[XCAFRR19 Round3] dwarddd [Discipline]/Peace/Past vs UrbanVelvet [Demonology]/Necromancy/Finesse

Okay I’ll go first as that was original setup, will post in a bit
If you have lethal this turn you win, otherwise me as I have (admittedly extremely luckily, although i did have some poor draws earlier) drawn both by my general’s hammers so for 8g will finish off your base with oni next turn

P2T9


StartingHand Workers

STARTING HAND
Brave Knight
Hero’s Monument
Martial Mastery
Snapback
Focus Master
Grappling Hook


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Aged Sensei(1/1)
Smoker


NextHand

Hero’s Monument
Training Grounds(4) heros get +1 attack, tap to max level hero
General’s Hammer
General’s Hammer


Tech 0 card(s)
Get Paid + scav - ($11)
Worker - ($10)
Hire Grave - ($8)
Martial Mastery, discard one, draw two, look at ur hand - ($7)
Hire Brave Knight - ($4)
Hire Focus Master - ($1)
Build spec lab - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Focus Master(4/3+a) three focus runes
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave(2/3)
  • :pschip: Technician: Brave Knight(3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

spec lab just to prank him into wasting an attack

Interesting choice telling me you had 2 hammers!

"P1T10


Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Harmony
Skeleton Javelineer
Lord of Shadows
Twilight Baron


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector


NextHand

Summon Skeletons
Metamorphosis
Deteriorate
Sacrifice the Weak
Dark Pact


Tech 2 card(s)
Get Paid + float - ($13)
Vandy pays 1 and taps to pull shadowblade from codex - ($12)
Executioner suicides into focus master, 2 dmg after armor. Gargoyle activates and finishes - ($11)
Vandy shadowblades Brave Knight, you discard #3 and I potentially survive one more turn - ($8)
Hire Garth - ($6)
Pestering Haunt suicides into garth to give corpse catapult his second rune
Wight kills Grave, takes 2 and levels to Garth
Catapult taps to do 6 to your base
Tech 3 - ($1)
Garth Makes a skele - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skele (1/1)
  • :target: Lookout:

In Play:

  • L5 Vandy (4/5)
  • Corpse Catapult (1/4)
  • Wight (4/2)
  • Gargoyle (3/1) *flying
  • L3 Garth (1/3)

Buildings:

  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

Had to fix my turn because I made a mistake with focus masters health. Also realized I’m dumb and should have used the levels from grave instead of money, but I won’t correct that. I didn’t get to keep wight though.

I’m afraid you’ll have to redo your turn anyway, @UrbanVelvet: Garth’s maxband can raise tech 1s or 2s, but not tech 0s like Imp.

1 Like

Wow, something I didn’t even think to double check. I’ll get on that once I have the time. Thanks

2 Likes

Pretty sure I corrected it, but let me know if there are mistakes.

Fingers crossed card 3 was a hammee

Well, I don’t know whether to draw tech draw before or after discarding #3 (the spreadsheet shuffles your hand when you draw one) so im gonna go ahead and forfeit, you played better than me that game (there’s no way i can survive another turn), now it’s 1-1 that makes this the decider!

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Morningstar Flagbearer
Savior Monk
Fox Viper
Aged Sensei


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Fox Primus
Safe Attacking
Smoker
Snapback


Discard

Savior Monk
Morningstar Flagbearer
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Hire Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave(2/3+a)sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei(1/1)+r1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

gonna have to go for the peace engine this game, i tried other stuff but it just seems like the best option here, tpos is really difficult to get off twice and just dealing 10 with spys etc. is hard

@FrozenStorm don’t know if you read above but there was a mistake in the first game so we are going to rematch, hope it’s not too much hassle for you

If Shadow Blade kills a technician, you discard before drawing. Which is slightly confusing, because it’s the opposite order to what happens if Gunpoint Taxman kills a scavenger, but there you are.

1 Like

Last game was so close I don’t think it’s fair to suggest I played better, but this next one is the real test!

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Pestering Haunt
Deteriorate
Summon Skeletons
Graveyard


WORKERS
Summon Skeletons


NextHand

Sacrifice the Weak
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


Discard

Deteriorate
Graveyard
Skeletal Archery


Get Paid - ($5)
Worker - ($4)
Hire Garth - ($2)
Deteriorate through resist Aged Sensei and he dies - ($1)
Garth makes a Skele - ($0)
Hire Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skele (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

I must be mistaken, i took your first games forfeit result as the match result.

I will unmark that if you’ve both agreed on that being a decent solution

It’s was pointed out well into our second game that a pivotal moment in game 1 shouldn’t have been possible. I don’t know the etiquette for these situations, I was lamenting the fact it would have been a much different game otherwise and dwarddd suggested we replay it.

I’m just having fun playing dwarddd and don’t care if we use the first match where I surrendered or this one

2 Likes

@FrozenStorm to clarify, this is the match that counts for round 3, previous match was discounted when charnelmouse realised a pivotal turn of mine was invalid

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Sensei’s Advice
Smoker
Safe Attacking
Fox Primus
Snapback


WORKERS
Fox Viper
Smoker


NextHand

Safe Attacking
Savior Monk
Overeager Cadet
Aged Sensei(1/1)+r1
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Mid Band Grave - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L3 Grave(3+1/4)sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

this is the only way i can see to ensure he doesnt get level value out of Grave, he can run Garth in and kill him but thats only way he can kill now

"P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Doom Grasp


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Thieving Imp
Skeletal Archery
Doom Grasp
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Jandra the Negator - ($2)
Skele suicides into Grave, deals 1
Haunt pings your tech 1, your tech 1 at 4 health
Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hmmm, Grave is such a pain to deal with as black. Basically an easy two kills if at midband and can maxband. Maybe he will resist the temptation to maxband this turn and I can doom grasp myself breathing room

"

P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Aged Sensei(1/1)+r1
Safe Attacking
Overeager Cadet
Savior Monk
Snapback


WORKERS
Fox Viper
Smoker
Savior Monk


NextHand

Sensei’s Advice
Morningstar Flagbearer
Grappling Hook
Overeager Cadet


Discard

Snapback
Safe Attacking
Flagstone Garrison
Drill Sergeant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Grave - ($1)
Grave kills Jandra, haunt is destroyed, takes 3
Hire Overeager cadet
Hire Aged sensei - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager cadet(2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei(1/1)
  • :target: Lookout: L7 Grave(4/2) +r1 sparkshot, readiness, sword rune

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i mean technically now he could deterioate sensei, sacrifice the weak cadet and trade a mid band Garth with Grave but to be honest i think i win out in that trade, max band grave might get him the board advantage i guess but it’s also a low chance of him having above cards anyway (Hooded E would also help him i guess)
if he uses doomgrasp on lookout Grave he definitely loses out

"P2T3


Tech StartingHand Workers

TECH
Gargoyle
Nimble Fencer


STARTING HAND
Thieving Imp
Deteriorate
Doom Grasp
Skeletal Archery


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery


NextHand

Sacrifice the Weak
Skeleton Javelineer
Graveyard


Discard

Pestering Haunt (1/1)
Jandra, the Negator (3/3+a)
Doom Grasp
Deteriorate
Thieving Imp
Gargoyle
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth makes skele - ($6)
Doom Grasp through resist, sacrificing skele to kill Grave. Garth gets 2 levels - ($1)
Deteriorate Cadet
Midband Garth and he kills Cadet, taking 1 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Garth (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well he discouraged me from the doom grasp but I think leaving grave out gives him too many options. Garth should be fine for now. Kinda thinking there’s a potential for maestro to come out via garth and allow me to unload some virtuosos on him. Not committed though

"

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Morningstar Flagbearer
Overeager Cadet
Grappling Hook
Sensei’s Advice


WORKERS
Fox Viper
Smoker
Savior Monk
Grappling Hook


NextHand

Overeager cadet(2/2+a)
Safe Attacking
Fox Primus
Drill Sergeant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Overeager Cadet
Tech 2 (peace) - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Overeager Cadet(2+1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei(1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

yh since i saw that coming i should’ve made use of Grave’s sword rune, guess i wasn’t certain of it, still gonna say i won in that trade since i made it expensive card and money-wise; tech the other flagstone G and DS becos i have enough money next turn to go big, had Grave survived i would have gone TPOS but now committing to the peace engine

ooh poor draw, no FG, oh well might have to hero up

"P2T4


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Graveyard


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Graveyard


NextHand

Gargoyle
Nimble Fencer
Nimble Fencer
Doom Grasp


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Make a skele and sack it to draw, - ($6)
Hooded Executioner - ($4)
Tech 2 (Finesse) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Garth (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Barring a origin story and given I get a couple virtuosos on the next draw I should have potential to do lots of dmg. He could throw out a lot right now though with the right combo of garrison and or drill sergeant. Still, I like my positioning

"

P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Flagstone Spy


STARTING HAND
Fox Primus
Drill Sergeant
Safe Attacking
Overeager cadet(2/2+a)


WORKERS
Fox Viper
Smoker
Savior Monk
Grappling Hook
Safe Attacking


NextHand

Sensei’s Advice
Snapback
Morningstar Flagbearer


Discard

Fox Primus
Martial Mastery
Flagstone Spy


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire Drill Sergeant - ($6)
Hire Overeager Cadet, move rune to cadet1
Tap sensei for cadet 1, cadet 1 kills Executioner, takes 2
Hire Oni - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet2(2/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Onimaru(2/3) frenzy
  • :target: Lookout:

In Play:

  • Aged Sensei(1/1)
  • Overeager Cadet1(3/1)(+)
  • Drill Sargeant(3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

So could’ve built surplus but thought i’d go for attempting to save DS, scared of hasty virtuosos so i figure it’s likely he get’s an attack past cadet, if i draw terribly next turn at least i’ll be hella rich and can probs t3 up

update: i drew terribly, let’s hope he kills Oni (he probs will want the levels for Garth that’s always fun)

"P2T5


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Doom Grasp
Nimble Fencer
Nimble Fencer
Gargoyle


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Graveyard
Doom Grasp


NextHand

Pestering Haunt (1/1)
Thieving Imp
Sacrifice the Weak


Discard

Hooded Executioner (3/3+a)
Maestro
Gargoyle


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Garth, Grounded Guide comes from discard - ($5)
Hire Nimble Fencer - ($3)
Hire Nimble Fencer 2 - ($1)
Nimble Fencer 1 kills Cadet, taking 2
Garth kills Oni, taking 2
Nimble Fencer 2 kills drill sergeant, takes 3
Garth makes a skele - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grounded Guide (4/4) *other units get +1A, virtuosos get +2/+1

In Play:

  • L7 Garth (3/2)
  • Nimble Fencer 1 (4/2)
  • Nimble Fencer 2 (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

With all that floated gold he has options, but with no drill sergeant hopefully he can’t build up too much. If he kills grounded guide I immediately lose 1 fencer. Not ideal and highly likely. He also has easy Prynn he can bring out. Hmmm. I’m not as well off as I expected to be. Hopefully I can still tech 3 next turn

"