[XCAFRR19 Round4] NekoAtl [Balance]/Disease/Growth vs James [Discipline]/Necromancy/Law

@James GL HF

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Forest’s Favor
Merfolk Prospector
Tiger Cub
Ironbark Treant


WORKERS
Ironbark Treant


NextHand

Young Treant
Rich Earth
Verdant Tree
Rampant Growth
Playful Panda


Discard

Spore Shambler
Tiger Cub
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Master Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori (2/3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Seems like my deck is rune-spam and my opponent’s is extreme gold-efficiency. There are a lot of potential buildings worth using Nature Reclaims on, but I’ll have to see how the opponent plays.

GLHF!

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Aged Sensei
Safe Attacking
Sensei’s Advice
Smoker


WORKERS
Smoker


NextHand

Grappling Hook
Morningstar Flagbearer
Snapback
Fox Viper
Fox Primus


Discard

Sensei’s Advice
Safe Attacking
Savior Monk
Aged Sensei


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Sensei - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Hold up. James doesn’t have Strength, he can’t play Rook.

1 Like

Aaah oh my bad, I will restart :grimacing: sorry about that, I have just played against strength 3 times in a row or something and forgot other white specs exist

3 Likes

OK take 2

P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Aged Sensei
Safe Attacking
Sensei’s Advice
Smoker


WORKERS
Savior Monk


NextHand

Fox Viper
Snapback
Morningstar Flagbearer
Fox Primus
Grappling Hook


Discard

Sensei’s Advice
Safe Attacking
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Sensei - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Young Treant
Rampant Growth
Playful Panda
Rich Earth
Verdant Tree
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth


NextHand

Tiger Cub
Verdant Tree
Tiny Basilisk
Tiny Basilisk
Spore Shambler


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Find Gold - ($5)
Midori kills Skeleton
Tech I - ($3)
Young Treant - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori (2/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

If he’s going Skeletons, I want scary things that can bypass them… especially if he’s not building a Tech I, because Lich’s Bargain may be incoming.

P2T2


Tech StartingHand Workers

TECH
Tax Collector
Bone Collector


STARTING HAND
Grappling Hook
Fox Viper
Snapback
Fox Primus
Morningstar Flagbearer


WORKERS
Savior Monk
Morningstar Flagbearer


NextHand

Tax Collector
Bone Collector
Sensei’s Advice
Fox Primus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Grappling hook Treant to lookout
Sensei buffs garth, who kills treant
Fox Viper - ($1)
Garth summons Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper 2/1A sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L1 1/3
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

What shall I collect - bones or taxes? The tax collector will hopefully negate some of the merfolk advantage.

You’ll have to pay the $1 multicolor penalty if you want Garth to cast Grappling Hook.

Aack. OK, I guess no skeleton for me.

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Circle of Life


STARTING HAND
Tiny Basilisk
Spore Shambler
Tiger Cub
Tiny Basilisk
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Forest’s Favor
Tiny Basilisk
Playful Panda
Rampant Growth
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Find Gold - ($7)
Midband Midori - ($3)
Mirodi kills Viper
Tiger Cub - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Master Midori (3/2)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Insurance Agent
Justice Juggernaut


STARTING HAND
Sensei’s Advice
Bone Collector
Fox Primus
Tax Collector


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus


NextHand

Safe Attacking
Snapback
Smoker
Grappling Hook


Discard

Fox Viper 2/1A sparkshot
Sensei’s Advice
Bone Collector
Insurance Agent
Justice Juggernaut


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tax collector, steal your gold - ($5)
Tech II (Law) - ($1)
Summon Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Current game plan - tech III law for the win.

You should mark your tech building HP in the spreadsheet so they show up in the Buildings section of your posts.

P1T4


Tech StartingHand Workers

TECH
Galina Glimmer
Galina Glimmer


STARTING HAND
Playful Panda
Forest’s Favor
Rampant Growth
Tiny Basilisk
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Tiny Basilisk
Young Treant
Circle of Life
Circle of Life


Discard

Forest’s Favor
Rampant Growth
Playful Panda
Galina Glimmer
Galina Glimmer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Midori - ($3)
Forest’s Favor Midori - ($1)
Midori breaks Tech II, your base to 18 HP
Prospector finds gold - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, avoids tech 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (3/3)
  • :target: Lookout:

In Play:

  • L8 Master Midori (5/6) [1+]
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
1 Like

Turn currently withdrawn :grimacing:

No no, he just stole that.

1 Like

Oh so I did! I’ve withdrawn my turn for now since you spent all of your gold so will have to change something :slight_smile: If you saw it before I did so then not sure what to do, I guess we’ll ask the judges.

Fixed my turn. In forum tournaments, players are considered to be responsible for verifying their opponent’s turn is legal before replying to it, and any knowledge gained from a post that has to be withdrawn or corrected is fair to use (however, any randomized event during an edited turn, such as a card draw, must be re-randomized so the editing player can’t use that foreknowledge when deciding how to play their turns). In this case, I didn’t see your post before you withdrew it, so worry not.

Great, thanks

P2T4


Tech StartingHand Workers

TECH
Rambasa Twin
Justice Juggernaut


STARTING HAND
Snapback
Safe Attacking
Smoker
Grappling Hook


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus
Smoker


NextHand

Snapback
Insurance Agent
Justice Juggernaut
Fox Viper 2/1A sparkshot


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Sensei buffs Tax Collector
Collector trades with Basilisk
Snapback Midori into Orpal - ($3)
Skeleton and Garth kill cub (powered down now that Midori is gone)
Midband Garth - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth L3 2/4A

  • :psfist: Elite:

  • :ps_: Scavenger:

  • :pschip: Technician:

  • :target: Lookout:

In Play:

  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Current game plan - tech III law for the win. This remains the plan. However, juggernaut pressure would be nice.

attack and patrol? no way

Bleurgh sorry. I’ll just not patrol and will redraw my hand.

Garth is midband at level 4. I see you paid enough gold but noted him as level 3 instead of 4. Also, your base should be at 18 HP from losing a tech building. I’m assuming you rebuilt it even though you didn’t mention it in your list of turn actions.