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[XCAFRR19 Round5] frozenstorm [Anarchy]/Past/Strength vs UrbanVelvet [Peace]/Discipline/Disease

@UrbanVelvet I gotta get some work done but I’ll try to post kickoff turn by EOD. GL HF!

GL HF @UrbanVelvet!

XCAFRR Round5 Player 1, Turn 1

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Pillage
Nautical Dog
Careless Musketeer
Bloodburn
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Careless Musketeer (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Scorch
Charge
Bloodrage Ogre
Bombaster

End of Turn Discard
My Thoughts

Anarchy Tech 3 worked for me last time here, probably going for that again! No Brogre start but Musketeer is useful against Blue starter, so we’ll do that.

Weird that I’ve played this exact matchup in the same position lol… This tournament format was such a mess


GL HF! That’s a mean first turn

"P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Reputable Newsman
Jail
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Jail


NextHand

Lawful Search
Manufactured Truth
Traffic Director
Building Inspector
Arrest


Discard

Porkhand Magistrate
Reputable Newsman
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bluecoat Musketeer - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Any hero wouldn’t be safe. Puts me in a bind where I can’t float and so need to just tech 1 right now.

"

Afraid I’m not about to get less mean :confused: Red starter does its thing

XCAFRR Round5 Player 1, Turn 2

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Scorch
Charge
Bloodrage Ogre
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Stewardess of the Undone


Main:

  • Rook (3)
  • Careless Musketeer shoots your tech1 to 4hp and my base to 19, watch where you point that thing soldier!
  • Worker (2)
  • Tech 1 (0)
Workers

Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor, lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Careless Musketeer (2/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Makeshift Rambaster
Pillage
Stewardess of the Undone
Mad Man
Charge

End of Turn Discard
My Thoughts

Stewardess and Birds feels like the right early techs here, as I should be able to dominate the board with either. Playing Brogre here has potential to lose to MTruth or Arrest in a not so great way, so I’m gonna save the card and play Rook. Hopefully next turn, Rambaster + Stewardess or something can get me either a hero kill or tech1 break


You’ve got some stray thoughts in your patrol zone.

1 Like

Luckily no revealing ones :wink: thanks for pointing that out @charnel_mouse, cleaned it up!

Too bad I missed it. I need all the help I can get lol

"P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Sickness


STARTING HAND
Arrest
Building Inspector
Traffic Director
Manufactured Truth
Lawful Search


WORKERS
Jail
Lawful Search


NextHand

Sickness
Arrest
Spectral Aven
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Traffic Director - ($4)
Building Inspector - ($3)
Orpal - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • L1 Orpal (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Tech sickness and plague spitter. Rook makes runes especially helpful and I have a good counter to birds. If he wants to pillage me it will cost him 2 to get 1, so hopefully that discourages that play

"

XCAFRR Round5 Player 1, Turn 3

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Makeshift Rambaster
Pillage
Stewardess of the Undone
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Disguised Monkey, Steam Tank
Bird’s Nest, Stewardess of the Undone


Main:

  • Stewardess of the Undone, return Bluecoat to your hand (3)
  • Makeshift Rambaster, kill lookout (1)
  • Rook kills techn, you draw 1
  • Dog and Musketeer trade with Orpal, Rook to level 3
  • Worker (0)
Workers

Mad Man, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/3 lvl 3)
  • Makeshift Rambaster (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bird’s Nest
Bloodrage Ogre
Bombaster
Charge

End of Turn Discard
My Thoughts

Orpal’s annoying when I’m making these barely scrape by trades, but unless he teched and drew the Sickness, I should be okay. TBH though that’s more disruptive to what I’m doing than anything he’d do with tech 1, so instead of breaking the tech 1 I’m gonna just kill Orpal. Works out just fine XD

Next turn birds + tech up and I’ll be in great shape


"P2T3


Tech StartingHand Workers

TECH
Gorgon
Abomination


STARTING HAND
Spectral Aven
Porkhand Magistrate
Sickness
Arrest
Manufactured Truth


WORKERS
Jail
Lawful Search
Spectral Aven


NextHand

Gorgon
Manufactured Truth
Reputable Newsman
Plague Spitter
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Grave - ($5)
Tech 2 (Disease) - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave (2+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I’m in such a bad place already. I probably won’t have tech 2 next turn but I want to force him to make a decision in order to stretch for it

"

XCAFRR Round5 Player 1, Turn 4

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Bird’s Nest
Bloodrage Ogre
Bombaster
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Disguised Monkey, Entangling Vines
Disguised Monkey, Steam Tank
Bird’s Nest, Stewardess of the Undone


Main:

  • Midband Rook, kill Grave, take 3, go to level 7 (5)
  • Stewardess and Rambaster break your tech 2, your base to 18
  • Worker (4)
  • Tech 2 Anarchy (0)
Workers

Bombaster, Mad Man, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (3/2 lvl 7)
  • Makeshift Rambaster (1/1)
  • Stewardess of the Undone (2/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pillage
Careless Musketeer
Nautical Dog
Disguised Monkey
Steam Tank

End of Turn Discard
My Thoughts

Odd choice for him to patrol like that… I could maxband Rook AND put Birds down… would probably be a good move actually, if not for the fact that I’m drawing into my tech 2s and I want to use them… So I’ll just leave Rook on level 7, skip the birds for now, and tech up while UrbanVelvet techs down


Ahhhh, this game is not going well for me lol

"P2T4


Tech StartingHand Workers

TECH
Cursed Ghoul
Spreading Plague


STARTING HAND
Reputable Newsman
Plague Spitter
Porkhand Magistrate
Gorgon
Manufactured Truth


WORKERS
Jail
Lawful Search
Spectral Aven
Manufactured Truth


NextHand

Bluecoat Musketeer (1/2+a)
Traffic Director (1/1)
Sickness
Abomination


Discard

Reputable Newsman
Gorgon
Cursed Ghoul
Spreading Plague


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Porkhand Magistrate - ($5)
Plague Spitter - ($2)
Rebuild tech 2

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Looking super bad for me.

"

Yeah it isn’t lookin’ great for ya

XCAFRR Round5 Player 1, Turn 5

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Pillage
Careless Musketeer
Nautical Dog
Disguised Monkey
Steam Tank

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake x2
Disguised Monkey, Entangling Vines
Disguised Monkey, Steam Tank
Bird’s Nest, Stewardess of the Undone


Main:

  • Stewardess hits PS for 1 after armor, dies
  • Zane, trades with PS, levels fizzle (6)
  • Disguised Monkey, kills Porky, you draw 1 (4)
  • Maxband Rook (3)
  • Rook and Rambaster break your tech 2, your base to 16
  • Worker (2)
  • Prynn (0)
Workers

Careless Musketeer, Bombaster, Mad Man, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Prynn (1/3 lvl 1)

In Play:

  • Rook (4/6 lvl 8)
  • Makeshift Rambaster (1/1)
  • Disguised Monkey (3/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Earthquake
Bird’s Nest
Bloodrage Ogre
Entangling Vines
Pillage

End of Turn Discard
My Thoughts

This is basically in the bag now I think… Should be able to double tech break next turn


"P2T5


Tech StartingHand Workers

TECH
Gorgon
Cursed Ghoul


STARTING HAND
Traffic Director (1/1)
Bluecoat Musketeer (1/2+a)
Abomination
Sickness
Building Inspector (1/1)


WORKERS
Jail
Lawful Search
Spectral Aven
Manufactured Truth
Building Inspector (1/1)


NextHand

Abomination
Plague Spitter (3/3+a)
Cursed Ghoul
Spreading Plague


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Rebuild tech 2
Orpal and maxband - ($3)
Sickness Rambaster and Rook, rambaster dies and plague spreads to disguised monkey killing it - ($1)
Traffic Director ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Orpal (2/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well that’s my best turn yet!

"

I don’t see TD being paid for in your turn, are you floating one or playing TD?

Sorry, playing traffic director. Editing now

1 Like

XCAFRR Round5 Player 1, Turn 6

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Earthquake
Bird’s Nest
Bloodrage Ogre
Entangling Vines
Pillage

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship, Marauder
Earthquake x2
Disguised Monkey, Entangling Vines
Disguised Monkey, Steam Tank
Bird’s Nest, Stewardess of the Undone


Main:

  • Maxband Prynn, hit Orpal for 2 damage after armor (3)
  • Rook finishes Orpal, levels fizzle
  • Bird’s Nest (1)
  • Worker (0)
Workers

Careless Musketeer, Bombaster, Mad Man, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (1/1)
  • :exhaust: Technician: Tweetie Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (1/3 lvl 8)
  • Prynn (1/3 lvl 7, fade 4)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nautical Dog
Disguised Monkey
Stewardess of the Undone
Steam Tank
Earthquake

End of Turn Discard
My Thoughts

Ugh, TD is the one thing this draw wasn’t going to be able to break both buildings with… Why you do dis Entangling Vines?? Needed Charge or Disguised Monkey… Oh well. Orpal can’t be left alive here, DnD is too much of a problem to allow the possibility. It neuters the combat capabilities of my Rook and Prynn here, but that isn’t a deal-breaker. I should be able to get Birds + Earthquake next turn. Teching one Gunship JIC I want to tech up to finish this


Well that looks better, but I feel like this is an example of how looks can be deceiving

"P2T6


StartingHand Workers

STARTING HAND
Abomination
Spreading Plague
Plague Spitter (3/3+a)
Cursed Ghoul


WORKERS
Jail
Lawful Search
Spectral Aven
Manufactured Truth
Building Inspector (1/1)


NextHand

Sickness
Gorgon
Porkhand Magistrate (2/3)
Cursed Ghoul


Discard

Traffic Director (1/1)
Plague Spitter (3/3+a)
Spreading Plague


Tech 0 card(s)
Get Paid + float - ($11)
Skip Worker
Traffic director suicides into prynn
Abomination, your birds die - ($5)
Cursed Ghoul, no unit for his ability :frowning: - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination (6/6+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cursed Ghoul (3/4) *abomination giving -1/-1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

And, it’s kinda looking alright?

"

XCAFRR Round5 Player 1, Turn 7

P1 [Anarchy]/Past/Strength vs P2 [Peace]/Discipline/Disease

Starting Hand

Nautical Dog
Disguised Monkey
Stewardess of the Undone
Steam Tank
Earthquake
Charge (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1scav)
  • Draw 1 techn
  • Elect to Tech 1 card
All Teched Cards

Pirate Gunship
Pirate Gunship, Marauder
Earthquake x2
Disguised Monkey, Entangling Vines
Disguised Monkey, Steam Tank
Bird’s Nest, Stewardess of the Undone


Main:

  • Prynn trashes Abom, goes to one fade rune
  • Rook walks past Ghoul and pings your tech 2 to 4hp
  • Earthquake, your tech buildings collapse, your base takes 4+2+2 so now on 8hp (6)
  • Tech 3 (1)
  • Nautical Dog (0)
Workers

Careless Musketeer, Bombaster, Mad Man, Scorch, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Rook (1/3 lvl 8)
  • Prynn (1/2 lvl 7, fade 1, holding Abomination hostage)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Pirate Gunship
Disguised Monkey
Pirate Gunship
Stewardess of the Undone
Charge

End of Turn Discard
My Thoughts

This should be game


"P2T7


StartingHand Workers

STARTING HAND
Cursed Ghoul
Gorgon
Porkhand Magistrate (2/3)
Sickness


WORKERS
Jail
Lawful Search
Spectral Aven
Manufactured Truth
Building Inspector (1/1)


NextHand

Gorgon
Gorgon
Reputable Newsman
Bluecoat Musketeer (1/2+a)
Cursed Ghoul


Tech 0 card(s)
Get Paid + float - ($11)
Skip Worker
Rebuild tech 1
Hire Orpal+maxband - ($4)
Sickness Rook and dog - ($2)
Ghoul kills prynn, takes 1

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader; Abomination (6/6)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Orpal (2/5)
  • :target: Lookout:

In Play:

  • Cursed Ghoul (3/3)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

I should gg but why not play it out

"

I’ve got Gunship and a Monkey, they will take down your base, GG WP!

Giving Rook levels early got you in a pretty deep hole but Orpal did a nice job for you almost climbing back out!