[XCAFRR19 Round3] dwarddd [Discipline]/Peace/Past vs UrbanVelvet [Demonology]/Necromancy/Finesse

nice turn though!

P2T3


Tech StartingHand Workers

TECH
Training Grounds
Focus Master


STARTING HAND
Fox Primus
Sensei’s Advice
Brave Knight
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Viper
Safe Attacking
Fox Primus


NextHand

Snapback
Grappling Hook
Rambasa Twin
Aged Sensei(1/1)
Smoker


Discard

Sensei’s Advice
Morningstar Flagbearer
Brave Knight
Training Grounds
Focus Master


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave kills skeleton
Max band Grave - ($2)
Grave taps and loses rune to kill River
Hire Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne(4/5) readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

i’m calling two step, two step would have been bad so i went for the (expensive) kill, worst case i’d say is hooded executioner as it means he can kill grave and get the hero levels. annoying i didn’t tech stewardess this game! sacrifice the weak works on monk wherever he is so might as well get the gold if i am unlucky enough that he has that, would mean i can rambasa and t2 next turn and still worker; theres no way i can ensure Grave’s survival because of River’s sideline ability and potential spells anyway but this way he takes down some of UV’s board with him

"P1T4


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Sacrifice the Weak
Graveyard
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Skeletal Archery
Gargoyle
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Bone Collector - ($5)
Angry Dancers trade with tower, your base takes 2
Tech 2 (Necromancy) - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 2 (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
True Power of Storms


STARTING HAND
Rambasa Twin
Smoker
Aged Sensei(1/1)
Grappling Hook
Snapback


WORKERS
Fox Viper
Safe Attacking
Fox Primus


NextHand

Morningstar Flagbearer
Young Lightning Dragon
Brave Knight
Grappling Hook
Aged Sensei(1/1)


Tech 2 card(s)
Get Paid - ($8)
Skip Worker
Tech 2 discipline - ($4)
Rambasa Twin, brother arrives - ($0)
Grappling hook Skeleton to lookout
Attack Bone collector with Grave, takes 3
Attack skeleton with monk, takes 1

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Ed(3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Jed(3/2)
  • :pschip: Technician:
  • :target: Lookout: L7 Grave Stormborne(4/2) sparkshot readiness

In Play:

  • Savior Monk(2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

think i got off lightly with the dancers there, guess that’s a side effect of him going down to three cards it reduces how much he can do on the next turn, gonna use grappling hook to stop him drawing up to four; i have gone down a worker which is a real loss but i’ve gained a good board presence and built my t2 (i was hoping he would kill the monk to give me a gold) feeling good here lets see what i draw

for dwarddd postgame

Grave has sparkshot, so in the future it’s wise to utilize the Grappling Hook to move 1hp minions like skeleton adjacent to what Grave attacks, as it nets you a 2-for-1, and would in this case free up Monk to hit something else (like a building)

1 Like

Ugh, this is not looking good for me

"P1T5


Tech StartingHand Workers

TECH
Corpse Catapult
Wight


STARTING HAND
Skeletal Archery
Gargoyle
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery


NextHand

Pestering Haunt
Sacrifice the Weak
Harmony
Dark Pact


Discard

Corpse Catapult
Gargoyle
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire and maxband Garth, out comes Wight - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wight (4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Garth (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Hero’s Monument
Focus Master


STARTING HAND
Aged Sensei(1/1)
Brave Knight
Young Lightning Dragon
Grappling Hook
Morningstar Flagbearer


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Aged Sensei(1/1)


NextHand

Snapback
Training Grounds
Focus Master
Sensei’s Advice
Smoker


Discard

Savior Monk(2/2)
Grappling Hook
Brave Knight
Young Lightning Dragon
Hero’s Monument
Focus Master


Tech 2 card(s)
Get Paid, heal 1 - ($8)
Worker - ($7)
Hire Flagbearer - ($4)
Rambasa twin and monk trade with Wight, rambasa twin retreats to codex

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Ed(3/2+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Morningstar Flagbearer(2/2) +r1

In Play:

  • L7 Grave Stormborne(4/3) sparkshot readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

gonna build t3 next turn hopefully, getting out the flagbearer in case of doomgrasp, losing my board advantage in place of increasing chance of drawing TPOS and two 3-cost next turn.

loll drew everything but tpos, oh well will have to wall up a bit, i’m sensing another harmony is they’re feeling it otherwise hire a t2 maybe build t3…

"P1T6


Tech StartingHand Workers

TECH
Hooded Executioner
Soul Stone


STARTING HAND
Sacrifice the Weak
Harmony
Dark Pact
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Dark Pact
Dark Pact
Hooded Executioner


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery


NextHand

Dark Pact
Wight
Hooded Executioner
Bone Collector
Sacrifice the Weak


Discard

Harmony
Dark Pact
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($9)
Hire Vandy - ($7)
Dark Pact myself, draw 2
Sacrifice the Weak, flagbearer dies - ($5)
Garth makes a Skele - ($4)
Sacrifice skele to draw
Dark Pact myself, draw one reshuffle draw one
Twilight Baron - ($0)
Pestering Haunt

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3)
  • Pestering Haunt
  • L7 Garth (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
    "

P2T6


Tech StartingHand Workers

TECH
Martial Mastery
The Art of War


STARTING HAND
Sensei’s Advice
Smoker
Training Grounds
Snapback
Focus Master


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Aged Sensei(1/1)
Smoker


NextHand

Morningstar Flagbearer(2/2) +r1
Savior Monk(2/2)
Young Lightning Dragon
True Power of Storms


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Snapback vandy for river - ($9)
Hire Focus Master - ($6)
Build T3 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Focus Master(4/3+a) three focus runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin Ed(3/2)
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne(4/3) sparkshot readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
Lord of Shadows
Lord of Shadows


STARTING HAND
Dark Pact
Bone Collector
Sacrifice the Weak
Hooded Executioner
Wight


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector


NextHand

Thieving Imp
Gargoyle
Corpse Catapult
Soul Stone
Deteriorate


Discard

Harmony
Dark Pact
Summon Skeletons
Skeleton Javelineer
Twilight Baron
Pestering Haunt
Sacrifice the Weak
Hooded Executioner
Dark Pact
Lord of Shadows
Lord of Shadows


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Haunt removes armor from focus master, twilight baron trades and 1 overpower to Rambasa Twin
Wight - ($4)
Garth makes a Skele - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wight (4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 River (2/3)
  • L7 Garth (3/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 11

Gold:

  • Gold: 3
  • Workers: 10
    "

P2T7


StartingHand Workers

STARTING HAND
True Power of Storms
Morningstar Flagbearer(2/2) +r1
Young Lightning Dragon
Savior Monk(2/2)


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Aged Sensei(1/1)
Smoker


NextHand

Training Grounds(4) heros get +1 attack, tap to max level hero
Sensei’s Advice
The Art of War


Discard

Young Lightning Dragon
Focus Master(4/3+a) three focus runes
Morningstar Flagbearer(2/2) +r1
True Power of Storms
Savior Monk(2/2)


Tech 0 card(s)
Get Paid + float - ($11)
No Worker
Grave Stormborne unleashes the True Power Of Storms on your base, i discard morningstar flagbearer and young lightning dragon - ($8)
Hire Prynn and max band - ($0)
Remove two runes to trash Wight

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Ed(3/1+a)
  • :psfist: Elite: L8 Prynn(3+1/5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne(4/3) sparkshot readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

woohoo! plan to finish him off is with a t3 now as tbh i dont think i played this game right but at least i pulled of a tpos! oh no poor draw, will have to get out a defensive maxband oni i reckon…

Dang, you unleashed the storm!

"P1T8


StartingHand Workers

STARTING HAND
Soul Stone
Gargoyle
Deteriorate
Thieving Imp
Corpse Catapult


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector


NextHand

Hooded Executioner
Lord of Shadows
Pestering Haunt
Dark Pact


Tech 0 card(s)
Get Paid + float - ($13)
Skip Worker
Corpse Catapult - ($10)
Deteriorate Rambasa Twin, he dies
River Suicides into Prynn, levels fizzle
Hire Vandy - ($8)
Garth makes a skele 2 - ($7)
Garth trades with prynn, levels to vandy. Wight returns
Maxband Vandy, skeleton gets boosted, trades with grave - ($5)
Gargoyle and activate - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wight (4/4+a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 2 (1/1)
  • :pschip: Technician: Gargoyle (3/2)
  • :target: Lookout:

In Play:

  • L5 Vandy (4/5)
  • Corpse Catapult (1/4)*

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
    "

I realize that I misread that and somehow thought you also hired a lightning… Damnit lol

2 Likes

If you would prefer not to activate Gargoyle it would be considered acceptable etiquette to edit that and re-draw your hand, these mistakes of reading happen

1 Like

Noted for the future, for now I will let it be though.

2 Likes

Yh really don’t think tpos was the right move last turn but it was fun

P2T8


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Training Grounds(4) heros get +1 attack, tap to max level hero
Sensei’s Advice
The Art of War


WORKERS
Fox Viper
Safe Attacking
Fox Primus
Aged Sensei(1/1)
Smoker


NextHand

Martial Mastery
Hero’s Monument
Brave Knight
Snapback


Discard

Young Lightning Dragon
Focus Master(4/3+a) three focus runes
Morningstar Flagbearer(2/2) +r1
True Power of Storms
Savior Monk(2/2)
The Art of War
Sensei’s Advice
General’s Hammer
General’s Hammer


Tech 2 card(s)
Get Paid - ($10)
Hire and max band Oni - ($1)
Build Training Grounds - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier1(1/1) sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier2(1/1) sparkshot
  • :pschip: Technician:
  • :target: Lookout: Soldier3(1/1) sparkshot

In Play:

  • L8 Onimaru(4+1/5) frenzy, readiness
  • Training Grounds(4) heros get +1 attack, tap to max level hero

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

i have some okay defence coming round… will be interesting to see what buildings he goes for (pretty sure he’ll have a way of getting Vandy’s attack through to my training grounds); hopefully i can survive to reshuffle in my general’s hammers as i think recovering and winning this game properly might be out of my reach now…

4 health base and nothing in patrol :rofl:

"P1T9


StartingHand Workers

STARTING HAND
Lord of Shadows
Pestering Haunt
Hooded Executioner
Dark Pact
Thieving Imp
Soul Stone


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector


NextHand

Lord of Shadows
Harmony
Skeleton Javelineer
Twilight Baron


Discard

Dark Pact
Soul Stone
Thieving Imp
Lord of Shadows


Tech 0 card(s)
Get Paid + float - ($11)
Skip Worker
Dark Pact myself, draw 2
Soul Stone Wight, Wight kills Oni and soul stone is used up - ($9)
Hire and Boost Hooded Executioner, SQL soldier dies - ($4)
Gargoyle kills lookout soldier, takes 1 - ($3)
Pestering Haunt
Skele trades with scav soldier, you get a gold and corpse catapult gets its second corpse rune
Vandy breaks training grounds
Corpse Catapult taps to break your tech 3, your base takes 2.

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy (4/5)
  • Corpse Catapult (1/4)
  • Wight (4/4+a)
  • Gargoyle (3/1) *flying
  • Pestering Haunt (1/1)
  • Hooded Executioner (3/3)

Buildings:

  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
    "

Sorry, very late on this, but Vandy has resist 1 from midband onwards, so you couldn’t have done this. Something to remember for next time!

2 Likes

Might have been a game changer actually

Agreed, well i dont want this game to count instead as i dont think i would have played quite the same tactics (e.g. not even sure tpos was right play a few turns ago) but if u want i would rematch, we’d likely end up still playing as round 4 starts but idm?

This game can’t count cause I messed up card stuff but figured it seemed to hurt me and its not for tourney. If you are up for a third and final game I am, it would mean we goth had ample time to test our decks (including my first time ever using finesse)