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[XCAFRR19 Round6] CarpeGuitarrem [Demonology]/Growth/Strength vs dwarddd [Demonology]/Necromancy/Finesse

GLHF!
P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Graveyard
Summon Skeletons
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Skeleton Javelineer


Discard

Graveyard
Sacrifice the Weak
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Thieving Imp, you discard #2 of 5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Well, first turn is pretty obvious. I don’t have any good plays beyond Thieving Imp here. Unfortunately I don’t have the gold next turn to get Jandra out, which delays my Mythmaking beatdown. Still a good card to tech in, though. I can just hammer away with boosted Legendaries (Galina, Boulder). Tech plan is Galina/DP, Mythmaking/Boulder, Spirit/Barbarbar. Or should I consider Birds instead? Birds seems really good actually. Galina/Birds then, tech DP instead of Spirit. If I’m really going in on cheap units, that is. Probably try teching double of a Legendary like Galina? hmm, Birds splits my focuses tbh. Let’s see what sort of board might be open to Jandra, that’ll tell us whether I want to tech MM.

@dwarddd’s turn!

sorry for slow start, should be better from now, GL HF

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak
Deteriorate


WORKERS
Pestering Haunt


NextHand

Graveyard
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


Discard

Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Garth - ($2)
Make Skele - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Garth(1+1/3)
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6
1 Like

Sounds good!

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Ardra’s Boulder


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Deteriorate


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Deteriorate
Graveyard
Summon Skeletons
Bird’s Nest
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Tech 1 - ($0)
Summon Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook 2/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I took the time to think about it, and birds into metaquake is actually pretty sick. if I drop Rook this turn, I can tech 1 and wall up behind boulder while I birds and get ready for Vandy

@dwarddd’s turn!

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Thieving Imp
Graveyard


WORKERS
Pestering Haunt
Graveyard


NextHand

Nether Drain
Summon Skeletons
Deteriorate
Bone Collector


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
Thieving imp, discard #5 - ($2)
Make Skele - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving imp(2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician: Skeleton Javelineer(1/1) javelin
  • :target: Lookout: Skeleton(1/1)

In Play:

  • L1 Garth(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

bone collector for the skeles, nether drain incase rook gets big

P1T3


Tech StartingHand Workers

TECH
Mythmaking
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Summon Skeletons
Bird’s Nest
Graveyard
Deteriorate
Jandra, the Negator (discarded)


WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


NextHand

Ardra’s Boulder
Poisonblade Rogue
Sacrifice the Weak


Discard

Jandra, the Negator
Deteriorate
Bird’s Nest
Mythmaking
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook Deteriorates your Imp - ($4)
Build a Graveyard - ($2)
My Imp kills your Imp and takes 1 damage
Pestering Haunt trades with your Lookout skeleton and goes to my Graveyard

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Rook 2/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3 HP) – Pestering Haunt
  • Thieving Imp 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

Cool, so, I gotta break those Skeletons before Skeletal Archery comes online. Let’s do that without losing Imp. Deteriorate their Imp, my Imp kills it. Rook and Haunt kill two more, I birds. Or, do I not use Rook to attack and instead leave two skeletons and Garth up? That leaves Rook potentially dead and kills Bird’s Nest. I think I Heroes’ Hall at any rate, to get ready for Vandy deploy. If they’re going full Skeleton build, then I can pivot into a Strength Tech 2 plan instead, and wipe with DeGrey. That means I go for Mythmaking stuff now. Or instead of Birds, I just play a Graveyard as I save up for Tech II. I like Graveyard because it lets me catch up on cards, and I can rebuild my position while also recurring Imp if I need to.

@dwarddd’s turn!

P2T3


Tech StartingHand Workers

TECH
Skeletal Lord
Wight


STARTING HAND
Bone Collector
Summon Skeletons
Nether Drain
Deteriorate


WORKERS
Pestering Haunt
Graveyard
Nether Drain


NextHand

Jandra, the Negator
Skeletal Archery
Poisonblade Rogue


Discard

Thieving imp(2/2+a)
Deteriorate
Summon Skeletons
Skeletal Lord
Wight


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2(necromancy) - ($2)
Bone Collector - ($0)
Deterioate Imp

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector(3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton(1/1)
  • :pschip: Technician: Skeleton Javelineer(1/1) javelin
  • :target: Lookout:

In Play:

  • L1 Garth(1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

could go for the rook kill but i want to save Garth’s maxband for an early skeletal lord, here’s hoping one of his first techs wasn’t thunderclap but given he didn’t know i was going so skeleton heavy at that point it’d be surprising, choice was to deterioate imp to keep bone collector alive or worker deterioate to keep nether drain, decided to tech wight as i’m losing nether

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Ardra’s Boulder
Poisonblade Rogue
Sacrifice the Weak


WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak


NextHand

Jefferson DeGrey, Ghostly Diplomat
Poisonblade Rogue
Jandra, the Negator
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Exhaust Graveyard, put Thieving Imp into play, you discard #3 of 3 cards - ($5)
Build Tech II – Strength - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Rook 2/4
  • :target: Lookout:

In Play:

  • Graveyard (3 HP) – Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I have two options. I can boulder + Tech 2 + HH, I guess…hmm. Honestly, I think replaying Imp is good enough and spends gold better. 4 for Tech 2, Imp soaks Garth + 2 skellies, Bone Collector can’t kill Rook. Unless Midband Garth. That’s a risk I’ll have to take, because it’ll slow down dwarddd significantly.

@dwarddd’s turn!

P2T4


Tech StartingHand Workers

TECH
Corpse Catapult
Hooded Executioner


STARTING HAND
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Hooded Executioner


WORKERS
Pestering Haunt
Graveyard
Nether Drain
Jandra, the Negator


NextHand

Thieving imp(2/2+a)
Corpse Catapult
Deteriorate
Wight
Poisonblade Rogue


Discard

Hooded Executioner
Sacrifice the Weak
Skeletal Archery


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Garth, summon skeletal Lord - ($1)
Bone Collector kills imp, i get a skeleton2, takes 2
skeleton1 and javelineer’s javelin kill rook
Garth destroys graveyard
sacrifice javelineer and skeleton 2 to draw 1, reshuffle, draw 1

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Garth(3/4)
  • Bone Collector(3/1)
  • Skeletal Lord(3/3) skeletons have +1/+1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

now he’s shuffled in strength t2 gotta abandon the skeletons, got some worth out of them tho, but really shouldnt have workered nether over summon skeles i didnt think ahead about jefferson

"P1T5


Tech StartingHand Workers

TECH
Spirit of the Panda
Doubling Barbarbarian


STARTING HAND
Jefferson DeGrey, Ghostly Diplomat
Poisonblade Rogue
Jandra, the Negator
Ardra’s Boulder
Bird’s Nest


WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Bird’s Nest


NextHand

Dark Pact
Dark Pact
Mythmaking
Deteriorate


Discard

Thieving Imp
Pestering Haunt
Graveyard
Jefferson DeGrey, Ghostly Diplomat
Poisonblade Rogue
Spirit of the Panda
Doubling Barbarbarian


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Ardra’s Boulder - ($6)
Summon Jandra the Negator - ($3)
Build a Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/6+a
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator (overpower) 3/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Could be worse. tech 2 is safe and I’m getting MM next turn. Jandra plus Ardra is 5, plus 3 for tower. next turn I can MM, then flood units with DP

I get wrecked by StW though…

@dwarddd’s turn!

P2T5


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Corpse Catapult
Thieving imp(2/2+a)
Wight
Poisonblade Rogue
Deteriorate
Summon Skeletons


WORKERS
Pestering Haunt
Graveyard
Nether Drain
Jandra, the Negator
Poisonblade Rogue


NextHand

Wight
Bone Collector(3/1)
Deteriorate
Zarramonde, the Obliterator
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 3 - ($4)
Corpse Catapult - ($1)
Deterioate Boulder
Skeletal Lord and Garth kill Boulder, take 1 each
Bone collector trades with Jandra, use jandra’s bones to make skele, corpse rune
Sacrifice Skeleton to draw, corpse rune
Tech lab - demonology - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Garth(3/3)
  • Skeletal Lord(3/2) skeletons have +1/+1
  • Corpse Catapult(1/4) ** corpses, remove two to deal 6 to a building
  • Skeleton(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

go for zarramonde because although winning is likely with lord of shadows it’s almost definite with Z

P1T6


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Dinosize


STARTING HAND
Dark Pact
Deteriorate
Mythmaking
Dark Pact
Doubling Barbarbarian
Graveyard
Spirit of the Panda
Pestering Haunt


WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Bird’s Nest
Mythmaking


NextHand

Ardra’s Boulder 0/6+a
Thieving Imp
Dinosize
Jefferson DeGrey, Ghostly Diplomat
Jandra, the Negator (overpower) 3/3


Discard

Dark Pact
Dark Pact
Deteriorate
Spirit of the Panda
Graveyard (3 HP) –


Tech 2 card(s)
Get Paid - ($9)
Summon Vandy - ($7)
Dark Pact, my base takes 2, I draw 2
Dark Pact, my base takes 2, I draw 2
Summon Doubling Barbarbarian - ($4)
Worker - ($3)
Pestering Haunt
Midband Vandy - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy (sparkshot) 3/4+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Doubling Barbarbarian (overpower) 3/5

In Play:

  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Blast that timely deteriorate. well, gonna have to see what I can tech for max effectiveness before Zarramonde comes down. To stop big Z, I need to have barbarbar with a Dinosize. Lookout actually protects a unit from Big Z this turn.

Ah right, Big Z hits heroes too. Then I’m toast. My out is dwarddd not having Z.

@dwarddd’s turn!

You got a gold from jandra dying in scav, u want to do anything extra/different or just float 2?
Also if it makes any difference i just realised my skeleton in the turn i posted i had actually sacrificed at the end of my turn

1 Like

Actually yeah in that case I’ll also summon Arg and patrol Wisp in Tech, keep Arg in backline.

can’t be having a dinodinobarbarbarian even if the trade is poor

P2T6


StartingHand Workers

STARTING HAND
Zarramonde, the Obliterator
Sacrifice the Weak
Wight
Bone Collector(3/1)
Deteriorate


WORKERS
Pestering Haunt
Graveyard
Nether Drain
Jandra, the Negator
Poisonblade Rogue


NextHand

Skeletal Archery
Thieving imp(2/2+a)
Hooded Executioner
Zarramonde, the Obliterator
Summon Skeletons


Discard

Skeletal Lord(3/2) skeletons have +1/+1
Sacrifice the Weak
Deteriorate
Bone Collector(3/1)
Wight


Tech 0 card(s)
Get Paid - ($10)
no Worker
Hire Zarramonde, the Obliterator, Vandy is obliterated - ($0)
Tap Catapult to destroy tech 2, your base to 14
Garth and Skeletal Lord trade with Barbarian, one rune on catapult

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zarramonde, the Obliterator(11/11+a) untargetable, obliterate 4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeletal Lord(3/2)
  • :target: Lookout: L7 Garth(3/3)

In Play:

  • Corpse Catapult(1/4) * corpses, remove two to deal 6 to a building

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

yeah should be a safe win from here, wouldnt be surprised at a gg on his turn

1 Like

zarra ca’t obliterate vandy cuz resist 1. Hence barb is alive

I feel bad about forgetting to record that, but it is correct. Literally the first time I’ve seen this be relevant.

in which case i will use ZtO to kill Arg and not attack with anyone else (will update patrol above), and i can tell you from the number of times i’ve let myself forget it and be caught out, its a very nice touch to her midband

1 Like

there is no arg out tho

Carpe summoned Argagarg in a later addendum post.

1 Like

Yeah that was a huge goof on my part, I’ll concede there. Without Dino, I got nothing. Now I’m annoyed at myself.

GG!

@FrozenStorm

3 Likes