Sensei’s Advice
Morningstar Flagbearer
Brave Knight
Training Grounds
Focus Master
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave kills skeleton
Max band Grave - ($2)
Grave taps and loses rune to kill River
Hire Savior Monk - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Savior Monk(2/2)
Technician:
Lookout:
In Play:
L7 Grave Stormborne(4/5) readiness
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
i’m calling two step, two step would have been bad so i went for the (expensive) kill, worst case i’d say is hooded executioner as it means he can kill grave and get the hero levels. annoying i didn’t tech stewardess this game! sacrifice the weak works on monk wherever he is so might as well get the gold if i am unlucky enough that he has that, would mean i can rambasa and t2 next turn and still worker; theres no way i can ensure Grave’s survival because of River’s sideline ability and potential spells anyway but this way he takes down some of UV’s board with him
think i got off lightly with the dancers there, guess that’s a side effect of him going down to three cards it reduces how much he can do on the next turn, gonna use grappling hook to stop him drawing up to four; i have gone down a worker which is a real loss but i’ve gained a good board presence and built my t2 (i was hoping he would kill the monk to give me a gold) feeling good here lets see what i draw
Grave has sparkshot, so in the future it’s wise to utilize the Grappling Hook to move 1hp minions like skeleton adjacent to what Grave attacks, as it nets you a 2-for-1, and would in this case free up Monk to hit something else (like a building)
Tech 2 card(s)
Get Paid, heal 1 - ($8)
Worker - ($7)
Hire Flagbearer - ($4)
Rambasa twin and monk trade with Wight, rambasa twin retreats to codex
Float ($4)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Rambasa Twin Ed(3/2+a)
Elite:
Scavenger:
Technician:
Lookout: Morningstar Flagbearer(2/2) +r1
In Play:
L7 Grave Stormborne(4/3) sparkshot readiness
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 6
Gold:
Gold: 4
Workers: 9
Thoughts
gonna build t3 next turn hopefully, getting out the flagbearer in case of doomgrasp, losing my board advantage in place of increasing chance of drawing TPOS and two 3-cost next turn.
loll drew everything but tpos, oh well will have to wall up a bit, i’m sensing another harmony is they’re feeling it otherwise hire a t2 maybe build t3…
Dark Pact
Wight
Hooded Executioner
Bone Collector
Sacrifice the Weak
Discard
Harmony
Dark Pact
Summon Skeletons
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($9)
Hire Vandy - ($7)
Dark Pact myself, draw 2
Sacrifice the Weak, flagbearer dies - ($5)
Garth makes a Skele - ($4)
Sacrifice skele to draw
Dark Pact myself, draw one reshuffle draw one
Twilight Baron - ($0)
Pestering Haunt
STARTING HAND
Dark Pact
Bone Collector
Sacrifice the Weak
Hooded Executioner
Wight
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector
NextHand
Thieving Imp
Gargoyle
Corpse Catapult
Soul Stone
Deteriorate
Discard
Harmony
Dark Pact
Summon Skeletons
Skeleton Javelineer
Twilight Baron
Pestering Haunt
Sacrifice the Weak
Hooded Executioner
Dark Pact
Lord of Shadows
Lord of Shadows
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Haunt removes armor from focus master, twilight baron trades and 1 overpower to Rambasa Twin
Wight - ($4)
Garth makes a Skele - ($3)
STARTING HAND
True Power of Storms
Morningstar Flagbearer(2/2) +r1
Young Lightning Dragon
Savior Monk(2/2)
WORKERS
Fox Viper
Safe Attacking
Fox Primus
Aged Sensei(1/1)
Smoker
NextHand
Training Grounds(4) heros get +1 attack, tap to max level hero
Sensei’s Advice
The Art of War
Discard
Young Lightning Dragon
Focus Master(4/3+a) three focus runes
Morningstar Flagbearer(2/2) +r1
True Power of Storms
Savior Monk(2/2)
Tech 0 card(s)
Get Paid + float - ($11)
No Worker
Grave Stormborne unleashes the True Power Of Storms on your base, i discard morningstar flagbearer and young lightning dragon - ($8)
Hire Prynn and max band - ($0)
Remove two runes to trash Wight
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Rambasa Twin Ed(3/1+a)
Elite: L8 Prynn(3+1/5)
Scavenger:
Technician:
Lookout:
In Play:
L7 Grave Stormborne(4/3) sparkshot readiness
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech III HP: 5
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
woohoo! plan to finish him off is with a t3 now as tbh i dont think i played this game right but at least i pulled of a tpos! oh no poor draw, will have to get out a defensive maxband oni i reckon…
STARTING HAND
Soul Stone
Gargoyle
Deteriorate
Thieving Imp
Corpse Catapult
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector
NextHand
Hooded Executioner
Lord of Shadows
Pestering Haunt
Dark Pact
Tech 0 card(s)
Get Paid + float - ($13)
Skip Worker
Corpse Catapult - ($10)
Deteriorate Rambasa Twin, he dies
River Suicides into Prynn, levels fizzle
Hire Vandy - ($8)
Garth makes a skele 2 - ($7)
Garth trades with prynn, levels to vandy. Wight returns
Maxband Vandy, skeleton gets boosted, trades with grave - ($5)
Gargoyle and activate - ($1)
If you would prefer not to activate Gargoyle it would be considered acceptable etiquette to edit that and re-draw your hand, these mistakes of reading happen
Young Lightning Dragon
Focus Master(4/3+a) three focus runes
Morningstar Flagbearer(2/2) +r1
True Power of Storms
Savior Monk(2/2)
The Art of War
Sensei’s Advice
General’s Hammer
General’s Hammer
Tech 2 card(s)
Get Paid - ($10)
Hire and max band Oni - ($1)
Build Training Grounds - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Soldier1(1/1) sparkshot
Elite:
Scavenger: Soldier2(1/1) sparkshot
Technician:
Lookout: Soldier3(1/1) sparkshot
In Play:
L8 Onimaru(4+1/5) frenzy, readiness
Training Grounds(4) heros get +1 attack, tap to max level hero
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech III HP: 5
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
i have some okay defence coming round… will be interesting to see what buildings he goes for (pretty sure he’ll have a way of getting Vandy’s attack through to my training grounds); hopefully i can survive to reshuffle in my general’s hammers as i think recovering and winning this game properly might be out of my reach now…
STARTING HAND
Lord of Shadows
Pestering Haunt
Hooded Executioner
Dark Pact
Thieving Imp
Soul Stone
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Skeletal Archery
Bone Collector
NextHand
Lord of Shadows
Harmony
Skeleton Javelineer
Twilight Baron
Discard
Dark Pact
Soul Stone
Thieving Imp
Lord of Shadows
Tech 0 card(s)
Get Paid + float - ($11)
Skip Worker
Dark Pact myself, draw 2
Soul Stone Wight, Wight kills Oni and soul stone is used up - ($9)
Hire and Boost Hooded Executioner, SQL soldier dies - ($4)
Gargoyle kills lookout soldier, takes 1 - ($3)
Pestering Haunt
Skele trades with scav soldier, you get a gold and corpse catapult gets its second corpse rune
Vandy breaks training grounds
Corpse Catapult taps to break your tech 3, your base takes 2.
Agreed, well i dont want this game to count instead as i dont think i would have played quite the same tactics (e.g. not even sure tpos was right play a few turns ago) but if u want i would rematch, we’d likely end up still playing as round 4 starts but idm?
This game can’t count cause I messed up card stuff but figured it seemed to hurt me and its not for tourney. If you are up for a third and final game I am, it would mean we goth had ample time to test our decks (including my first time ever using finesse)