P2T3
Starting hand: 4
Tiger Cub
Forest’s Favor
Rampant Growth
Ironbark Treant
Technician draw
Tiny Basilisk
Thoughts
Hmm, still no Tech I, plus a ton of float. I guess bolyarich’s going for a Tiger next turn? Or Murkwood Allies? Either way leaves enough gold for a Ferocity too. I’m wishing I’d had the gold for a Carrion Curse, but drawing a Tiny Basilisk from the Technician should at least give me an answer if it’s the latter.
I was planning to tech in a Plague Lab or two, for some crowd control to compliment the Tiny Basilisks. That’s great for mass Tech 0 units, but a Predator Tiger could give me serious problems, as it could easily hit some workers. I’ll have two Tiny Basilisks by the end of next turn, though, so I might be OK, as long as bolyarich doesn’t slap down Ferocity two turns in a row. Do I want two Plague Labs, or Plague Lab and Gorgon? Maybe Plague Lab + Carrion Curse, so I don’t get caught it with a Tech II kill, I’m risking a tech building loss this coming turn as it is. Or Sickness, so I can rune Calamandra and keep a hero out without them getting immediately sniped? Or Plague Lab + Plague Spitter, if I’m worried about a Tech II break? I think I’d rather have the Sickness, then work around not being able to rune a unit too next turn if I draw both and don’t get a Scavenger bonus.
Plan for later techs: second Plague Lab, Gorgon, maybe Abomination, Circle of Life for Ancient Treant. Maybe MoLaC later if I get time, Nature Reclaims if bolyarich goes for Growth.
Teched cards: 2
T2: 2 x Tiny Basilisk
T3: Plague Lab, Sickness
Get paid + float - ($8)
Worker - ($7)
Tech II Disease - ($3)
Tiny Basilisk - ($1)
Discard 3, draw 3, reshuffle, draw 2
Scavenger: Tiny Basilisk 1/2 (deathtouch, unattackable by Tech 0 units)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Disease)
Hand: 5
Spore Shambler
Tiny Basilisk
Verdant Tree
Playful Panda
Plague Lab
Deck: 5
Merfolk Prospector
Sickness
Tiger Cub
Forest’s Favor
Rampant Growth
Discard: 0
Card count check (opponent-viewable)
Expected: 10 + 4 teched = 14
1 on board
5 in hand
5 in deck
0 in discard
3 workered
Total: 14
Gold: 1
Workers: 8
T1: Young Treant
T2: Rich Earth
T3: Ironbark Treant