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[XCAFRR19 Round4] OffKilter [Peace]/Discipline/Disease vs frozenstorm [Past]/Present/Future

GL HF!

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Spectral Aven
Reputable Newsman
Manufactured Truth
Porkhand Magistrate


WORKERS
Building Inspector


NextHand

Jail
Traffic Director
Arrest
Bluecoat Musketeer
Lawful Search


Discard

Reputable Newsman
Porkhand Magistrate
Manufactured Truth


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Spectral Aven - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 Flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Aven can’t be targetted by Purple spells unless it’s patrolling. It should prevent the kind of tinkerer->plasmodium opener that caught Leaky off guard.

@frozenstorm’s turn!

1 Like

GL HF @OffKilter!

Player 2, Turn 1

P2 Purple vs P1 [Peace]/Discipline/Disease

Starting Hand

Hardened Mox
Nullcraft
Time Spiral
Tinkerer
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Nullcraft (3)
  • Max Geiger (1)
  • Worker (0)
Workers

Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nullcraft (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Geiger (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Neo Plexus
Battle Suits
Forgotten Fighter
Plasmodium
Fading Argonaut

End of Turn Discard
My Thoughts

Mono Purple is not my best monocolor, but I don’t particularly think the deck across from me is very good (bad luck Offkilter). So I’m probably just going to go to the tried and trusty Present + Geiger shenanigans and hope that’s enough to take it down. Drawing into my beefy ground forces, so I feel safe to bring Geiger out here for some offense


P1T2


Tech StartingHand Workers

TECH
Brave Knight
Crypt Crawler


STARTING HAND
Bluecoat Musketeer
Jail
Arrest
Traffic Director
Lawful Search


WORKERS
Building Inspector
Traffic Director


NextHand

Brave Knight
Porkhand Magistrate
Spectral Aven
Arrest
Lawful Search


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Bluecoat Musketeer - ($1)
Spectral Aven trades with Nullcraft

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer 1/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Aven for Nullcraft is a fair trade, and prevents Geiger and Nullcraft from taking out the Musketeer too easy. I’m not sure what to do against purple, so a Jail could give me a preview of what to expect. I think forecast units would skip that queue, so I might expect them.

EDIT: Replaced Jail with Tech 1

@frozenstorm’s turn!

Player 2, Turn 2

P2 Purple vs P1 [Peace]/Discipline/Disease

Starting Hand

Neo Plexus
Battle Suits
Forgotten Fighter
Plasmodium
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone, Argonaut


Main:

  • Fading Argonaut (4)
  • Neo Plexus (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonuat (2/3+1armor, fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Geiger (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Argonaut
Nullcraft
Time Spiral
Forgotten Fighter

End of Turn Discard
My Thoughts

Him trading even is fine for me, going to get the board flush with baddies and hope I can capitalize next turn. Not going to try to sneak super early tech 2, Stewardess and Argo can really help me own the board early so that’ll be the play


P1T3


Tech StartingHand Workers

TECH
Sickness
Sparring Partner


STARTING HAND
Spectral Aven
Brave Knight
Arrest
Porkhand Magistrate
Lawful Search


WORKERS
Building Inspector
Traffic Director
Lawful Search


NextHand

Reputable Newsman
Manufactured Truth
Jail
Crypt Crawler


Discard

Porkhand Magistrate
Arrest
Sickness
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Brave Knight - ($2)
Spectral Aven - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bluecoat Musketeer 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 Flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Sickness because it can proc Orpal’s maxband on his turn for fading units.

@frozenstorm’s turn!

Player 2, Turn 3

P2 Purple vs P1 [Peace]/Discipline/Disease

Starting Hand

Argonaut
Nullcraft
Time Spiral
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Temporal Distortion, Tricycloid
Stewardess of the Undone, Argonaut


Main:

  • Argonaut (4)
  • Nullcraft (2)
  • Worker (1)
Workers

Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3 fade 2)
  • :target: Lookout:

In Play:

  • Argonaut (3/4)
  • Geiger (2/3 lvl 1)
  • Neo Plexus (2/2)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Stewardess of the Undone
Tinkerer
Temporal Research

End of Turn Discard

Tricylcoid
Temporal Distortion
Time Spiral

My Thoughts

Would have been really nice to have the Stewardess right now, but that’s okay. I’ll let him take a “good” trade on Nullcraft knowing I’ll earn it back with Stewie next turn. Still planning for Present, going Tri since that’s better against Brave Kaaaniggit


1 Like

P1T4


Tech StartingHand Workers

TECH
Plague Spitter
Sparring Partner


STARTING HAND
Reputable Newsman
Manufactured Truth
Jail
Crypt Crawler


WORKERS
Building Inspector
Traffic Director
Lawful Search
Reputable Newsman


NextHand

Sickness
Plague Spitter
Porkhand Magistrate
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crypt Crawler - ($4)
Crypt Crawler webs Nullcraft - ($3)
Brave Knight (Readiness) kills Nullcraft (takes 1)
Spectral Aven kills Neo Plexus
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Crypt Crawler 3/3
  • :pschip: Technician: Bluecoat Musketeer 1/2
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That went well. Tower so that Argonaut has to trade with Brave Knight.

@frozenstorm’s turn!

Player 2, Turn 4

P2 Purple vs P1 [Peace]/Discipline/Disease

Starting Hand

Stewardess of the Undone
Tinkerer
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Assimilate, Hyperion
Temporal Distortion, Tricycloid
Stewardess of the Undone, Argonaut


Main:

  • Stewardess of the Undone, target Aven who pops for being looked at (6)
  • Argo trades with Brave Knight, who goes back to your hand
  • Geiger kills Musketeer, takes 2, sparkshots Crawler, you draw 1
  • Fargo trades with Crawler, you get 1g
  • Worker (5)
  • Tech 2 Present (1)
Workers

Tinkerer, Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (2/3)
  • Geiger (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Battle Suits
Tricycloid
Neo Plexus

End of Turn Discard
My Thoughts

OffKilter has enough use for buildings between all those tech 2 options and Jail, I think I’ll pretech an assimilate. On top of that we’ll do Hyperion, and see what next turn brings! I’ll just plow the road here, I can get way up on board if I do so why not, right? XD

EDIT forgot about the tower… But honestly just means I don’t keep the Argo and I have to redraw from a slightly fatter deck? Eh, that’s fine


EDIT missed tower the first time, redrew my RS with the argo in it, still worth I think!

P1T5


Tech StartingHand Workers

TECH
Cursed Ghoul
Abomination


STARTING HAND
Porkhand Magistrate
Plague Spitter
Sickness
Sparring Partner
Jail


WORKERS
Building Inspector
Traffic Director
Lawful Search
Reputable Newsman
Porkhand Magistrate


NextHand

Sparring Partner
Sickness
Arrest
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Scavenger - ($9)
Sparring Partner - ($8)
Brave Knight - ($5)
Orpal Gloor - ($3)
Sickness on Geiger and Stewardess of the Undone - ($1)
Geiger dies, Orpal Gloor -> Level 3
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • L3 Orpal Gloor 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well played! I’m guessing Hyperion is the tech of choice, given the card economy. Cursed Ghoul and Abomination are both big enough to survive when Hyperion attacks. Could build up to a strong Plague Lab with disease and Sparring Partners

@frozenstorm’s turn!

Player 2, Turn 5

P2 Purple vs P1 [Peace]/Discipline/Disease

Starting Hand

Battle Suits
Tricycloid
Neo Plexus
(Temporal distortion on topdeck, nope not swapping that away)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Argonaut, Cronofixer
Assimilate, Hyperion
Temporal Distortion, Tricycloid
Stewardess of the Undone, Argonaut


Main:

  • Tricycloid (5)
  • Vir, peek at topdeck (3)
  • Battle Suits (1)
  • Tricycloid spins up the guns and pops all three of his time runes into Orpal, who dies, Vir to level 3
  • Worker (0)
Workers

Neo Plexus, Tinkerer, Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/2+1armor, -1/1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vir (2/3 lvl 3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Tricycloid (3/3)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Temporal Distortion
Hyperion

End of Turn Discard
My Thoughts

Did not expect him to get down with the sickness (you motha get up, come on git down with sicknehss) Bit of a bummer but oh well, we can deal with it. Drawing Tri here works out perfect, going to kill Orpal and give the levels to… Vir I think, since I have the assimilate floating around, and that way I can maybe delay having to lay the battle suits for a turn (I’d rather get more board if I can, Fargo or Plexus or Argo). Teching another Argo (gotta leave the Hyperion and Tri twins in codex for TD) and… Promise of Payment isn’t a bad choice, but I think Cronofixer would round things out for me nicely. So would Unphase, but I guess we’ll see if I need to tech that later…

Okay what’s on topdeck…

TD, well I definitely want that NEXT turn and not now, so I guess we’re laying the Battle suits b/c no way I’m waiting until next cycle to do so… How to patrol? Vir’s expendable, but should be safe behind SQL Stewardess (who’s even more expendable, especially now that she’s caught a cold from Orpal), and I really want the Tri to survive to TD next turn. So that’s what well do. I’m gonna worker Plexus, maybe I would prefer to worker TR or maybe even nullcraft / time spiral? But I have plenty of Battle Suit wearers, and not having to tech more if I don’t want to sounds like a good thing, especially as I’ll be bloating a little from TD usage.


@OffKilter I have the thread set to “Watching” so no need to tag me each turn if you don’t want to, but fine to continue doing so if you like!

@OffKilter friendly reminder that action is to you :slight_smile:

Sorry for the delay… overtime at work.
This is turning into an exciting match!

P1T6


Tech StartingHand Workers

TECH
Cursed Ghoul
Abomination


STARTING HAND
Arrest
Manufactured Truth
Sparring Partner
Sickness


WORKERS
Building Inspector
Traffic Director
Lawful Search
Reputable Newsman
Porkhand Magistrate


NextHand

Jail
Crypt Crawler
Bluecoat Musketeer
Plague Spitter
Abomination


Discard

Arrest
Manufactured Truth
Sparring Partner
Sickness
Sparring Partner
Cursed Ghoul
Abomination


Tech 2 card(s)
Get Paid - ($9)
No Worker
Onimaru - ($7)
Tech 2: Disease - ($3)
Arrest: Stewardess of the Undone - ($1)
Brave Knight kills Vir (takes 2)
Onimaru -> Level 3
Manufactured Truth: Sparring Partner becomes Brave Knight - ($0)
Manufactured Brave Knight Trades with Trycycloid (Sparring Partner to hand)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Onimaru 2/3 Frenzy
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ouch! Tricycloid is going to be nasty against me… but the Battle Suits in really indicating that Hyperions are where it’s at, so more Abominations seem like a good idea.

@frozenstorm’s turn!

Completely understandable and not at all a problem!

Player 2, Turn 6

P2 Purple vs P1 [Peace]/Discipline/Disease

Starting Hand

Temporal Distortion
Hyperion
Fading Argonaut (techn)
Assimilate (Hyp1)
Argonaut (Hyp2)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Argonaut, Cronofixer
Assimilate, Hyperion
Temporal Distortion, Tricycloid
Stewardess of the Undone, Argonaut


Main:

  • Geiger (8)
  • Hyperion, kill BK to go back to your hand, I draw 1 (3)
  • Temporal Distortion, return Hyperion to my hand and play ANOTHER Hyperion from my codex (1)
  • Hyperion kills Oni, Geiger to level 3, I draw 1, you get 1g (1)
  • Worker (0)
Workers

Assimilate, Neo Plexus, Tinkerer, Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Geiger (2/4 lvl 3)

In Play:

  • Battle Suits
  • Hyperion (5/2)
  • Stewardess of the Undone (2/2, -1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Nullcraft
Time Spiral
Temporal Research
Hyperion
Argonaut

End of Turn Discard
My Thoughts

Bit of a bummer there, but still the very fortunate TD + Hyperion draw here gives me a big edge. I can punish this and hopefully start breaking buildings next turn. Not gonna tech anything, keep the deck fairly clean.

I think I’ll worker the Assimilate with no Peace plan, Plague Lab is mostly useful when played and not really worth stealing.


P1T7


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Jail
Plague Spitter
Bluecoat Musketeer
Abomination
Crypt Crawler


WORKERS
Building Inspector
Traffic Director
Lawful Search
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Sparring Partner
Brave Knight
Cursed Ghoul
Jail
Spectral Aven


Tech 2 card(s)
Get Paid - ($9)
Scavenger - ($10)
Abomination - ($4)
Stewardess of the Undone dies
Plague Spitter - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Abomination 6/6

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

As predicted, Hyperions! Now his economy is back to running. I guess the Abomination can Look Out for Trycylcloid targetting him. Putting in Gorgons to deal with potential Octavian

butwhy

She’s a 2/2 getting -1/1, I think that leaves her a 1/1 no?

I’m going to assume I’m not missing anything, and proceed with my 1/1 Stewardess

Player 2, Turn 7

P2 Purple vs P1 [Peace]/Discipline/Disease

Starting Hand

Nullcraft
Time Spiral
Temporal Research
Hyperion
Argonaut
Temporal Distortion (hyperion1)
Tricycloid (hyperion2)

Events of Turn:


Upkeep:

  • Get Gold (11)
  • Elect to tech one card in
All Teched Cards

Origin Story
Argonaut, Cronofixer
Assimilate, Hyperion
Temporal Distortion, Tricycloid
Stewardess of the Undone, Argonaut


Main:

  • Prynn + Maxband (3)
  • Geiger and Stewardess kill Spitter, Geiger takes -2/2 and one damage from tower
  • Prynn spends two runes to trash Abom, pays resist tax (2)
  • Hyperion breaks your tech 2, your base to 18, I draw 1
  • Maxband Geiger, flicker Hyperion back to fresh (0)
  • Hyperion breaks your tech 1, your base to 16, I draw 1
Workers

Assimilate, Neo Plexus, Tinkerer, Forgotten Fighter, Plasmodium, Hardened Mox

  • :pspurpleshield: Patrol as below
  • Discard 7 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PRESENT

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Prynn (3/5 lvl 7 fade 2)

In Play:

  • Battle Suits
  • Hyperion (5/4)
  • Geiger (1/2 lvl 5, -1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

End of Turn Hand

Argonaut
Fading Argonaut
Cronofixer
Tricycloid
Temporal Research

End of Turn Discard
My Thoughts

Interesting plan from OffKilter here, but Prynn never met a pudge she was afraid of XD Hoover that sucker up into the void and get a double tech break? Sign me up


“Stewardess of the Undone (2/2, -1,-1)”
Since Stewardess of the Undone is 2/3, I understood this to mean that she had one damage and a -1,-1 token, leaving her at -1,-1 before the abomination.

It looks like GG anyways, but how is it possible for Stewardess to be 2/2? If that was a typo, then I’m quite miffed about the memes when you were in error.

I was confused too, so I went back through all his turns to check.
The Stewardess had a -1/-1 rune, but no damage; the extra point of attack was coming from Battle Suits!
So she was a 2/2 all along.

Sorry for the confusion you two! I’m putting the result of the -1/1 and battle suits together to reflect its final state. Perhaps (3/3, -1/1 = 2/2) would be clearer but I’ve always put the current stats first, front and center, and only list damage or runes if they might be relevant to future cards or abilities (in this case, Spreading Plague, Cursed Ghoul, Orpal Max or Plague Lab)

hyperion shoud die by tower, since it was 4/1 (5/2 with -1 cuz abomination in play)
does it change something?
@OffKilter