Over the last year Lum has really jumped up as my favourite. I pretty much always have fun when playing the panda.
- He has big straights. Throwing down long combos is always fun.
- He has recurring special attacks (when his luck is in).
- He has a K+K+K+K move. It is fun to build towards fully pumped King and then get the pay off (and maybe even get all the cards back into hand). It’s even fun to build towards it and fail or just opt out because something better came along. It’s always engaging to be keeping an eye on your Kings and working out what you want to do with them.
- He usually gets through a lot of his deck. So you end up thinking about topdeck probabilities more often, and you also get faced with more deck-out scenarios. These are fun.
- He has a ridiculous throw, Extra Juice.
- And then there are the abilities: playing Blackjack; rolling dice; picking cards out of your opponent’s hand hoping for Aces (but getting popped with Jokers); messing around with your discard pile trying to get the effects you want; drawing from the bottom of your deck; etc. This stuff all makes me smile.
- If you are all set up late game you can really get a crazy momentum swing with the various abilities going off in sequence. This can lead to great, daft wins. But it can also go spectacularly wrong at the last moment, which brings lols.
Playing Lum demands that you think a lot about what you are doing with your hand, deck and discard, so he lends himself well to a valuation based style. This isn’t necessarily more fun or less fun, just worth noting.
Second favourite character:
If Lum is all about navigating through your cards and quirky abilities, then Zane is mostly the opposite. Instead of having to constantly think about hand management and setting yourself up for future success you can focus more on beating whatever it is your opponent is trying to do. You do still have to manage your hand a bit, but it’s not an all consuming focus like with lots of other characters.
I’ve gone on long enough already, so I’ll keep this short. Fun Zane things: Advantage time from opponent KD and keeping that going by pressing the advantage. Trying to figure out your opponent’s range and exploiting it (you can do this more often because Zane has so many good tools). Clashing with or undercutting your opponent’s DP and taking 50 off their life bar. Rushing down your opponent because they have a weak hand. Shelling up when they expect a rush down and they can’t bring themselves to throw you.
All in all, playing Zane feels like a powerful, reckless joyride. It’s as close as I’ll ever get to being in a motorcycle gang.