamscape
Manufactured Truth
Free Speech
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Reputable Newsman
NextHand
Spectral Aven
Lawful Search
Porkhand Magistrate
Arrest
Tech 2 card(s)
Get Paid - ($8)
Technician Draw
Arrest Centaur - ($6)
Midband Quince - ($4)
Quince’s Midband: Mirror Image → centaur - ($2)
Mirrored Centaur kills Tiger Cub, overpowers into Water Elemental
Manufactured Truth : Building Inspector → Centaur - ($1)
Centauric Building Inspector kills Wisp, overpower kills Water Elemental
Scribe, Quince, and Hound team up to kill Argagarg, take 1 damage each
Quince Maxbands
Other hound deals 3 to Tech 1
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Sirus Quince 1/5 *
- Building Inspector 1/1 *
- Scribe 1/(3-1)
- Spectral Hound 3/(3-1) Illusion
- Spectral Hound 3/3 Illusion
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Well, that was fun! I had those Quince spells to quash argagarg, but better to kill him. Still no tech 2, but I guess if I put in another scribe and Macciatus I can hope that the shuffle is timed right.
@CarpeGuitarrem’s turn!
"P1T6
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Murkwood Allies
STARTING HAND
Circle of Life
Rampant Growth
Dinosize
Spirit of the Panda
Playful Panda
WORKERS
Rich Earth
Merfolk Prospector
Ironbark Treant
Young Treant
Verdant Tree
Spirit of the Panda
NextHand
Ferocity
Gemscout Owl
Spore Shambler
Centaur
Discard
Tiger Cub 3/2
Centaur 3/4+a
Circle of Life
Dinosize
Rampant Growth
Polymorph: Squirrel
Murkwood Allies
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Midori - ($8)
Midori casts Circle of Life on Centaur, bringing in a Blooming Ancient - ($5)
Play Playful Panda, Wisp arrives, two runes on Ancient - ($3)
Remove both runes and put one on each Dog, they pop
Heroes Hall - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Wisp 0/1+a
- Elite:
- Scavenger:
- Technician: L1 Midori 2/3
- Lookout:
In Play:
- Playful Panda 2/2
- Blooming Ancient 2/4
Buildings:
- Base HP: 20
- Tech I HP: 2
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 7
Gold:
- Gold: 1
- Workers: 10
Thoughts
Obviously I’m bringing out Midori and then Circle of Life, then what? I need something that dominates the board. 1/7 odds of Arrest, so Rhino is a lot safer unless Boot Camp got teched. Blooming Ancient is even better actually, I can drop that into Panda and pop two illusions
This isn’t looking bad, I have worker advantage now and my deck is going to stay thin.
@OffKilter’s turn!
Unless I missed something, Inspector is still in play so this should cost $3 and keave you w/o float.