[XCAFRR19 Round4] NekoAtl [Balance]/Disease/Growth vs James [Discipline]/Necromancy/Law

P2T10


Tech StartingHand Workers

TECH
Judgment Day
Hero’s Monument


STARTING HAND
Lawbringer Gryphon
Doom Grasp
Sensei’s Advice
Martial Mastery
Lawbringer Gryphon
Snapback


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper 2/1A sparkshot
Safe Attacking


NextHand

Injunction
Judgment Day
Injunction
Grappling Hook
Insurance Agent 2/2


Discard

Tax Collector 2/3A
Twin 2 3/2
Bone Collector 3/3
Justice Juggernaut 4/3 2 lives.
Justice Juggernaut #2 4/6 2 lives
Doom Grasp
Sensei’s Advice
Lawbringer Gryphon
Lawbringer Gryphon
Snapback
Martial Mastery
Judgment Day
Hero’s Monument


Tech 2 card(s)
Get Paid + float + Scav - ($13)
Tech draw
Garth - ($11)
Skeleton - ($10)
Expensive Doom Grasp Gargum - ($4)
Midband Garth - ($1)
Tech Lab (Discipline) - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth L4 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 13

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

:open_mouth:

Using Doom Grasp to kill Guargum was a good idea, but I’m afraid the timing was terribly unfortunate.

P1T11


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Tiny Basilisk
Tiny Basilisk
Spirit of the Panda
Spirit of the Panda
Guargum, Eternal Sentinel


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor


NextHand

Polymorph: Squirrel
Polymorph: Squirrel
Galina Glimmer


Discard

Rampant Growth
Circle of Life
Dinosize
Dinosize
Blooming Elm
Tiger Cub
Blooming Elm
Circle of Life
Merfolk Prospector
Stampede
Stampede
Guargum, Eternal Sentinel
Tiny Basilisk
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + Galina - ($11)
Guargum, Eternal Sentinel - ($1)
Free Spirit of the Panda on Galina Glimmer
Free Spirit of the Panda on Playful Panda
Argagarg buffs Panda
Panda kills Garth - ($2)
Galina breaks Tech Lab, your base to 16 HP - ($3)
Midori and Orpal break Tech III, your base to 14 HP
Tiny Basilisk - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2) Deathtouch, avoids tech 0
  • :target: Lookout: Guargum, Eternal Sentinel (12/12) Resist 3, obliterate 4

In Play:

  • L5 Argagarg Garg (1/5)
  • L5 Master Midori (3/4)
  • L6 Orpal Gloor (2/5)
  • Galina Glimmer (4/4) Healing 1 {Spirit of the Panda}
  • Playful Panda (4/3) Healing 1 [1 damage] {Spirit of the Panda}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 15

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

I can take down the Lab and one tech building… Obliterate can take care of most units, but Juggernauts are stubborn, so it’s tempting to go after the tech II, but assuming Guargum survives, I expect to only need one more attack to win, in which case two-lives is irrelevant and their inability to patrol makes them negligible…

Now that’s just unfortunate :sweat_smile:

P2T11


StartingHand Workers

STARTING HAND
Insurance Agent 2/2
Injunction
Grappling Hook
Injunction
Judgment Day
Aged Sensei 1/1


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus
Smoker
Fox Viper 2/1A sparkshot
Safe Attacking


NextHand

Martial Mastery
Sensei’s Advice
Arresting Constable 2/3A - insured
Insurance Agent 2/2
Martial Mastery


Tech 0 card(s)
Get Paid - ($11)
Bigby, max - ($5)
Insurance Agent, insure your Tiny Basilisk - ($4)
Judgement Day - all units but Guargum die - ($0)
I get 2 gold and a card from Basilisk Insurance - ($2)
Grave - ($0)
Rebuild Tech III

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby L5 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave L1 2/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 17
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Holding on for a miracle

2 Likes

P1T12


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Polymorph: Squirrel
Polymorph: Squirrel
Galina Glimmer
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Young Treant
Forest’s Favor


NextHand

Dinosize
Circle of Life
Spirit of the Panda
Galina Glimmer


Discard

Polymorph: Squirrel
Polymorph: Squirrel
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid + float - ($11)
Galina Glimmer - ($10)
Playful Panda - ($8)
Argagarg buffs Guargum
Guargum kills Bigby, no units to obliterate!
Midori kills Grave
Orpal hits your base down to 12 HP

Float ($8)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (1/2)
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/5)
  • L8 Master Midori (4/5)
  • L6 Orpal Gloor (2/5)
  • Guargum, Eternal Sentinel (12/10) Resist 2, obliterate 4 [2 damage]
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 15
  • Disc: 4

Gold:

  • Gold: 8
  • Workers: 10

Thoughts

Impressive, he managed to hold out for a turn longer than expected, but surely next turn Guargum’ll break his base… (right before Doom Grasp kills Guargum and a Lawbringer Gryphon prevents attacking his base).

And that’s it - I didn’t draw back into the doom grasp so have no way of preventing you from killing Garth, obliterating any defences and then just stomping on my base next turn. GG! What a game. I am quite sad I forgot that Injunction can’t effect tech IIIs, as that led me down a rabbit hole for a while when I should have been concentrating on doom grasp as the answer; What I really wanted was to insure Gaurgum and then doom him, then use that gold to play a gryphon… but it was not to be :stuck_out_tongue:

1 Like

@FrozenStorm

GG WP, and yeah, most Blue disable/removal mechanics specifically don’t interact with tech III (except, oddly, in the Blue starter deck), which can be quite frustrating, and I’ve forgotten about that myself on more than one occasion. Guargum is a terror, but you put up a good fight!

GG WP to you both, although for future reference, Doom Grasp cannot kill tech 3 units.

I’m afraid your best answer to something like Guargum, @James, is to not let it hit the board, or throw an exceptionally large sword at it

5 Likes