What's your Favorite Deck?

  • I feel most comfortable playing mono white (probably comes from practicing it the most)
  • Mono red is super fun!
  • [Finesse]/Discipline/Strength is my current go-to “powerful” deck. Figuring out how to best keep attacking while minimizing losses feels like a puzzle every turn.
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Yeah, I think Strength and Growth together are a must for my strat to work. I think you could also use Bird’s Nest in the early game to deal 2 damage to the enemy base before the Colossus comes out so that all you would need is the 2x Dinosize to make the Colossus strong enough (with 18 ATK) for the “Checkmate Buster” (yes, he knows Garus Rook).

5 Likes

If I had the deluxe set, I’d be trying out [Blood]/Strength/Demonology.

The goal is to get Tech II with a Tech Lab (Demonology/Strength), and ideally a max-band Drakk, then play Terras Q and Jefferson DeGrey, in that order, to immediately unleash the beast.

If you have Drakk maxxed from the previous turn, it only costs 9 to drop TQ, drop JDG, and immediately swing (and Obliterate) with TQ.

If you have no Drakk at all, it costs 16 total to do it all in one turn, or 13 to play Drakk and Charge or Drakk and Bloodlust (which lets you swing with both, though getting the spells in the same hand is less likely).

Ardra’s Boulder is the go-to Tech I, but getting Mythmaking out the turn before TQ and JDG drop makes for added lulz, since they’re both Legendary (and getting it out with the boulder makes for 2/8 patrollers, which is fine defense for those tech buildings).

I’m also considering Demonology as the starter, just because Jandra and skeletons might make it more likely you get to Tech II with a Lab, but I don’t like this as much.

Is this more of a combo theme deck? Absolutely. But since that’s all I play in games where they’re available, this would be my go-to.

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I go on Geiger of course.
:grinning:“I’m your friend, till the end.”/「君のためなら死ねる。」
↑ It’s a parody of the video game.

But I have some problem…

・The Vorttos looks scary for me. :confounded: ( Need long time…)

・I’m careress, so BAD AT RTS. :dizzy_face:
・Also I have no sense of TCG deck building. :tired_face:
So, I still not understand “how to win with purple”.
I will take long time to understand The Codex basics.:disappointed_relieved:

But HYPE !

15 Likes

@ClanNatioy I like the way you think about Codex! :smiley:

Discard effects and limiting options for my opponent is how I roll ^^

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[Strenth]/Peace/Finesse a.k.a “Smoke on the Water”

Once you get two Drill Sergeants in play, max-band River to make Smoker cost 0, then play, target, bounce, and re-play Smoker an unlimited number of times to generate an unlimited number of +1/+1 runes.

Move them onto a Bird token for flying lethal, or just patrol with multiple 1000/1000 units.

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Mine is [Necro]/Blood/Growth.

I usually play the first couple of turns to build up an army of cheap units (skeletons, Bone Collector, Crash Bomber, etc.), and then you have a bunch of options to convert that army into victory:

  • Blood Tech II for the sweet sweet Garth maxband + Crashbarrow + Graveyard combo, using your cheap dudes to man the patrol zone afterward. Dinosizing one of those Crashbarrows is usually impractical, but is great fun if you can pull it off.
  • Growth Tech II, which gives you a win condition both when the cheap guys arrive (Blooming Ancient) and when they attack (Might of Leaf and Claw)
  • Hero strategies like Drakk’s midband and Growth spells can turn your weak dudes into unstoppable monsters
  • All 3 ultimate spells work with the plan too, so any maxed hero is a threat that your opponent needs to respect

I’m still learning how to pilot this deck, but it’s been quite fun so far.

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I’ve still not managed to even play Codex yet, but from reading the articles from each spec on sirlin.net, the coolest sounding specs to me are Disease and Future. Truth sounds really interesting too. So if I ever play enough to want to break beyond the monocolour builds, I’d love to try all three together, even though I have no idea if there’s any real synergy there. (It was fun reading the very first post here and finding that Truth and Disease are at least part of a build that a good player likes!)

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I think my favourite deck is still Future/Peace/Blood
There’s something satisfying about the inevitability that can be rushed down; like playing green, but with two of my favourite heroes.
I love peace and blood, and future just complements them nicely.

1 Like

Being as I’ve only played a little I haven’t locked down anything that I play consistently yet. The specs that catch my eye the most so far though are:

Strength
Ninjitsu
(Not sure how I feel about Discipline, have to play it some and see)
Growth, I feel like it is an easy spec to add to anything creature reliant.
Disease, I just really like the idea of spreading the minuses.
Present

There are a few others but I think those will be the ones I fiddle with the most initially. Who knows what combination they will end up in. I kind of like the idea of a Growth/Disease deck but feel like it might be a little redundant, with giving you a minus and giving me a plus being roughly the same thing. What do you think?

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Growth tends to focus the growth and disease tends to spread the minus. I think they can be complimentary.

I like [Necro]/Blood/Growth, but I wonder how Blood/Disease/Growth would work… Or maybe Growth/Disease/Peace.

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What a coincidence! Futurepeace Blood is my favorite new anime this season

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There’s definitely some similarities but there are a couple of big differences I can think of

-1/-1 Runes

  • Really good vs heroes. No leveling up and getting rid of the damage for them
  • Useful on your turn and the opponent’s (because attack and armor effects typically only last for your turn)

+atk/+arm

  • Strong on attack
  • Very good for taking down buildings

I think Growth/Disease could work well together.

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What do you think would be a good third hero for this build? I was thinking along the lines of abusing Plague Lab, so I think Discipline would pair nicely. It’d be pretty awesome to copy a sword rune! I’m probably going to try running [Disease]/Growth/Discipline.

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It can be very hard to set up both a Maxband Grave and a Plague lab that survives to the next turn, but it would be totally awesome.

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True. I think Polymorphing a unit with a -1/-1 rune will happen more frequently :slight_smile:

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I don’t have a favourite yet. I’m slowly getting more comfortable theory-crafting multi-colour stuff, so if I end up with a favourite it’s probably going to be in that space, but so far the only mono-colour I’ve played that I haven’t really enjoyed is Black. I haven’t tried Red yet, just because it hasn’t really appealed to me.

Green, White, Purple, and Blue are all ballin’ tho.

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I think I might try running future with it. I really like the Black starter because of Graveyard. I also really like Geiger’s spells and abilities. I have a feeling I’ll lean heavily on my heroes so maybe the graveyard can get me more value out of my blockers. I’ll try to get some forum games in this week.

Still working on getting any meatspace players out of monocolor…but my current “Want to try that” build is [Balance], Truth, Present. The unattainable dream is Moment’s Peace plus Free Sppech plus Chronofixer, but the more practical applications are likely the many different 2nd cycle synergies available.

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My favourite deck is by far Mono-Blue, I love the Blue starter so much !
I love Neutral Starter even more, but I’m still thinking about how to build something on it.

Insurance Agent is definitely my favourite card, but maybe a Quince’s mirrors shenanigans-centered deck would be my favourite one once I’ll discover it.
Mind Control (although very difficult to use) is my favourite spell so far, although I’d love to try Troq’s ultimate in a 3v3 deck one day !

2 Likes